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-   -   MOO3 finished! (http://forum.shrapnelgames.com/showthread.php?t=8401)

oleg January 29th, 2003 03:54 PM

Re: MOO3 finished!
 
I just visited Moo3 forums. They are debating why Moo3 will be released in England one month later. The consensus is the time needed for translation. For example, they have to change Evon, Psilon, and Klackon to Evoun, Psiloun, and Klackoun... http://forum.shrapnelgames.com/images/icons/icon7.gif

Ed Kolis January 29th, 2003 11:34 PM

Re: MOO3 finished!
 
Quote:

Originally posted by oleg:
I just visited Moo3 forums. They are debating why Moo3 will be released in England one month later. The consensus is the time needed for translation. For example, they have to change Evon, Psilon, and Klackon to Evoun, Psiloun, and Klackoun... http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="Verdana, Helvetica, sans-serif">ROFL http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif I must have missed that thread! Not to mention Phasours, Disruptours, and Fusioun Cannouns http://forum.shrapnelgames.com/images/icons/tongue.gif ... and you forgot something with Evon, it's not Evoun, it's Aevoun!

Fyron January 29th, 2003 11:36 PM

Re: MOO3 finished!
 
Well, if they want to spell a lot of words wrong, they can go right ahead. http://forum.shrapnelgames.com/images/icons/icon7.gif

Puke January 29th, 2003 11:56 PM

Re: MOO3 finished!
 
Aluminium, anyone?

Shadowstar January 30th, 2003 12:30 AM

Re: MOO3 finished!
 
Who says the U.S. is the one who's spelling is all wrong?

Heh heh... Now the Brits gotta throw u's into everything to make themselves special! http://forum.shrapnelgames.com/images/icons/icon12.gif

DavidG January 30th, 2003 01:07 AM

Re: MOO3 finished!
 
Quote:

Originally posted by Shadowstar:
Who says the U.S. is the one who's spelling is all wrong?

Heh heh... Now the Brits gotta throw u's into everything to make themselves special! http://forum.shrapnelgames.com/images/icons/icon12.gif

<font size="2" face="Verdana, Helvetica, sans-serif">You sure it ain't the other way around? http://forum.shrapnelgames.com/images/icons/icon7.gif With the US removing the U's. I could be wrong but I'm pretty sure the Brits were speaking English long before anyone in the US. http://forum.shrapnelgames.com/images/icons/icon12.gif

jimbob January 30th, 2003 01:24 AM

Re: MOO3 finished!
 
I'd think that the americanisms such as color and lite are introduced for two reasons. With the dropping of the "u" in many words (including but not limited to honour, colour, neighbour...) the americans were distinguishing/distancing themselves from their british "overlords" who spoke the same language. I'd imagine that had the lower colonies not had the rebellion/revolution, they'd be using the "u" just as much as their less independent neighbours to their north. http://forum.shrapnelgames.com/images/icons/icon12.gif

As to lite, defense (instead of defence) etc. I'd imagine that these are more the result of simplification for the sake of commercialism. The brits, having a major economic downturn combined with a weakened but significant aristocracy (which favours the status quo) have not embraced this whole-sale linguistic simplification scheme. We canadians have likely (through osmosis) taken the british lead without even realizing it!

Fyron January 30th, 2003 04:04 AM

Re: MOO3 finished!
 
Quote:

Originally posted by DavidG:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Shadowstar:
Who says the U.S. is the one who's spelling is all wrong?

Heh heh... Now the Brits gotta throw u's into everything to make themselves special! http://forum.shrapnelgames.com/images/icons/icon12.gif

<font size="2" face="Verdana, Helvetica, sans-serif">You sure it ain't the other way around? http://forum.shrapnelgames.com/images/icons/icon7.gif With the US removing the U's. I could be wrong but I'm pretty sure the Brits were speaking English long before anyone in the US. http://forum.shrapnelgames.com/images/icons/icon12.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Yeah, and they grew decadent. Americans have moved on from the ancient forms of the language. http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon12.gif

DavidG January 30th, 2003 04:56 AM

Re: MOO3 finished!
 
Quote:

Originally posted by Imperator Fyron:
Yeah, and they grew decadent. Americans have moved on from the ancient forms of the language. http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon12.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Well I guess it's a start. Now if you can get rid of the K in knife and the P in pneumonia I'll be really impressed http://forum.shrapnelgames.com/images/icons/icon7.gif

Krsqk January 30th, 2003 05:14 AM

Re: MOO3 finished!
 
Quote:

Originally posted by DavidG:
Well I guess it's a start. Now if you can get rid of the K in knife and the P in pneumonia I'll be really impressed http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="Verdana, Helvetica, sans-serif">No, those need to remain as impediments to keep "furriners" from learning English. http://forum.shrapnelgames.com/images/icons/icon12.gif

Ruatha January 30th, 2003 09:13 AM

Re: MOO3 finished!
 
As a person having learned english in school, speaking a totally different language usually.
I think the British spelling looks nicer, aswell as their prononcuation (difficult word) sounds better than the American Version.

Fyron January 30th, 2003 09:21 AM

Re: MOO3 finished!
 
Their spelling has more useless letters in it. The (marginally) shorter Americanized spellings look much nicer.

Accents are completely subjective, so I won't comment on that one. http://forum.shrapnelgames.com/images/icons/icon7.gif

Kamog January 30th, 2003 09:21 AM

Re: MOO3 finished!
 
The American spelling is more efficient. You save a character by not having the extra 'u' in those words. Think of the time you save by not having to type or write the u's. Over your lifetime, it adds up. The American Version also saves 1 byte of memory each time it is used.

Shadowstar January 30th, 2003 01:43 PM

Re: MOO3 finished!
 
It's commercialization. As a business-owner I know the value of shorter words. You place an ad just about anywhere and they charge by the letter, not the word. Cutting out unneccessary letters saves the company money, savings which can then be passed on to the customer.

But, I was referring to the "British-ized" proper nouns. It doesn't seem to make much sense to change the spellings of the proper names of the races of MOO3, does it? After all, MOO3 was created in America and thus the "proper" names for the races should remain the same no matter where it goes. After all, you don't see Mexicans or Spaniards tossing o's and a's onto the ends of American proper names do you?

Just imagine: Presidente Georgeo Busho...

Let's see, in British that would be: President Geourge Boush?

Hey this is actually kinda fun... http://forum.shrapnelgames.com/images/icons/icon10.gif

E. Albright January 30th, 2003 04:22 PM

Re: MOO3 finished!
 
Quote:

Originally posted by Ruatha:
As a person having learned english in school, speaking a totally different language usually.
I think the British spelling looks nicer, aswell as their prononcuation (difficult word) sounds better than the American Version.

<font size="2" face="Verdana, Helvetica, sans-serif">If I may make a few presumptions...

Based on the fact that you're claiming Sweden as your location and have stated that you learned English in school, I'm inclined to presume that you learned British English in school. Thus, 'tis only natural for you to find that we 'Merkins tawk funny.

I'm saying this as a Yank teaching English in France; i.e., a speaker of the Standard (mid-Western) American dialect of English (or as some of my students emphatically insist on asserting, American, as in a different language than English) trying to teach young-ish Francophone whippersnappers who cut their teeth on (theoreticaly standard BBC) British-dialect English. Ugh. They're not the same, and the difference runs deeper than extra u's and "funny pronunciations"; they're bloody well distinct dialects, and not just "regional accents", as some of my compatriots have asserted (though not here, mind you). Mais c'est tout, cela: elles ne sont pas des langues differentes non plus...

Uh, [/RANT]...

E. Albright

ps: To keep this "on topic", I'm worried by MOO3's real-time combat, and justifications be damned; OTOH, as a low-end user who's seen simple, compact and well-written AI perform very well in the past, I'm not at all troubled by the low requirements. Tho' being stuck at 800x600 is strictly non-ideal...

[ January 30, 2003, 14:24: Message edited by: E. Albright ]

oleg January 30th, 2003 06:53 PM

Re: MOO3 finished!
 
Since it appears that americans are actually proud of their "simplification" and "clarification" of English, it may be a good time to repost an old joke about "better english":

________________________________________________
Better English

Having chosen English as the preferred language in the EEC, the European Parliament has commissioned a feasibility study in ways of improving efficiency in communications between Government departments.

European officials have often pointed out that English spelling is unnecessarily difficult; for example: cough, plough, rough, through and thorough. What is clearly needed is a phased programme of changes to iron out these anomalies. The programme would, of course, be administered by a committee staff at top level by participating nations.

In the first year, for example, the committee would suggest using 's' instead of the soft 'c'. Sertainly, sivil servants in all sities would resieve this news with joy. Then the hard 'c' could be replaced by 'k' sinse both letters are pronounsed alike. Not only would this klear up konfusion in the minds of klerikal workers, but typewriters kould be made with one less letter.

There would be growing enthusiasm when in the sekond year, it was announsed that the troublesome 'ph' would henseforth be written 'f'. This would make words like 'fotograf' twenty persent shorter in print.

In the third year, publik akseptanse of the new spelling kan be expekted to reash the stage where more komplikated shanges are possible. Governments would enkourage the removal of double leters whish have always been a deterent to akurate speling.

We would al agre that the horible mes of silent 'e's in the languag is disgrasful. Therefor we kould drop them and kontinu to read and writ as though nothing had hapend. By this tim it would be four years sins the skem began and peopl would be reseptive to steps sutsh as replasing 'th' by 'z'. Perhaps zen ze funktion of 'w' kould be taken on by 'v', vitsh is, after al, half a 'w'. Shortly after zis, ze unesesary 'o kould be dropd from vords kontaining 'ou'. Similar arguments vud of kors be aplid to ozer kombinations of leters.

Kontinuing zis proses yer after yer, ve vud eventuli hav a reli sensibl riten styl. After tventi yers zer vud be no mor trubls, difikultis and evrivun vud find it ezi tu understand ech ozer. Ze drems of the Guvermnt vud finali hav kum tru.

Fyron January 30th, 2003 07:22 PM

Re: MOO3 finished!
 
That joke is still funny. http://forum.shrapnelgames.com/images/icons/icon7.gif

Too bad it doesn't contribute anything to this discussion. http://forum.shrapnelgames.com/images/icons/icon7.gif

Desdinova January 30th, 2003 08:41 PM

Re: MOO3 finished!
 
ok, so here a the new alphabet
a b d e f g h i j k l m n o p r s t u v w z

i have removed the c as it can be represented by the k or s, q replaced by kw if necessary, y replaced by i or e, x by z or ks.
and here is how some of the current words can be respelled
quick - kwik xylophone - zilofone recess - resess hungry - hungree hex - hecks
ok so not every word gets simplified.

[ January 30, 2003, 18:42: Message edited by: desdinova ]

Shadowstar January 30th, 2003 11:03 PM

Re: MOO3 finished!
 
I saw a similar joke where the modifications to the English alphabet eventually ended up with the article being written in German...

To really get to the bottom of this whole language thing, consider that English came from Latin, just the same as American English came from British English. Nobody speaks Latin anymore (except for arrogant college kids)...

Wardad February 25th, 2003 12:25 AM

Re: MOO3 finished!
 
So, Has anyone bought it? played it?

Baron Munchausen February 25th, 2003 01:11 AM

Re: MOO3 finished!
 
It goes on sale tomorrow... if you have heard of anyone who already has it they are either reviewers or beta testers or pirates.

The reviews are out, though. Of the good ones, all admit that the game is difficult to learn. The negatives think the game is more about 'AI management' than playing the game, and the AI is not manageable. There are also apparently some serious bugs in the UI department, like major graphical glitches. Not surprising given the sheer variety of motherBoards, graphics cards, and drivers out there. How could they possibly test every combination before release?

Fyron February 25th, 2003 02:02 AM

Re: MOO3 finished!
 
Quote:

Originally posted by Shadowstar:
I saw a similar joke where the modifications to the English alphabet eventually ended up with the article being written in German...

To really get to the bottom of this whole language thing, consider that English came from Latin, just the same as American English came from British English. Nobody speaks Latin anymore (except for arrogant college kids)...

<font size="2" face="Verdana, Helvetica, sans-serif">No, English came from Germanic Languages. It is an amalgamation of the Languages spoken by the native peoples of England, that spoken by the Angles when they took over, and that spoken by the Saxons when they took over (and some Celtic thrown in for good measure). All of these Languages are Germanic Languages. Some French (which is latin-based) made its way in when the Normans (who were Vikings-turned-Frenchmen) conquered England in the 11th century AD. French words were used mostly by the upper ruling classes, and English was used by the lower classes. So, most of English is still based off of the ancient Germanic Languages, with a splash of French thrown in. Scientific terms are usually derived from Latin, but they are not really a part of the common everyday English language.

[ February 25, 2003, 00:04: Message edited by: Imperator Fyron ]

CombatSquirrel February 25th, 2003 02:40 AM

Re: MOO3 finished!
 
MOO3 is supposed to go on sale tomorrow... or at least the pre-sales are supposed to ship tomorrow. I do not know yet if any local outlets (Best Buy, EBgames, etc.) will have it in.

A few Online vendors have still not definately commited to ship times, so I do not even know if copies have arrived at the distribution warehouses yet.

Anybody got anything definate and dependable?

CombatSquirrel

raynor February 25th, 2003 03:06 AM

Re: MOO3 finished!
 
Adrenaline Vault gives the game three out of five stars--mainly because the AI is so incredibly poor.

http://www.avault.com/reviews/review_temp.asp?game=moo3

Baron Munchausen February 25th, 2003 05:46 AM

Re: MOO3 finished!
 
You know what I find impressive is that there are no copies floating around on the P2P networks yet. I browse both the Kazaa/Gnutella network and the WinMX network on a semi-regular basis. Normally you can find a game Online well before you can find it in the stores because someone at the CD plant will leak it. There's usually a lead time of two weeks or more. They must have resorted to some extra-ordinary security to prevent it from leaking.

Puke February 25th, 2003 06:12 AM

Re: MOO3 finished!
 
from the avault review:

Quote:

Once you know what you should be doing, MOO3 is somewhat curious to pin down in terms of gameplay; at first, I wasn't sure if it was anything more than a spreadsheet with a graphical interface. It's obvious that Quicksilver gave a great deal of thought and effort to the economic and scientific aspects - even including a Planetary AI to deal with mundane tasks. What is equally obvious is that combat is often quick, dull and very dumbed down. The combat engine is not basic in its underlying design; Quicksilver took into account sensor ranges, weapons ranges and other factors as never done before in the MOO series. However, once in combat, there is little strategic gameplay present. You simply point your Task Forces in a direction until you spot the enemy, hit the attack button, and let the AI do the rest - making combat little more than a light show. Even intercepting enemy fleets is no longer that important, as every ship you build automatically goes into your empire's Reserves upon completion. From there you can create a Task Force at any system capable of building the same ships in only one turn - even if your vessels were created many turns travel away on a distant world. With the ability to instantly generate battle fleets just about anywhere in your empire, the Last tactical area of combat has been eliminated.
<font size="2" face="Verdana, Helvetica, sans-serif">
Quote:

Unfortunately, I found that the AI only loosely follows the guidelines that you set. For instance, even though I set Mining as the highest DEA priority for Mineral Rich worlds, I often caught the AI building mainly Farming zones instead (despite the fact that Farming wasn't even in my Development Plan). In addition, I found that if I set the AI not to colonize worlds on its own, it would do so anyway - even if the planet was toxic to my race.

In terms of difficulty, Master of Orion 3 falls totally flat, especially compared to its predecessors. I was hard pressed to tell the difference between the Easy and Hard levels of difficulty, as both played nearly the same. In fact, it's not uncommon to see AI players actually bring a fleet to one of your systems, then do nothing. The enemy will simply sit in orbit of a system until you send in an opposing fleet and destroy them; they won't even press an advantage. The only real challenge posed by MOO3 is with the Antarans and the various Guardian battleships, each of which takes aggressive action.
<font size="2" face="Verdana, Helvetica, sans-serif">maybe i wont buy it, afterall. Theres always Galciv. maybe X2 will come out in a couple months.. maybe i'll finish the GritTech mod, and play more PBW.

Fyron February 25th, 2003 06:30 AM

Re: MOO3 finished!
 
Maybe it will be better after many patches a year from now. http://forum.shrapnelgames.com/images/icons/icon7.gif

Wardad February 25th, 2003 06:19 PM

Re: MOO3 finished!
 
Quote:

Originally posted by Puke:
...maybe i wont buy it, afterall. Theres always Galciv. maybe X2 will come out in a couple months.. maybe i'll finish the GritTech mod, and play more PBW.

<font size="2" face="Verdana, Helvetica, sans-serif">hmmm... play more PBW.

Ed Kolis February 25th, 2003 07:27 PM

Re: MOO3 finished!
 
Quote:

Originally posted by Baron Munchausen:
You know what I find impressive is that there are no copies floating around on the P2P networks yet. I browse both the Kazaa/Gnutella network and the WinMX network on a semi-regular basis. Normally you can find a game Online well before you can find it in the stores because someone at the CD plant will leak it. There's usually a lead time of two weeks or more. They must have resorted to some extra-ordinary security to prevent it from leaking.
<font size="2" face="Verdana, Helvetica, sans-serif">Either that or it sucks so bad nobody WANTS to pirate it http://forum.shrapnelgames.com/images/icons/icon10.gif

(And I was looking forward to MOO3 too... http://forum.shrapnelgames.com/images/icons/icon9.gif )

klausD February 25th, 2003 09:21 PM

Re: MOO3 finished!
 
Nobody mentions that the combat system of MOO3 is only real time. Is this real time crap so much accepted in this forum, that no one is complaining about this important issue?

Fyron February 25th, 2003 09:29 PM

Re: MOO3 finished!
 
KlausD, MOO3 combat is designed so that you do not control the units directly. You give orders to task Groups and such before the battle, and watch them fight in real time. The pace of the battles is supposed to be such that the real time does not matter, and you have enough time to give whatever sparse orders you will need to give during combat. SE4 strategic combat is very similar, in that it is designed such that you give orders before combat, and then watch the results as the combat unfolds. This is not really a bad thing. In fact, real time combat for 4X games is far better than turn based, because it eliminates all of the unrealistic problems that come with turn based combat. In fact, I hope SE5 has well-implemented real time combat (and I am fairly certain that it is going to anyways http://forum.shrapnelgames.com/images/icons/icon12.gif ).

[ February 25, 2003, 19:36: Message edited by: Imperator Fyron ]

raynor February 25th, 2003 10:23 PM

Re: MOO3 finished!
 
Even if Moo3 was unplayable, typically there would be enough people looking for it that at least someone would pirate it. I'm brand new to P2P networks such as Kazaa. But I think they use some sort of ranking so that people who have UP-loaded lots of stuff can get faster downloads somehow. I think...

Mephisto February 26th, 2003 12:51 AM

Re: MOO3 finished!
 
Another not so positive test:
http://www.gamesdomain.com/gdreview/...f_orion_3.html

Seems tester feel overwhelmed with details that have no real or only minimal effect.

klausD February 26th, 2003 01:09 AM

Re: MOO3 finished!
 
Imp Fyron
Sorry, but I dont share your view of RT not at all. (think, you guessed it already... http://forum.shrapnelgames.com/images/icons/icon7.gif )

You tell me that RT combat is much better for 4X games than turnbased. I am playing 4X games (board and computer) for nearly 20 years since I was a teenager and for me RT combat is something more ...what can I say...fashioned. I mean it appeared just several years ago. All the great classics of 4X (formers like CIV, MOM, MOO and some of todays like the SE series) are turnbased. Thats why your argument above (RT is better than turnbased for 4X) is not really valid for me. The problem is that most of the younger gamers today dont even know about something like "turnbased". (and they did not accept turnbased games because they grew up with RT games)

I did spend some time to inform myself about the MOO3 tactical combat system the Last few months, and I am not convinced at all. Let me explain why:

1. Personally I dont like any type of RT games. I dont even play medievial, harpoon or star fleet battles (the computer game) because they have RT system or a tactical combat system in RT.(although I tested each of them at least several days)

2. You mention that MOO3 is a "soft" form of RT combat. Maybe. But nonetheless even such a "soft" form of RT combat as in MOO3 has one important unacceptable feature. The guy which has a better hand-eye coordination wins more battles than others. Why? Well, simple. In MOO3 you can give orders at any time. (mainly moving taskforce orders) If 2 guys with exactly the same fleets and the same tactical abilities battle another, the guy which is used to play RT games and has a good hand-eye coordination will click at more optimized time moments at this "move taskforce" button and will have an advantage to the guy who just clicks later on it. It plays no role if this advantage is high or not. Its enough that there is an edge to the coordination guy. A good 4X game should be a contest of the minds not a contest of coordination. It should be FULLY FREE of honoring a players clicking abilities.

3. Maybe you claim that Quicksilver introduced a RT system because they have so many ships in their combat that a normal turn based system would not possible.
But to stay with the truth:

-In effekt now in MOO3 there are in about 200 Ships max per side per battle. I had some epic (and very amusing) SE4 Battles with more ships.

-if this 200max are so many ships that the average MOO player cannot handle them with ease in a traditional turnbased manner, they could reduce the amount with some economical or military restraints (making the single ship much more expensive or introducing some fleet point rules like in MOO2) Just a matter of game design.
NO they did not want to make the engine turnbased because they want to make more money if they design a mainstream product like shogun or medievial with a mixed system.(see above my rant about the likings of gamers of today)


4. A further problem is that many people do make the assumption that a 4X game is a simulation of beeing a leader in a pre-specified environment like sim-city in space or so. This is not my opinion. In my opinion a good 4X game is a a computer aided board game and not a simulation. And board games have a long tradition beeing turnbased. Several thousands of years.

I am not totally against sims or RT games. They should have their followers and their share of the big video gaming market. But I dont like if they do occupy every aspect of computer gaming. (especially the 4x games which I really like to play myselfes)

So I am riding against windmills once more....

KlausD

PS. sorry for my bad english

Baron Munchausen February 26th, 2003 01:15 AM

Re: MOO3 finished!
 
Quote:

Originally posted by raynor:
Even if Moo3 was unplayable, typically there would be enough people looking for it that at least someone would pirate it. I'm brand new to P2P networks such as Kazaa. But I think they use some sort of ranking so that people who have UP-loaded lots of stuff can get faster downloads somehow. I think...
<font size="2" face="Verdana, Helvetica, sans-serif">The latest Version of Kazaa (only) has a sort of 'exchange ratio' rating, yes. But other clients which can use the same network do not. So it's only Kazaa Users who stick with the latest thing who are currently limited. I guess as new features are added the old client will be less attractive and people will start to get sucked into the participation control system. Of course, if you just recently joined up you probably downloaded the 'latest' one, like me... http://forum.shrapnelgames.com/images/icons/icon7.gif

But I've got a pretty hefty 'erotic images' collection, so I can get plenty of credit by just leaving my system Online. I've hit 1000 (the max) credit/rank more than once in the past couple of months. Even with my current rating of 800+ I don't see anything but the MOO 3 'demo' that that stoopid Australian IG exec gave to a magazine Last year. I have been searching every day for the past week. That says to me that it isn't out there yet. I expect it will show up in a few days though. But it'll be a 600+ MB CD image, a bit large for 56k connections. I'll probably wait for the patches and then actually buy it -- if the word-of-mouth is not too ugly and the patches improve on the commonly reported faults.

klausD February 26th, 2003 01:20 AM

Re: MOO3 finished!
 
mephisto:
IMO this is rather a bad review. I know Brett Todd from other reviews in GD but I never liked his approach to games very much. He often scratches only on the surface of a reviewed game. Significant for this is that he dont even mention the RT tactical combat system, spies etc. but many thanks for the link.
KlausD

PS. Kriegt Ihr Deutschen jetzt eigentlich kubanische Zigarren billiger? http://forum.shrapnelgames.com/images/icons/icon7.gif

Baron Munchausen February 26th, 2003 01:21 AM

Re: MOO3 finished!
 
Quote:

Originally posted by klausD:
Nobody mentions that the combat system of MOO3 is only real time. Is this real time crap so much accepted in this forum, that no one is complaining about this important issue?
<font size="2" face="Verdana, Helvetica, sans-serif">Everyone who had issues with 'real time' has already vented on the MOO 3 forums. Everyone. Believe me, there can't be a person left on earth who resents real-time and has not posted a rant to the MOO 3 forums.

Since it's only combat it's not such a problem, really. You expect combat to be hairy, and many people have also complained about how unbalanced 'I go U go' combat has been. Many people here want to see SE V move towards 'impulse' combat with lots of tiny 'sub-turns' anyway. Add some way to execute blocks of 'impulses' automatically, as some people will want to speed things up, and you're almost running real-time mode. It's just interruptible.

Of course, it looks like MM has already decided to go real-time for SE V combat anyway...

klausD February 26th, 2003 01:31 AM

Re: MOO3 finished!
 
<font size="2" face="Verdana, Helvetica, sans-serif">Everyone who had issues with 'real time' has already vented on the MOO 3 forums. Everyone. Believe me, there can't be a person left on earth who resents real-time and has not posted a rant to the MOO 3 forums.
<font size="2" face="Verdana, Helvetica, sans-serif">I know - I have posted there myself http://forum.shrapnelgames.com/images/icons/icon7.gif
I was wondering just about this forum.

<font size="2" face="Verdana, Helvetica, sans-serif">Of course, it looks like MM has already decided to go real-time for SE V combat anyway... <font size="2" face="Verdana, Helvetica, sans-serif">Sorry to hear this. Are you sure? (it would be a significant reason for me not to buy the game) I am glad that there is SE2-SE4 for people like myself.

<font size="2" face="Verdana, Helvetica, sans-serif">Since it's only combat it's not such a problem, really. <font size="2" face="Verdana, Helvetica, sans-serif">For me tactical combat is VERY important in SE4. At least so important as the tech or economical system.

klausD

Gryphin February 26th, 2003 01:37 AM

Re: MOO3 finished!
 
Real Time Combat
What does that mean?
I infer from the conversation that it means:
I give instructions while combat is taking place.
Currently I give various Strategies to my ships and fleets and they do more or less what I want.

If RT Combat is going to require I need to react as fast or faster than my opponent I will not buy it.

Baron Munchausen February 26th, 2003 01:37 AM

Re: MOO3 finished!
 
The point is that tactical combat is only part of the game. The clock is only ticking when you're watching ships shoot at each other, not while you're choosing facilities to build on your system garrison world, composing diplomatic Messages, designing ships, etc. It's only the one part of the game where real time can have a positive effect that it is being applied. Sure, there are problems with it. Many people would prefer an elaborate initiative/impulse system like many table-top miniatures games have. But that would require learning more complicated rules and interfaces, which would limit the market for the game. Not everyone is a micro-management fanatic like us nerds on these forums. http://forum.shrapnelgames.com/images/icons/icon7.gif So I can see why they went with real time.

[ February 25, 2003, 23:39: Message edited by: Baron Munchausen ]

Fyron February 26th, 2003 01:49 AM

Re: MOO3 finished!
 
Quote:

Originally posted by raynor:
Even if Moo3 was unplayable, typically there would be enough people looking for it that at least someone would pirate it. I'm brand new to P2P networks such as Kazaa. But I think they use some sort of ranking so that people who have UP-loaded lots of stuff can get faster downloads somehow. I think...
<font size="2" face="Verdana, Helvetica, sans-serif">This is not just directed at you raynor, so don't take it personally, but... let's stop discussing illegal activities such as software piracy on Shrapnel.

KlausD:
The main game should be turn based. That was not my point at all. But, real time for combat (with slow rates) is better because it eliminates a huge number of problems that are inherent in turn-based combat. Some examples are the complete lack of realism of one side always being able to fire all of their weapons at once, then the other side fires all of their weapons. Some games (not SE4) make some attempt to fix this by using initiative systems (like MOO3) so that some of a players ships go, then some of the other side's go, depending on whatever is used to determine initiative. But, that is still a flawed system. You can not fix the inherent flaws with turn based movement unless you have an absurd number of initiative increments to get very fine gradations, and it is just like real time combat at that point. MOO3 combat is not going to be like Starcraft or anything like that.

Quote:

2. You mention that MOO3 is a "soft" form of RT combat. Maybe. But nonetheless even such a "soft" form of RT combat as in MOO3 has one important unacceptable feature. The guy which has a better hand-eye coordination wins more battles than others. Why? Well, simple. In MOO3 you can give orders at any time. (mainly moving taskforce orders) If 2 guys with exactly the same fleets and the same tactical abilities battle another, the guy which is used to play RT games and has a good hand-eye coordination will click at more optimized time moments at this "move taskforce" button and will have an advantage to the guy who just clicks later on it. It plays no role if this advantage is high or not. Its enough that there is an edge to the coordination guy. A good 4X game should be a contest of the minds not a contest of coordination. It should be FULLY FREE of honoring a players clicking abilities.
<font size="2" face="Verdana, Helvetica, sans-serif">With how combat is supposed to be implemented in MOO3, faster hand-eye coordination is irrelevant because a few seconds of delay are supposed to make no difference at all. I agree that this can be a problem. But, proper balancing and mechanics can very easily eliminate any hand-eye coordination benefit. And, combat in multiplayer games (esp. with multiple human players) should always be done in strategic mode with no additional input from the players, so that it does not slow down the game for players not involved in the battle, and so that PBEM is possible. These very well eliminate any issues with hand-eye coordination.

Quote:

NO they did not want to make the engine turnbased because they want to make more money if they design a mainstream product like shogun or medievial with a mixed system.(see above my rant about the likings of gamers of today)
<font size="2" face="Verdana, Helvetica, sans-serif">Maybe, but that is probably not the main reason why they went with real time. Well-done and slow-paced real time combat is better than turn based combat in pretty much every way. The main reason that older games were not ever real time is that it requires more CPU clock cycles to execute real time combat as opposed to turn based. So, computers of the old days could not run real time very practically, so it was not used.

Quote:

4. A further problem is that many people do make the assumption that a 4X game is a simulation of beeing a leader in a pre-specified environment like sim-city in space or so. This is not my opinion. In my opinion a good 4X game is a a computer aided board game and not a simulation. And board games have a long tradition beeing turnbased. Several thousands of years.
<font size="2" face="Verdana, Helvetica, sans-serif">I hope that was a general statement and that it was not directed at me. http://forum.shrapnelgames.com/images/icons/icon7.gif MOO3 will be turn-based like a board game. It will just take the initiative systems that the better board games use to the next level, using continuous initiative intervals.

Quote:

PS. sorry for my bad english
<font size="2" face="Verdana, Helvetica, sans-serif">There wasn't really much bad English. Maybe a few punctuation errors, and a few cases of "k"s instead of "c"s, but other than that it was good English. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ February 26, 2003, 00:09: Message edited by: Imperator Fyron ]

tbontob February 26th, 2003 06:13 AM

Re: MOO3 finished!
 
Real time combat? I wish MM would reconsider.

However much I have complained about "Strategies", I would prefer our present way of determining a battle than real time combat.

Much better IMO would be for MM to give us a better method of programming our fleets/ships and then let the game decide the outcome.

Fyron February 26th, 2003 06:25 AM

Re: MOO3 finished!
 
Its kind of funny to see people scoff at the first mention of real time combat. It solves so many problems of turn based combat, and can very easily be set at such a pace that you don't even notice it is real time instead of turn based, while still being fast enough to not keep you waiting for ever.

Phoenix-D February 26th, 2003 06:31 AM

Re: MOO3 finished!
 
"Much better IMO would be for MM to give us a better method of programming our fleets/ships and then let the game decide the outcome."

They aren't mutually exclusive.

Phoenix-D

tbontob February 26th, 2003 06:35 AM

Re: MOO3 finished!
 
Quote:

Originally posted by Imperator Fyron:
Its kind of funny to see people scoff at the first mention of real time combat. It solves so many problems of turn based combat, and can very easily be set at such a pace that you don't even notice it is real time instead of turn based, while still being fast enough to not keep you waiting for ever.
<font size="2" face="Verdana, Helvetica, sans-serif">Yes, RTC may be the wave of the future. And while it does solve many of the problems plaguing turn based combat, there is the issue of getting the participating players together in a timely fashion to play out the combat.

For those players who do not "live" on-line, we can expect the game to take longer to play.

tbontob February 26th, 2003 06:36 AM

Re: MOO3 finished!
 
Quote:

Originally posted by Phoenix-D:
"Much better IMO would be for MM to give us a better method of programming our fleets/ships and then let the game decide the outcome."

They aren't mutually exclusive.

Phoenix-D

<font size="2" face="Verdana, Helvetica, sans-serif">LOL http://forum.shrapnelgames.com/images/icons/icon10.gif

Quite right.

Suicide Junkie February 26th, 2003 06:39 AM

Re: MOO3 finished!
 
I think the point has been made many times, but not quite understood.

In any PBW game, you have ZERO influence on combat once it has started.
Your effect during the battle is the same whether combat is computed using a turn based system, a real time system, or simply flipping a coin and killing ships randomly.

Obviously, flipping the coin gives you a very unrealistic outcome.
Turn based more accurately simulates the "real thing"
Real time simulates it even more accurately than turn based would.

The only hand-eye coordination involved here is the simulated coordination of your AI ship's gunners. http://forum.shrapnelgames.com/images/icons/icon10.gif

Gryphin February 26th, 2003 06:39 AM

Re: MOO3 finished!
 
If I understand this,
Real Time Combat can not be done in PBW or PBEM so it seems as though there will still be a Stratigic combat.
Am I right?

Suicide Junkie February 26th, 2003 06:44 AM

Re: MOO3 finished!
 
Strategic combat = humans give all orders BEFORE combat, and none DURING combat.

Whether that fully automatic cambat is "real time" or turn based has no effect on the skill or coordination required.

Fyron February 26th, 2003 08:16 AM

Re: MOO3 finished!
 
Yeah... I thought I was clear on that. MP games would have to be done with strategic combat (no player input-mid combat) either way, except for hotseat games. Otherwise, the game would get bogged down very easily. There is a good reason why there is no tactical combat (human controlled) in all non-hotseat MP games of SE4.

Hotseat games probably aren't how most MP games of MOO3 will be played. They certainly aren't for SE4 for most people (at least from what I have heard).

Single player games benefit equally from properly implemented real time combat, as I have explained already.


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