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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Dammit. I'll see what can be done.
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Steps have been taken - we'll see what occurs.
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Hey all,
I apologize for staling so much. RL has gotten unexpectedly busy the last week, and does not look like it is going to let up any time soon (my son has been very ill). I'll post and see if anyone is interested in taking over for me. Sorry for making the game unbalanced. |
Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Turn 6 and three stales? Ouch. I'm not sure if anyone is going to pick that one up for subbing.
For the best of the game, I could perhaps take over the nation. Not an ideal solution because I'm a player in the game*, but finding a sub for Sauromatia would probably prove a lot more succesful. People love their power nations. This suggestion is of course made with assumption that no one has show intrested in subbing Vanheim. Ideal solution would of course be finding a sub outside the game. *the issue would be of course my inside knowledge of the Sauromatia, but I would be playing Vanheim with three stales, so I'm not really sure if it would matter. I'd be dead anyway if we happen to meet each other. |
Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Turn 6 and three stales?
Bah, I took an Ulm with 15 stales under its belt around turn 50ish elsewhere. HOOK ME UP! |
Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
I don't think Van position is salvagable, I know his location.
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
I don't care, HOOK ME UP! :mad:
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Okay, I'll hook you up. PM me your email address and it's all yours.
A 24 hour extension is in place for Sensori's sake. |
Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Okay, the extension has been retracted as being unnecessary. Please get your turns in as per the normal schedule.
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Anyone mind me asking a few questions?
As far as I remember, we just go by Acclamation victory, do we? I´m just asking, because I wondered why there are Victory Points on the map? Another thing. The expansion of some players territory according to the score tables is simply awesome and frightening at the same time. Is this normal? Or are some of us (me included) just slow? And this is without speaking of the research according to the score table. I mean, Tien, Arco and Yomi all have research over 150?! At turn 8?! Did I miss something here?! |
Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Herr Heimlich,I'll give you a hint. Read Baal'z Hellheim guide. You will know how you can have fast and early research.
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Well, for Arcoscephale, the research comes from philosophers. They are research 8 in a sloth 3 dominion, and cost 50 gold each. The expansion rate comes from mercenaries and a dragon.
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Anyone who started with an awake research pretender could easily have 150 research by turn 8.
And yeah some of you are going a bit slow. You should really have a minimum of one province a turn expansion by the end of the first year. |
Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
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As for expansion, it took me quite some games to learn to have the acceptable rate I have here. Did you read the guide about Tir na n'Og and do some quick tests in SP? |
Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
If you're looking at Vanheim's expansion speed, stop looking at it right now. It's in no way comparable to everyone else due to the 3 stales by the original player and the fact that I had to build an expansion army myself from scratch since the other one was wiped out due to an unfortunate accident with freaky indie mobs and lavamen! :p
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
It looks like wars have started. Bloody Lanka is eating demons of Yomi, but who has attacked Arco, with it's awake Dragon and perfect lands?
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
I know everything, I can sell info for cheap :)
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Anything interesting happening? IT looks like Pan killed Marv, Lanka killed Yomi. Who is killing TC?
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Lanka killed Yomi? There must have been some hot demon-on-demon action going on there.
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Not much.
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Another dream crushed...
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
2 out already? Is this a fast pace? Or is such a thing common?
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Normal
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
I've been trying to get in contact with Palaskar of Vanheim - can't find his account. Does he have one?
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Vanheim is played by Sensori now. Gregstrom should update first post :)
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Thanks
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Is it just me or will Pangea and Maeverni get a stale turn this round?
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
We'll see in 15 minutes' time...
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Yeah, some moment it had to happen.. Being between Sauro and Lanka is not the best kind of fate. Lanka has declared war to our nation. And though we believe our sauromancers and alive phoenix in defencive war will keep Lanka busy for some turns, some help from other Lanka neighbors would be appreciated.
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
I'm having trouble viewing two of my battles this turn (same thing happened last turn with one, let it slide though)
The error message is - " nagot gick fel!" "myloadmalloc: can't open./mods/./lunarsea/dmgtga102.tga" Can somebody help me with this? Would love to see the battles. |
Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Check if you have those files where it says, maybe you just downloaded fixed mod with .dm file but without graphics?
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Problem solved you were right Zeldor : )
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Maeverni and Pangea only ones missing. Another stale coming up for them?
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Marverni is pretty much dead, someone could set them AI.
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Yeah - 0 provs and 1 fort is basically dead. They should be gone soon though.
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
It looks like Pan wants to own us all. He killed Marv, has best research, income and army size... interesting.
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Abysia will buy water gems. 1:1 for fire. Or we can sell blood slaves at good ratio.
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Damn. Staled again. All these summoners sitting idle instead of going back to research...
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
I think Holy3 zero-research Charm for sacreds is a bit too much, probably as an anti-unit spell it's OK, but it really hurts when equipped thugs are converted by 0-res spell. Enslave mind effect seems more appropriate.
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
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And if your opponent is spamming (usually very expensive) H3 mages, well.. He is not recruiting mages. And I think we all know what happens when you do that. |
Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Well, it's true that I talk from the events in this game, but IMHO currently the spell is not balanced in general. Of course when you reach charm and all boosters you will probably have better success using real mages. But in my tests 1 H3 + skellyspam for example was guaranteed to convert 1 MR18 commander within 50 turn limit, so it's not that rare (of course, in the particular situation in current game it's completely my fault as I knew test results before losing my thugs and still lost them). Also, as noted by Kuritza in private communication, with H3 0-res the AI really don't have much choice of what to cast, so it just keeps spamming this until MR fails.
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
It depends on constr level but actually 4 should be enough early on. My tests were with H4 prophet, H3 LK and 4 D3-D4 mages and the usual scenario was paralyzing and then charming 2 thugs. I can suggest changing zero-research effect to enslave mind (and probably upping to H4) and creating another spell around level 6 with current effect, that will more or less balance it as an interesting anti-sacred-SC tactic.
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Ok, my opinion, is that if it's OP, it is not much OP in the context it can be used in reality.
H3 is not a kind of a path that many races have access to. Usually those nations which have H3 are not bless-rush nations. So early in a game it's just helps them resist thug - spamming nations. And ability of the nation to spam thugs in early game makes it much more imbalanced. But I don't see a crime in increasing value of H path. It's done exactly because H3 costs a lot, but has very strong limitation in usage during each game stage. And if it helps human-sized nation to resist early rush of giants or demons (and, I agree with Burnsaber, shield + band would be already quite enough, just make more thugs). And who complains? Classy case with Lanka, with S9 bless against which Ctis just can't have ANY chance in early game. Bad bless units, tramplers just don't work against S9. How Ctis could fight against these thugs at all? So in this situation this , quite unreliable in most of situations, spell just made death of Ctis slower. How the nation with no thugs can fight early game with thugs at all? It can't counter attack effectively PD defended provinces, it can't send thug against thug, mages have no access to real spells yet. I think it's just a ballanicing answer. And moving the spell higher in research will not help a lot. When you use such unit for expansion, it's not an effective investment. And you justdon't meet equipped thugs. And you rarely will choose hiring H3 priest instead of mage, unless you have Ermor or Lanka neigbour. Or, with this spell, maybe also giant nations. And how can you use these hired H3s other then fighting 1 nation? No flexebility at all in comparison to mages - no sitesearching, no research, no summoning. So this spell defenitely doesn't make H3 human-sized nation an overkill. The nation which is not humansised and has H3 will always have a better choice what to hire (it will just hiring thugs or mages to research alteration/cons and do forging/sitesearching). P.S. Just an idea came to mind...How would this spell work in communion, if cast by master? Will it be several charms for one turn, with increased penetration because of communion's level? If it will, than it can be a danger. But when you have a communion army, you usually have quite nice research anyway. |
Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Yeah, C'tis H3 guys are so overpriced even in CBM. And just smite for that price never justified the price. Even with Chastisse they are not something you'd pick over a mage that can research and cast spells.
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Well that was annoying being told of losing an important battle yet watching the replay and winning decisively on the actual replay...gotta take the good with the bad I guess.
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Maybe you have wrong mod or smth.
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
I will need extension for next turn [after this one hosts]. I am getting out for weekend and I will be back on Tuesday. Whole Finland will be drunk too, so no way to get a temp sub :)
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