![]() |
Re: The neo-standard thread- Standardising additional hull sizes.
WOAH! Chewy, I think you are missing an important point here. If a mod wants to comply with the neo-standard, it doesn't *have* to use all the images if it doesn't want to. That would mean all mods having the same set of hulls, which would defeat the whole object of modding (variety.)
The point of the neo-standard is to make some extra images available to modders. They are free to use some or all of them as they feel appropriate. Phoenix: here's a quote from the explanation page of the neostandard site: <blockquote><font size="1" face="Verdana, Arial">quote:</font><hr> We welcome input and co-operation from any modders and shipset creators. This standard can only be only as good as the mods and shipsets that participate. Taking part is easy: If you are creating or maintaining a mod, take a look at your vehiclesize.txt file. Are there any non-standard hull sizes in there that could be represented by the images described in the table on the main page? If so, make the appropriate changes to that file and save it to neovehiclesize.txt in your mod's main directory. Leave your original vehiclesize.txt as it is. <hr></blockquote> Please keep us updated=-) Hadrian: D'oh! That's the tiny carrier, right? Never mind, I'm sure the extra image will come in handy anyway. I'll have to change the tables to reflect the fact that it isn't currently used by your mod. Everyone else: I'll try to update the html and upload the pages tomorrow evening: I'll be hosting and linking to the Vandron, updating the tables to include the tech mod, and I'm sure I'll find other changes to make as well=-) |
Re: The neo-standard thread- Standardising additional hull sizes.
Sorry if I came acroos that way. I only ment to give him the specs for the neo classes. I thought he wanted to add new techs for the neo classes which is why i said what i did. No problem http://forum.shrapnelgames.com/images/icons/icon7.gif
|
Re: The neo-standard thread- Standardising additional hull sizes.
Actually, it just occured to me you could combine the existing ships in a weird form of kitbashing.
For example, the Converted Carrier is nothing more than a transport with a flight deck on it. |
Re: The neo-standard thread- Standardising additional hull sizes.
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Version 1.55:
3. Changed - Changed the VehicleSize.txt file so that each vehicle size has a primary and alternate bitmap. <hr></blockquote> http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: The neo-standard thread- Standardising additional hull sizes.
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>
http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif <hr></blockquote> I know, this is great. Do you think we could get the neo-generic images included on the Gold CD? Our work then would be done... |
Re: The neo-standard thread- Standardising additional hull sizes.
Yeah, I know. The neo generic images are nearly done. (Andres has finished all his, I've hardly started mine- no time=-(
If they could be included into the CD's generic generic directory, then nothing else would have to be done. In fact, with the new "secondary image" function, generic images aren't even needed at all. Mods can just default to another image within the race's shipset if the first choice isn't available. As long as modders are careful to always default to a (old)standard image, there will never be any need to fall back on the generics. That said, it would be nice to get the generics in there anyway, just in case. It's still worth having compiled the neo-list too, because shipset creators and modders can still use it for greater cross-compatibility. I can probably take the neo-standard website down though. |
Re: The neo-standard thread- Standardising additional hull sizes.
Not everyone will be able to upgrade to the SE4 Gold or will want to.
|
Re: The neo-standard thread- Standardising additional hull sizes.
Ooooh... that's true. Hadn't thought of that.
Well, I guess we'll have to carry on as planned then. |
Re: The neo-standard thread- Standardising additional hull sizes.
There is also the advantage of having multiple secondary choices.
In the basic Gold, you'd have to use the basic shipset, if your first choice fails. With this you can try a whole series of names before falling back on the basics, and, as was said before, we could require only one image to build up shipset. |
Re: The neo-standard thread- Standardising additional hull sizes.
You know, if this can be finished before the SE4 Gold CD is burned, then it can be added directly into SE4.
|
Re: The neo-standard thread- Standardising additional hull sizes.
/SJ Chants incantations
"Arise, I command thee!" *Rumble* /Blinks /Turns and Runs away Braiiins This thread has been resurrected for the good of the community! We agreed that this was still important, and we've had a nice holiday break, so here we go! For starters, how about listing everything we've got so far? PS: Do we have a complete list of filenames somewhere? If so, I can start on the shipset-filler program. |
Re: The neo-standard thread- Standardising additional hull sizes.
The list is the same one that Chewy reposted below. It's also in Dogscoff's site.
|
Re: The neo-standard thread- Standardising additional hull sizes.
::Edited::
Thanks for the corrections, Andres. How's this? 50 classes: Scout Escort Corvette Frigate Destroyer DestroyerHeavy LightCruiser Cruiser CruiserHeavy Battlecruiser Battleship Dreadnought DreadnoughtHeavy BaseShip BaseShipHeavy WorldShip CarrierTiny CarrierLight Carrier CarrierHeavy CarrierMassive SpaceStation BattleStation WarStation StarBase ResourceShip ResourceStation ColonyShip ColonyShipLarge TransportTiny TransportSmall TransportMedium TransportLarge Barge FighterSmall FighterMedium FighterLarge FighterHuge FighterMassive TroopInfantry TroopSmall TroopMedium TroopLarge TroopHuge Satellite Mine Drone WeapPlatformSmall WeapPlatformMedium WeapPlatformLarge [ 21 January 2002: Message edited by: zenbudo ]</p> |
Re: The neo-standard thread- Standardising additional hull sizes.
Zenbudo, standard Light Cruiser picture name is “lightcruiser” not “cruiserlight” and we had agreed that there was no point in renaming it to match format of the others.
You also missed the standard (medium) “carrier”, and of course satellite, mine, drone (which I can’t wait to use in gold), and weapon platforms, so you have a total of 50 sizes. suicide_junkie, take a look at the list in dogscoff’s site, there are a few other secondary images suggested there. |
Re: The neo-standard thread- Standardising additional hull sizes.
SJ:
Also, I think the B5 mod has all the correct refs to the various ships in it, we actually included 4 vehicle text files (2 of each shipset - standard and non - in QN move and normal SE IV move) |
Re: The neo-standard thread- Standardising additional hull sizes.
I need not just secondary images, but a whole chain of alternatives, until we reach "race portrait" as the absolute minimum requirement from which to build up a compliant shipset.
(if no alternates are available, it will look like infantry in space.) Only the Barge and resource vehicles are not obvious as to which priority the various alternates have. |
Re: The neo-standard thread- Standardising additional hull sizes.
I am confused as to why you need this SJ. If a shipset does not have either a primary or secondary shipset it should use the generic pic for that ship class, correct? As far as an absolute minimum of images needs for a shipset in SEIV, all it needs are the main, pop_mini, pop_portrait, race_protrait, battlecruiser, and battle cruiser_mini. (The two BC pics are just so you don't get an error while setting up the empire)
Anything else that is missing and the game will pull the needed file from the generic pics, if it can't find a primary or alternate in the pictures/races/empirex directory. The only thing that would cause a problem beyond this is if the generic pics didn't have all the neo class pics. Then you would have images missing in the game. It might generate errors too, not sure about that one. Geoschmo |
Re: The neo-standard thread- Standardising additional hull sizes.
OK, I forgot for a moment that the secondary image was added with Gold, so most of you don't have that yet. But even then, you don't need a list of alternates. If it can't find the primary, it will use the generic shippic.
Geoschmo |
Re: The neo-standard thread- Standardising additional hull sizes.
I must be going blind. I looked at that page before, but didn't recognize it http://forum.shrapnelgames.com/image...s/rolleyes.gif .
Now, the warships are pretty obvious as to which is the secondary image. (Destroyer Heavy <- Destroyer) The fancier images I'm not sure about, though; what chain should I use for the SM barge? I'm thinking: Barge ->, colonyship large, resourceship, baseship, dreadnaught, ..., escort. The other thing is the one end-of-the-line default image. If there are no ship images, we should at least require a racial picture, (which is the secondary choice for infantry), and I could build up a shipset of that. |
Re: The neo-standard thread- Standardising additional hull sizes.
So, do you still want the program to fill-out a shipset with similar images, or not?
The point was to make all the ships in a set look like they belong together, rather than having a few silvery defaults popping up in a Xiati shipset, it will, at worst, make every ship/base image look like the battlecruiser, and every unit look like the population... The defaults are required in case the shipset designer and user both decide not to fill out all the images... |
Re: The neo-standard thread- Standardising additional hull sizes.
DOH! I forgot about that. I guess It's been too long since I was a regular in this thread. Sorry.
Geo |
Re: The neo-standard thread- Standardising additional hull sizes.
Yes we do need the program. And we also need to finish the couple of pictures still missing in the neo-neutral shipset, if dogscoff didn't make any progress I'll give it a try.
|
Re: The neo-standard thread- Standardising additional hull sizes.
Isn't SE IV G going to have a full neo shipset for the neutrals that we could use? Anybody know if any of the Gold races are going to take advantage of the expanded shipsets?
|
Re: The neo-standard thread- Standardising additional hull sizes.
The only change that made it into Gold was the addition of the secondary ship pic in the vehiclesize.txt file. For the stock hulls the default secondary pics are identical to the primary pics.
No neo-generic images made it in as far as I am aware. Nothing was mentioned in the history file anyway. I don't have the gold beta with me to check and see if the images were added without being mentioned. Who was making the new generic images? Were they sent to Tamp Gamer to be included in the Gold release? Geoschmo |
Re: The neo-standard thread- Standardising additional hull sizes.
Val: does the Gold demo include them? If not, I'll check what I have at home.
They might also be included in the CD as an addon, but not a default... So, what IYO, is the best chain to use for the barge and resource ship? I assume the resource base should start with Starbase through spacestation, then down through the ship sizes. But, should it try the worldship, and if so, when (before other "ships", after trying baseship and dreadnaught, never?) |
Re: The neo-standard thread- Standardising additional hull sizes.
SJ:
I haven't seen anything yet, but thought their might be a chance they might release the 'extended' ship sets with Gold. Then again, maybe not... Here's what I had for the B5 Mod: Scout = Escort Corvette = Frigate Heavy Destroyer = Destroyer Heavy Cruiser = Battlecruiser Super Dreadnought = Dreadnought Heavy Baseship = Baseship Planet Killer = Starbase Barge = Transport Large Escort Carrier = Carrier Light Super Carrier = Carrier Heavy Resource Ship = Colony Ship Resource (Civilian) Station = Space Station War Station = Battle Station Large Colony Ship = Colony Ship Fast Courier = Transport Small Super Heavy Fighter = Fighter Large Massive Fighter = Fighter Large I know the left column names aren't all standard neo names, just what I happened to use, though the pic ref in the neo-standard is direct (so a super heavy figher is a huge fighter) |
Re: The neo-standard thread- Standardising additional hull sizes.
The point is not that you call your ships those names, but that images with those filenames are available for use by modders.
The point is that you can have a "Super Heavy Fighter", and know that FighterHuge.BMP will exist for you to use. |
Re: The neo-standard thread- Standardising additional hull sizes.
Right, I was just mentioning that I had diverged from the path on those names in the neostandard (such as planet killer) but still used the neostandard bitmap names (in that case the worldship). But in case there was no Worldship pic, I had it go to a spacestation pic.
|
Re: The neo-standard thread- Standardising additional hull sizes.
I don't thin that any these extra ship sizes will be included in Gold Version.
It's intended to be used by many other mods and shipsets, yada yada yada, but it's nothing more than another mod. A mod that wasn't ever submitted because it's even now unfinished. I don't think it will ever be included as a standard part of the game. The new secondary pic feature that we requested and will appear in gold is a good help, and will eliminate the need of the copying program in most ocasions. It will allow modders to take advantage of shipsets with extra pictures without worrying if all shipsets have all pictures. The copying program will still be needed to, establish chains. AFAIK you will only be able to put one second option, not 3, 4 or 5 options (like wepons in a design) in order of priority. For example the picture for a heavy baseship is "baseshipheavy" secondary image "baseship" and third option "starbase" Someone also mentioned that some people will never get Gold verion. |
Re: The neo-standard thread- Standardising additional hull sizes.
S_J - personally I would use Large Transport as a secondary barge pic.
I have been horribly horribly busy for the Last 10 weeks or so (this is the first time I've even checked the forum in ages) so I've had no time to finish the neo-generic images which were allocated to me (Andres finished his in about 3 days=-) or anything. Everything was so confused before Christmas, rushing to get Vikings Gold ready, that I have no idea what state the neo-standard website is in. Pretty shoddy, I imagine, since there was new data for it almost daily and I could barely keep up with the updates, and then there was the whole style changeover thing... This weekend, however, I plan to spend 2 days giving my entire website a badly needed overhaul and get the Last non-gold Version of the vikings up for download. I will assess the state of the neo-generic images and try to do any work which may be necessary, then upload everything. If anyone has spotted anything on the website that needs doing, please let me know. |
Re: The neo-standard thread- Standardising additional hull sizes.
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>The copying program will still be needed to, establish chains.
AFAIK you will only be able to put one second option, not 3, 4 or 5 options (like wepons in a design) in order of priority. For example the picture for a heavy baseship is "baseshipheavy" secondary image "baseship" and third option "starbase" Someone also mentioned that some people will never get Gold verion.<hr></blockquote>Right. And I still need you guys' opinion on what the chain for resource ship & SM barge should be! |
Re: The neo-standard thread- Standardising additional hull sizes.
IMHO...
barge > large transport resource ship> medium transport resource station > space station |
Re: The neo-standard thread- Standardising additional hull sizes.
Yes, but what comes after that? The chain has to end at either "Cruiser" or "Race picture", since those are the only two absolutely required images, no matter what the mod.
Eg: barge > large transport > colonyshiplarge > medium transport > dreadnaught > battleship > battlecruiser > cruiser. |
Re: The neo-standard thread- Standardising additional hull sizes.
Well, your barge chain makes sense to me, although I think maybe you should have baseships and monitors in there somewhere.
For mining ship, I would go mining ship > mining station > medium transport > small transport > destroyer > leight cruiser > cruiser. mining station > mining ships > space station > cruiser. |
Re: The neo-standard thread- Standardising additional hull sizes.
WooHoo!
The Neobuilder.exe is now ready to try out! Feel free to comment on the alternate chains, found HERE. Not shown are hulls from Scout to Heavy Dreadnaught. Those have a pattern alternate of try one step smaller, try one step bigger, try next smaller, etc. Note: some of the constants I used are not obvious. Refer to the legend below. ??H = heavy Version of obvious hull ??G = unit group T# = Transport (1= tiny, 2=small, etc) C# = Carrier TR# = troop F# = fighter FF = Fighter Group (conflicts with frigate) BM = Worldship (conflicts with War Station) CS = colony ship MN = Mine DR = Drone [ 10 February 2002: Message edited by: suicide_junkie ]</p> |
Re: The neo-standard thread- Standardising additional hull sizes.
I wonder what has become of this project. I'm very much interested in it for the UM2. I mean, the new racial techs and such plus having well over 500 different ship, bases, sats, and so on in 96 sizes for the 13 trees...
|
Re: The neo-standard thread- Standardising additional hull sizes.
I'll be making TechMod compatable with this once I get Gold and start it up again. Right now I'm planning everything out.. Last time was I just threw things in as they occured http://forum.shrapnelgames.com/images/icons/icon7.gif
As to "what has become of this", I think at this point it's up to the mod authors. Phoenix-D |
Re: The neo-standard thread- Standardising additional hull sizes.
Maybe it's because it looks for default english se4 path name and can't find it, but it always seems to start in the root directory of my hard drive. No matter whare the builder is located. And I have to browse all the way to the races.
In most cases 1st choice for troopinfantry should be race_portrait/pop_portrait. Your minimun requirements look too high. I think you only need the portrait battlecruiser to choose in the add new race window. You'd need at least 1 mini to copy, but not necesarily the battlecruiser. Maybe if battlecruiser is not abailable the program should attempt to copy another pic there too. BigExplosion and Shields are not indispensable either, there are a number of races that are considered complete and do not include custom shield or explosion, and by the way generic pics tend to match different shipsets better than ships here. What about the idea of an easily editable .txt file defining ship sizes and copy chains. This is probably beyond your programming capabilities, but maybe you can find some pre-made library to resample bitmaps (note the difference between resample and just resize). You could make it copy and resample race portrait to create pop pictures. |
Re: The neo-standard thread- Standardising additional hull sizes.
I didn't do any sort of path initializing, so C:\ is the default.
I set the minimum requirements as they were because all of those images either: A) cannot be created/copied from elsewhere (eg. bigexplosion) or B) Are required by SE4. Re: infantry. Oops. Copy/paste error. I got into a routine, and forgot about that http://forum.shrapnelgames.com/images/icons/blush.gif . <blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>there are a number of races that are considered complete and do not include custom shield or explosion<hr></blockquote>True. I can easily remove those from the requirements. On the other hand, Battlecruiser is used along with the race portrait when choosing your shipset during race creation. Minimum requirements are now: - pop images - battlecruiser images - main.bmp <blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>What about the idea of an easily editable .txt file defining ship sizes and copy chains.<hr></blockquote>Not a problem, I'll include that in my next Version. I just hardcoded the whole thing to get it done quickly, but I kept it in a nice format for using a text file for definitions. <blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>This is probably beyond your programming capabilities, but maybe you can find some pre-made library to resample bitmaps (note the difference between resample and just resize). You could make it copy and resample race portrait to create pop pictures.<hr></blockquote>You're right. I'm not going to build that Tinman. The axe already has enough bells and whistles http://forum.shrapnelgames.com/images/icons/icon12.gif Resampling images would be way too easy for the shipset's original creator to do, and thus not worth my time to automate. |
Re: The neo-standard thread- Standardising additional hull sizes.
I just made a quick test.
Pics that are required by SE4 "add new race" window are: racename_main racename_race_portrait racename_portrait_battlecruiser "_portrait_battlecruiser" Is used even if you make a mod where no ship size uses the battlecruiser picture. IMHO really minimun requirements to create a shipset are: _main and _race_portrait Since they are both, indispensable and cannot be copied from anywhere else and _anyship_portrait, and _anyship_mini It does not have to be necessarily the battle cruiser. Portrait and mini don't even need to be of the same ship. It will eventually be copied to all sizes including battlecruiser if necessary. For example I have this unfinished shipset that so far only has main, race_portrait, pop pics, escort, frigate, destroyer, light cruiser and colony ship. I'd like the program to be able to make all copies and complete the shipset even if most ships will be copies of the light cruiser in the end. By copying the cruiserlight into the battlecruiser the program will actually be CORRECTING the error. If it doesn't have anything to copy to for example to troops ignore them but make all other copies anyway. I'd just ignore other pics that cannot be copied from anywhere else. Pop pics seem to be the only ones that if lacking are not replaced by the default shipset. I'd make copies of the race portrait even if you cannot resample them. It saves one step to the creator, if planning to resample them by giving the pics the right name and if not edited viewing the lower left corner of the race portrait is better than a white square. BTW I hope you know that this is only constructive criticism, and that I do appreciate all your hard work. The NeoBuilder as it is now is already a very useful tool. I don't want that Tinman, but I want a swiss-army-knife-like axe http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: The neo-standard thread- Standardising additional hull sizes.
Ok, I've uploaded a slightly less stubborn Version of neobuilder.exe. This one will allow you to generate the shipset without having a main, shields, or bigexplosion, though it will spew warnings in the status window http://forum.shrapnelgames.com/images/icons/icon12.gif
The next things I'll do are: - Allow user to override the battleship image requirement, if they acknowlede that the shipset may end up incomplete/unplayable. - read mod preferences for alternates from file. - Add an option to search/copy portraits and minis individually if there are partial images found. Sub-options are for mini chooses portrait, portrait chooses mini, and independant search. |
Re: The neo-standard thread- Standardising additional hull sizes.
A new Version of the Neobuilder
It comes zipped with an example alternate definitions file. Also, Battlecruiser is not required in order to attempt the image generation. Minis and portraits are still treated as a unit in this Version. |
Re: The neo-standard thread- Standardising additional hull sizes.
Hey S_J, I'm updating the neo-standard site. Can I offer the neo-builder for download from there? You'll get full credit of course.
Any text or anything you'd like me to put in the html with it? BTW, you introduced me to 8Bit & Schlock... now I want to repay the favour. Are you familiar with www.redmeat.com? I think you'll appreciate the humour... |
Re: The neo-standard thread- Standardising additional hull sizes.
Feel free to host the Neobuilder. The title bar in the program mentions my name, so you don't have to go overboard http://forum.shrapnelgames.com/images/icons/icon7.gif
I got distracted, or I would have replied earlier (and gotten more done at work), but I've gotten through the redmeat archive already http://forum.shrapnelgames.com/images/icons/icon10.gif . Lots of good stuff, bordering on "sicko" at some points. Didn't stop me from eating lunch though http://forum.shrapnelgames.com/images/icons/tongue.gif |
Re: The neo-standard thread- Standardising additional hull sizes.
Sorry to drag this out of the grave, but with new mods using new images, I think this should be revised once again
http://forum.shrapnelgames.com/images/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: The neo-standard thread- Standardising additional hull sizes.
The new mod I'm working on uses the format for the neostandard. http://forum.shrapnelgames.com/images/icons/icon7.gif
|
Re: The neo-standard thread- Standardising additional hull sizes.
*Dogscoff enters the thread and coughs as a cloud of dust envelops him.
Wow, this is an old thread... Umm, yeah. The neostandard is a victim of its own success really. It's become so much a standard that it hardly needs explaining any more. Anyway, you're right. The out of date state of the webpage is shameful, and it is especially so given the hard work which race designers have put in to make their shipsets neostandard compatible. I have some time off work coming up, (16th-20th Sep) and I'm hoping to put some hours into my various unfinished projects, including updating the neo-standard pages. |
Re: The neo-standard thread- Standardising additional hull sizes.
Or did you mean to add new hull sizes to the neostandard? What do you think is needed?
|
Re: The neo-standard thread- Standardising additional hull sizes.
ok, time to resurrect this thread once again. This kind of follows on from what was discussed in September (see previous Posts).
With the neo-expansion pack and everything I've picked the much-neglected neo-standard back up of late. To this end I've been looking at various mods and shipsets recently, and I've noticed quite a few new ship sizes coming out. I wouldn't ordinarily mention it, except that there are shipsets supporting them. Therefore, I think it might be time to expand the neostandard, or at the very least make everyone aware of these new sizes so that modders have the chance to cross-pollinate and shipset makers can see what new-fangled images mods are asking for these days. Here we go... OK, just to remind you, here are Malfador's standard images: escort frigate destroyer light cruiser cruiser battlecruiser battleship dreadnought fleet light carrier carrier heavy carrier colony ship small transport medium transport large transport space station battlestation satellite sat group mine minegroup small fighter fighter large fighter fighter group drone small troop medium troop large troop weapon platform small weapon patform medium weapon platform large race & pop pics And here are the 20 neo-standard images: scout corvette heavy destroyer heavy cruiser heavy dreadnought baseship heavy baseship tiny carrier massive carrier colony huge tiny transport barge resource ship resource station warstation starbase huge fighter massive fighter troopinfantry huge troop Now, Proportions mod adds 3 new sizes as well, and I know of at least 2 shipsets which support them. Starliner Large Starliner Elite Infantry Fyron's new mod asks for the following sizes, and I know there are images being produced to fit: cutter frigatelight frigateheavy destroyerlight transporthuge cargo station spacefortress viralspore satellitesmall satellitemedium satellitelarge minesmall minemedium minelarge fighterorbital fighterattack fighterinterceptor fighterheavyinterceptor fighterbomber fighterheavybomber weapplatformhuge I think some of the new fighter sizes might be redundant, and only 2 new satellite sizes would be necessary in a shipset, since the third can be allowed to default back to the good old-fashioned "satellite" image. In addition, I have noticed a few shipsets packing additional images that I can't find mod references for. I'd be grateful if anyone could tell me what (if any) mods these relate to: attackcruiser (I just rename it to heavy cruiser) largesatellite smallsatellite (Same as satellitesmall, but named differently) Gunboat Special carrier deep station Does anyone think the neo-standard should be expanded to include the image names above? Should I just be adding them in automatically? Wherefore cheese? Also, if you have a shipset which supports more than the standard malfador ships and you're not listed here - even if it's just one or two images - please let me know and I'll add you to the list. BTW, I am planning to include almost all of the images listed in my new KanesS set - it will have over 70 images =D |
Re: The neo-standard thread- Standardising additional hull sizes.
The starliners, it seems to me, fall under the more general Category of "civilian ship"
Perhaps "civilianship", "civiliantransport"? troopheavyinfantry could be good as well. It seems to me we have plenty of standard hull sizes already (16) The items that stand out for me on Fyron's list are: Transporthuge cargo station (civilianstation, perhaps?) The sat and mine sizes, leaving out the satmedium, as you suggested. fighterbomber weapplatformhuge PS: I believe you missed the worldship in your list. |
All times are GMT -4. The time now is 02:45 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.