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Re: Next Upgrade/patch
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Geoschmo |
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He said that he always planned to have the AI use the MC when it becomes available. The bug was present from day one and he never came around to fix it.
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To repeat a previous question:
Version 1.81: 1. Fixed - "Crew ConVersion" damage type will work on all target types, again. What does "all" exactly mean? Quote:
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You have to remember that the bug fixes that are mentioned in the history must be seen in context of the beta Versions not the public Versions. So not all of them make sense when you read them and apply them the the currently released Version. For example, I recall one bug fix that read something like "Fixed: troops could't capture planets". Now there was nothing wrong with planet capture in the public Version, but in a beta Version, it didn't work. Rollo [ January 12, 2003, 13:04: Message edited by: Rollo ] |
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couple of quick observations. if they have been addressed already, then no bigge.
I really would like to see how many tech/intel points have already beed accumulated towards a project. I would like to see a third asterik planet type, maybe a blue asterik, that would indicate breathable atmosphere for captured "other breather" races. I was also wondering, but have not tried it our yet, if making a game selection of " can only colonize breatheable" and i capture some other breathers, will I be able to colonize their homeworld types. In this situation, a blue asterik indicator would be helpfull. I know the mothballing of massive fleets are a topic of debate, so why not have a mothball limit based on the planet cargo space? just a thought. |
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If you select "Can only colonize own atm or HW type", then you can only colonize your own type. You can not ever colonize other types. You can capture or trade for them though. http://forum.shrapnelgames.com/images/icons/icon7.gif
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I assumed that with the "only colonize homeworld type" and that it would also exclude IE ice and gas if your rock. but the other selection only states "can only colonize breatheable." and they are breathable to a captured race. might have to start a game and check it out and see what is allowed with that choice. I just dislike that not too far into the game every heavenly body can be colonized. a "no-domes allowed" option would be nice. was hoping that is what that was.
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Colonize only breatheable means that you can only ever colonize planets of your race's own atmosphere type. If you are Hydrogen-breathing, you can only colonize Hydrogen planets, period. A colony ship with Oxygen-breathers can still only colonize a Hydrogen planet.
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But you can still capture other types of worlds even when the colonization restrictions are used. This actually makes planet capture a vital ability. This also leads to an interesting 'calculated strategy' problem. How many worlds do you let some rival settle before trying to conquer him? http://forum.shrapnelgames.com/images/icons/icon7.gif The more you let him settle, the more powerful he will be, but the more there is to conquer. Hmmm....
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The reason for component Groups vanishing, is that your don't have a component in that group available. IIRC the only component in the misc group is the medical bay. Repair belongs to the construction group.
Rollo |
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In Components.txt , the group a component is in is listed in the entry "General Group". As soon as you research a component from a particular group, that group's entry will reappear on the Repair Priorities screen.
Once a ship is picked to be repaired, the game will try to repair all of the damage on that ship before shifting to another ship. If it can't repair all the damage on one ship in one turn, then on the next turn it looks at the repair priorities again and may pick another ship. |
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Another oddity I would consider a bug....
When changing the repair priorities, not all the item move to the left side. some just vanish, never to be seen again? Like Misc. you can take it off the priority side, but it's not available to replace there. I had a situation where I wanted my repair bays to be repaired first, then the other stuff. thats when i noticed the vanishing items. Also, is Misc where the repair bays would be listed? the game don't have repair components listed seperatly. I removed all but misc, and I did get one repair bay fix, but it ignored the other repair bays on other ships and fixed some engines on the one it did repair the bay. Once that situation was over, then Misc would be stuck at the top and I wanted to basicly restore the previous priority list. I click on Misc to remove it, and it vanished as well. Hope they fix that.all choices should be either on the right or left, and not, some vanishing, some not |
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after opening the empire options, and selecting strategies then firing. You can't change the firing priorities.
it "looks" like you can, but it will not accept any changes. likewise, when creating a new one, you are stuck with the defualt it gives. If you try and change it, you get "click for priority one", then "click for priority two", but the only button at the bottom is cancel, and there is no other way out of that screen, so it reverts back to the firing priority given as the defualt one. Either this needs to be fixed, or i am missing something. |
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(Bump)
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ok, I did that Q. it worked (of course). But i distinctly remember after selected the second choice it reverting back to the first choice, and not progressing to a third choice. maybe that first problem was while I had the demo. I don't know.
(cough) NEVERMIND http://forum.shrapnelgames.com/images/icons/icon10.gif |
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Sorry, but once more the MC topic.
I assume that the MC modifications will be implemented as Geoschmo described. Let's say MCs are researched after battle ship tech is discovered. From that point on all ships (BBs and larger) will automatically come with a MC. So far, so bad. http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/images/icons/icon12.gif What will happen to smaller ships (after MC tech is researched) if they are retrofitted by an AI. Will a MC integrated automatically into the ship designs, too? [ January 20, 2003, 20:38: Message edited by: Rexxx ] |
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"What will happen to smaller ships (after MC tech is researched) if they are retrofitted. Will a MC integrated automatically into the ship designs, too?"
If the AI is still using the smaller ships by that point, yes. Phoenix-D |
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Thanks, Phoenix-D.
Wow, that was a quick answer, it surpassed my editing easily. http://forum.shrapnelgames.com/images/icons/icon7.gif |
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I thought AIs didn't retrofit ships?
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The changes made in the next patch concerning master computers are important and I changed my mind about eliminating master computer completely from my games.
That the AI uses master computers now is great if the cost of master computers are reduced. Otherwise the construction time of small ships like colonizers increase too much. But this is very easy to modify. My second change should prevent the doom of psychic races (the master computer makes the allegiance converter completely ineffective): I plan to make the master computer a racial technology and give it only to few (anorganic/mechanoid) races. |
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Any eta on latest patch??
How about added features like palaces? |
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2005 i believe...
Get new testers http://forum.shrapnelgames.com/images/icons/tongue.gif please post any new updates please... |
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I would not hold my breath for new features like a palace think of how deep Aaron is in Starfury right now. |
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K-M you know I am joking.
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well, him being involved in star fury is fine.
One feature I would like to see, is an empire option to suspend each of the resource gathering facilities (empire wide). Say I have plenty of room for mineral and radioactive storage, but am maxed on organics. Currently, I have two choices. I can either let the farms continue depleting the resources and wasting the numbers, or scrap al the applicable facilites an have to rebuild them when I have need for them. An option to suspend would be nice. |
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Well, another x.0 turn has rolled around, and I still have old ship designs showing up on the non-hidden list.
Is this because I retrofitted the old design and didn't build from scratch? There are none in service, either captured or otherwise. There are none being built. but still the old design remains. They are marked obsolete. Please can we have a "delete design" option? eh? there is even an open slot for the button in the design screen. could it really be that hard to implement? [ January 22, 2003, 00:04: Message edited by: couslee ] |
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"My second change should prevent the doom of psychic races (the master computer makes the allegiance converter completely ineffective):"
Umm, Q, there's this little weapon called the computer virus. http://forum.shrapnelgames.com/images/icons/icon7.gif Reduced the efficency of captures, since you need to repair the computer, but that's fairly minor damage. Phoenix-D |
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Couslee, try the "hide obsolete" button.
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I did. I had the game saved even on a .8 turn to try and clear whatever is stopping it. I tried rolling to .0 with hide obsl, not hide obsl, I re-obsoleted all of them, just in case that would reset it, all to not avail. the only thing I can't test, is if them being retrofitted has an impact. well, i guess i could test it next round. make a design, build one, scrap it and a second design built it an retrofit and see, but damn, what a waste. I am trying to play the game, not beta test it. the other thought I had I am gonna check, is perhaps renaming my retrofitted ships. maybe that has something to do with it. thats a lot of renaming tho.
It's a pain, and it sure would be much easier to just have a delete design than having to wait for .0s to come around. I find myself fighting more with the interface and certain "features" than with the AI. maybe they should call the game "UI wars". lol |
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Q that sounds reasonable...
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Version 1.84:
1. Fixed - Reordered some of the formations to be better for ship movement. 2. Fixed - Tech Areas that were not allowed in the Game Setup would still show under the expected results list of research. 3. Fixed - Ships in combat will follow their fleet's strategy until they are no longer in a combat group. Once they are no longer in a combat group, they will follow their own strategy. 4. Changed - When planets take damage, weapon platforms will be destroyed first. After all weapon platforms are destroyed, then the remaining units will take damage randomly. 5. Added - Added two new target types for components: "Ships\Planets\Sat" and "Ships\Planets\Sat\Drone". 6. Fixed - The Designs Window list would not show a design with the same name as another, but with different case. 7. Fixed - AI would build multiple system-wide resource modifier facilities in a system. |
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4. Changed - When planets take damage, weapon platforms will be destroyed
first. After all weapon platforms are destroyed, then the remaining units will take damage randomly. Sah-WEEET! http://forum.shrapnelgames.com/images/icons/icon10.gif |
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Cap'nq. I know that. I said I re-obsoleted them (made them not obsolete, made them obsolete again).
Nice try at trying to dx this tho. http://forum.shrapnelgames.com/images/icons/icon7.gif |
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so the 'ANY' type mounts have not been fixed? they still function as 'NONE' type mounts?
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A weapon type requirement of 'any' will now work for any weapon, but ONLY on weapons. A weapons type requirement of 'none' will work on any component that is NOT a weapon. Geoschmo |
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Slick. |
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so, we still dont have a mount that works for both weapons and non-weapons? so, i have to work around it by giving useless weapon abilities to the non-weapon components that I want covered in the mount? so, strategic combat will likely be assed up as a result. grrr. |
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so, we still dont have a mount that works for both weapons and non-weapons? so, i have to work around it by giving useless weapon abilities to the non-weapon components that I want covered in the mount? so, strategic combat will likely be assed up as a result. grrr.[/QB]</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">hmm, how about making two identical mounts? one using ANY the other NONE.. of course i don't know what you are trying to accomplish.. so i shut up now |
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Ok. Puke I see what you mean. Perhaps this was just a miscommunication. What do you suggest? I guess what we need is a third term besides 'any' and 'none'. One that includes every component. I am sure Aaron would be happy to add it, I am not sure anyone has made it clear that is what we were asking for. This is an improvment over both of them being the same. http://forum.shrapnelgames.com/images/icons/icon7.gif
Geoschmo |
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Not sure why I haven't thought of this before, but maybe for a patch or SE5.
Why not make the available on/targets field comma seperated lists, like the "family list" restriction added recently for mounts? Phoenix-D |
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