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Re: Reports of bugs or possible bugs.
Hi Ibol,
I went into Whitespace using a device that lets you travel through "Black holes". I am not completely sure, but in the sector I used to enter Whitespace were placed the Bankers Headquarters. Maybe it helps. I will try again today to see If something happens. |
Re: Reports of bugs or possible bugs.
Hi Ibol,
I have just played in Whitespace and I have found a vessel I had to destroy. It was a quest I had to do in another sector. Maybe quests appear in Whitespace unintentionally. |
Re: Reports of bugs or possible bugs.
Baldrick,
Thanks, that's what I was thinking. I just put whitespace checks in the quest-spawners. should hopefully put a stop to that. There really are a lot of awesome changes in this next update, I'm pretty excited :) |
Re: Reports of bugs or possible bugs.
There seems to be a ranged weapon bug, which I notice when I'm in a hidden redeye mercenary base, and I'm on the opposite side of a door from a redeye guard. If I am two squares away north/south, and one square away east/west, the guard can shoot me, but I can't shoot back, even though neither of us are moving.
In the same arrangement but the longer axis east/west, there is no such problem. Edit: Hmm I also see it happening on a planet with a slime-throwing blob two squares north of me and one east, with a "city wall" tile to my north, and a cave entrance to my northeast. It can spit at me, but my LOS is blocked to return fire. |
Re: Reports of bugs or possible bugs.
Don't know if this is a bug but it was odd. Well into my current game. Sector 206 has a Banker station. Bankers Love me. Vordalene Hate me. I cruise around and I am attacked by Banker ships??? Couldn't see a reason why. I loose them in some nebula. I find a Vordalene ship, and I have a thought. I sidle up to it, follow it, overtake it, come back at it, parallel it etc etc. it doesn't fire on me, which is the usual response. Maybe the Banker and Vordalene 'intentions' toward me have swapped? But when I go to the Banker station it still lets me dock without batting an eyelid. I leave and seek out a Banker ship which then attacks me. Never did figure out the reason why.
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Re: Reports of bugs or possible bugs.
Follow-up to previous: I see one where the red guard is two west and one north of me through a door, and he's shooting me but blocked to my return fire.
And now, a Frawg two west and one south of me (cave floor SW, deep cave wall W of me), able to spit on me but I can't shoot back, but I am sure I have seen some situations where I can. For example, I stepped N, causing the same situation but rotated 90 degrees, and I can shoot the Frawg. I am two N and one E of it, with a deep cave wall to my SW and cave floor to my S. Should be the same as above, but isn't. |
Re: Reports of bugs or possible bugs.
I fought a powerful ship and took fairly heavy hull damage. I went to a Sigorn base, and the hull repair would cost about 77,000 credits. I looked to see if I could craft something to repair it myself, instead. Nope. I went back to the base menu, decided to wait, left the base, and then noticed that my hull showed a full bar. I don't have any officers or devices that would do that. I had one artifact, and decided to guess it did it, but no - the artifact did "extrapolate from clues". None of my officers repair things. I didn't swap any components in or out.
So it seems like I got a free armor repair somehow. The log does not show the hull getting repaired. It does show a surge of positive energy restoring my supplies. Maybe it also repaired the hull? Also I don't get how I have a hull rating of 409 in my Assault Scout, with armor at 121. But that's probably me not understanding the armor system? |
Re: Reports of bugs or possible bugs.
pvk:
first, about the "los/targeting" issues: sometimes they are in a better position than you, and they can shoot you, but you can't shoot them. this will not change. now, about the armor: I can not explain the repairs. It's hard to say what happens in a game with so many variables and actions (like, did you choose "do everything" in the lobby, which also repairs the hull, or did the artifact repair the hull? I don't know) did you ever buy a new ship from the shipyard? they start with higher hull points... hull points work like this: 1. your ship has base "hull points" per type 2. your armor adds to your hull points 3. armor is damaged first, and if you can install a new armor component, then you don't need to 'repair' that. 4. armor components do retain their damage, so uninstall and reinstall will leave you with the same damaged armor (it doesn't auto-fix it). I hope that helps. I have never experienced mysterious repairs (without a clear explanation) so I can't say why that happened, at least without a much more detailed analysis. So I say, enjoy it ;) |
Re: Reports of bugs or possible bugs.
I just received the game yesterday, on disc not download, and am having an issue with the game hanging up quite frequently with a "not responding" message in top left corner. Am playing the tutorial, have tried uninstalling and reinstalling, have tried turning off music and still cant get game to work without constant hangups due to "not responding"... any idea of what to do about this problem would be appreciated.
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Re: Reports of bugs or possible bugs.
Jestre, I haven't had that problem, but it might help someone answer if you said what version of Mac or Windows you're on.
I wonder if maybe a firewall on your computer is blocking the game's attempt to connect to a security server, or something? But I'm just guessing. |
Re: Reports of bugs or possible bugs.
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Re: Reports of bugs or possible bugs.
Hi, Jestre,
welcome to the forums! Sorry you're having troubles... So: you only need to "register" the game one time. once that is done, it does not ever need to connect to the internet again. We occasionally encounter "server" problems, but they have actually always been on the user's end: anti-virus software, firewalls, internet security settings, etc. One time a guy needed to reboot his router (he did it for his own reasons, and it solved his AI problem) So, I suggest you turn off all that stuff, and register the game, then turn it right back on. You can contact me directly and I can give you a *temporary* fix. saunders72 [at] Hotmail [dot] com. But some combination of the above suggestions should work for you. Good luck! Bob |
Re: Reports of bugs or possible bugs.
I tried entering my activation code with the firewall down and a quick test showed it working so far, fingers crossed, thanks.
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Re: Reports of bugs or possible bugs.
Presented for your approval, a possible further solution to the "lighting" issues people struggle with:
https://youtu.be/NP-WBa4Kg8E |
Re: Reports of bugs or possible bugs.
That looks good, and would be very useful if something like that (or anything) could let you distinguish between what you can shoot at and what you know is there. It especially would help when you have a scanner on an away team, but also would be useful for when there's a difference due to sensor range vs. weapon range, or maybe even in those odd "they can shoot you but you can't shoot them" situations.
However, as a solution to the brightness thing, I'd want something to make the out-of-view known stuff bright enough to see easily. It looked like in the video like maybe you added a key for that, since the outside area became bright for a second? If so, that would work. |
Re: Reports of bugs or possible bugs.
Are Gruff supposed to be immune to Plasma Lance?
I tried using my Plasma Lance on a glowing Renegade Gruff Instigator several times, and it seemed to do no damage and caused no event in the log. |
Re: Reports of bugs or possible bugs.
I visited a ruins planet on a mission to clear it of insectoids. Two of those grouchy beetles were stuck on water tiles, unable to move. They weren't islands of land in the lake (there was another stuck on one of those) but actually on water tiles.
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Re: Reports of bugs or possible bugs.
PvK,
when you report something like that (insects on water), please provide a screenshot. That definitely should *not* happen; there's something in the spawning routine that is supposed to prevent it. [edit] ok had a thought: maybe they were quadropi, but the quest routine converted them... interesting possibility... re: gruff vs. plasma lance: you should be able to do it, but maybe it's because you are "friends" with the gruff in general, but this is a "renegade" and the game fails to realize the distinction in that case. checking... [edit2]: have attempted to address both issues. |
Re: Reports of bugs or possible bugs.
Here's a screenshot of the bugs stuck in water:
https://drive.google.com/file/d/0Bwn...ew?usp=sharing For the Gruff, yes I was in combat with that ship (it attacked me) but friends with the Gruff in general. |
Re: Reports of bugs or possible bugs.
thanks,
I have done something for both of those issues now in the current beta. I'd expect release early june ;) |
Re: Reports of bugs or possible bugs.
Possible bug: One of my favorite features is finding logs of previous captains. Very cool. However, I recently found a couple of logs of my current living captain, in his own game, in a shipwreck. Not sure if this is a bug, or a clue that I'm being stalked by the Banker NSA.
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Re: Reports of bugs or possible bugs.
Seems like a bug that in my current game (Normal difficulty) even after sector 150 and with high-end gear and base crafting level at 200, markets continue to frequently offer scanners and engines at low cost (often under 10k credits) which have basic stats (engines with no bonus and 7 SUP, scanners with range 3-4 and no bonus) which would be fine except they still give me a crafting level increase for disassembling them. They're also the cheapest way to buy spare parts by sector 150, where spare parts themselves are about 25k per 5.
Seems like getting crafting level increases should only happen for disassembling something that's better than you can easily craft yourself. |
Re: Reports of bugs or possible bugs.
There are some other odd things about prices in sector 150 or so, too, with over 200 base crafting level. I can craft and re-sell light and medium ship weapons for about a half-million credits each (which kind of breaks the economy, particularly when I just got about 50 of all spare parts from the seemingly-infinite anti-Bankers' Merc Base Intercept Intelligence mission cave, and they're generally pretty abundant anyway).
But if I craft a heavy ship weapon, I get something similarly better than all weapons for sale, but the sell value I can get for it is more like 1-10k credits, which would remove the imbalance issue if it applied to everything I could craft. Also, I probably don't understand how the system of learning base crafting levels from disassembly is supposed to work, but I find that while I can't learn from disassembling my own stuff right after I make it, it seems like I can learn from it if I use the equipment long enough. |
Re: Reports of bugs or possible bugs.
in reply to PvK about crafting experiences:
in the sector range 30-50 and a crafting level 100+ i could sell quit some - but not all crafted heavy ship weapons for 800.000+ credits at a Gruff station (you know the guys who wants to fight) The same weapon does sell worse in other races stations. Maybe you went to the wrong customer . I see that rather as a feature. Now guess what you can get for a crafting level 200 Plasma Mortar... I also had the experience that with the same crafting level you could craft way better items if you were in higher sectors than in lower ones. But overall crafting is beside Field medic a set of skills that is really overpowered. Maybe Hardcore mode without those 2 skill sets ? I also encountered a few cheap scanners up to my current sector 70something range - but they did not give any crafting levels with disassembling. Another maybe bug: In Whitespace - the Data pickups that according to its descriptions should provide data - give nothing. Is it working as designed ? And now my favourite bug..er feature: i found an artifact that got a negative curse and voila that negative curse of removing credits now yields a whopping 2credit per turn plus YAY! |
Re: Reports of bugs or possible bugs.
on another visit the data pickups in whitespace gives data..
(after dropping that Amulet in a Black Hole with help of Quantum Restrictor) Btw. i like the possible Bug that sometimes quest stations get spawned into that "Strange Dimension" |
Re: Reports of bugs or possible bugs.
on another run in whitespace - data pickups dont give data (i guess it was just the explore tile data) - are they supposed to not give data - but have to be picked up to get into normal space ?
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Re: Reports of bugs or possible bugs.
there you go, yes. collecting "white data" is how you are able to get back to normal space. Although technically, I suppose it should give you "data".
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Re: Reports of bugs or possible bugs.
Hi,
I was in a quest to destroy a ship in certain sector. I entered the sector and started to fight with it. There were more ships shooting at it and another ship shot it down. I thought I could obviously not finish the quest. But I reentered the sector again afterwards and my objective was there again. Then I finished the quest. Is it this way always in the game?. My first thought was abandonning the quest!. |
Re: Reports of bugs or possible bugs.
I've noticed that same thing with quests to destroy a certain number of ships. When I ran out of ships to kill myself, I could warp out and back and there'd be a new batch. For named ships though, it doesn't make much sense. Seems like for named target ships either the quest should vanish (you didn't fail so no reaction penalty, but you didn't do it yourself either), or you should get credit if you put in some damage before it was destroyed.
Or, if the game calculates a named target ship is about to be destroyed, you could have it warp out and escape instead... then it would make a little more sense to have to come back later to catch it again. Or we players could rationalize that it escaped somehow (warp, cloak, etc.) when that happens. |
Re: Reports of bugs or possible bugs.
This is almost so trivial I hate to mention it, but since patch 1.1 when identifying an artifact the "positive effects" options only have letter "E" on that one button. You can still select the other options with the appropriate letters, but those letters are not displayed on the buttons and using the mouse does not work.
When I first saw this it implied that option "E" was the only choice available. Testing showed otherwise. -Dubious- |
Re: Reports of bugs or possible bugs.
Patch 1.2. Sector 20, Pirate Base. Credits: 3M+.
Pricing has suddenly gotten weird for both Outfitters and Pawn Shop. Outfitter prices in this sector were a magnitude less prior to the patch, and the discrepancies between the two shops (buying and selling) was much less. Starship Outfitters: Large Compression Torpedo: DM:223 RN:4 CD:6 SU:77 SL:2 $350,812 Cloaking Device: SUP: 165 CD:60 $351,428 Sequence 5 Fission Reactor: WEP:1 DEV:2 SUP:9 SPD:0 $348,656 Steel Sword: DMG:188 SPD:0 $349,580 Cargo Vacuum: $115,500 Pawn Shop: Cloaking Device: SUP:180 CD:60 $1,135 Titanium Hammer: DMG:547 SPD:-20 $10,179 -Dubious- |
Re: Reports of bugs or possible bugs.
I wonder if it's an adjustment for things like I reported in 1.1. Money was becoming a non-issue because of selling loot and crafted items. My Pay It Forward account overflowed the old limit several times, even after I'd given up on intentionally trying to get money.
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Re: Reports of bugs or possible bugs.
PvK is correct in that I am trying to limit your ability to make money be a non-issue.
To put it in the context of the game world, "The Bankers are increasing their prices based on how much money you have". - although I suppose (and I wish I'd thought of this before) the race embassies should *not* do that... ok, 1.3 I guess... And I guess i'll mention that PvK made a detailed analysis of AI, in response to my IRDC talk about infinite gameplay, and I really took it to heart... thanks! |
Re: Reports of bugs or possible bugs.
NON-bug feedback relative to prices in 1.20:
I started a new (Hard permadeath) game, and I bought a shield in Sector 1 which had 10 strength for 3-4K, then went to sector 3 (where I was very nearly blown out of space), and bought a shield which has 80 strength for 5-6K, and I was able to sell the one I bought in sector 1 at the Banker pawn shop for close to 2K, so it seems like the early sectors have relatively close buy and sell prices. I'm having to work to stay ahead at this point, so this seems pretty good for these early sectors so far. |
Re: Reports of bugs or possible bugs.
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can we (that is me) have equipment prices based on performance/stats of the item and not of the players account balance. That is already covered with the inflated docking fees. Maybe player could get one or more loans from Bankers with evil interest rates. |
Re: Reports of bugs or possible bugs.
Patch 1.2.0.
F7 "Installation" doesn't scroll if you have more than 16 items. Installed over Patch 1.1 game. "Shield Reinforcements" showing two "Accretion Potentiometer" (AP) (plus two other different) components to build. Building the item shows two APs used. IIRC this was a "found" item in a cave prior to Patch 2.0. As it is not possible to put more than one of a component into the Lab test pattern, it would seem this item could not have been "discovered"? F8 "Lab" screen. Alignment: missing leading space for "Higgs Conductor". F8 "Lab" screen. Ran through all 25 crafting components and got 3 "green" positives, but no final result discovered. Is this a case where two of the same component are needed? If so, how to complete? -Dubious- |
Re: Reports of bugs or possible bugs.
Ran into a tiny issue that might have been a much bigger deal, and an even tinier issue...
On a pirate shipwreck. Killed a pirate while he was standing on A Door, with one close behind; that guy dropped Transuranium. I moved onto the Door, collecting it, and the other pirate attacks me. I drop the Transuranium... onto a piece of Metal Wall adjacent to the door, entirely inaccessible to pick up again. If this had been something rarer, let alone a quest item, this would be a lot worse. Luckily not a big deal here, though. Tinier issue: The log just says " made you drop some Transuranium", with the space at the start, but (though it was obviously the pirate attack in this case). I have a screenshot but it doesn't show much... I'll just quote the last few log lines instead, in chronological order: Code:
The Space Pirate dies! [melee attack] |
Re: Reports of bugs or possible bugs.
I was playing in normal permadeath. I boarded into a shipwreck (Normal, not from any race) and I found in front of me a red barrier, imposible to cross, so imposible to complete the shipwreck. Not a big deal anyway. The problem could be if a quest item is generated in this shipwreck and therefore a quest cannot be completed.
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Re: Reports of bugs or possible bugs.
Bonus log-related oddity - clicking on my cloaked ship (default stealth runner), when cloaked, says "Docked at a station. The Cloak Has Dropped!" - the cloak does drop, but the message is the same regardless of my position.
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Re: Reports of bugs or possible bugs.
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the "leveled" prices occur if you have >100k credits, and are added to the calculated price. also: yes, I am quite aware that comparison to elder scrolls leveling systems is bad :) (I referenced them at IRDC) |
Re: Reports of bugs or possible bugs.
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(maybe i would be less vocal at it - if i would know the formula for that "leveled" price) now to the bugs .err features: [negative Artifacts doing positive things] is it okay that a supposed negative (-) artifact give Targeting+14 (possible other sources like skills or unidentified artifacts for targeting not there) and according to combat logs it even seems to work - actual damage is on the average higher than the listed weapon damage. [Loot dropped from enemies at/onto walls - not accessible] can confirm that bug - well it didnt hurt since it was just commodity - hope it doesnt happen with a big item! [flying enemies - dont fly over lava] are they scared of being fried ? :D |
Re: Reports of bugs or possible bugs.
while iam here another few minor issues:
(v1.20 with fresh game start - unmodded) 1.in the <timestamp> AI Error.txt logs is one entry: Sprite 175501 does not exist 2.traps override security fields - if it explodes it creates free spot to move 3.trap happy achievement already reached at 100 instead of 500 4.did i mention that even negative artifacts still give a positive bonus not just on the effect screen but also in gameplay terms (ie a negative personnel artifact allowed me to hire more crew!) 5. at shipwrecks heavy injured enemies (ie. pirates) retreats into an empty cell (blown off hull section i suppose) and are gone for good - dont know if that is working as intended - saves me one last shot. 6. DRM doesnt allow to have multiple copies on same computer - moved the game onto a ramdisk for testing purposes and had to reenter code - aborted it - started game from the original install location (had a bluescreen while the input window was open too) - had also to reenter it again. Would like to see that slightly loosen up - sometimes i like to mod in a complete safe way. 7. the \mod folder was not updated in v1.20 - but then one can copy from the original data files. 8. the ai_beta_115_debug.txt has one weird entry besides stating that its v115beta: device recipes complete. NumFails=0, UltraMegaFail=1 |
Re: Reports of bugs or possible bugs.
sector 39 Normal Permadeath on.
Took a quest to coolect samples of a certain element. When I arrived there were no samples at all. As a further information, there was a black hole in it. Could the samples be in Whitespace?. |
Re: Reports of bugs or possible bugs.
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I had an interesting crafting bug.
I made an item that had the same item twice. I had 5 of that item and it allowed me to build it. The game then subtracted 8 of that item and now I have -3 of them. |
Re: Reports of bugs or possible bugs.
(v1.20 with fresh game start - unmodded - NON-permadeath)
explored one planet that had caves - my a.t. got not much oxygen so i eplored other planets sectors returned to the planet and explored the caves (so far so good) died in some stupid chains of coincidences and recklessness on my part (well tough luck not anymore since its a non-permadeath game ;) But at the next landing on the same planet (thx for autosave before lastvisit) - the whole planet was completely redone in the sense of it was like another frozen planet . Also the caves were gone. On shipwrecks this works like a charm (with their only one level) - no knowing what awaits me. But on planets its kinda strange. |
Re: Reports of bugs or possible bugs.
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First ever visit to a Unifier station, and I don't know anything about them, but apparently they really like stealth?
(Sector 84, Normal, Cloaking device SUP:315 CD:35 has a sale price of $723,871,104) |
Re: Reports of bugs or possible bugs.
Quest: Tenaculons Data Tap in Banker Relay.
Despite using Comm Jammer and Fake I.D. while docked with the Relay, I still dropped to Hateful with their relations after the mission. Is this always the case, regardless of devices? -Dubious- |
Re: Reports of bugs or possible bugs.
Had a map that I had traveled done to the bottom (level 11) and was working my way back up to the top with a "Shovel Suit" when I entered a level that spawned an oxygen algae on top of the "exit stair". (On this same map was an "exit stair" located beyond the wall.) When I cleared the agae, the valid stair out was gone. Returning to the previous level and then back failed to restore the stair out. (The invalid stair remained.)
After using a teleport on a lower level to return to the surface, I returned down to that same level from the surface. This time the stair entered the level from the invalid stairwell (behind the wall). So the map is getting altered between visits. I had noticed this with other landscape features such as walls being replaced with other "barriers to movement" such as acid or lava as well. These didn't bother me as much, but entry and exit points shouldn't become invalid. -Dubious- |
Re: Reports of bugs or possible bugs.
1. Vordalene Anti-Matter Shortage quest for 100 AM. Reported that I needed to sell them 10 more AM. Bought and sold a set of 10 (Shift-M & ?). This only counted as one AM for the quest. So apparently this quest really means "transactions of AM". Confirmed by selling 9 more units, one unit at a time to complete the quest. (Not a hardship as this counts as an economic shortage event.)
2. Apparently Space Amoebas can disrupt ship systems even when "Hardened Systems" device is installed. Not sure if this is an expected exception to the device. 3. Not clear if the "Message Repeater" effect does anything more than spam the log with double messages (including player prompts like "Press [SHIFT] to change crafting screens"). -Dubious- |
Re: Reports of bugs or possible bugs.
[Wormhole counted as unexplored planet]
in the sector selection at the warp point: the number of unexplored planets includes wormholes (maybe only if there is at least one unexplored planet together with the wormhole/s) |
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