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-   -   Momentum 3 - Finished - sansanjuan/Marverni and odeoderok/Ulm win! (http://forum.shrapnelgames.com/showthread.php?t=46129)

Zeldor October 28th, 2010 04:37 PM

Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
 
You may need to add some for C'tis though. Hmm... add 2h for me too :) So I won't rush it [not much to do, but still...]. And did I seduce your scout or what?

Valerius October 28th, 2010 05:01 PM

Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
 
Quote:

Originally Posted by Zeldor (Post 761430)
You may need to add some for C'tis though. Hmm... add 2h for me too :) So I won't rush it [not much to do, but still...].

Ok, I added 6 hours to the clock. But I'm holding myself to the original deadline to make up for my delays last turn. ;)

Quote:

Originally Posted by Zeldor (Post 761430)
And did I seduce your scout or what?

Lol. I was looking all over trying to find out which mage I'd lost and then realized it was one of my decoy scouts. So he served his purpose - to take a hit for the team. :)

Zeldor October 29th, 2010 12:47 AM

Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
 
Huh, there is smth wrong with the game - it staled me, even though I submitted the turn like 5-6h ago. Can I get it fixed?

Squirrelloid October 29th, 2010 01:07 AM

Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
 
Not that i was doing much with my turn, but the reminder email was all screwy. 4h warning? ouch.

I was just about to submit one when i got the new turn, which rather surprised me, because when i got the reminder email i figured it was for a reasonable amount of time.

Valerius October 29th, 2010 01:09 AM

Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
 
#$%@&! I got back to my computer right after the game hosted or I would have extended the deadline. Ok folks, it looks like we had a problem with the server not receiving a turn(s) that were sent in before the deadline. So that means we get the fun of dealing with a roll-back situation... Please don't send in any new turns until we discuss.

Valerius October 29th, 2010 01:42 AM

Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
 
Normally technical issues with the server are a pretty clear cut reason for a roll-back but there's always a downside in terms of plans given away, random events changed, etc. In any case, the worst thing is to roll-back without everyone knowing about it so please comment if you have an opinion on this.

Zeldor, if we roll-back can you resend your turn without changes? That way Arco-Ulm-Marverni-TNN only need to deal with new random events and not have to redo our turns. Squirrelloid, was your turn done and about to be sent (or resent in the case of a roll-back) or were you still working on it?

Zeldor October 29th, 2010 02:31 AM

Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
 
Nope, I was not working on it. You granted 6h more, but I sent the turn like 5h before the new deadline and just went to bed without checking it.

I can submit it without any changes - just forward the email that I sent earlier. There wasn't anything happening on stale turn anyway.

Valerius October 29th, 2010 02:51 AM

Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
 
Quote:

Originally Posted by Zeldor (Post 761471)
I can submit it without any changes - just forward the email that I sent earlier. There wasn't anything happening on stale turn anyway.

Luckily, aside from globals it does seem to have been a quiet turn. Much worse to have to roll-back a turn in which closely fought major battles have taken place.

I'll wait a bit so everyone has a chance to check in and then, barring objections, I'll roll-back and you and Squirrelloid can resubmit your turns.

Squirrelloid October 29th, 2010 03:05 AM

Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
 
my turn was done and about to be sent, and i have not looked at the new turn. (And seriously, just about all i;m doing is buy units and change research).

Valerius October 29th, 2010 03:22 AM

Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
 
I'm tempted to re-host now since you're both online to send your turns but I think it wiser to wait for everyone else to learn the situation. Also, I wonder if the server is still rejecting e-mails? Squirrelloid, you and I should know shortly since the Battleground turns are due in a couple of hours.

Zeldor October 29th, 2010 03:29 AM

Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
 
It is accepting turns, just checked.

Squirrelloid October 29th, 2010 04:28 AM

Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
 
it accepted my warthog turn just before i was going to send this one.

Valerius October 29th, 2010 03:25 PM

Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
 
Ok, it's been 12 hours since I sent out the notice. I think the lack of comments means everyone is fine with rolling back so I will do that now.

In case any of you haven't dealt with a roll back before, it's very simple - you don't have to do anything. The llamaserver still has last turn's files, with of course the exception of Arco and C'tis. You can ignore the fact that the llamaserver says it is waiting for turns - only Zeldor and Squirrelloid need to send their files. Once that is done the game will be force hosted and we'll be back on track.

Squirrelloid, if you see Zeldor's turn already in feel free to force hosting once you've sent yours.

Valerius October 29th, 2010 03:59 PM

Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
 
Ok, the game is rolled back and I'll mention again that only Zeldor and Squirrelloid need to send their turns - you can ignore the .trn file you just received from the llamaserver.

Valerius October 29th, 2010 10:56 PM

Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
 
The game has rehosted. The one thing we'll still want to be careful about is to make sure we don't send in a .2h from the old turn as that can cause problems with the next turn.

Zeldor October 29th, 2010 11:31 PM

Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
 
I really should be flattered - everyone treats me like I'm winning the game and running away. Why is that? Did we have some house rule not to look at score graphs? :)

Marverni: I told you not to move your armies near me. Unless your goal was to lower upkeep considerably.

sansanjuan October 29th, 2010 11:40 PM

Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
 
Quote:

Originally Posted by Zeldor (Post 761551)
I really should be flattered - everyone treats me like I'm winning the game and running away. Why is that? Did we have some house rule not to look at score graphs? :)

Marverni: I told you not to move your armies near me. Unless your goal was to lower upkeep considerably.

They are ready for a spanking...
-Marverni

Squirrelloid November 4th, 2010 07:46 AM

Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
 
sorry for abusing my admin privileges. I promise this turn is going to get done...

Valerius November 6th, 2010 02:37 PM

Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
 
Holy crap, I just watched a battle replay of Arco's Sickle equipped golem. That item generates insane amounts of D gems. And all you have to do is kill some chaff. Now I understand why Sickle farming is frequently banned - I'd never actually seen it in action before. No wonder you're able to put up Well of Misery so quickly after I dispel it. ;)

Zeldor November 6th, 2010 03:32 PM

Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
 
Give me like 6h more while we are at it :)

And stop winning, ok?

Valerius November 6th, 2010 03:59 PM

Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
 
Quote:

Originally Posted by Zeldor (Post 762113)
Give me like 6h more while we are at it :)

Done. I was thinking of adding time anyway since I wouldn't have been around at the scheduled hosting. And I actually added 8 hours which I think will also cover the time Squirrelloid is usually online.

Quote:

Originally Posted by Zeldor (Post 762113)
And stop winning, ok?

Winning? My Zeldor paranoia, which as you know was already high, has only been increased after seeing the Sickle in action. :)

But everyone can be happy that most of my global income just gets alchemized to dispel your Well of Misery castings. :rolleyes:

Zeldor November 6th, 2010 04:06 PM

Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
 
That's probably the worst way to spend it, but I should be happy. You could have used it on something to really do some harm :)

Valerius November 6th, 2010 11:43 PM

Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
 
Quote:

Originally Posted by Zeldor (Post 762117)
That's probably the worst way to spend it, but I should be happy. You could have used it on something to really do some harm :)

Well, it was definitely the worst way to spend it this past turn. That's a lot of gems I wasted in that failed dispel attempt... :hurt:


In other news, I certainly didn't expect Agartha to attack, and breach the walls of, my underwater fort. Edit: actually it did cross my mind when I saw that large force neighboring my province since he hadn't attacked in that direction before - but I figured though he was attacking Ulm and my water provinces he wouldn't actually go for a fort. Foolish me.:)

ghoul31 November 7th, 2010 02:03 AM

Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
 
Well since ctis and ermor have attacking me the entire game, I though things might be more peaceful on the water

Valerius November 7th, 2010 06:02 AM

Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
 
Quote:

Originally Posted by ghoul31 (Post 762140)
Well since ctis and ermor have attacking me the entire game, I though things might be more peaceful on the water

At first I was kind of annoyed when you attacked me in the water but it was a good move - what were Ulm and I going to do, declare war on you? You're already fully booked in that department. :)

I knew you were tenacious from CF 2 but you've taken it to a new level here, charging all over the place and never giving up. :up:

Zeldor November 7th, 2010 08:00 AM

Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
 
Valerius:

I told you - attacking me is pretty much never worth it :)

Valerius November 7th, 2010 01:55 PM

Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
 
Actually, I wish I had attacked you earlier instead of turtling. There were several times when your pretender was operating in Ulm's territory that I was tempted to kill him with a few thugs. It's a lot harder killing your SCs now with all the gear they've got (which of course I helped contribute to by trading with you :doh:).

And soon enough you'll be adding death summons to the roster.

So, I agree with your point about avoiding a fight with you but if it is inevitable I figure far better to do it early game than late game.

Zeldor November 7th, 2010 05:29 PM

Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
 
Well, you always had an option to not attack me at all, so I could continue my eternal struggle with Ulm and Marv. Now they want to help you win, by not attacking you. I'm not sure if Ulm could harm you though, he took really hard beating.

Anyway, find some solution to end this game soon, there is CBM 1.7 with huge changes, so time to start another game :)

Valerius November 7th, 2010 07:54 PM

Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
 
Quote:

Originally Posted by Zeldor (Post 762186)
Well, you always had an option to not attack me at all, so I could continue my eternal struggle with Ulm and Marv. Now they want to help you win, by not attacking you. I'm not sure if Ulm could harm you though, he took really hard beating.

You might be right about that but you have to remember my Zeldor paranoia. What if you had won? ;)

Quote:

Originally Posted by Zeldor (Post 762186)
Anyway, find some solution to end this game soon, there is CBM 1.7 with huge changes, so time to start another game :)

Yeah, I saw that. Life is tough for the glamour nations. :( And a level 0 FotA for Ulm? That doesn't seem like it will stick. Oh well, have to see how it plays out and of course one can always mod the mod.

But I think this game has quite a ways to go. After the current set of wars, at least one more, maybe two. And you can only blame yourself for fighting so hard and now casting (and keeping) WoM - I think you'll be around for quite a while. :)

Zeldor November 7th, 2010 08:05 PM

Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
 
I plan to be here forever. I sometime wish I was less efficient, so I could just join another game. But my survival skills are just stronger than me and I can't just give up without fight. I can still get bribed to sign peace though, so you could do something different :P Ulm and Marverni can go free if they prefer to fight you :) I really should have been killed like 20 turns ago. Just compare size, gem income etc of me and my enemies.

Valerius November 7th, 2010 08:41 PM

Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
 
Quote:

Originally Posted by Zeldor (Post 762195)
I plan to be here forever. I sometime wish I was less efficient, so I could just join another game. But my survival skills are just stronger than me and I can't just give up without fight.

Understood - and I'm not surprised to hear that. And actually everyone has done a good job in that area. Aside from myself, everyone has been fighting for quite a while and no one has given up.

Quote:

Originally Posted by Zeldor (Post 762195)
I really should have been killed like 20 turns ago. Just compare size, gem income etc of me and my enemies.

To me that only indicates that the anti-Arco alliance needs more members. Sign up now before it's too late and Arco's won! :)

sansanjuan November 8th, 2010 06:36 PM

Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
 
V,
Could you postpone for 6 hrs? Tough day.
-ssj

Valerius November 8th, 2010 06:51 PM

Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
 
Done. Actually, I was going to need some more time as well. I added 12 hours to the clock.

Zeldor November 11th, 2010 02:31 PM

Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
 
Another extension? Really? When was the last time there was a turn that wasn't extended?

Valerius November 13th, 2010 03:41 PM

Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
 
I just sent in my turn and noticed there's still two turns missing. I won't be at the computer around hosting time so I'm adding some time to the clock as a precaution.

Zeldor November 17th, 2010 02:23 PM

Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
 
Add me 12h to the timer :)

Valerius November 17th, 2010 04:17 PM

Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
 
Done (I was actually going to need a few hours extra time myself).

Zeldor November 20th, 2010 08:56 AM

Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
 
Give me like 8h more, it will be few h till I get to my computer with dominions.

Squirrelloid November 20th, 2010 10:23 AM

Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
 
Hey Ermor, rather than massing at my border, try attacking someone who either (1) could actually win the game. If you do attack me, well, lets just say your lack of research is showing. It'll be painful, and I doubt 500 troops will last very long.

Valerius November 20th, 2010 01:46 PM

Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
 
Zeldor, I just got back to the computer. Looks like you managed to get in your turn, though?

Btw, you completely fooled me at your cap. I was expecting a strong defense and now I'm kicking myself for just sending in a scout to take a look. :doh:

Zeldor November 20th, 2010 02:06 PM

Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
 
Well, I was dead long time ago, dunno why you were thinking otherwise :)

BTW, maybe we should call the game and call TNN winner? It looks like he is the only one interested in winning it actually...

And yeah, I somehow managed to dl, play and submit turn within 2 minutes. Even missed the fact that Ulm is storming my other fort and he lost to 4 unscripted Mystics :P

Valerius November 20th, 2010 02:22 PM

Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
 
Quote:

Originally Posted by Zeldor (Post 763578)
Well, I was dead long time ago, dunno why you were thinking otherwise :)

Well, you've done a lot of damage with limited resources so I was expecting the worst. :)

Quote:

Originally Posted by Zeldor (Post 763578)
BTW, maybe we should call the game and call TNN winner? It looks like he is the only one interested in winning it actually...

But then I'll miss out on the dogpile that I know is coming... ;)

Quote:

Originally Posted by Zeldor (Post 763578)
And yeah, I somehow managed to dl, play and submit turn within 2 minutes. Even missed the fact that Ulm is storming my other fort and he lost to 4 unscripted Mystics :P

Sorry about the rush - the hosting was at a bad time for me to be able to check that turns were in.


Everyone, please note we've made our final change in hosting interval, to 72 hours.

Zeldor November 20th, 2010 02:45 PM

Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
 
Well, damages were mostly because of mistakes made by my enemies :)

And I somehow doubt in that dogpiling vs you. It should have already happened. And if it's as effective as against me then well... it will be boring :P You have way way more resources.

Squirrelloid November 25th, 2010 08:28 AM

Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
 
It is Thanksgiving week in the US, and many of us may not be near a computer. Adding 12h to the current turn just in case, and don't be surprised if other extensions occur.

(Also applies to battleground as well Valerius, over which I have no administrative powers).

Valerius November 27th, 2010 12:07 AM

Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
 
No turn from C'tis yet, so I'm adding more time to the clock.

Valerius December 2nd, 2010 10:07 PM

Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
 
I need some more time and we've got two other turns missing so I'm adding 12 hours to the clock.

Squirrelloid December 3rd, 2010 11:58 PM

Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
 
Arco's turn is still out, and zeldor isn't saying anything on irc, so i'm adding 12h, but probably getting my turn in not too long from now.

Zeldor December 6th, 2010 07:31 PM

Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
 
I'd like to dedicate my game to 3 unscripted Mystics that won 3rd storm attempt by Ulm already :)

sansanjuan December 6th, 2010 11:44 PM

Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
 
V,
Could you put 24 on the clock? I'm away.
-ssj

Valerius December 7th, 2010 04:23 AM

Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
 
Quote:

Originally Posted by sansanjuan (Post 765251)
Could you put 24 on the clock? I'm away.

Yes, of course. Hosting postponed 24 hours.

Quote:

Originally Posted by Zeldor (Post 765216)
I'd like to dedicate my game to 3 unscripted Mystics that won 3rd storm attempt by Ulm already :)

Looks like they're trying to get into the HoF. :)


Btw, I just noticed Agartha went AI. Thanks for playing ghoul31. That was quite a display of persistence. Every time I thought you were finished you summoned another batch of elementals and went charging off in a new direction.


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