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Re: Dramatica - A Very Dramatic Game. Game on.
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Re: Dramatica - A Very Dramatic Game. Game on.
The Themiskyran nation regrets to announce that it has been the subject of Horrorist suicude attacks. Horrorism is one of the great scourges of civilisation, and the effect this has had upon our citizens it immense.
Our intelligence forces have found positive evidence to link Abysia with the Axes of Evil, and due to immense public pressure we are forced to declare a War against Horror. |
Re: Dramatica - A Very Dramatic Game. Game on.
The Master strode to the top of the hill that overlooked the dark castle.
The field that lay before it was littered with the shredded bodies of Bakemono warriors. In some places the bodies lay in smoking mounds mangled flesh and bone, a testimony to the power of the living statues bound into service by the one-eyed ones. The scouting reports had been wrong. These Agarthans had not been easy foes, their weapons of arcane flame proving to be a match even for the Dia Bakemono. But, finally their fat prophet and his cohort of Oracles was no more. Deprived of their support the warriors were no match for the Master’s swarming hordes, and their little godling had been crushed beneath the Master’s own heel. Yes, the castle still stood, and undoubtedly there were still more of the Oracles and their stone servants to slay. No matter—the Bakemono were many. Summoning more hordes to replace the fallen, the Master marched forward to claim his dark prize. |
Re: Dramatica - A Very Dramatic Game. Game on.
GG Ghoul, you really made me work for every gain.
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Re: Dramatica - A Very Dramatic Game. Game on.
Leave it to the amazons to declare war after the invasion. Against a crippled opponent no less!
No matter, come on into the Abysian domain. We welcome all visitors with a warm embrace ;) |
Re: Dramatica - A Very Dramatic Game. Game on.
So... you think you're hot stuff, do you? I sense a sudden cooling in our relationship.
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Re: Dramatica - A Very Dramatic Game. Game on.
Vanheim DRAMATICALLY declares war on the pesky amazons.
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Re: Dramatica - A Very Dramatic Game. Game on.
The Skaven mourn their dead - their, still twitching, malformed piles of dead.
The rats also celebrate the, very, very, very much smaller pile of dwarven dead. |
Re: Dramatica - A Very Dramatic Game. Game on.
All thanks to Mordian for guiding dwarf hands to victory in the recent battle. But let us not grow complacent. There are still plenty of foul disease-ridden rodents crawling over our territory.
To battle! |
Re: Dramatica - A Very Dramatic Game. Game on.
What was with the unscripted Vanjarl? It's a bit too late to remind him that quaffing mead should be done after the battle, not before.
Also - dammit! |
Re: Dramatica - A Very Dramatic Game. Game on.
Don't underestimate the usefulness of quaffing mead before a battle. It loosens the muscles and dulls pain which allows the warrior to, as the old dwaven saying goes, take a licking and keep on ticking.
The main downside to drunken fighting is the decreased reaction time. But you can compensate for that by spending a lot of training time throwing axes at your recruits. Anyone whose head gets cut off isn't fit to wear dwarven steel. |
Re: Dramatica - A Very Dramatic Game. Game on.
This month Baalz, the blind, mad lord of the Vanir chose to attack the peaceful mountain province of Dragon Pointe. We don't know if it was intentional, as his guide dog was absent from the combat and could not be interrogated. Some evidence, such as his oft-repeated war cry of "Where'sh de beeeeer! I wantsh me beer and me hoors!", suggests he was aiming for our capital but got lost somewhere along the way.
While literally dozens of brave Amazons were overcome by Baalz' halitosis, those few who could hold their breath for sufficiently long were eventually able to put him to flight by repeatedly extolling to him the virtues of temperance. Baalz was last seen riding away on his four-legged horse (reports of eight legs are, we believe, attributable to the effects of the thick haze of alcohol fumes constantly surrounding this sorry specimen of a pretender) towards one of the deep ravines which make up so much of Dragon Pointe's terrain. None of the province's brave defenders could be bothered to investigate the mysterious loud splatting noise that was heard later on that day. |
Re: Dramatica - A Very Dramatic Game. Game on.
He must be drinking some of our fire water.
Abysians are choosing liquor over strategy. Perhaps that is why our troops are leaving in droves. To numb the pain, Whorus has blown all cash reserves on booze and drinks away his sorrows. A martini served in the skull of the late "THE MAN". Now if only we could find some ice... (Those drake corpses are starting to melt :( ) |
Re: Dramatica - A Very Dramatic Game. Game on.
I'm going to give myself 24h extension. I'm babysitting for my sister and I need to focus my attention for this task.
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Re: Dramatica - A Very Dramatic Game. Game on.
Hosting extended to 48h per turn, as per scheducle.
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Re: Dramatica - A Very Dramatic Game. Game on.
Vanheim *DRAMATICALLY* claims credit for dominion killing the dwarves, and by right of conquest claims their former territories. Anyone save Skaven who attempts to capture territories formerly of the dwarves will be considered to have committed an act of war against Vanheim. We would also like to start a pool as to how long people believe it will be until the amazons suffer a similar fate... (oh snap, smell the DRAMA!)
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Re: Dramatica - A Very Dramatic Game. Game on.
Someday the dwarves shall rise again!
good game, guys |
Re: Dramatica - A Very Dramatic Game. Game on.
The Grey Seers of the Skaven can finally wade out of their various temples. Waist deep in the blood of uncounted (I lost count anyway) sacrificed virgins they were. And yet our dominion push aimed at the Dwarven capital is barely worth mentioning.
In my best stage whisper "BEWARE VANHEIM ....". Our rats will hoover up what provinces we can whilst Shin-no-longer-camping-on-our-border marches west. |
Re: Dramatica - A Very Dramatic Game. Game on.
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Re: Dramatica - A Very Dramatic Game. Game on.
I enjoyed playing the nation. It seemed pretty well balanced compared to the basic nations. It felt like what ulm was supposed to be better.
Between the strong Earth magic and the cheap items i think i could have beaten skaven eventually. But even though the dwarfs have strong priests, there was nothing i could do to stop the giant dom-push from van. I had like 10 H3 priests and 20 H1 priests all preaching the last turn and it still didn't matter. Anyway, good luck everyone in the rest of the game. |
Re: Dramatica - A Very Dramatic Game. Game on.
Do we discuss the mod nations here? I have some thoughts on the amazons.
#1 The name is hard to remember how to spell, I end up deleting the failed attempts and just put "the amazons":laugh: #2 Dragon scale armor seems a bit heavy for amazons. I know there are theme issues and modder's choice, but the whole nation seems very beefy on protection. As Abysia, I felt light in the armor department D: #3 The sacreds appear to be somewhat out of control. Recruitable anywhere, sacred cav with naturally high defense and protection at what is really too low of a cost in resources (and maybe gold) #4 The PD is effing scary! Is it meant to be so dead-hard? Unless I am mistaken, does the PD contain sacreds + priests to bless them? The nation in general leaves a bad taste in my mouth. When playing against it (or with it in SP) I felt like the theme was: "Onyx amazons should have high protection; amazons are agile so should have high defense; they are a religious based society so there should be lots of sacreds. Lets put sacred, high prot. high def. units everywhere! and make em easy to mass" I do not think that the limited strength in magic balances this out. At least not on a small map. |
Re: Dramatica - A Very Dramatic Game. Game on.
Yeah - there's an unexpected boost to dragonscale armour in CBM which throws amazons out of whack. It's fixed.
Ditto the resource cost/gold cost/recruit anywhere sacreds. And the PD, which is just silly. |
Re: Dramatica - A Very Dramatic Game. Game on.
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My experience this game was certainly that the sacreds were very available and easily massed. Sacreds are also the only units with a melee punch, which makes you want to use them even more. Their cost was probably too low at 40g, and the resource cost was definitely too low.
I hadn't bothered looking closely at the PD before this game, but I think it's a bad thing to have PD that can kill Van raiders reliably when it's high enough. Check the attached file - a lot of the issues are addressed. I'm not quite sure about the lizard riders still - they're pretty much a worse deal than Oiorpata as things stand (10g and 2 res more to buy, but lower strength, hp, defence and morale. You do get one more point of torso prot and the semi-useful 50% PR though). I'm not getting a great deal of enjoyment out of playing an unbalancesd Themiskyra in this game, and it's no longer useful for balance testing either. If circumstances were different, I'd cheerfully declare myself neutral and use my territory as a handy sandbox for looking at what could reasonably be done by the nation in the later stages of the game. Unfortunately, I don't think that's likely to happen. PS: A question for everyone: How come Garnet Amazons are only immune to fire if they aren't sitting on a gryphon? Is it some sort of weird allergy, perhaps? |
Re: Dramatica - A Very Dramatic Game. Game on.
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The Skaven would have won through eventually, in my unbiased opinion. Random thoughts on the stumpies .. The Dwarven warriors high morale is their great strength, units have to be killed to a man, sorry dwarf, before they rout. The 40 protection Runic Ward shields on the Runeguards seems too high - maybe they should have some cold resistance added and the shield dialed down. Maybe the troll slayers and giant slayers should be low level summons rather than out of the box trample counters. Forcing the player to do some research if they find they have elephants etc. as neighbours. |
Re: Dramatica - A Very Dramatic Game. Game on.
Reducing the protection of the runic ward is probably not completely unwarranted... 40 is an awful lot of protection for a shield.
However I disagree with making slayers unrecruitable. Dwarf armies are so ridiculously slow to build, they need to have a pretty good trample counter available or they are completely screwed. Dwarven magic being what it is, forcing them to have to have strong research out of the gate would be pretty harsh. |
Re: Dramatica - A Very Dramatic Game. Game on.
I moved the dwarf discussion to the mod thread. Just to keep this thing in topic.
About Themiskyra and its current version in the game. Yeah, it's OP, I should've given it a bit more testing at the beginning. But it is the mod we started the game with and we cannot change the mod mid-game without major hassle, so IMHO let's just go on with the game. Let's pretend that "Themiskyra = Ashdod" when dealing with it. As for the fun factor Gregstrom mentioned, perhaps he would like to search for a sub? Themiskyra is in a powerful & intresting position and the appereance of a new player could be considered as a "handicap" as far as the nation is concerned. And to bring this thread even more on topic: LOLZ! Greg is cheaterz! Lisetn guys, let's gagn ihm! Supsire buttsecks! (I would've written a detailed RP post, bit I'm in a bit of a hurry now, that was much faster to type) |
Re: Dramatica - A Very Dramatic Game. Game on.
It's not too much of an issue really - the way Van's dompush is going, Themiskyra will be out of the picture in ~10 turns. No point getting a sub for that sort of timescale, so I'll just spend my time killing as many Vanir, vampires and Blood summons as possible. I haven't seen the Heliophagii yet, but it's just a matter of time...
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Re: Dramatica - A Very Dramatic Game. Game on.
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Re: Dramatica - A Very Dramatic Game. Game on.
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Re: Dramatica - A Very Dramatic Game. Game on.
The huge chaff rich armies of the Skaven continue to grow despite my best efforts to "prune" them - my luck scale is turning into a ridiculous militia spawning monster.
Bahh .... |
Re: Dramatica - A Very Dramatic Game. Game on.
Well, in an unexpected twist the amazons aren't dead yet. And even better, Pedoseion is! Party time in Themiskyra :D
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Re: Dramatica - A Very Dramatic Game. Game on.
A vile rumor has reached the Masters ears; it tells of people from the west that follow a half-blind so-called god. It is said that these people are warriors and have defeated many nations.
What, pray-tell could be vile about such a story? Indeed, the weak should perish at the hands of the strong—this is the WAY of things. Is this not written in the code of the Bakemono? Yes, the weak should and must perish…there is nothing vile that. No, it is the manner of that perishing that is unspeakable, shameful to any true warrior. What, you might ask is shameful about the death of a warrior? What could possibly be vile about a glorious death by combat? Ah…but what if we told you that this conquest, this inevitable destruction of lesser peoples, was not accomplished through strength of arms? No, it was not steel or arcane forces that won the day. It is said that these peoples defeat their foes by killing little girls. Shame. Now, you begin to understand. You think you comprehend the disgust the Master feels. You do not. These people, these so-called warriors who claim that their place in the after-life is secured by a glorious death, used rats to help them. Rats. Shame. Surely Valhalla is closed to such as these. As shameful as it is the Master understands that the Bakemono cannot win this battle—the power of the blood of virgins is too STRONG. The followers of Old One-Eye will have their “victory”, and whatever this so called “Valhalla” holds for those who seek victory through the blood of little girls. |
Re: Dramatica - A Very Dramatic Game. Game on.
So much for party time in Themiskyra. Thanks for a good game, everybody.
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Re: Dramatica - A Very Dramatic Game. Game on.
Yes, this was a very enjoyable game! I am a turn or two from being extinguished as well.
I wish only that I would have had some more exposure to the Dwarves and Skaven. This was my first MP game with mod nations. I found it to be a good time all around! |
Re: Dramatica - A Very Dramatic Game. Game on.
So, is that a concession or anybody think there is any chance I won't win?
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Re: Dramatica - A Very Dramatic Game. Game on.
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Unless I hear any objection within the next 24h, I will declare the game finished. Good game, enjoyable all around. More detailed AAR to follow. |
Re: Dramatica - A Very Dramatic Game. Game on.
Oh well, looks like I won't get to use the nasty stuff that I've been building towards *forever* and is just now coming online. The one-two punch of that heavy dominion push was being supported by a bunch of immortals. Vamps, obviously I've got coming out my ears (supported now by darkness, fog warriors, marble warriors and iron bane), but I also stockpiled enough pearls to empower two different liches up to S2 for soul drain + bone griding or soul drain + darkness + neverending skellispam/imps heavy bombers risking just a cap and staff + 2X lifelong protections. Being immortal, seemed like a reasonable investment of 80 pearls apiece - and having nothing but lizard shamans I'd been piling up pearls for awhile. I also had just south of 300 D gems that was intended to be dumped into burden of time a short time before war with Shin along with astral corruption hopefully going up the same turn. I hadn't lined up an efficient way to cast that yet (probably would have ended up alchemizing a bunch of F/W/N gems and empower one of those liches a couple more times in astral then done a bunch of blood empowerings...I was pulling in 100-150 slaves per turn so no problem there). Hmmm, or does one of the Heliophagus have astral magic? I don't remember.
Gah, I had some absolutely abysmal luck very early in this game. My pretender got feebleminded by one (un)lucky mind burn in the final fight with Arco. He was intended to be empowered in blood and be my platform for summoning vamp lords, wraith lords and liches. Ended up having to double empower a D1 dwarf to do that which was very expensive at that point of the game and slowed me down a good bit in getting vamps. I considered suiciding my pretender and hoping when I called him back the feeblemind was healed but I just couldn't bring myself to do it as I just *knew* he'd still be feebleminded after all that. Plus, being dom-10 and stealthy it wasn't totally worthless just to have him sneaking around amazon lands leading into my attack and dom push. |
Re: Dramatica - A Very Dramatic Game. Game on.
*smacks forehead* I left out the best part. Those liches were to be accompanied by vanadrotts cloud trapezing, holding a staff of storms and 2 more lifelong protections. Scripted to mistform the turns bonegrinding was going off, life for a life when not.
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Re: Dramatica - A Very Dramatic Game. Game on.
Good job baalz. Congrats
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Re: Dramatica - A Very Dramatic Game. Game on.
Baalz, a masterful game indeed. Congratulations.
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