.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Multiplayer and AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=145)
-   -   MP: "Songs Dead Men Sing" [ GAME STARTING, finally! ] (http://forum.shrapnelgames.com/showthread.php?t=48791)

kianduatha June 14th, 2012 04:49 PM

Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]
 
Quote:

Originally Posted by Anaconda (Post 806488)
Postponed until monday.

But there is a bigger problem that most likely prevents me from playing. Random hero Uru'gullu crashes the game when trying to manipulate army composition. IN EVERY SINGLE PROVINCE HE HAS BEEN. And ofc he appeared first at the gates of my seat of power...

Make a folder inside your mods folder and title it "Worthy_Heroes". Copy out of CBM_Sprites(also in your mods folder) the two Son_of_the_Alligator sprites and put them in the Worthy_Heroes folder. Everything should work then.

Anaconda June 14th, 2012 11:45 PM

Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]
 
Actually what was needed was to copy those mentioned files from worthy_heroes into CBM_sprites . . . but now it works.


Thank you guys!

mattyburn7 June 19th, 2012 01:54 PM

Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]
 
I'm on vacation from 6/22 through 7/1. Would it be possible to change hosting to 72 hours over that period. I"m going to try my best to get turns in. Don't panic if I stale in there.
Cheers

Ragnarok-X June 21st, 2012 05:29 PM

Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]
 
Need a small extension, 12 hours please.

Mightypeon June 21st, 2012 05:46 PM

Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]
 
Breaking news!

On a side discovery, Loreal super cool Shampoo Labs have apperantly discovered a new way to protect the world from the doom horrors that have destroyed earlier civilisations! As each Doom Horror can only be at one place at one time, pilling enough horrormarks on a certain immortal pretender, we hope to have him eventually be attacked by all doom horrors once a turn before being reborn! Such a feat would mean that everyone else is safe from those doomhorrors! Three Cheers to Rebourne or great and totally willing research subject!!!

P.S. Horror Marking Rebourne appears to greatly increase his Royal-guard-cidial tendencies, I need to loose less people next time :)

P.P.S. We are not claiming all of the current Horrormark testing range as our own, and are indeed willing to share with others interested in furthering the cause of SHAMPOO SCIENCE!!!

HoleyDooley June 21st, 2012 06:50 PM

Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]
 
I'm not sure how the Horror thing works, so I am looking forward to finding out for future reference.

Mightypeon June 22nd, 2012 06:06 PM

Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]
 
In theory, a horror mark gives a certain unknown chance to summon a horror in a turn. This Horror will then, Assasination like, attack. This Horror will also make the Horrormark worse, because it has Horrormarking attacks. Eventually, ****ing scary horror will turn up, that should have some good odds at even killing an SC.
I really hope for this guy to show up:
http://dom3.servegame.com/wiki/Eater_of_Gods

Being Horrormarked will also cause Horrors Summoned in battle to prioritize the horrormarked dude.

Ragnarok-X June 27th, 2012 05:29 PM

Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]
 
12 hours extension please. I will send my turn tomorrow after work, which would be 3-6 hours after the usual deadline.
thanks.

Anaconda June 27th, 2012 06:03 PM

Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]
 
The turn is due saturday evening UTZ

Mightypeon July 8th, 2012 07:24 PM

Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]
 
My My, Mr. Rebourne took aa slightly non optimal time for vacation!
Tsss, I do that fat horror communion and the bugger doesnt show up! Typical!!!

Ragnarok-X July 9th, 2012 07:44 AM

Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]
 
yeah, its Holey Doley. He always get lucky with his guy. Like when he against all odds won magic duels against my druids in another game.
But he got so many horror marks now, i guess its about time for a tiny horror to show up pretty soon.

Vishniac July 12th, 2012 05:21 PM

Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]
 
That's it, our final battle for survival.
It's "Enemy at the gates!" now, I have armed and sent them all, even the priestesses.

It's time to leave home to fight for those we let behind...

http://www.youtube.com/watch?v=m-wKe0DNdhI

Mightypeon July 15th, 2012 05:43 PM

Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]
 
I have to ask though, how long is this going to be delayed?

Anaconda July 16th, 2012 01:02 PM

Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]
 
R'lyeh informed me today that he is experiencing problems with hard drive, so another 24H from now. We know more tomorrow, he says.

Ragnarok-X July 18th, 2012 01:58 PM

Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]
 
More hold up ?

Anaconda July 25th, 2012 03:30 PM

Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]
 
The thing is, R'lyeh is down. The player I mean.

Things piled up while he staled last week...... He got his harddrives working, save Dom3 and then we needed to fix that. Now, when we got that done hes moving and traveling later this week to Iceland for a week, so considering all those stales and downtime occuring if we are to wait for him from now, we discussed if some1 kind soul would check his current situation and turn him AI. I already sent a request for it, so let us see...

Anaconda July 30th, 2012 12:32 PM

Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]
 
Now, R'lyeh is AI.

However, my turn crashes again. When I click play new C'tis turn the application will crash. Any simple ideas how to fix this, like last time?

P3D July 30th, 2012 02:43 PM

Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]
 
Does it crash before the messages window come up? Are you using the same copy of Dom3? Is there any error messages?

Ask someone to reproduce the crash and send them the save. If it is reproducible, the only solution I'd see is stalling the turn and hope it works next turn. In this case, if anyone is attacking you, I'd ask them to hold back for a turn.

Anaconda August 2nd, 2012 06:38 AM

Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]
 
I could not get it working, sothe reason for crash remains unknown. My enemies ride fast, knowing this ride was their last. Now I can take the field again.

Ragnarok-X August 4th, 2012 09:50 AM

Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]
 
So, it is working again or not, Anaconda ?

Anaconda August 5th, 2012 06:50 PM

Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]
 
Yes, so far all good again.

Anaconda August 16th, 2012 02:16 PM

Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]
 
Its getting close to T50, anyone see why we should not add more hours to hosting interval?

Ragnarok-X August 16th, 2012 04:43 PM

Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]
 
Im fine with the current hours. It probably depends on Mari or Atlantis.

P3D August 17th, 2012 11:17 AM

Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]
 
I am fine with the current hosting.

Anaconda August 21st, 2012 12:53 PM

Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]
 
Well, if no-1 has anything against it, I am adding 12H because I am finding less and less extra hours in my week.

And, whats up with Marignon?

P3D August 21st, 2012 04:20 PM

Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]
 
Mightypeon hasn't visited the forum for a month. You might want to send a message to him through llamaserver.

Ragnarok-X August 21st, 2012 04:53 PM

Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]
 
Heh. Only now do i see that Mari has been stalling the last 2 turns. That is really, really dissapointing.
The permanent 12 hour extension is fine with me.

Anaconda August 22nd, 2012 09:10 AM

Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]
 
Done, with pm and email. The game is on hold until we come up with a solution or Mightypeon shows up.

Anaconda August 22nd, 2012 02:07 PM

Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]
 
He is back with us.

Ragnarok-X August 22nd, 2012 04:48 PM

Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]
 
Well, looks like Marignon is back :D

Anaconda August 28th, 2012 02:24 PM

Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]
 
Sry guys, cant play before tomorrow morning UTZ.

Ragnarok-X August 29th, 2012 02:53 PM

Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]
 
No problem.

Anaconda September 9th, 2012 05:43 AM

Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]
 
Sry guys for lagging a bit, I still have crashing problems.

This time I think they are because of Zmey sprites or icons... I cant click on a province where Zmey looms... Any known problems related to this creature, or any other ideas?

Ragnarok-X September 9th, 2012 09:37 AM

Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]
 
Hm. can you check to see if your dom3 mod folder has the sprite / icon for a zmey ?

Anaconda September 9th, 2012 11:34 AM

Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]
 
Zmeys' missing, now it wont crash. How come my mod -folder can be so ****ed up when I have NOT manipulated it manually at all (untill ow...)

Mightypeon September 17th, 2012 04:47 PM

Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]
 
I would like a 12 hour delay if possible, currently at a conference in Membrane biophysics.

Mightypeon September 19th, 2012 01:09 AM

Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]
 
Didnt get the turn done sadly, I will definitly manage this evening!

Anaconda September 19th, 2012 01:49 AM

Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]
 
I will adjust the hosting time accordingly.

Ragnarok-X September 28th, 2012 01:55 PM

Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]
 
So, are Marignon and Atlantis finally at war or is it just a friendly exchange of provinces ?

P3D September 28th, 2012 03:40 PM

Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]
 
Quote:

Originally Posted by Ragnarok-X (Post 811711)
So, are Marignon and Atlantis finally at war or is it just a friendly exchange of provinces ?

The former.

Ragnarok-X September 28th, 2012 05:15 PM

Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]
 
Great. So i can be kingmaker.
Now, whose side will i chose ?
If anyone of you guys is interested in working someout out, PM me.

Anaconda September 29th, 2012 07:29 AM

Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]
 
I think you should try and steal the crown.

Ragnarok-X September 29th, 2012 12:18 PM

Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]
 
Doubtful. Both Marignon and Atlantis have a considerable lead. I think i (and others like Ctis and Bog) could have considerable influence in the outcome, but cant subdue the two leading parties at all.

Mightypeon September 29th, 2012 02:06 PM

Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]
 
Marignon has started operation massive hair cair improval, but Atlantis really doesnt have hairs. We hope that the funny stuff we will use with get rid of the scales!

Although frankly, I would bet on Atlantis, I waited way to long.
At least things are going to heat up now.

P3D September 29th, 2012 05:09 PM

Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]
 
Could the game be delayed 24h?

Mightypeon October 2nd, 2012 12:52 PM

Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]
 
Well, that battle was interesting! More such battles and everything will look like Ermor! I first thought life after death was bugged when your dudes were also standing up, but then I found out you got the Ankh! No worries, I got it now!

P3D October 2nd, 2012 01:02 PM

Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]
 
Quote:

Originally Posted by Mightypeon (Post 811890)
Well, that battle was interesting! More such battles and everything will look like Ermor! I first thought life after death was bugged when your dudes were also standing up, but then I found out you got the Ankh! No worries, I got it now!

I won't be loosing many troops from now on, so be happy while it lasts.

Anaconda October 2nd, 2012 01:27 PM

Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]
 
How Ankh works exactly, and how it is ought to be used?

Ragnarok-X October 2nd, 2012 02:44 PM

Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]
 
I think it casts the spell that revived all friendly dead units once as soulless ?

P3D October 3rd, 2012 11:55 PM

Re: "Songs Dead Men Sing" [ GAME STARTING, finally! ]
 
So, with the dogpile starting, I need one more day this turn, then extending the follow-on turns by 24h. RL strikes again.


All times are GMT -4. The time now is 11:42 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.