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-   -   MP: Mind Blade - Multiera Random nations (started) (http://forum.shrapnelgames.com/showthread.php?t=44907)

Kref June 18th, 2010 01:37 PM

Re: Mind Blade - Multiera Random nations (started)
 
I suggest everyone to turn swords on Marington.
This nation has enourmos territories, excellent research, good access to astral magic, has already summoned many most powerfull creatures including two air qweens, king of elemental fire, djin, at least two seraphs and six angels of fury; he forged at least several unique artifacts. Leader of Marington is also a good commander.
So I suggest to eliminate Marington, sent it to higher spheres, earth is not a place where angels should be. In it's shine achivements of our nations do not look so good as they should.
If we won't eliminate Marington now, it would become only stronger and would have very good chances to eliminate everyone else.
So as main Marington forces are fighting with me right now, it's a good opportunity not only eliminate dreadfull opponent, but also to expand borders.

GameExtremist June 18th, 2010 08:21 PM

Re: Mind Blade - Multiera Random nations (started)
 
Marignons side of the argument is this.

We came to the aid of Arco, fought and won a long and hard war against Jomon, nearing the end of the war when Jomon was broken and the victor (i.e. Me) was taking the spoils of her war EA pan starts taking Jomon undefended provinces...a cowardly and opportunistic move.

We sign a NAP with EA pan wanting a time of peace and fearing their masses (seriously theres thousands of them, look at the graph) which he agreed to...this was a ruse to bring his full armies to our border, he then cancels our NAP and attacks...no doubt expecting his mass rush tactics that worked so well against Mictlan and Pythium to work.....We gave him the chance to reconsider...but hellbent on war he attacked.

He now realises that his armies of chaff are no match for my forces.

I'm sure if you look earlier in this thread you will see he broke a NAP with Mictlan without warning.

Basically EA pan has no honour and his words is worthless, if you would associate yourself with such a nation, then do not cry foul when he backstabs when it is to his advantage.

LA pan is not much better, having a long standing NAP (since March 12th) we believed all was well, we could coexist peacefully, he then launchs a join attack with EA pan. "Forgetting" a NAP is no defense or excuse for such a heinous and dishonourble action.

Now I call the other worthy nations TC, MA pan, Machaka and Ryleh to stand against these nations....If Marignon were to fall their empowered nations would target one of you to gank next.

At least with Marignon you know where you stand and know a pact is a pact.

(OOC - All in good fun other players - the battles are intesting and fun to say the least :) )

Kref June 19th, 2010 01:41 AM

Re: Mind Blade - Multiera Random nations (started)
 
Marington position is clean - he wants to live.
Before considering joining Marington or even not fighting him, anyone may look at Marington's gem income. It's clear that Marington is capable of summoning a seraph or 5 angels of fury per two turns. If you think that this is a lesser threat for your existance then masses of chaff when all spells are learned, then there is a wisdom in Marington's words.
I could expand much easily if I choosed some other nation, for example Machaka, but it's a suicide tactic in long terms.

One other thing - Marington lies when he sais that I brought masses of armies to his border and then canceled pact. I canceled pact, then brought considerable armies to his borders. I and Marington both concentrated forces on board a turn before war could start according to NAP. He also mistakes speaking that I thought he would be an easy target - I just know that also he is a hard target, he is much softer now than he would be after some time.

Kref June 19th, 2010 01:45 AM

Re: Mind Blade - Multiera Random nations (started)
 
We also can understand the sorry of Marington that he couldn't get all Jomon territories. We see it in words "cowardly" and "opportunistic" )
P.S. Reasons of Jomon's death are simple - Marington is strong in late game, so Jomon should have killed Marington much early if he wanted to live. We shouldn't make the same mistake.
P.S.S. Also, considerable amount of my chaff depends on a global spell, so eventually someone can destroy it with other enchantment. This is one more reason to attack Marington now, while this chaff is on him.

Apsophos June 22nd, 2010 06:50 AM

Re: Mind Blade - Multiera Random nations (started)
 
I'm back.
Let's plan more fun battles.

GameExtremist July 3rd, 2010 07:52 AM

Re: Mind Blade - Multiera Random nations (started)
 
Can we get Machaka set to AI?

Apsophos July 8th, 2010 06:47 AM

Re: Mind Blade - Multiera Random nations (started)
 
Two things.
First, I'll be out of town until monday, I'm playing this turn now, can we delay the hosting of next one? Also I won't be able to change my orders, which leads me to the next point :
Second, well, Arcane Nexus. Never encountered it in a game but I remember that one turn of nexus activity is enough to recast it with more excess gems it should be impossible to dispel again.
As I will be away, I won't be able to contribute gems to a dispel caster if you want to dispel it. While I'm away, if you guys agree on casting dispel with as much gems as possible, you could send your gems to me.

Oh also I think this means total war agains Marignon. Let's make him use those piles of gems. (as if he was gem-poor to begin with)

GameExtremist July 8th, 2010 12:00 PM

Re: Mind Blade - Multiera Random nations (started)
 
Quote:

Originally Posted by Apsophos (Post 751269)
Oh also I think this means total war agains Marignon. Let's make him use those piles of gems. (as if he was gem-poor to begin with)

Thats interesting, considering you and your ally (EA Pan) pledged a ceasefire only two turns ago?

I knew I shouldn't have trusted anything you said...not after the backstabbing that was our NAP earlier.

I'd say my global simply matches the four globals that you and EA have up - 2 chaff generating spells + Gift of health + well of misery.

Considering all the tarts you've been sending at me I need all the help I can get.

Kref July 9th, 2010 01:13 AM

Re: Mind Blade - Multiera Random nations (started)
 
GameExtremist, you are funny to compare arcane nexus with existing globals. Perhaps you are too greedy.
If arcane nexus will be dispelled sucsessfully and you will take obligation not to cast it again - then I think I will follow our agreement.
Otherwise I have no other choice but to exterminate you with help of others.

GameExtremist July 10th, 2010 02:30 AM

Re: Mind Blade - Multiera Random nations (started)
 
Well it seems I'm going to be ganked by the other nations, should be some entertaining battles ahead!

I'll go down fighting!

Kref July 10th, 2010 06:35 AM

Re: Mind Blade - Multiera Random nations (started)
 
GameExtremist spent quite a time speaking about me and LA Pan breaking NAPs.
Now he said to me that he would dispell his arcane nexus, but didn't do it.
I made him a favor, I could just follow quite reasonable Apsophos suggestion to attack Marington right after he casted his enchantment, but I made to that fool a favor to honor my peace agreement with him.
So, Marington not only unable to keep his agreements, but he is also unreasonably greedy and quite unable of cooperation with others.
I thought that Tien Chi and MA Pans should be destroyed before Marington for their unability to cooperate against common threat - they didn't help me and Apsophos to in our attack on Marington in first time (I think now they see that my suggestion for them was right even more then I thought).
But now I see I was misjudging. Marington is unreasonable beast that should be shot on sight, so let us all utterly destroy it.

P.S. Yes, GameExtremist, if you thoughgt I won't sent my gems to Apsophos then you mistaked - I prefer to be ready to any situation.

GrudgeBringer July 10th, 2010 07:56 AM

Re: Mind Blade - Multiera Random nations (started)
 
Interesting posts gentlemen. If you don't mind, I think I will lurk on your thread and see how this comes out as I hear the call to arms blaring loudly.

BTW, if you need someone set to AI just PM me and I will do it this evening when I get home from playing ball.:up:

Torin July 10th, 2010 05:23 PM

Re: Mind Blade - Multiera Random nations (started)
 
Thanks Grudgebringer. Im posponing 24 hs so Asophos dont stale.

GameExtremist July 10th, 2010 08:57 PM

Re: Mind Blade - Multiera Random nations (started)
 
As I said in our last communique EA Pan - "See you on the battlefield"

Where once were pristine and wild untouched forests, Marignon will bring fiery inquisition and scorched earth.

Digress July 14th, 2010 10:11 AM

Re: Mind Blade - Multiera Random nations (started)
 
Could I please get a 12 hour extension for the current turn ?

Haven't had a chance to look at the turn yet at won't get back home early enough to get it done tomorrow night.

GameExtremist July 15th, 2010 03:57 PM

Re: Mind Blade - Multiera Random nations (started)
 
I assume everyone else recieved the same message that caused mass stale?

Quote:

Hi. On trying to host mindblade just now, Dominions crashed. This is not a LlamaServer issue, but rather Dominions itself crashed with a "Nagot gick fel" error.

These errors are normally caused by a (generally inexplicable) problem with one of the players' 2h files. Therefore the LlamaServer moved all your 2h files away before hosting again. This is why you will receive a new turn file in which you've staled.

There are two options from here. Either you can treat the stale turn as a random event and carry on with the game, or you can roll back the turn and try to host again. If you try the latter your game admin will have to do the rollback via the admin options on the LlamaServer website, and you will all have to do your turns again. Note that in this case it is _really important_ that you actually do redo your turn, rather than just sending in the same one again (which people sometimes seem to do because they don't believe me). If you just send in the same file, hosting will simply fail again.

I hope you manage to get the game back on course, whichever option you go for.
Are we going to rehost and we all redo our turn like the msg says?

Torin July 15th, 2010 09:25 PM

Re: Mind Blade - Multiera Random nations (started)
 
I ok with let the stale go. But ok also if people want to redo the turn.

Kref July 16th, 2010 03:32 AM

Re: Mind Blade - Multiera Random nations (started)
 
Well, so as no one says he is against stale then I suggest to let it go.

GameExtremist July 16th, 2010 06:17 AM

Re: Mind Blade - Multiera Random nations (started)
 
Well I'm in favour of a rollback because

a.) It gives nations with gem and troop generators an unfair advantage.

b.) We have to redo our turn anyway, so why not make it as fair as possible.

Kref July 16th, 2010 10:44 AM

Re: Mind Blade - Multiera Random nations (started)
 
Well, I don't see any problem in rollback either.
Torin, I think that everyone had enough time to say something on that subject, so tell us final decision - so that we had time to make turn in time.

Digress July 16th, 2010 10:52 AM

Re: Mind Blade - Multiera Random nations (started)
 
I reckon we do the rollback.

Torin July 16th, 2010 04:42 PM

Re: Mind Blade - Multiera Random nations (started)
 
Ill do a rollback but im suspecting it will fail again.

Kref July 22nd, 2010 11:59 AM

Re: Mind Blade - Multiera Random nations (started)
 
It seems I have problems with e-mail. I ask to make 24 hour extension for this (74) turn.

Torin July 23rd, 2010 03:42 PM

Re: Mind Blade - Multiera Random nations (started)
 
i did not see the msg soon enough. What can we do now?

Kref July 24th, 2010 01:14 AM

Re: Mind Blade - Multiera Random nations (started)
 
Nothing, lets continue playing.

Kref July 24th, 2010 03:41 PM

Re: Mind Blade - Multiera Random nations (started)
 
I suggest to extend turn length by 24 hours, to get more time for decisions and orders.

Torin July 24th, 2010 05:04 PM

Re: Mind Blade - Multiera Random nations (started)
 
extended interval to 72 hs

GameExtremist July 25th, 2010 06:19 AM

Re: Mind Blade - Multiera Random nations (started)
 
Thanks for the extension, there taking quite abit of time for me to do at the moment, one other thing is LA pan's player still playing?
He's staled the last 3 turns thats all.

GameExtremist July 27th, 2010 07:13 AM

Re: Mind Blade - Multiera Random nations (started)
 
C'mon people ...theres 6 or so hours left too get the turns in....its been a dynamic and passionate game tso far...I'd hate too see people drop out because it gets "too hard", things aren't going there way (things aren't really going the way i'd like lol) or the game is dragging on for too long.

Remember its just a game...make some decisions and get the turns in!

Torin July 27th, 2010 03:30 PM

Re: Mind Blade - Multiera Random nations (started)
 
Asophos have dissappeared. And then, seems like ma pangaea and rlieh want marignon to win so it makes 3 vs 2 to give the game to marignon.
Whats the point?

Digress July 27th, 2010 07:50 PM

Re: Mind Blade - Multiera Random nations (started)
 
Who was responsible for Arcane Nexus coming down ?

And Ryleh - the dominion that just won't die ... one candle or two candles for how long ? Bleh ...

Torin July 28th, 2010 12:57 PM

Re: Mind Blade - Multiera Random nations (started)
 
Im ready to give this game for finished. I dont know you. Marignon is winning by far.

Kref August 5th, 2010 12:36 PM

Re: Mind Blade - Multiera Random nations (started)
 
I absolutely disagree.
Marington's chances are below 50%. We should continue, the game is fun.

Digress August 14th, 2010 04:56 AM

Re: Mind Blade - Multiera Random nations (started)
 
I apologise for the recent stale that appears to have aggravated TC into attacking the wholesome nation of MA Pangaea.

So many lost Geomancers ... dear me :).

I was hoping to get a slight hosting delay as I have a proposal to get in for work which is taking much more time than I had anticipated. Could I get a 24 extension please ?

GameExtremist August 14th, 2010 09:48 AM

Re: Mind Blade - Multiera Random nations (started)
 
I'd like to comment that this is now the longest Dom game I've been in....since Feb 13th...wow I'd like to thank the players who are still involved, this has been an epic game so far...gotta make sure we do AAR's at the end...the end doesn't seem near atm...Fighting through EA Pans chaff is very slow going.

But it has been fun and very interesting, never played Marignon before this, I feel like I know EA PAN as well, seeing I've spend so much time fighting them.

Let the blood flow!

Torin August 14th, 2010 04:01 PM

Re: Mind Blade - Multiera Random nations (started)
 
I will extend the host time as asked.
It hosts 00:45 monday 16th.
I kept all the turn saves in case Im up to an AAR.
My first wars were coolness. Now I feel like an underdog at this time but its still a chance.

Kref August 16th, 2010 11:35 AM

Re: Mind Blade - Multiera Random nations (started)
 
Using the opportunity, I definetly should thank GameExtremist as well.
I am becoming to understand Marington better due to him as well.
I agree, that we have a long fight ahead, because cutting through his angels, calvalry and mages goes slowly then I expected. )

Torin August 18th, 2010 07:32 PM

Re: Mind Blade - Multiera Random nations (started)
 
just noticed only one player did his turn. I postponed hosting just in case.

Digress August 18th, 2010 09:55 PM

Re: Mind Blade - Multiera Random nations (started)
 
Thanks for that - I just sent in a turn to avoid staling - but it was only done in a slapdash manner - so please don't force host - I will get a better turn to resubmit in 12 hours or so.

Digress August 23rd, 2010 07:12 AM

Re: Mind Blade - Multiera Random nations (started)
 
Oh hell .. I am just too tired tonight to get my turn in. Have a little bit of a head cold coupled with a dose of sleep deprivation. My apologies to everyone.

This is now the only game I have going at present - it has my full attention.

Kref August 26th, 2010 01:15 PM

Re: Mind Blade - Multiera Random nations (started)
 
Well, mafia 2, elemental - war of magic are good reasons to extend turn for a day or two, I just suggest to extend it not in the last moment next time. If I knew that this turn would be extended I'd managed my time more properly.

Torin August 27th, 2010 09:57 PM

Re: Mind Blade - Multiera Random nations (started)
 
all righ ill extend it
i would say blood bowl and elemental

GameExtremist September 5th, 2010 06:29 AM

Re: Mind Blade - Multiera Random nations (started)
 
Turns due soon people, try to get those turns in!

Digress September 8th, 2010 05:57 AM

Re: Mind Blade - Multiera Random nations (started)
 
I am having a bit of a computer issue right now. May not resolve it before hosting.

GameExtremist September 23rd, 2010 09:43 AM

Re: Mind Blade - Multiera Random nations (started)
 
With Civ 5 released and playing competitively with starcraft 2, its hard to get the motivation to keep the turns comin when everyone else but Kref has lost interest....its a matter of honour now though. ; )

Kref September 23rd, 2010 05:41 PM

Re: Mind Blade - Multiera Random nations (started)
 
Well, civ5 is released as it was mentioned above, so I'd suggest to increase turn length for a day or two (until november, for example).
I also think it would be a long and intresting fight between Digress and GameExtremist.
It seems that for now I am able only to resist, but it is intresting. So, I am resisting, waiting when two major powers will begin a fight with each other. Maybe, I'll get a small chance then.

Kref September 26th, 2010 01:37 PM

Re: Mind Blade - Multiera Random nations (started)
 
It seems llamaserver didn't took into account 2h files and made a stale turn for all sides.
Maybe it can be fixed somehow?

Kref October 1st, 2010 04:04 PM

Re: Mind Blade - Multiera Random nations (started)
 
Well, I suggest to increase turn length up to four days.

GameExtremist October 2nd, 2010 10:08 AM

Re: Mind Blade - Multiera Random nations (started)
 
I think the game mod...and everyone else are long gone Kref....just you and me now ; )

Kref October 2nd, 2010 02:54 PM

Re: Mind Blade - Multiera Random nations (started)
 
I see, just checking.
I'll try to sent private message for Torin.
It's a shame you won't fight MA Pan - judging by the amount of demons the reason of MA Pan long sleep is his tiedness from blood economy micromanagment.


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