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-   -   Omni Mod (http://forum.shrapnelgames.com/showthread.php?t=5855)

QuarianRex May 19th, 2002 09:51 PM

Re: Omni Mod
 
Kodos, you have a lot of good ideas but how are you going to impliment them? Start trying to work some of this out before you drown in your own enthusiasm. http://forum.shrapnelgames.com/images/icons/icon12.gif

Start with the basics then work your way up. You seem to be getting too far ahead of yourself. You're worried about cutscenes and already have 200+ megs of extras? http://forum.shrapnelgames.com/images/icons/shock.gif Worry about the mod first and then the rest of the fancy fluff.

Don't take this as a harsh criticism or anything, I just don't want to see you give up on a project cause you realized that half of what you want to do won't be possible till SE XII.

For now just start figuring out which ideas can be done in the game, which ones can be faked, and which ones have to be scrapped till they change the hardcode. Just try to make a mod that you enjoy instead of trying to straight-off compose a masterpiece whose beauty will bring tears to the eyes of our grandchildren and forever after be held aloft as the pinacle of modding achievement.

The opus can be made in stages, you don't have to do it all at once.

Lord Kodos May 20th, 2002 01:19 AM

Re: Omni Mod
 
lol dont worry.As i said until my Gold Version arrives i am only working on art, extras and some data.As of now though ive been soo busy with my other projects i havent had time.

Lord Kodos May 21st, 2002 08:30 PM

Re: Omni Mod
 
bwaa more teasers!

Corparations must now choose the type of industry they wish they get to pick from:

Bank:Enhanced money generation and storage
Starship Contracter:Different ship sizes,Cheaper costs, and faster build times.
Arms Dealer:Different weapons
Intel Gathering:Enhanced intel capabilities
Docking Yards:No mantanince fees,huge fighter bays and more stuff of the sort
Transportation Services:massive transport vessels for all kinds of things.

Lord Kodos May 22nd, 2002 04:42 AM

Re: Omni Mod
 
mm new stuff

remote mining is being made profitable
also i am trieng to implement bad effects of finding ruins on a planet maybe make it have your race rebel or something as a result of mysterious alien prescences.

PDF May 22nd, 2002 12:09 PM

Re: Omni Mod
 
Ahh, so many ideas, so little results ... http://forum.shrapnelgames.com/images/icons/icon12.gif

Lord Kodos May 22nd, 2002 07:47 PM

Re: Omni Mod
 
lmao you will see i am serious,first the Planetary Invasion mod is coming out soon.Second the mod has some HUGE news but as for what it is it is a secret MWUHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHA::chokes on a cookie::

ZeroAdunn May 22nd, 2002 11:45 PM

Re: Omni Mod
 
Seriously KODOS, are you actually implementing these things or just coming up with ideas?

If your actually implementing them can we see an early build of the mod?

If not, I very much doubt you will ever finish this mod. Trust me, come up with ideas and immediately begin to implement them, otherwise odds are you will never get anything done.

Derek May 23rd, 2002 12:18 AM

Re: Omni Mod
 
Quote:

Originally posted by Lord Kodos:
,first the Planetary Invasion mod is coming out soon.
<font size="2" face="Verdana, Helvetica, sans-serif">Soon, on a computer processor time scale, as in the next couple of weeks?

Soon, on a human time scale, as in the next year or so?

Soon, on an anthropological time scale, as in the next couple of decades?

Soon, on a archaeological time scale, as in the next couple of millenia?

Soon, on a geological time scale, as in the next couple of 1000's of millenia?

Soon, on a galactic time scale, as in some time before the heat death of the universe?

Quote:

lmao
<font size="2" face="Verdana, Helvetica, sans-serif">As are we, at you.

Derek

TerranC May 23rd, 2002 12:23 AM

Re: Omni Mod
 
Damn, Derek (If I may call you by that sir http://forum.shrapnelgames.com/images/icons/icon7.gif ), You are taking it all out on him http://forum.shrapnelgames.com/images/icons/shock.gif

But Nevertheless, he has a point, Kodos.

Have you implemented anything in this in hard code? Made changes to Ai files and Data files? Even change the button graphics?

Until then, I (I don't know for the rest of you) am getting tired of this one-man post-o-rama.

Maybe people, including me, will help you on some stuff, but we need to see some tentative work first.

Edit: No Offense Intended, because some of those ideas are exceptional http://forum.shrapnelgames.com/images/icons/icon7.gif

[ May 22, 2002, 23:24: Message edited by: TerranC ]

Derek May 23rd, 2002 12:34 AM

Re: Omni Mod
 
Quote:

Originally posted by TerranC:
Damn, Derek (If I may call you by that sir http://forum.shrapnelgames.com/images/icons/icon7.gif ), You are taking it all out on him http://forum.shrapnelgames.com/images/icons/shock.gif


<font size="2" face="Verdana, Helvetica, sans-serif">Perhaps it came out harsher than expected. For that, I apologize. However, as you said, I have a point, and also as you said, this 'one man post-o-rama' is getting rather ridiculous.

It does, on the other hand, provide me with some diVersion while I am toiling away on Derek's mod. http://forum.shrapnelgames.com/images/icons/icon12.gif

Derek

Lord Kodos May 23rd, 2002 12:38 AM

Re: Omni Mod
 
uhh some of the ideas are being implemented and others i am waiting for gold Version to arrive.As for the PI mod it should come out within the next few weeks.As for a playable demo..NO.I want this to blow you all away i do not want early ideas and such formulated with the release of a demo.Again the mod was around 30% completed before my hd erased and gold came out now it is around maybe 10% done

dogscoff May 23rd, 2002 10:38 AM

Re: Omni Mod
 
Quote:

getting tired of this one-man post-o-rama.
<font size="2" face="Verdana, Helvetica, sans-serif">Well, I can't say that it bothers me. Kodos keeps his "post-o-rama" to his own thread, and I for one like to drop in from time to time and see what he's come up with now.

If you don't like it, don't read the thread.

Quote:

If not, I very much doubt you will ever finish this mod.
<font size="2" face="Verdana, Helvetica, sans-serif">Maybe, maybe not. If he doesn't, it will be a shame but ultimately it will be his time wasted, not ours. I don't see why anyone here should get pissed off with Kodos for working on his mod and posting his ideas.

Quote:

&gt;lmao
As are we, at you.
<font size="2" face="Verdana, Helvetica, sans-serif">A bit harsh, maybe?

Rollo May 23rd, 2002 03:48 PM

Re: Omni Mod
 
I agree with dogscoff. Nobody forces you to read this thread. If you don't like it, ignore it.

I remember some time ago Lord Kodos had a thread "My ideas.." (or some such). In that he also posted every possible and impossible idea that he came up with. Very refreshing indeed. Oh, and speaking of "impossible" ideas: a lot of things that had once been thought of as impossible, have actually been realized or at least modeled in some way. You should not underestimate the things people can come up with as well as the possibilities SE4 offers in the way of modding / modeling things. On top of that the modability (sp?, does this word even exist?) of SE4 is increasing with (almost) every patch.

On the other hand, a lot of the ideas posted here are vague and seem to be not fully thought out. At least I have problems to understand what Lord Kodos means with some (a lot) of the things he comes up with. I would really like to see some of the things he has done already, even if it is only non-functional .txt files.

Lord Kodos - please give us more detail and/or samples of what you are trying to do. This is a very helpful board and some of the people here could actually help you with building your mod, if you'd just be a bit more specific and provide some data to look at. Personally, you made me curious about some things and sceptical about others. A preview of some things would be great.

Rollo

Lord Kodos May 23rd, 2002 09:38 PM

Re: Omni Mod
 
hmm after consideration parts of the mod may have their own mini mods before being implemented.So since my gold Version has still yet to arrive i am making a non-gold Version of the Sun-Dwellers mod.Alot of my ideas if you remember my old thread are so simple that no one has thought of them!So before PI comes out look for the Sun Dwellers mod...

PDF May 24th, 2002 01:12 AM

Re: Omni Mod
 
Well, personally I like this refreshing thread...
...Kodos has at least one great idea per day
...He swears work is in progress, ask for help but doesn't give any hint at what is done or what we could do (except cheering http://forum.shrapnelgames.com/images/icons/icon12.gif )
...so we can have all have fun asking him when it'll be done http://forum.shrapnelgames.com/image...s/rolleyes.gif
...and as Dogscoff pointed out, the thread isn't obstrusive
http://forum.shrapnelgames.com/images/icons/icon7.gif

BTW, did you rate Kodos ? I did ... http://forum.shrapnelgames.com/images/icons/tongue.gif

Lord Kodos May 30th, 2002 04:10 AM

Re: Omni Mod
 
BUMP

Lord Kodos May 31st, 2002 01:00 AM

Re: Omni Mod
 
U.U some general stuff

Okay in the mod supplies are not a quasi resource but are precious.Until cloaking or Quantam Reactorish things are researched ships travelling space are in trouble.Some systems are empty of anything witch means no allied Supply Depots to rest at.Also between Ethereal,Pirates,Nomads,Mercanaries,Monsters and more space dwelling things combat is often and nearly all ships need a garunteed safe route or some kind of escort.Thank god for space based corparations that run transportation services loaning escorts(NOT THAT KIND!XD) barges ferry and passage.

Lord Kodos June 1st, 2002 09:23 PM

Re: Omni Mod
 
Okay i have more-or less refined the flow of a races in-game evolution and this is more or less how it occurs.

Feral(basicly between the dawn of life to the end of the dark ages)-Industrial-Space Age(from the cold war space progreams to the tech we now posses and a little more advanced)-Empire(Basic SE empire)-Omnipotence

of course you can only choose between Omnipotent(intended only for the computer so as t be a challenge),Feral,And naturelly empire.

Also early colonies are quite an investment.Besides the problem of transporting colonists there,they are generly riot prone,due to the usual distance of early colonies and so on so forth.Even for developed empires you will see fringe worlds that will ocacasionaly require policing.Also planets for even developed empires should be well guarded,you never know when a omnipotent,monster,pirate,mercanary attack is going to come.

Lord Kodos June 4th, 2002 02:47 AM

Re: Omni Mod
 
hmm maybe i should change the name to Legacy of The Ra'Shrakil ?

Lord Kodos June 4th, 2002 03:28 AM

Re: Omni Mod
 
Okay please answer me about the name change.Also i am trieng to completly change everything and assign new graphics.I have already started doing this with the PI mod.

PDF June 4th, 2002 09:52 AM

Re: Omni Mod
 
Yes.
Do everything.
Bye.
http://forum.shrapnelgames.com/images/icons/tongue.gif


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