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Re: Dom III sitll gets some parental attention
Shows what I get for paying attention :P
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Re: Dom III sitll gets some parental attention
19th february 2010
* Version 3.24 :) |
Re: Dom III sitll gets some parental attention
I think the change from odd to even numbers was one of the most keenly anticipated. I'm glad they've listened to the fans on that count.
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Re: Dom III sitll gets some parental attention
Are you being sarcastic about the version numbers? They always do a preliminary even numbered version before the odd numbered one. Which means we may see darkness in caves before it goes live :).
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Re: Dom III sitll gets some parental attention
Yoohoo, new patch soon :D
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Re: Dom III sitll gets some parental attention
fire creatures, vampires should take damage from being underwater.
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Re: Dom III sitll gets some parental attention
Kool beans on the new patch. :)
These look interesting from the patch: New monster modding commands: #inquisitor, #shatteredsoul, #banefireshield, #uwdamage, #popkill. |
Re: Dom III sitll gets some parental attention
Sombre is just a troll. He has warts on his rectum.
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Re: Dom III sitll gets some parental attention
:lol
Seriously though. Is anyone excited about those mod commands who actually might use them? |
Re: Dom III sitll gets some parental attention
Quote:
#inquistor is cool, but it's nothing that we didn't already have access to through simple #copystatting. #shattersoul -> Meh. Cool, but extremely marginal command. #banefireshield -> ditto. #uwdamage -> as if we need to make accessing underwater even harder? #popkill -> This is perhaps the single command I could find use for, depends on the range of values it can accept thought. Not that I'm complaining, new commands are always cool and open a lot of new possibilities, but I *really* would like to see even basic fort modding tools (you know, admin values and so forth), but I'm not an programmer so I don't know if those commands are even possible to achieve. |
Re: Dom III sitll gets some parental attention
I would have rather had #homesick and darkness in cave provinces than any of the new commands, but you don't look a gift horse in the mouth. I won't use any of them very often but no way I am going to be disappointed in any new modding capabilities.
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Re: Dom III sitll gets some parental attention
I've seen several posts from modders looking for insanity mod commands; the shattered soul command is the closest we've got to that for "minor insanity", since all the basic insanity chassis are 50% or have other potentially undesirable attributes.
Also - it *could* be used by CBM type mods --> Tartarians could have 33% SS vs. current 25%, which would be a different way to tone them down without changing access costing. Also - re: copystatting - personally, I find that to be a very non-intuitive way to go about things, and it does have a few buggy interactions (e.g. with the leadership commands, IIRC) In any case, yay more modding commands :-) |
Re: Dom III sitll gets some parental attention
#shattersoul and #popkill are both things I would find useful. I had to to quite a workaround to get access to popkill in my very-nearly-released SC mod.
What does #uwdamage do? Anyway, I strongly approve of anything which brings the range of options available to modders closer to those available to KO. |
Re: Dom III sitll gets some parental attention
To clarify, I'm not complaining about the commands we're getting. Anything is great. I'm just not doing cartwheels, as a modder. I can't think of a single unit I've made or am planning to make that I'd use any of these on. I guess maybe if popkill gives you specific values you can enter (same with shattered soul) but I wouldn't assume either of those does.
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Re: Dom III sitll gets some parental attention
#uwdamage means the unit takes a percentage of total hit points worth of damage each turn it stays underwater. Presumably it also can't heal underwater.
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Re: Dom III sitll gets some parental attention
In battle or on the strat map?
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Re: Dom III sitll gets some parental attention
The #uwdamage may make it easier to get underwater and not harder, as it may allow for more units to travel underwater. Instead of banning them outright from going underwater, it allows new units to go underwater for a limited period of time
But if #uwdamage is only given to units that already can go underwater, then this would hamper underwater expansion. |
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