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Re: CBM 1.8 released
How is disease demon bugged? I used it extensively in BootCamp. Work pretty well.
And Diseasing 5% of a army is a rather nice effect. Sure it will not kill them now. But in a few turns it will thin out, get afflictions etc. Mages need regen items, or you need GoH, or the Chalice. Of course you never cast one rain of toads. You cast it that often that there are no toads anymore in the whole world. Toadicide! It is only 10 slaves. Disease demon is more expensive. Edit: Fixing old age would be a nice benefit indeed. :). About the *LOTS* remark, remember that price is linked to paths, so increasing the Chalice to N6S5 (now n4s3) it would cost 65N and 40S. But it would also require very large paths. I don't know if these are even accessible to C'tis, if balancing those nations is your plan. (And rushing to con8 would still be useful just to get a hammer :)). Anybody ever try out what happens when you have multiple chalices in a game? |
Re: CBM 1.8 released
Or you could make Chalice non-unique, make Tarts GoRable again and increase their cost to, say, 30D.
Taking additional expenses into account, that should them on par with other SCs. And on unrelated topic... how often do you see Flame Arrows in mp? Without CBM it's much easier to cast, and very effective. With CBM, I believe I've only seen it once. Also, they are F4 and Enchantment 5. Arrow fend, which makes FA obsolete, is much easier to cast and just a bit harder to research. I think they are quite overnerfed. |
Re: CBM 1.8 released
Another problem with making the Chalice cost LOTS (which it would need to) is that you can't do that without giving it really high path requirements. (6S6N)?
So most nations won't be able to forge it without a specially designed pretender. Hard to make it common enough to let everyone access tarts and rare enough to not affect anything else... Edit: Ninjas. Ninjas everywhere. |
Re: CBM 1.8 released
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Re: CBM 1.8 released
Tartarians are fairly luck-based right now and far more testing needs done to figure out how much they should be altered--in my testing afflictions were much rarer on commanders and only one out of 5 or so was disabled due to them, not the other way around.
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Re: CBM 1.8 released
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Re: CBM 1.8 released
I'm not sure I'm following you.
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The chalice is a different matter. I agree that it's problematic. I agree it should be seriously increase price and requirement raised. The main stream tart strat. should be optimal w/o it. Only players that would choose (and pay for) being able to forge it will benefit from it (but pay for it in pretender design and # turns to RoI huge chalice investment) Quote:
If they could be made unhealable then it would be perfect. |
Re: CBM 1.8 released
Wraith is asleep today I see :)
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The nation that has the Chalice = 1 nation Hence, "at most two nations can heal the afflictions" :) |
Re: CBM 1.8 released
GoH up => Overwrite it.
Chalice forged => Wish it. (So the two nations claim is based on false base assumption - that they are immutable and can exclusively abuse said mechanism) :) That said, chalice is still too cheap and GoH as well probably. Edit: Oh, and I ain't asleep, just a long day at work and still haven't had a good evenings pampering of hot bath, cool beer etc :-) |
Re: CBM 1.8 released
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Making them better and more expensive doesn't help, nor does making them worse and cheaper, because neither changes the balance between those who can heal them and those who can't. Before you could pay roughly half the cost upfront (Gate) and then only pay the rest (GoR) on those that were worth it. Now you have to pay the whole cost upfront. That changes the balance. Without Chalice/GoH you now pay just as much for roughly 1/4 the SCs, before you only paid the GoR cost for the SC ones. |
Re: CBM 1.8 released
*one hot bath later ;) *
Yeap. We do actually partly (fully?) agree. I see that :D Let's break it down to three discordant factors: A. GoR. check. 1.8 nailed that. B. GoH. Yes. Too good Synergy, too cheap. But - at risk of overwrite and total loss of (GoH) investment. In your avg MP game you'd see GoH change hands precisely for that reason. C. Chalice. Yes. Too good, way too cheap. Should be much more pricey. But- can be wished. Have you ever participated in a chalice wish war?- I have - It's for real. So, A is overnerf of tarts. Some sort of compensation is needed for such supposedly bad-*** monsters. I mean dom would be poorer w/o them and at 1.8 settings they may become a rare sight. B+C should be addressed as well by CBM though IMHO are less acute than A. Now comes D into play: namely EDM and it's summons, by light of which death centric nations are, as of 1.8, at a disadvantage in the high end SC/Diversity summons section. |
Re: CBM 1.8 released
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Re: CBM 1.8 released
I am starting to think Possession might be slightly broken.
If you use Possess with a mage that is on the hero chart, then you can also mummify the hero back. Slightly schizo situation, the hero is both a mummy and the possessed unit, at the same time. Although techincally you see the hero with both the new name (the possesseds name) and the old name (the mummy). I suppose that is ok, although it sure feels odd when you think about it (perhaps not worth thinking too much :p ). The best thing: If the unit you possess has seen many fights (like tough units tend to do, and incidently it will be a tough unit you want to possess), it instantly rockets to hero status. Again that is technically ok I guess, but I sure felt my jaw drop when I saw that :eek: |
Re: CBM 1.8 released
"If the majority of nations don't particularly care about Tartarians because they have other options, then there won't be such a rush to the Chalice...it'll just be a race among the Death-centric nations, most of which have other options as well. Right?"
That is a big if and remains to be seen. That said, I tend to think this is exactly what will happen, but here there's something much better than speculation: just wait a bit for real MP feedback re. post 1.8 Tarts. |
Re: CBM 1.8 released
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Actually, wait.. Don't the mummies come back with magic? Or is that only twiceborn? Which leads me to my next question: can an undead mage possess something? |
Re: CBM 1.8 released
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And yea. I think I was the third guy to get const 8 and there were still many useful artifacts left by then. Quote:
In the same game I have actually had both the research and the mages to summon tartarians for a couple of turns now. But because I have neither of the above ways of healing them, I have felt that my mages and boosters time were more usefully spent doing other things. Like sending ghost riders at people. I never quite understood why they halved the cost of it. Those things are nasty! |
Re: CBM 1.8 released
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Re: CBM 1.8 released
The possession "bug" can be fixed by simply changing the name/description of the spell to "Mind Clone" or something other and changing the description that the mage clones his mind in the target unit, making it a commander, but the original body dies in the process... so the "cloned" commander would not be the original unit, only a copy, and the original could be mummyfied to bring it back....
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Re: CBM 1.8 released
Any suggestions on good use for possession as LA Man?
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Re: CBM 1.8 released
Abominations?
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Re: CBM 1.8 released
Some more things on Possession, so that they do not come as suprise.
You can possess mercenaries. For example, yes, it means a nation who can possess and grabs the Eternal Knigts will absolutely 100% certainly possess the knights (who doesn't love super-knigts who also are H2 priestsm, for the cost of one astral pearl each?). You can possess indies, of course. In case you didn't know, a Shark Knight thug is pretty nasty (give him a shield of gleaming gold, lucky amulet, some AoE weapon and watch the carnage; for giggles I tried a Shark Knight (admittedly with Holy Scourge (and a lucky amulet)) against a Fire-brand equipped Bane Lord, and to my amazement the Shark Knight won without a scratch). Anyway, Possession will give Man and Bogarus all new possibilities for thugs. For Ulm Possession does feel slightly too good, what with their cheap astral mages and strong bloodeconomy (demon and devil thugs are pretty darn good). |
Re: CBM 1.8 released
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Re: CBM 1.8 released
I like that you are on a possession/GoR high. But I don't totally agree with all your conclusions, some sound a bit, inefficient. I would rather get a Sleeper to fire the crossbow. Prec 15. Good thug chassis, great leadership, only 8 gems, and your mage lives. :)
Did you find any other units that have hidden magical paths? (These I have found so far: http://dom3.servegame.com/wiki/Gift_of_Reason ) And you can confirm that the mercenary doesn't disappear when you stop hiring them? (Aka, you tested this?). And what was the disease demon bug? And while I keep asking questions, could I have a water gem? |
Re: CBM 1.8 released
I´m having fun with LA Ulm and possession.... using Illuminated Ones to possess experienced Black Guards is cool... they go straight to the Hall of Fame and get a heroic ability... excelent thugs....
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Re: CBM 1.8 released
QM put out 1.82 for the brave of heart, mostly bugfixes(and cheaper Tarts!) http://www.llamaserver.net/quantum/
Log: Proofreading (only some bits in the end) Added spell "Drain Magic" for MA Ulm Added spell "Blessing of Iron" for MA Ulm Carrion dragon gained vine shield-like ability Carrion Woods for EA and MA Pangaea is now Enchantment 6, costs 90 gems Carrion Woods for LA Pangaea is now Enchantment 0, costs 50 gems Mass Polymorph gained an AOE (10) Blowpipe removed from Sapper (has Pickaxe and Crossbow again) Niklatu bug fixed (id 266 -> 379) Flood of Life bug fixed (was accidentally Astral) Fire Bola now a fire item again (was Astral) Duskdagger bug fixed (was not changed by mod because of typo) Lord of the Wild given spreaddom 2 like other titans Fixed MANY typos and minor bugs spotted by Stavis_L (from CBM 1.7 thread) Fixed Shura upkeep bug Restored iceprot and ressize 2 to some Caelum units which had lost them Manticore given new "Tail Spines" ranged attack (pioneered by the AwesomeGods mod but independently suggested) Manticore prot increased to 10 (from 7) Fixed Wayward Star (missing ") Commented spells which were meant to be commented out Iron Walls cost up to 3 gems Tartarian Gate reduced to 8 gems Phantasmal Attack actually 4 gems Phantasmal Army 1 gem (was 2) Greater Augury also requires 1s (was bugged) 1.81 changelog errors: Robe of invulnerability made e4 Golden lance (not golden spear) given false fetters |
Re: CBM 1.8 released
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A Sleeper of course is better SC hunter than a lowly Longbowman. There are two problems though: 1) LA Man has no mages who could summon a Sleeper, and no indy N mages either can summon a Sleeper. So you need to have a pretender who can do that. Not to mention you desperately need your nature gems elsewhere. Compare that to the price of an astral pearl and a mage worth less than 100 gold (like I said, only worth it if you have access to some cheap astral mages). 2) Enemy will see the Sleepers in scouting reports. Anybody with half a brain might suspect something if all of the sudden they see Sleepers in a province next to a SC; meanwhile Longbowmen are what you are *supposed* to see in a scouting report in a Man province :) |
Re: CBM 1.8 released
Excellent to see the 1.82 released. My pet-peeves seem to have been fixed too, yay :)
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Re: CBM 1.8 released
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The hiding the special longbowmen is a nice trick. Still don't like to permanently lose a mage for that btw. As you also lose all their RP potential for the rest of the game. |
Re: CBM 1.8 released
But...you could just recruit a Forester who has the same precision and doesn't require killing an astral mage to get. And is stealthy.
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Re: CBM 1.8 released
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So while the niché for using possessed longbowmen with anti-SC weaponry as part of a trap is rather small, the cost is small too - 1s and an astral mage. But hardly a mainstream strategy. :D |
Re: CBM 1.8 released
CBM 1.82 "forest of a thousand eyes" descr:
"The sorceror reaches makes a connection through the spiders of the forest he occupies to the spiders of a distant forest." Is the bold part a valid English phrase? |
Re: CBM 1.8 released
Hey, I'm all for giving Machaka power since it was seriously UP but, isn't foul sacrifice too much?
It costs as little as 4N, 80 gold and one turn of mage recruitment to get 5 hunter spiders. Combine that with F9 or W9 or both bless and the fact that it's pre researched (lvl 0). Is there something I'm missing since them hunters are solid all around unit with only possible weakness of size and mediocre+ MR. On the good side: I love the nice touch of extra power to the sorceress. I'm really curious how will Machaka do in MP post 1.82. I have a feeling that players expecting the old weakling nation are in for a nasty surprise :) |
Re: CBM 1.8 released
Oh, it summons black spiders? Oooh. I thought from the description is the grey ones, and thought the spells is pretty meh.
Hmm. Interesting :) |
Re: CBM 1.8 released
You get a small ver. of them hunters, then on the next turn they grow to full size. It's pretty amazing and I'd really like to hear accounts of how 1.8 Machake fares in MP.
I tried it in SP and IMO it's seriously more powerful than before as a result of a number of additions and small touches. |
Re: CBM 1.8 released
Yucks, I failed MR resist check for the spell "possession by greater pedantic spirit" :shock:
Some more typos (bold): "The Divine Emperor is the ruler of the Empire. He is the son of the previous Emperor, who was deified upon death. As the Son of God, he has great power. With power comes arrogance and now the Son of God claims godhood himself. The Divine Emperor is not a warrior and travels only by palanquin. In battle, the Emperor's presence inspires fananticism and bravery." "The Bandar are large, black apes who tower over their fellow apes and monkeys. The colour of their caste is red, the colour of blood and war. The Bandar are the warrior caste and although few in number command great influence. The Rakshasas allow lesser Bandar kings to rule the monkey people. The axe is a weapon used only by the Rajas. Unlike the sword it is not a noble weapon in and of itself, but it comes with the power to execute, a power of the king. Fear of retribution inspires brave deeds from the Raja's troops in battle." " The Father of Winter likes it cold and his physical power increases in cold provinces. He is constantly surrounded by a large whirlwind of snow that will freeze anyone nearby. He is a master of the magics of Winter, and the freezing wind of the north. " " The Lord of the Summer Plague is a titan claiming dominion over the summer heat. With the heat comes drought and famine, plague and pestilence. The lion-headed Lord is a god of death, while his bow strikes men with sure and deadly illness. " (double space) " Cave Drakes are huge reptiles that are almost imprevious to damage. This Cave Drake has been trained to warfare by some Agarthan master trainer with the aid of a magical whip. They are scarred, fierce and quite ill-tempered from the constant whippings, becoming enraged at slightest provocation. " " Daidalos is a genius who crafts automatons and strange devices. His engineering skills earned him his place as head of Lykeion. He perfected the winged harness, which he named after his unfortunate son, that the soldiers use in battle. He built the great maze that protected Asterios during his early years. Daidalos is very good at crafting Mechanical Men and Clockwork Horrors, which he builds in his spare time. " I actually don't get what this sentence was supposed to mean and not sure it's syntactically valid :) " The Coral King is the oldest living reef dweller, rivalling the age of many of the Basalt Kings. His magical skill and respect among the reef dwellers are sources of great suspicion for the Basalt Kings, but he has proved too useful to be done away with. Coral crafting is his invention, and he has gained great skill in it over the years. " " The Future Queen is the most influential of the Basalt Queens. She is able to see the future in her dreams and prevent bad events in the province where she resides. She is a strong-willed leader of the atlantean race and very resistant to all forms of magical coercion. Recently she has seem some disturbing dreams of an alien race and unreal horrors dominating the seas. The Future Queen has now stopped dreaming and has come to serve the Awakening God to prevent the vision. " seen? IIRC from english classes, shouldn't all "atlantean" be changed to "Atlantean"? There are many such mistakes and I could post them here as well. " Uru'gallu is a lizard of few friends. He has served as a mercenary in several kingdoms and never cared abut the politics of the lizard kings. Recently, Uru'gallu became aware of the rise of Pretenders and decided that if he was to live under the yoke of godhood it would not be the yoke of a pink human god with xenophobic priests. Uru'gallu is tremendously strong and his scales are thicker than any known in C'tis. It is said that his mother mated with an alligator, but few actually believe it. He fights with his jaws and morningstar of black iron, and always wears black scale mail. " Unfortunately, there seem to be more such glitches. QM/llama, would you like me to post them? |
Re: CBM 1.8 released
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Re: CBM 1.8 released
Nope. I'm used to American spelling and wasn't aware of British spelling :)
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Re: CBM 1.8 released
WraithLord (and others) - please do post any typos you find, I will hunt them down! (Already fixed the ones you listed and am about to submit them to qm.)
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Re: CBM 1.8 released
Cool.
BTW, I gave the foul sacrifice some thought and I guess it's ok. Yes. It costs as 4N + 80 gold and you get 5 hunters after three turns (a- recruit mage, b- cast, c- wait a turn for them to grow). Compare to just recruit them which costs 400g and one turn and not losing a turn for mage recruitment. Now, imagine the surprise when the enemy beseiges your research center and then all of a sudden you sacrifice your researchers to get an army of W9/F9 hunters :D More typos: " This warrior belongs to a group of C'tissian mercenaries serving under the hero Uru'gallu. They are tough elite slave warriors who have survived many combats alongside their commander. Although Uru'gallu is not an especially charismatic leader, he does not care for the social status of his fighters and treats them better than most commanders of C'tis. They have tough scales like their master and are better equipped with shields and helmets. They call themselves 'The Sons of the Alligator' as a crude joke towards the ill rumor concerning Uru'gallu's mother. " double space " The tribe of Levi are known for their fanaticism and religious fervor. It is the only tribe allowed to train priests. Sometimes a particularly pious Levite emerges to claim prophethood and lead other Levites. These Nabi'im are not trained in the temple and are regarded with some suspicion by the Gittites. To secure faith and loyalty, they are given the outfit of a Kohen Gadol. The Nabi'im's fervor is such they spread dominion wherever they tread, and bands of Levite zealots follow them to the ends of the earth. " is " The Goliath of Gath is the greatest warrior in the realm. He is the champion of the Gibborim, the mighty men, and stands taller than even the Serens of the Palace of the Sage King. The Goliath loves to pound lesser foes to the ground as he mocks their gods. He is utterly ungodly, sprouting heresies and desecrating icons of false faiths whenever possible. It is rumoured that he has some blood of the Nephilim flowing in his veins and that he was fathered by one of the three Sons of Anak. The Goliath is a skilled and strong warrior that has not lost a single battle, and in his arrogance refuses to wear a helmet. " " The mysterious Trickster is an ancient half-giant, birthed in a time long past when the Jotuns and Vanir married one another. He took part in the war against Aesir and fathered three monstrous children with Angerbodå. The Trickster is gifted with cunning and is skilled in crafting illusions. He loves to play seemingly random tricks and pranks on those around him. But beneath his trickery lies a sinister plan, for he has been prophesied to play a great part in the war of gods. Pantokrator imprisoned him by poison, but now he has escaped and come to serve the awakening god to fulfil his destiny. The Trickster is a skilled sorcerer and a master of illusions. He can spread chaos and confusion amongst the enemy ranks. However, his mischievous pranks will cause unrest in the province where he resides. " " Hashi Saburo is the legendary leader of the Aka-Oni Samurai company. Saburo and his companions painted their armors red and tricked their enemies to believe that they were Red Devils of the night. His bravery and cunning is widely known and his company is almost fanatically loyal. Hashi Saburo wears a red demon mask that has been enchanted by a powerful Shugenja to induce fear in enemy troops. " Should it start capital? " The Kharahasara is a Rakshasa, a demon-ogre of Lanka. Smaller than other Rakshasa, Kharahasara are men with the features of rabbits, strong, hardy and swift of foot. Though smaller than other Rakshasa, they are quick and defeat their opponents through cunning and skill rather than brute force. They are sneaky and mischievous creatures and they do not eat flesh, preferring grasses, shoots and flowers. However, they eagerly seek young human girls, but do not devour them. Instead, they spirit them away for a time, after which the girls are permitted to wander home, dazed, dishevelled and often pregnant. They are also skilled in the magics of nature and air to play their mischievous tricks. They are considered sacred to the monkey people. " " Angelique was a simple peasant girl who witnessed the destruction of her home village at the hands of the Inquisition. Before the blazing flames, she swore to avenge her family. For years she fought the Inquisition as best she could, be it alone or with brigands. But a horrible incident changed her utterly; after witnessing her brigand friends feasting upon the flesh of a slain Friar, she abandoned them and went to the Inquisition to confess her sins. She was tested in the House of Just Fires and was deemed righteous and given absolution. Angelique now serves the Inquisition with a burning hatred of Ermorian heretics. She has killed dozens upon dozens of Ghouls and has slowly become immune to their poisoneus claws. " |
Re: CBM 1.8 released
WraithLord, Dominions 3 uses British spelling in the game. You seem to list british spelling as typos, while I believe it is actually the american spelling that should be considered typos in this case for the sake of consistency :)
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Re: CBM 1.8 released
Fair enough.Currently I am knowledgeable to the fact that "colour" is British spelling of color. cool. What else that I listed?- Surely not all typos are due to British spelling unless you want to imply that hunting poisoneus snakes are a fulfiling activity for the average British ;)
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Re: CBM 1.8 released
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You might also want to check out online dictionaries, or for example even the Wiki article on the matter :) http://en.wikipedia.org/wiki/America...ng_differences I hope that fulfils your needs :) |
Re: CBM 1.8 released
I thought dominions used American spelling?
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Re: CBM 1.8 released
:lol Maybe it uses Klingon spelling ;)
Jarrko, thanks for the spelling tip. I can now consult with a British spelling dictionary when fishing for typos. However, the decision which spelling to use belongs to CBM gods (who hopefully be inline with IW gods intentions). llamabeast, by which spelling net would you like typos to be fished? |
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Maybe even the devs are not sure wether to use American or British spelling? |
Re: CBM 1.8 released
just an update on the new "Possession" spell: it is useless with mercenaries...
You get the mercenary troop as a commander and it remains with you after the mercenary contract ends, but you cannot assign any unit for it to command (so leadership status is useless) and it will disappear the first time it enters combat (it does not show up on the combat, it just disappears)... I do not see it as a bug, as non-mercenary units got using "Possession" work normally, more as a "feature" so you cannot abuse the spell to get all Eternal Knight for example.... |
Re: CBM 1.8 released
Wait, but who said that it did work?
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Re: CBM 1.8 released
Errr, what? I definitively used Possession on mercs and they didn't disappear anywhere. Which merc did you test with to get that result?
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Re: CBM 1.8 released
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Eternal Knights, with LA Ulm, using Loemedor map... They only disappear when they enter a battle...
Attached is the savegame, only CBM mod enabled with the Loemedor map... |
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