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-   -   Rattlehead - MA Newbie game (running) (http://forum.shrapnelgames.com/showthread.php?t=44695)

Num March 25th, 2010 02:28 PM

Re: Rattlehead - MA Newbie game (running)
 
Hello,

I have two problems I cannot get and it strucks me a little :

Some of my mages have a script with a battlefield enchantment (Cast specific spell, Darkness or Foul Vapor for exemple and that is all, enough magic path and personal gems) and they do not launch it damn it (Well sometimes they launch it....) !! Is there something I miss ? Though they do launch simple spells like terror or raise skeletons, but that is not fully fulfilled (some use other spells... for fun ?).

The second problem is about movement : Armies can cross each other without battle ?!? Is it because first, all movement are completely done and second, if there are different armies in the same zone, there is a battle ?

Thanks for answering, I would like to ask a lot more questions, but those ones are more urgent :rolleyes:

13lackGu4rd March 25th, 2010 02:50 PM

Re: Rattlehead - MA Newbie game (running)
 
Quote:

Originally Posted by Num (Post 737188)
Hello,

I have two problems I cannot get and it strucks me a little :

Some of my mages have a script with a battlefield enchantment (Cast specific spell, Darkness or Foul Vapor for exemple and that is all, enough magic path and personal gems) and they do not launch it damn it (Well sometimes they launch it....) !! Is there something I miss ? Though they do launch simple spells like terror or raise skeletons, but that is not fully fulfilled (some use other spells... for fun ?).

spells like Darkness and Foul Vapors have a gem cost. this cost is to be payed inside the battle itself, with gems on the pretender(not your laboratory), so the most likely cause for your mages to not cast them is that you didn't give your mages the required gems.

Quote:

The second problem is about movement : Armies can cross each other without battle ?!? Is it because first, all movement are completely done and second, if there are different armies in the same zone, there is a battle ?

Thanks for answering, I would like to ask a lot more questions, but those ones are more urgent :rolleyes:
movement is pretty complicated. if 2 opposing armies are moving towards each other than 1 of these will happen:
1. first army will move, second army will stay and become the defender.
2. second army will move, first army will stay and become the defender.
3. both armies move and avoid battle altogether.

Belac March 25th, 2010 03:27 PM

Re: Rattlehead - MA Newbie game (running)
 
If the enemy is too weak, the AI won't cast gem-cost spells. That's to stop your 100-gem Darkness+Foul Vapors+Flaming Arrows+Howl+Gaia's Blessing+Fire Storm scripted barrage from going off when your enemy sends in 1 scout set to retreat. It also means that sometimes your scripting screws up against slightly more threatening foes.

Num March 25th, 2010 03:58 PM

Re: Rattlehead - MA Newbie game (running)
 
Quote:

If the enemy is too weak, the AI won't cast gem-cost spells
Thak you "Talleyrand" Belac :)

Quote:

movement is pretty complicated. if 2 opposing armies are moving towards each other than 1 of these will happen:
1. first army will move, second army will stay and become the defender.
2. second army will move, first army will stay and become the defender.
3. both armies move and avoid battle altogether.
And thank you too C'ti comrade :)

Agent Smith March 26th, 2010 08:21 PM

Re: Rattlehead - MA Newbie game (running)
 
Alright Everyone, I have to say this was a good game. To Num, I congratulate you on your victory.
To every one, you can expect me to go AI sometime in the near future, and thanks for the great time :)

Num March 30th, 2010 01:56 PM

Re: Rattlehead - MA Newbie game (running)
 
See you Agentsmith. I did not think it would be so difficult to defeat your armies. Sorry for have taken you out.

Anyway, my turn mails are blocked and returned back by the Llamaserver. So I do not know if I will be able to continue playing.

Belac March 30th, 2010 04:18 PM

Re: Rattlehead - MA Newbie game (running)
 
Quote:

Originally Posted by Num (Post 737999)
See you Agentsmith. I did not think it would be so difficult to defeat your armies. Sorry for have taken you out.

Anyway, my turn mails are blocked and returned back by the Llamaserver. So I do not know if I will be able to continue playing.

IM Snalltrippin and ask for an extension. You're too important a nation to let drop. IMO, one of the players still in the game should be admin, as they're more likely to be paying attention.

Dark Kitty March 30th, 2010 04:34 PM

Re: Rattlehead - MA Newbie game (running)
 
It looks like you fought well Agent Smith, see you in future games ;)

Num March 31st, 2010 08:53 AM

Re: Rattlehead - MA Newbie game (running)
 
I expect to have (easily) solved the problem. Thanks Llamabeast and Snalltrippin.
I am cursed : The AI Marignon Cyclop is besieging me, my Well of Misery have been taken out and a master thief (?!?) has stolen me something like 60 or 70 gems, maybe more.
Very bad mood:cold:

Dark Kitty April 5th, 2010 04:29 AM

Re: Rattlehead - MA Newbie game (running)
 
The nation of Shinuyama cancels its NAP with the nation of Ermor. Hostilities may begin on turn 75, unless further discussed.

Belac April 6th, 2010 11:29 AM

Re: Rattlehead - MA Newbie game (running)
 
I will be away for the weekend and unable to send in turns from thursday at 9PM GMT to Sunday at 9PM GMT. Can I get a postponement?

Also, Ermor has been staling. We should find a replacement or set him AI.

Num April 7th, 2010 11:26 AM

Re: Rattlehead - MA Newbie game (running)
 
A sub will not be a great idea, as he will probably not appreciate what is coming next and the way it is coming (This is my opinion).
So I think the best thing to do is expecting Viccio to come back to the game soon... And if he does not, well, see you next time, what can we do ?
Or maybe it is a trap ! He looks like dead.... That is pure role playing strategy. Attackers will suffer !!

Belac April 7th, 2010 12:22 PM

Re: Rattlehead - MA Newbie game (running)
 
At least have Snalltrippin set him AI. The AI wouldn't do much useful to prepare for a war, but it could at least fight.

Also, I am hoping Snalltrippin either acts as an active admin or passes the duty off, so I can get that weekend delay I asked for.

SnallTrippin April 8th, 2010 10:56 AM

Re: Rattlehead - MA Newbie game (running)
 
No one has posted about your delay against it so I will be delaying in 10-12 hours for 72 hours. And Ermor is going AI.

Belac April 8th, 2010 11:03 AM

Re: Rattlehead - MA Newbie game (running)
 
Thanks!

Belac April 9th, 2010 06:39 PM

Re: Rattlehead - MA Newbie game (running)
 
I still need a turn delay until Sunday. Thanks!

Num April 10th, 2010 10:06 AM

Re: Rattlehead - MA Newbie game (running)
 
The next turn deadline has not been changed....

Num April 10th, 2010 04:12 PM

Re: Rattlehead - MA Newbie game (running)
 
So Snalltrippin thanks to make the rollback (Belac has not played, nor Skor, and nor me)

SnallTrippin April 11th, 2010 11:59 AM

Re: Rattlehead - MA Newbie game (running)
 
I had it set to wait till Monday at 11am EST, wtf is going on?

Num April 11th, 2010 12:35 PM

Re: Rattlehead - MA Newbie game (running)
 
It has failed. Could you make a rollback so that we can play and send turn 77 ?

SnallTrippin April 11th, 2010 08:03 PM

Re: Rattlehead - MA Newbie game (running)
 
Ok can everyone else post too? We're now on 79 do we need to go back to 77 or what?

EDIT- Think I can only send it back to 78 now?

Num April 12th, 2010 01:32 AM

Re: Rattlehead - MA Newbie game (running)
 
Please answer quickly. this is total nonsense, I am going crazy with this.

Belac April 12th, 2010 10:39 AM

Re: Rattlehead - MA Newbie game (running)
 
I'm sorry I couldn't get to the forum yesterday. It is fine, I accept the stale, I'd staled before without complaint, and nothing bad happened to me on the turn I staled. If anyone else wants to roll back, I would be OK with it, but don't roll back on my account.

However, I think Snalltrippin should pass the admin reins on to an active player. That would make it less likely for snafus like this to happen again.

EDIT: I would also accept a rollback of 1 turn, which would perhaps be a balance between the chaos of rolling back 2 turns and unfairness to C'tis of moving forward.

Num, if you want to roll back to 78, I support you. If you want to go forward with no rollback, I support that. Only if everyone else is in favor of a 2-turn rollback would I go along with that.

Since it seems to be currently all human players vs AI-Ermor, I think this makes less of a difference, since there's no player-on-player war where 1 side staled and the other didn't.

Dark Kitty April 12th, 2010 01:33 PM

Re: Rattlehead - MA Newbie game (running)
 
Since all players except me stalled turn 77, maybe it would be a good idea to roll back to this turn.
Rollbacks are often chaotic but since every human players are at peace, I think it should be ok...

Maybe Snalltrippin doesn't think as often as before to check the thread (and I understand perfectly as he was the first player eliminated, and it has been a while) and he could pass this duty over to another player? (I don't volunteer for the job however as I have some exams soon, plus I never did admin a game)

Belac April 12th, 2010 02:25 PM

Re: Rattlehead - MA Newbie game (running)
 
OK, someone should do something in the next 5 hours. Snalltrippin, can you put more time on the clock or pass the adminning onto someone else? I would volunteer, but I am generally unreliable on the weekends so it might be better if someone else took charge.

It looks like Num and Snalltrippin are in favor of rolling back to turn 77. I would support that, if Skor doesn't mind. Let's try and do something soon though.

EDIT: We shouldn't let it host again without coming to an agreement. Also, if the game is rolled back to turn 78, it can then be rolled back again to turn 77. So we can do a 2-turn rollback, it just has to be done in 2 steps. If Skor doesn't object (and based on what my scouts saw during the stale turn I think he wouldn't mind), let's roll back to 77 and pass the adminning on to an active player.

Num April 12th, 2010 02:29 PM

Re: Rattlehead - MA Newbie game (running)
 
Ok it looks like that mess could last for years.... Thank you very much Snalltrippin !

I am going to play and send turn 79 so we can continue and most important, my small and delicate nerves will maybe survive a few days more.

Please give us the admin control.

Belac April 12th, 2010 02:40 PM

Re: Rattlehead - MA Newbie game (running)
 
...ok, so are we rolling back to 78? 77? no rollbacks and going forward?

I don't think it makes much of a difference, I just want to continue on some turn or other.

Skor April 12th, 2010 07:10 PM

Re: Rattlehead - MA Newbie game (running)
 
I agree with all options, I accept any decision.

Num April 13th, 2010 03:02 AM

Re: Rattlehead - MA Newbie game (running)
 
So no rollback, too complicated now, it is too late and Snalltrippin is not available easily (that is logical). By the way, he will give us the admin options (I can do it, until I am not eliminated or forced to stop playing) once he will see those posts...
Everybody stale one turn (except Shinuyama, not sure), I stale two but that is not that important. So nevermind.

We are all lucky Ermor has abandoned, he would crush some of us with a head at this nation right now.

Belac April 13th, 2010 10:34 AM

Re: Rattlehead - MA Newbie game (running)
 
Alrighty...that was a real mess. Glad we're moving forward. I accept Num as admin.

Was anyone really hurt by the stales? I got besieged but didn't actually fight any big battles while staling. Fought an Ermorian army underwater that I would have fought on land.

Num April 16th, 2010 01:52 PM

Re: Rattlehead - MA Newbie game (running)
 
I break my NAP with Machaka.
I think all of you know why. Belac, I just told you why I cannot trust you anymore.
May the Creator save your soul.

Belac April 16th, 2010 03:59 PM

Re: Rattlehead - MA Newbie game (running)
 
Num, you have me wrong. I plan to -be- the Creator.
It is your soul which I will have the chance to save. Or perhaps you will spend eternity in Tartarus as a Cyclops's anvil.

Belac April 19th, 2010 02:56 PM

Re: Rattlehead - MA Newbie game (running)
 
It is our understanding that this is the turn on which attack orders can be given. Let the Hunt for the Monolith begin! Belakkah decrees that whichever commander among Her worshippers slays the Stone of C'tis shall be given a mighty artifact to wield, and should a soldier of the line land the final blow he shall recieve the Gift of Reason at Her hands and the command of Her bodyguard.

Num April 20th, 2010 09:21 AM

Re: Rattlehead - MA Newbie game (running)
 
Let's be honest, Belac. You have paid all that players who trust you ?
That is supernatural.
You deserve victory for that , I cheer that talent to always be placed on the right side.
:)
I will sure die but all of you will suffer a lot before.

Belac April 20th, 2010 11:34 AM

Re: Rattlehead - MA Newbie game (running)
 
I don't understand what you are talking about. Also, you and your marshmasters will be a very tough nut to crack. I am not expecting quick victory, and your swamps will be the grave of many brave Machakans.

Belac April 20th, 2010 01:29 PM

Re: Rattlehead - MA Newbie game (running)
 
Also, do we have an active admin? Num, did you ever get the admin password from Snalltrippin?

Num April 21st, 2010 02:09 AM

Re: Rattlehead - MA Newbie game (running)
 
No he did not give me anything.

I ask him one again right now.

Num April 23rd, 2010 04:25 AM

Re: Rattlehead - MA Newbie game (running)
 
No news from Snalltrippin. So I hope we will not need any admin option.

Belac I am waiting for your surrender. Your armies and tartarians are no match for my marshmasters. I accept Belakka's head, I will mummify it (and maybe put it at the front of the main gate of my capital).

Belac April 27th, 2010 11:50 AM

Re: Rattlehead - MA Newbie game (running)
 
Yep, I about surrender. I could claim it's because with 24 hour turns and being attacked by 2 players I don't have time to give proper attention to the turns (which is true), but the real answer is that Shinuyama is kicking my ***.

Perhaps were it just C'tis and I, your marshmasters would eventually overwhelm me before I figured out how to take them out. But it's really Shinuyama who's done it.

I see only a future of slow retreats in former Ermor and swift defeats in my homeland, punctuated by intermittent stales, especially on the weekend. Especially after Shinuyama just annihilated the majority of my troops on his front, I don't think I've got much more in the tank.

Num April 28th, 2010 05:53 AM

Re: Rattlehead - MA Newbie game (running)
 
I am sorry but I disagree : That was a 1 versus 1 when you attacked on turn 87 or 88, and that became 2vs2 on turn 93. I was and I am still in the same situation as you : Stuck between 2 opponents, one attacking some turns after the first one. Like you, my empire is not in its best shape right now. But it is surviving and will cause again lot of suffering before disappearing !
Anyway I agree it would be another story if it would remain like on turn 87 until now.

Skor, the map was a mess, I have cleared a little all of that. You should be thankful, I am taking care of your nation upkeep.
:D

If you get time once finished playing, I would like that all of you will write what you are thinking about the game, Dom3, strategy and everything you want. I will do it and I expect you will do the same...

Skor April 28th, 2010 10:07 AM

Re: Rattlehead - MA Newbie game (running)
 
Thank you very much for Alliviate my unkeep, you are a good friend for care my economy.:p
Seems that finally you will win the war. You see that you don´t have be pessimist.;)
Congratulations for you victory. Dark Kitty and you had played very well.:up:
I going to resist while i can, but going to be very dificult.:doh:
Greeting.

Belac April 29th, 2010 03:17 PM

Re: Rattlehead - MA Newbie game (running)
 
Quote:

Originally Posted by Num (Post 742623)
I am sorry but I disagree : That was a 1 versus 1 when you attacked on turn 87 or 88, and that became 2vs2 on turn 93. I was and I am still in the same situation as you : Stuck between 2 opponents, one attacking some turns after the first one. Like you, my empire is not in its best shape right now. But it is surviving and will cause again lot of suffering before disappearing !
Anyway I agree it would be another story if it would remain like on turn 87 until now.

Skor, the map was a mess, I have cleared a little all of that. You should be thankful, I am taking care of your nation upkeep.
:D

If you get time once finished playing, I would like that all of you will write what you are thinking about the game, Dom3, strategy and everything you want. I will do it and I expect you will do the same...

The difference is, you were winning the first war, and your 2nd opponent didn't smack you down hard right when you were about to launch your 2nd offensive...losing Arcane Nexus and the Astral gems I lost trying to retake it was the killer.

Anyhow, if we still have no active admin I am completely hosed (not that I'm not hosed anyway), as I will again have to stale at least once over the weekend. Frankly, I'm shocked we made it to turn 76 without anyone needing more time per turn, and that it hasn't been that much of an issue since then.

Num April 30th, 2010 09:41 AM

Re: Rattlehead - MA Newbie game (running)
 
Snalltrippin does not answer to my pm, you can try if you want, maybe you will have better chance. I cannot do more. Having an Admin out of the game was a complete noob mistake.

However C'tis Empire is just about to collapse. Numa thought his marshmasters were mastering death but the dead monsters davastating his lands are showing that he was wrong. He has no answer to that threat, far too powerful and unpredictable.
C'tis Empire will defend itself until the end anyhow.

Dark Kitty May 4th, 2010 05:12 PM

Re: Rattlehead - MA Newbie game (running)
 
Beware ennemies of Shinuyama, for the Bakemono sorcerers have grown tired of waiting in their castles and are joining the battle now.

We are sending to C'tis the head of Bellakah on a plate right now, next will be the god of Tien Chi ;)

Num May 5th, 2010 04:27 AM

Re: Rattlehead - MA Newbie game (running)
 
I do not know what the God of Tien Chi looks like, but soon a great battle will surely decide of the fate of his lands, and mine.
There are no more elemental Queen or King of anything serving Belakkah. Lizards have slayed them. Sooner or later the remnants of Machaka will follow, and I hope Skor's people will suffer the same destiny in a few time...

Num May 7th, 2010 01:00 PM

Re: Rattlehead - MA Newbie game (running)
 
Outch !

Skor May 8th, 2010 06:09 PM

Re: Rattlehead - MA Newbie game (running)
 
I think that the winner of the game will be Shinuyama, i´m defeated and don´t believe that C´tis would can win to Shinuyama.
Congratulations for your victory!
If you don´t have objetion i going to pass my nation to IA.
Thank for this playing.

Dark Kitty May 8th, 2010 08:02 PM

Re: Rattlehead - MA Newbie game (running)
 
If Num thinks so too, I would be ok with it, as I have exams coming and 24h turns started to be really short a while ago...

I think it was pretty close between the last four of us, I got pretty lucky in the end (but I was about to dispel your last enchantment and cast a few of my own, so I also think I would have won in the end)

However, since I have written exams next week, if the two of you want to continue playing, you can do so without me for a week (I would have to stall most turns anyway), "rebalance" the situation (since I won't be able to defend myself), and we could continue with a more balanced situation when I get back. I wouldn't mind that either :)

So it's really up to you two.

Num May 9th, 2010 03:03 AM

Re: Rattlehead - MA Newbie game (running)
 
I was about to make the same suggestion : Skor, I cannot beat your best tartarians (I do not know what to do against eartquake), and anyway I would be crushed by Shinuyama at the next stage. I do not have any more supercombatants (1 useable I think), I lack that endgame requirement since too much time, and I cannot get more right now. So I cannot win, no chance at all. We have already talked about with Dark Kitty, we knew who would be the winner if our alliance were beating Tien Chi+Machaka.

Bravo au vainqueur ;)

That was a great time playing this game. That was my first one, Dominions is a really good game, I regret not having discovered it before 2010... Thank you all for playing.

A little comment about the only Rattlehead game (If you could do the same...) :
My plan was to play the way I did (lot of research, temples, strong dominion and scales, a not really useful dormant monolith pretender, lot of marshmasters, few troops, Spamming raise skeletons, Darkness+Foul Vapors+Poison protection, that works perfectly, I did not lose lot of battles), but I completely underestimate the SC point in the endgame (I have never played more than 50 turns in a sp, and no mp). Well I did not thought about it... I had some tarts but no more than 3 good ones, despite lot of death and nature gems. In addition, I lost so much time to get a death-4 mage. And I did not have any plan to reach the right numbers in death, astral or nature.
I did not have any access to air, earth, fire or blood paths, I did not know anything about any nations in the game, you cannot imagine the time it takes to me for understanding the game mechanics, the spells, nations, etc...
I survive the beginning thanks to Archos and Belac for not having attacked me (I saw the Archos' elephants very soon, something like turn 5, I was horrified). Thanks Archos for letting me the path to the peninsula, I was stuck so soon, you saved my game definitely. Diplomacy saved me, well everything in Dom3 is about diplomatic moves. Bad strategy, nice neighbours, that is my recipe ! Well, one of them was not that nice, sorry Belac :).
I am sorry for Agartha, Marignon, Ermor and TC, you were on my way. Archos, excuse me for having abandoned you. Belac, you were too much versatile, and that was weird for your allies, well, neighbours...
Thanks DarkKitty for the endgame alliance (obviously, language has helped, but Hey ! France is the heart of the world and deserve victory :cool:).
The Dom3 endgame seems a little standardized, that is the other bad point for me, that is disappointing after so much variety before.
Maybe I am going to play another one soon (I already played in another game but it is slower and I intentionnally do not make any diplomacy, no talk, not a lot of time so).

See you,

Dark Kitty May 9th, 2010 05:10 PM

Re: Rattlehead - MA Newbie game (running)
 
Thanks to you two and the other players, I had fun and learned a lot :)

About Rattlehead : I did get astral and nature on my pretender as I thought they were important paths, plus that way I could easily have access to high magic in every path but air and blood.

My plan was to turtle quietly so I could get a lot of research done until someone decided to attack me and make heavy use of Bakemono sorcerers with troops + Alteration spells, unfortunately I got in an early war with Man and it left me really behind in research for a long time.

I was never the strongest nation (until very late) and I had good diplomatic relations with many neighbours (enough I had to keep an eye out with some^^), so I didn't get ganged upon even though I casted some nice enchantments (FotA, GoH, Maelstrom, Arcane Nexus, etc...). That's probably what allowed me to survive until the late game (even though in this game, the powerful nations of the beginning, Ermor, C'tis and Tien Chi, and then Machaka later on, all made it to the endgame), and then the power of the bakemono sorcerers started to kick in with high research.
So I think the sheer reason of my victory was the strength of the bakemono sorcerers and my lack of strength in early and midgame^^ (I also received a load of gems from an anonymous donator midgame ;))

It was my first endgame so I learned a lot, especially about thugs and SCs.

Thanks to Num for choosing me as his endgame partner and to Skor for being a sportsman ;)


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