.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Mods (http://forum.shrapnelgames.com/forumdisplay.php?f=249)
-   -   WinSP MBT: Das Reich (http://forum.shrapnelgames.com/showthread.php?t=48255)

RecruitMonty July 6th, 2015 05:45 PM

Re: WinSP MBT: Das Reich
 
Quote:

Originally Posted by Wiking (Post 830754)
... I've noticed that OOB35 tends to generate Denmark battlezones against most opponents (as I kind of expected, I figured there's some kind of hardcoding going on there). ... sometimes it actually will say "Denmark" and instead I actually get what I would expect: a Middle East battle zone or a South-East Asian one. It seems to work "properly" most of the time, but I have had occasions where we're in the desert and the Germans are still wearing their "normal" paint schemes instead of their "Tropical" ones. I'm not sure there's much you can do about this but I thought I'd mention it.

I believe you are right. Only thing I can suggest is using OOB44 from May 49 onwards as a starting OOB - purchasing units from 35 as allies or captured - to get a bit more variety.

Quote:

Originally Posted by Wiking (Post 830754)
My ultimate point is that I feel like as long as there is some moderation on the player's part, they will feel sufficently challenged. The biggest thing to keep in mind is that losing even one or two tanks can bleed you a ton of points.

Agreed. Of course if the player wants to play with the super heavies he can but he has also to be aware that they are not exactly meant to be the main-stay of the Panzer arm.

Quote:

Originally Posted by Wiking (Post 830754)
I have had some weirdness with the 8cm half-track mortars seeming to have a deadzone or being otherwise unresponsive to bombardment orders, I'm wondering if it is related to the halftrack not having the mortar as the first weapon.

Will take a look myself. Sounds like a mistake on my part.

Quote:

Originally Posted by Wiking (Post 830754)
I thought it was very curious that the Buffalo + APC can apparently fire its ATGM's as a cluster munition? Could you explain that a little better perhaps?.

Also sounds like a mistake. Looking into it.


Quote:

Originally Posted by Wiking (Post 830754)
One last thing about infantry; did you omit the second LMG from Panzergrenadiers for a reason? I was curious if you had a doctrinal reason you feel that practice would be abandoned after WW2. I don't think the Bundeswehr does it but that's a very different beast than this continuation. I know US Army mech infantry do have 2x SAW's.

Good question. Will get back to you on that.

RecruitMonty July 6th, 2015 05:47 PM

Re: WinSP MBT: Das Reich
 
Quote:

Originally Posted by scorpio_rocks (Post 830756)
Have to say some great sounds - they will make their way to my "main" game. :)

Feel free.

Wiking July 6th, 2015 10:32 PM

Re: WinSP MBT: Das Reich
 
BETA TEST

Was going through OOB 44 and found something you may want to take a look at: Unit 171, 174, 176 (SPzMsr. 60/2 A2) are portrayed as Light SP Mortar but the icons are a SAM site. Pretty sure that's not quite correct!

Unit 172 (Sdkfz 231 8 Rad) is missing its icons entirely though these may be a Work in Progress. :)

Wiking July 6th, 2015 11:17 PM

Re: WinSP MBT: Das Reich
 
Scorpio, I'm up late so I thought I'd waste some more of your free time with pointless requests :angel

I was thinking you could use that 1st Kaiserreich flag for OOB 44 maybe, as I've been messing around and testing them too. The lack of an eagle is a subtle difference but a tangible one which would work better than trying to add the diving eagle from the national flag.

RecruitMonty July 8th, 2015 06:26 AM

Re: WinSP MBT: Das Reich
 
Quote:

Originally Posted by Wiking (Post 830763)
BETA TEST

Was going through OOB 44 and found something you may want to take a look at: Unit 171, 174, 176 (SPzMsr. 60/2 A2) are portrayed as Light SP Mortar but the icons are a SAM site. Pretty sure that's not quite correct!

Unit 172 (Sdkfz 231 8 Rad) is missing its icons entirely though these may be a Work in Progress. :)

Posted up new icon files in folder named "missing icons". This should fix the first problem. The icon for the 231/8 Rad is already loaded - I forgot it.

5494, 5496, 5498 are the right ones.

Wiking July 8th, 2015 11:38 AM

Re: WinSP MBT: Das Reich
 
Beta Test

So today in awkward realizations: one of the best long term opponents for oob35 is the Israelis! :shock: Hear me out: they have excellent morale, experience, a wide variety of armor and war gear in general. They use more than just American or captured soviet equipment so you get to sample British and French weaponry as well. Granted they are grossly over matched early on but by the end they rival anything the Imperial army has. Best of all, unlike Egypt the desert camo sprites seem to trigger properly when fighting Israel.

Probably best not to dwell too much on the implications of such a matchup ;)


I also found its easy to play with the editor to "flip" the map to jungle environments so for the most part I can circumvent the games predisposition to have me fight in southern Denmark.

RecruitMonty July 10th, 2015 08:59 AM

Re: WinSP MBT: Das Reich
 
Quote:

Originally Posted by Wiking (Post 830781)
Beta Test

So today in awkward realizations: one of the best long term opponents for oob35 is the Israelis! :shock: Hear me out: they have excellent morale, experience, a wide variety of armor and war gear in general. They use more than just American or captured soviet equipment so you get to sample British and French weaponry as well. Granted they are grossly over matched early on but by the end they rival anything the Imperial army has. Best of all, unlike Egypt the desert camo sprites seem to trigger properly when fighting Israel.

Probably best not to dwell too much on the implications of such a matchup ;)


I also found its easy to play with the editor to "flip" the map to jungle environments so for the most part I can circumvent the games predisposition to have me fight in southern Denmark.

Makes sense, the tech is good as are the stats ... :angel

Is the problem with the missing icons fixed now?

Anyone fancy making a compatible Wesserflug icon? Anyone know how to edit encyclopaedia entries?

scorpio_rocks July 10th, 2015 11:13 AM

Re: WinSP MBT: Das Reich
 
Quote:

Originally Posted by RecruitMonty (Post 830787)
Anyone fancy making a compatible Wesserflug icon?

Happy to have a go. :)

Quote:

Originally Posted by RecruitMonty (Post 830787)
Anyone know how to edit encyclopaedia entries?

The text on the encyclopaedia screens? Yes - every unit can have a corresponding text file, edit / create this in a text editor. Files in "...\Shrapnel Games\The Camo Workshop\WinSPMBT\Game Data\Text", filenames are ETnnnxxx where nnn is OoB number and xxx is unit number (FTnnnxxx are Formation Info Texts). {for example the encyclopaedia text for the Jagdpanther 2C (#129) in the Grossdeutsches Reich OoB (#35) would be ET035129.txt}.

As I said earlier (post #70) more than happy to help write em.

Wiking July 10th, 2015 11:21 AM

Re: WinSP MBT: Das Reich
 
Have not run into any more icon issues. If I do you'll be the first to know! Finals coming up means less time for gaming, but I check the forums every day.

scorpio_rocks July 10th, 2015 11:37 AM

Re: WinSP MBT: Das Reich
 
Can I just clarify:

You are asking for an Icon for the Wesserflog P1003 Tilt rotor, not the flying boats they made, right?

http://www.luft46.com/ksart/kswsf-2.jpg

^^^ This? ^^^ (Looks eerily like the USMC Osprey :D ) or this one:

http://1000aircraftphotos.com/Contri...Braas/6408.jpg

scorpio_rocks July 11th, 2015 05:17 PM

BETA TEST: Das Reich
 
BETA TEST

Quote:

Originally Posted by Wiking (Post 830754)
I have had some weirdness with the 8cm half-track mortars seeming to have a deadzone or being otherwise unresponsive to bombardment orders, I'm wondering if it is related to the halftrack not having the mortar as the first weapon. I've only used them once so it warrents further investigation.

Yes this IS due to the mortar not being in weapon slot #1.
The bombardment screen seems to take the range (and ammo) of the weapon in slot #1 for bombardment purposes.

In order for a vehicle to fire an indirect fire weapon, it must be of a class able to fire indirect (ie SP Mortar) and have that weapon in slot #1.

This can cause problems if you want a weapon with say sabot on the same vehicle ... (eg OBAT 35 #312 SPz sWS/2)
The options seem to be:
a. make it a non indirect firing unit class - the mortar then only fires direct
b. move the mortar to slot #1 - the moved weapon loses sabot.

scorpio_rocks July 11th, 2015 05:20 PM

Re: WinSP MBT: Das Reich
 
Quote:

Originally Posted by Wiking (Post 830764)
Scorpio, I'm up late so I thought I'd waste some more of your free time with pointless requests :angel

I was thinking you could use that 1st Kaiserreich flag for OOB 44 maybe, as I've been messing around and testing them too. The lack of an eagle is a subtle difference but a tangible one which would work better than trying to add the diving eagle from the national flag.

Feel free to swap the flags around however you wish! :)

You have all the relevant files - use SHPEdit to swap em in and out

scorpio_rocks July 11th, 2015 07:07 PM

BETA TEST: Das Reich
 
BETA TEST

Quote:

Originally Posted by Wiking (Post 830754)
I thought it was very curious that the Buffalo + APC can apparently fire its ATGM's as a cluster munition? Could you explain that a little better perhaps?

This is because the Bueffel + and Marder + are set to be a Rocket APC class (#245). They need to be set to a direct fire APC class (one of the unused MRV classes perhaps?)

Please excuse multiple posts (too long between them to edit), sorry.

Wiking July 11th, 2015 11:10 PM

Re: WinSP MBT: Das Reich
 
Never used SHP edit, so maybe I'll have to teach myself. :)

scorpio_rocks July 12th, 2015 06:12 AM

Re: WinSP MBT: Das Reich
 
Quote:

Originally Posted by Wiking (Post 830798)
Never used SHP edit, so maybe I'll have to teach myself. :)

Its not too hard, just a little long winded! There is a tutorial HERE.

As Monty said when the testing is done we will release a full version with all the relevant files including flag mods - we just need to decide which ones we want (or provide alts)

Warhero July 12th, 2015 06:58 AM

Re: WinSP MBT: Das Reich
 
Btw, are you going to add 2 different flag alternatives (Nazi-Germany and Wehrmacht(I suppose?)) into mod's sub-folder? Like in "official" game?

scorpio_rocks July 12th, 2015 09:54 AM

Re: WinSP MBT: Das Reich
 
Quote:

Originally Posted by Warhero (Post 830801)
Btw, are you going to add 2 different flag alternatives (Nazi-Germany and Wehrmacht(I suppose?)) into mod's sub-folder? Like in "official" game?

Yes - we have already done none-swastika flags see above.

Looks like we will end up with about 4(? still being decided) versions: "Nazi" and "Kaiserreich", with both standard "large" flags and Modded small ID and roundel objectives flags.

RecruitMonty July 12th, 2015 10:17 AM

Re: WinSP MBT: Das Reich
 
Quote:

Originally Posted by scorpio_rocks (Post 830790)
Can I just clarify:

You are asking for an Icon for the Wesserflog P1003 Tilt rotor, not the flying boats they made, right?

http://www.luft46.com/ksart/kswsf-2.jpg

^^^ This? ^^^ (Looks eerily like the USMC Osprey :D ) or this one:

http://1000aircraftphotos.com/Contri...Braas/6408.jpg

Thanks! Indeed. The tilt-rotor aircraft. If possible in winter (light grey) and summer camo.

RecruitMonty July 12th, 2015 10:18 AM

Re: WinSP MBT: Das Reich
 
Quote:

Originally Posted by scorpio_rocks (Post 830802)
Quote:

Originally Posted by Warhero (Post 830801)
Btw, are you going to add 2 different flag alternatives (Nazi-Germany and Wehrmacht(I suppose?)) into mod's sub-folder? Like in "official" game?

Yes - we have already done none-swastika flags see above.

Looks like we will end up with about 4(? still being decided) versions: "Nazi" and "Kaiserreich", with both standard "large" flags and Modded small ID and roundel objectives flags.

Five, in fact. Two variants for the Kaiserreich: to scale and roundels. For the Third Reich: with Swastika and without to scale and roundels with and without. I believe they are all present and correct?

RecruitMonty July 12th, 2015 10:25 AM

Re: WinSP MBT: Das Reich
 
The mortar problem I've now dealt with. Will take a look at the Marders and Büffels and change the unit class to something else. I thought rocket-apc was an atgm class. Oh well, never mind.

scorpio_rocks July 12th, 2015 10:55 AM

BETA TEST: Das Reich
 
BETA TEST

Hiya Monty,

Mostly good (mostly great to be fair!). Played a few games now with different force types, different enemies, etc. The main flustrations came from a few misclassed unit types and a lack of some stuff (I know no space, lol).

Can I ask that you please Edit the OoB "Info" tab so that we can have some version control???

A few further comments / observations:

OBat #35

1. Weapon #198 MUST be the 1000lb bomb (the game uses this for ammo explosions, etc).

2. SP Mortars: [see post #111] possible this only effects Unit #312.

3. Rocket APC: [see Post #113 ] Marder and Buffel "+" versions (Units # 404, 405, 406, 414, 415, 416, 417, 418, 419, 420, 421)

4. Unit #248 - Sorry can we have a more suitable icon? Shouldn't this at least be a heavy truck (Jupiter or Faun perhaps)?

5. "Info" OOB comment needs to reflect your "ownership" and Version numbers/dates so we know we are looking at the same version.

6. Formations #114 & #117 and #115 & #116 are functionally identical. Naval Artillery works a little differently than normal stuff - all types (units) will be available to choose for all formations. It's probably better to just have formations for say 4,5,6 and 8 "guns/turrets/ships".

7. It can be a little flustrating organising an amphibious assault with only 1 type of barge / landing craft and no supporting vessels. (yes I know I'm running into the space restrictions)

OBat #44

1. Weapon #198 MUST be the 1000lb bomb (the game uses this for ammo explosions, etc).

2. SP Mortars: [see post #111] possible this only effects Unit #263 sWS.

3. Unit #248 - Barge carrier see point 4 above.

4. Formation #149 set to Nation 99 - can't choose a landing craft for my marines.

5. As note 7 above - lack of support for a marine landing and no Colonial battles in the river deltas of SE Asia or "Darkest German Africa"? (no boats, rivercraft, LCS, LCG, etc and the one formation of 2 barges with only 1 type of L/C with a 250 carry capacity). A Marine Company wont fit on 4 std barges...

6. Unit #201 is out of order. All naval support is "supposed" to be consecutive and in increasing size order - as this OoB will never be used by the AI this is probably less important, but when choosing our own naval bombardments they come up in a wierd order. Perhaps move Unit #996 to slot#201, 997 to 996, 998 to 997, 999 to 998 and 201 to 999? (I know a lot of faffing for little impact :o )

7. No MRVs? - spot the player testing against mujahideen!

8. as before PLEASE add a comment to the "Info" OOB tab. It needs to reflect your "ownership" and Version numbers/dates so we all know that we are looking at the same version.

Enough for now :angel

Keep up the good work! :up:

scorpio_rocks July 12th, 2015 01:29 PM

Wesserflug
 
Quick version of the Wesserflug P1003:

Proposed "desert" colour scheme (or perhaps "summer") - proprotors need some work (esp in heli mode) and some general blending and shading.

http://i209.photobucket.com/albums/b...psmfnprphw.png http://i209.photobucket.com/albums/b...psk71cjaap.png

Is this looking ok? Is the size about right?

RecruitMonty July 12th, 2015 02:15 PM

Re: WinSP MBT: Das Reich
 
Does it also have to be called the 1000lb Bomb or can I just take my 1000kg Bombe and stick it there?

RecruitMonty July 12th, 2015 02:58 PM

Re: WinSP MBT: Das Reich
 
Quote:

OBat #35

1. Weapon #198 MUST be the 1000lb bomb (the game uses this for ammo explosions, etc).

2. SP Mortars: [see post #111] possible this only effects Unit #312.

3. Rocket APC: [see Post #113 ] Marder and Buffel "+" versions (Units # 404, 405, 406, 414, 415, 416, 417, 418, 419, 420, 421)

4. Unit #248 - Sorry can we have a more suitable icon? Shouldn't this at least be a heavy truck (Jupiter or Faun perhaps)?

5. "Info" OOB comment needs to reflect your "ownership" and Version numbers/dates so we know we are looking at the same version.

6. Formations #114 & #117 and #115 & #116 are functionally identical. Naval Artillery works a little differently than normal stuff - all types (units) will be available to choose for all formations. It's probably better to just have formations for say 4,5,6 and 8 "guns/turrets/ships".

7. It can be a little flustrating organising an amphibious assault with only 1 type of barge / landing craft and no supporting vessels. (yes I know I'm running into the space restrictions)
1 thru 5 done.

6. Naval support has to remain the way I've sorted it out. The type of weapon is listed in the name. Those buying have to stick to that. This way the loadouts on various types of ship are best represented.

7. Will take a look and see what I can cook up for 35. I was hoping that someone had some ideas for landing craft or had made some German landing craft. If not I'll do something generic for infantry and armour.

Quote:

OBat #44

1. Weapon #198 MUST be the 1000lb bomb (the game uses this for ammo explosions, etc).

2. SP Mortars: [see post #111] possible this only effects Unit #263 sWS.

3. Unit #248 - Barge carrier see point 4 above.

4. Formation #149 set to Nation 99 - can't choose a landing craft for my marines.

5. As note 7 above - lack of support for a marine landing and no Colonial battles in the river deltas of SE Asia or "Darkest German Africa"? (no boats, rivercraft, LCS, LCG, etc and the one formation of 2 barges with only 1 type of L/C with a 250 carry capacity). A Marine Company wont fit on 4 std barges...

6. Unit #201 is out of order. All naval support is "supposed" to be consecutive and in increasing size order - as this OoB will never be used by the AI this is probably less important, but when choosing our own naval bombardments they come up in a wierd order. Perhaps move Unit #996 to slot#201, 997 to 996, 998 to 997, 999 to 998 and 201 to 999? (I know a lot of faffing for little impact )

7. No MRVs? - spot the player testing against mujahideen!

8. as before PLEASE add a comment to the "Info" OOB tab. It needs to reflect your "ownership" and Version numbers/dates so we all know that we are looking at the same version.
1, 2, 4 and 8 done.

3. see above

5. see above

6. I'll leave this as is. 201 is not meant to be used that often in any case.

7. MRVs? Mobile Recovery Vehicles? Those are in 35. You need to use the OOBs together for some units. Or do you mean Mine Resistant Vehicles? OOB44 isn't meant to have any of those as such. You have to be careful around the Mujas. I might update the SPz. 60 series to compensate. We shall see.

RecruitMonty July 12th, 2015 02:59 PM

Re: Wesserflug
 
Quote:

Quick version of the Wesserflug P1003:

Proposed "desert" colour scheme (or perhaps "summer") - proprotors need some work (esp in heli mode) and some general blending and shading.



Is this looking ok? Is the size about right?
Nice desert version! Looks outstanding. Winter and camo versions (similar to the rest of the helicopters) would be much appreciated.

Wiking July 12th, 2015 03:21 PM

Re: WinSP MBT: Das Reich
 
He means mine-resistant-vehicles, MRAPS and the like.

RecruitMonty July 12th, 2015 04:06 PM

Re: WinSP MBT: Das Reich
 
Ah! Do we need those? :o

RecruitMonty July 12th, 2015 04:08 PM

Re: WinSP MBT: Das Reich
 
I will load up the revised OOBs on Tuesday evening. Have about half the work done already.

scorpio_rocks July 12th, 2015 04:09 PM

Re: Das Reich
 
Quote:

Originally Posted by RecruitMonty (Post 830808)
Does it also have to be called the 1000lb Bomb or can I just take my 1000kg Bombe and stick it there?

It can be called anything you like - just needs the stats to generate a bang :D

Quote:

Originally Posted by RecruitMonty (Post 830809)
6. Naval support has to remain the way I've sorted it out. The type of weapon is listed in the name. Those buying have to stick to that. This way the loadouts on various types of ship are best represented.

Have another try at picking naval support in a beach assault - you will see that the listed formations are identical as ALL Naval artillery can be picked. I'm happy for you not to change it just seems superfluous - I guess few folks will do amphibious assaults lol

Quote:

Originally Posted by RecruitMonty (Post 830809)
7. Will take a look and see what I can cook up for 35. I was hoping that someone had some ideas for landing craft or had made some German landing craft. If not I'll do something generic for infantry and armour

I can put some ideas together if you like (just done a marine contingent for my fantasy nation)?

Quote:

Originally Posted by RecruitMonty (Post 830809)
7. MRVs? Mobile Recovery Vehicles? Those are in 35. You need to use the OOBs together for some units. Or do you mean Mine Resistant Vehicles? OOB44 isn't meant to have any of those as such. You have to be careful around the Mujas. I might update the SPz. 60 series to compensate. We shall see.

Sorry, yes MRAP (Mine resistant) type stuff. I know the modern German army Dingo (which appears in Das Reich) is a MRV. I believe they also used a "caged" version in Afghan.

Quote:

Originally Posted by RecruitMonty (Post 830810)
Nice desert version! Looks outstanding. Winter and camo versions (similar to the rest of the helicopters) would be much appreciated.

Thanks, glad you like it! I will sort out the proprotors and do 2 or 3 different colour schemes - watch this space.

RecruitMonty July 13th, 2015 05:02 PM

Re: WinSP MBT: Das Reich
 
BETA TEST

UPDATE:

I have loaded up an update at the usual place: "Update 13.07.2015".

Read the attached readme for details of changes.

Look forward to incorporating the Weserflug and would like to brainstorm a bit regarding a marine landing force.

scorpio_rocks July 13th, 2015 05:18 PM

Re: WinSP MBT: Das Reich
 
Thanks Monty!

Reviewing now

Hope to have the Icons for the Weserflug done by wed evening and will drop you a PM regarding some ideas for the marine stuff

scorpio_rocks July 14th, 2015 11:51 AM

Wesserflug Icons
 
1 Attachment(s)
Got a little free time today :)

Wesserflug P1003:
http://i209.photobucket.com/albums/b...psmnfdns93.jpg

http://i209.photobucket.com/albums/b...psjpktxes2.png http://i209.photobucket.com/albums/b...pst7e3t2re.png http://i209.photobucket.com/albums/b...psiwnmrczz.png http://i209.photobucket.com/albums/b...pssagslq57.png http://i209.photobucket.com/albums/b...ps3tfsw4td.png
http://i209.photobucket.com/albums/b...psiq8ew3c4.png http://i209.photobucket.com/albums/b...pso213laqf.png http://i209.photobucket.com/albums/b...pshkhgdbbi.png http://i209.photobucket.com/albums/b...pscvv6pcbd.png http://i209.photobucket.com/albums/b...psxn5vagfl.png

Some variations for ya! Let me know if you want any changes (e.g. "low vis" Balkenkreuz on different camo scheme, remove or addition of stripes,etc).

Feel free to use none, any or all. Attached zip includes jpeg and all 10 variants:

RecruitMonty July 14th, 2015 01:11 PM

Re: WinSP MBT: Das Reich
 
They look fantastic! :D

scorpio_rocks July 16th, 2015 09:48 AM

Re: WinSP MBT: Das Reich
 
a quick question: (please feel free to say "go away!")

What became of the other OoBs you were working on for this project? (USA, Canada, Green USA, USSR, etc)

Wiking July 16th, 2015 06:21 PM

Re: WinSP MBT: Das Reich
 
That'd be of interest to myself as well :D

RecruitMonty July 19th, 2015 08:16 AM

Re: WinSP MBT: Das Reich
 
A Good question.

At the time I thought that I would be able to work on the other OOBs in tandem with the German OOB. For a while I even did. I had added what would now be considered as rather rudimentary (in terms of the icon quality) American heavies and was working on a number of Imperial spin-off OOBs among the European nations. Increasing real world commitments and the realisation that I'd need to make two German OOBs and add many new icons for these alone killed what little enthusiasm I had for doing any extensive work on the others.

I may re-do those American heavies but for the moment I am content to just carry out minor alterations like sound editing. I do plan on releasing a Mujah OOB that is more up to the task of fighting the colonial troops.

scorpio_rocks July 27th, 2015 03:30 PM

Re: WinSP MBT: Das Reich
 
Hiya

In response to Landing craft / boats:

I am more than happy to create the icons for you - great source material, Thanks! Plan veiws always great :).

A few thoughts - You realise all the craft you suggested are HUGE, even the ELB is twice the length of the LCM-6 on which all the USMC monitors, etc were built. Either they will be enormous, unweildy icons or will need to be at a different scale / out of scale to fit (as the various LST are already in game).

Regarding upgrading and your worry that they will be antiquated - I am not sure this is true, as I understand it the current Landing craft of the British and US militaries are not that much different from those they used in WWII. (slightly improved anti-HEAT armour and speed). If you wanted a "Modern" version just make it slightly faster, increase the HEAT armour and update the weapons.

Where there has been an improvement is in the development of air cushion craft (Hovercraft). Perhaps some form of LCAC? Budget reforms have, unfortunatley, stopped production of new Finnish, British, American and Russian designs, but without finacial restraints all would have new hovercraft - both as Landing vehicles and (at least in the Finn case) armed missile craft.

I will get some prototype icons of the MFP, ELB, AF, AL amd PiLb sorted and posted within the next couple of days.

scorpio_rocks July 27th, 2015 05:27 PM

Re: WinSP MBT: Das Reich
 
1 Attachment(s)
First try:

ELB
http://i209.photobucket.com/albums/b...pstgn7hvxv.png

Needs some shading and 20/37mm AAMGs adding on rear deck.
this is on a 109x109 .bmp so around the largest "normal" icon.
Along the right lines?

scorpio_rocks July 27th, 2015 06:40 PM

Re: WinSP MBT: Das Reich
 
1 Attachment(s)
First attempt EL AL (not happy about radar/radio mast shadow)

http://i209.photobucket.com/albums/b...psuuhrt43s.png

May also need guns "Beefing-up" a little (even if this means they are not in scale with the ship), thoughts?

scorpio_rocks July 27th, 2015 06:46 PM

Re: WinSP MBT: Das Reich
 
When we get these to your satisfaction then the AF D3 and MFP should be straight forward.

Playing with PiLb now...

scorpio_rocks July 27th, 2015 07:31 PM

Re: WinSP MBT: Das Reich
 
1 Attachment(s)
PiLB Type 41

http://i209.photobucket.com/albums/b...psrlshag8f.png

Not sure how different it is from stuff already available in game however...

Bed time here, Let me know what you think and I will improve them and do the rest later in the week.

scorpio_rocks July 27th, 2015 10:12 PM

Re: WinSP MBT: Das Reich
 
1 Attachment(s)
Insomnia means time to play:

Improved ELB - added flak guns, some shading and a few tweaks:

http://i209.photobucket.com/albums/b...ps30ic5zwv.png

RecruitMonty July 28th, 2015 12:06 PM

Re: WinSP MBT: Das Reich
 
Hi Scorpio,

Thanks for the quick response. The icons look very good. Just what I was thinking of. Can't wait to see the MFPs.

The PiLB 41 makes for a nice infantry landing craft - probably fit a platoon in there. A winter (silver/grey) version would be great too. Could MGs be mounted on it? I know they didn't irl, but some sort of armament couldn't hurt.

Could you make the main guns on the EL AL a bit bigger and give it a turret? I think the gunboats need to have a turret that moves.

scorpio_rocks July 29th, 2015 03:05 AM

Re: WinSP MBT: Das Reich
 
1 Attachment(s)
OK - How does the PiLb look in grey? 1 version with AAMG, 1 with anchor/winch - preference? thoughts?

Redone EL AL with enlarged guns/ turrets (and a few minor improvements) - better?

As for giving it a moving turret - fine no problem, However only 1 turret will move - is that OK?

http://i209.photobucket.com/albums/b...psuwy2ka90.png

RecruitMonty July 29th, 2015 01:48 PM

Re: WinSP MBT: Das Reich
 
Quote:

OK - How does the PiLb look in grey? 1 version with AAMG, 1 with anchor/winch - preference? thoughts?

Redone EL AL with enlarged guns/ turrets (and a few minor improvements) - better?

As for giving it a moving turret - fine no problem, However only 1 turret will move - is that OK?
The PiLb looks great in grey. I like the version with the AAMG. Logical place to put it.

The EL AL looks great too. Nice turrets. One turret is fine. I guessed that would be the case. Imagine how complicated the icons would be if you could have more than one. Imagine the layering :sick:.

scorpio_rocks July 29th, 2015 03:51 PM

Re: WinSP MBT: Das Reich
 
I am having a nightmare trying to get the MFP's to look right and in proportion - please be patient, I wanted to have them done today but may be the weekend now, sorry.

RecruitMonty July 29th, 2015 05:35 PM

Re: WinSP MBT: Das Reich
 
:) Take your time.

Akmatov August 1st, 2015 06:03 PM

Re: WinSP MBT: Das Reich
 
very interested in the alternate history continuation of WW2 with some of the new German weapons. any news on when/if it might be released?

RecruitMonty August 2nd, 2015 09:40 AM

Re: WinSP MBT: Das Reich
 
We are beta-testing at the moment. Ironing out the kinks. When the landing craft/ gunboats are ready I will have all the units finished. We will then write up some text for the encyclopaedia. Then we should be ready for a general release. Not long now in other words.

At the moment the mod is compatible with version 8.0 of WinSPMBT.

I have taken a look at the new 9.1 patch and there is a conflict between one of my mod's shape files (0083) and the files provided in the patch. It effects one vehicle in the new patch (a British AVRE). It is possible that I may be able to accommodate this set of three icons elsewhere (0088) and change the entry in the British OOB to reflect this. I assume there will also be some conflicts between my .lbms and the new ones provided in the patch.

A patch 9.1 compatible version of the mod will therefore be released later when I've had more time to make the necessary adjustments.

scorpio_rocks August 3rd, 2015 12:06 AM

Re: WinSP MBT: Das Reich
 
1 Attachment(s)
I am still not completely happy with these, what do you think? (constructive criticism welcomed)

MFP and AF version:
http://i209.photobucket.com/albums/b...pstqgxfxas.png

If you are happy let me know and I will up a zip file of all the boats


All times are GMT -4. The time now is 06:12 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.