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Re: AI DEATH MATCH 2
Sergetti vs Sallega.
The Sallega won at the turn 500. Weird game. The Sallega killed all the Sergetti's systems very fast... The Last Sergetti's system, "Bardron", was protected by mines. Well, after it, the Sallega stopped to build anything... and then, nothing happened until the turn 500. After see games like this, I'm more and more in favor to the idea that the AI should move their ships into the knew minefields... Here the link: Sergetti_vs_Sallega_A4.zip The standings in the group A4 were: United Flora 3 Khrel 2 Sallega 1 Sergetti 0 |
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Cue Cappa vs EA.
The Cue Cappa achieved a deserved victory against the EA. During all the game they had the initiative and won without problems, then, they finished first in the group and the EA second. Here the link: CueCappa_vs_EA_A5.zip |
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I think the UF will perform much better in this contest than in the Last one. No lack of resources anymore so that they can show their true strength. |
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Drakol vs Corrian.
The Corrian had everything to win, but finally lost by points at the turn 500. The Drakol got the first place at the turn 492! The main problem with the Corrian was that they had not mine-sweepers to finish the Drakol. Also, the Corrian had so late in their research queue, the tech to colonize Ice planets. Here the link: Drakol_vs_Corrian_A5.zip Then, the standings in the group A5 were: Cue Cappa 3 Earth Alliance 2 Drakol 1 Corrian 0 |
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Azorani vs Aquilaeian.
The Aquilaeian had not problems to kill the Azorani before the turn 130. Link: Azorani_vs_Aquilaeian_A6.zip |
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Gron vs Toltayan.
First both races signes a Military Alliance, but at some point the war started... The Toltayan expanded more fast, and removed the Gron colonies in several systems, but they had not available minesweepers... then, were unable to finish the Gron. In the other hand, the Gron had not colonized the Rock/Ice planets.... Don't think that's exactly the 'Colony bug'. Simply they reached the max number of colony ship (5), and all of them were Gas for the time when they got Rock/Ice. After the Gron were able to create some planets, the problem with the Colony Ship finished... then the Toltayan had problems. The Gron won at the turn 330. Link: Gron_vs_Toltayan_A6.zip |
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During the weekend I did some testing. My statement in a previous post that calling for names wouldn't help avoiding such a dead end was proven wrong. Based on my (connected games) and Oleg's tests (not connected games) I would say that calling for names will protect the AIs from getting stuck in those dead ends. However, it does not kill the colony bug. In my simultaneous test games (using the contest map and its settings) this damned bug quite regularly occurs. Calling for names will make the construction file somewhat bulkier but for me avoiding those dead ends is worth it. |
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Anyway, seeing more and more games played by the AI, make me feel that the AI should allow to send their ships into the knew minefields (look the Toltayan!). Then, the "excedent" of colony ships will be destroyed soon! http://forum.shrapnelgames.com/image...s/rolleyes.gif [ March 09, 2003, 20:43: Message edited by: Master Belisarius ] |
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Tessellate vs Vikings.
The Vikings defeated the Tessellate at the turn 370 and got a deserved victory and the fisrt place in their group. Here the link: Tessellate_vs_Vikings_A7.zip |
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Shadows vs Namovans.
The Namovans defeated the Shadows before the turn 217, and reached the 3rd place. Link: Shadows_vs_Namovans_A7.zip The standings in this group were: Vikings 3 Points Tessellate 2 Points Namovans 1 Point Shadows 0 Point |
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Master Belisarius, please check PM.
Thanks, PTF |
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XiChung vs Toron.
A fast game. The Toron killed the XiChung before the turn 170. Link: XiChung_vs_Toron_A8.zip Tesli'k vs Rage. The Rage defeated the Tesli'k at the turn 210. Link: Teslik_vs_Rage_A8.zip Then the standing in the group A8 were: Rage 3 points Toron 2 points Tesli'k 1 point Shadows 0 point |
Re: AI DEATH MATCH 2
Ok, the first round was finished... and here are the Groups for the Second Round.
The Groups were done acording the fixtured posted before: Death Match 2 Fixture.zip Group B1 ======== Narn Regime Space Vikings Sallega Teslik Group B2 ======== Pyrochette Rage Drakol Namovans Group B3 ======== EEE Fazrah Earth Alliance Azorani Group B4 ======== United Flora Orks Aquilaeian Praetorian Group B5 ======== Cue Cappa Klingon Tessellate Piundon Group B6 ======== Gron Khrel Toron Colonial Now are fighting the Narn vs Vikings! |
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Just wanting to say thanks to Master Belisarius and all the AI modders for such a good job..
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i'm not an active modder myself but i must say this is a very interesting thread.
hopefully SEV will include some sort of mechanism to allow to script the AI. |
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Gandaph: agree with you.
And think that with 2 little updates the Corrian would have defeated the Drakol without problems: A) Including more minesweepers or moving the line to build them more up in the construcion_vehicles.txt B) Into the research.txt move the ICE colonization up. Unknown Enemy and Minipol: thanks for the support guys! Really apreciate that. |
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I agree, great thread, great idea and great work. This makes the whole game better because we get better AI's.
Here's an idea for the next AI tournament: All entries are submitted with $1 toward the grand prize which is the winner getting SE V when it is released. There should be enough entries to cover the cost of the game and shipping. Slick. |
Re: AI DEATH MATCH 2
I also agree. I only still have the demo and am waiting for my full copy order to be sent, but I've been reading up in this thread for well over a week now. The information seems to serve a lot more than simply battling AIs together, but it shares quite a bit of information about the reasons for victory and defeat (particularly concerning military and expansion methods). Especially for newcomers (like myself) who don't have the experience to know all of these strategies already. I also give props to the A.I. designers who went through quite a bit of work to make even reading about the conflicts seem exciting, not to mention the organizer for summing up the general strategies these A.I.s have used and supplying the files. Hopefully I'll know what to do to look at the files once I have my hands on the full Version.
On another note: Being a Babylon 5 fan, it's kind of ironic, in a neat way, that the Narn Regime is doing as well as they have. Being that I always remembered them as a race typically beaten down and dominated by others. It's like watching some spinoff called Narn's revenge. http://forum.shrapnelgames.com/images/icons/icon7.gif |
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Slick: thanks for your kind words.
About to create a prize for the next AI tournament, I'm not so sure. The goal was try to improve the current AIs and determine at the same time in a "fair" way(impossible to keep fair all the conditions), which AIs are the best. But extend it with a prize... I don't know. Don't thing everybody would like it. Even to myself, would be problematic to run the contest, because I have 3 AIs involved... Anyway, thanks for the suggestion. Who knows? Foiden: hey, I'm glad that as "newbie" you can use info from here! And yes, agree with you about the Nar! http://forum.shrapnelgames.com/images/icons/icon7.gif Interesting, but the original Narn AI was a lot more weak... and I believed that still was the same, until the previous contest! http://forum.shrapnelgames.com/images/icons/icon7.gif [ March 10, 2003, 22:51: Message edited by: Master Belisarius ] |
Re: AI DEATH MATCH 2
Narn vs Vikings.
The Vikings won before the turn 200. Think like the United Flora, the Vikings had resource problems in the first contest... but with "small bonus" they're a lot more strong. They won, basically because they expanded very fast, and then, the Narn had not time to reach all of their potential. Link: Narn_vs_Vikings_B1.zip Sallega vs Tesli'k. The Sallega performed something better than the Tesli'k, and they won by points after the turn 500. But mostly was a balanced game. Link: Sallega_vs_Teslik_B1.zip |
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In the first AI death match, there was a zip file with all the AIs used in it (besides one someone wanted removed). Would it be possible to provide a similar file for this contest?
Thanks! |
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But mostly are the original TDM files. |
Re: AI DEATH MATCH 2
Master Belisarius, about the Sallega vs Tesli'k. Did this 'draw' supprise you, any?
<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font> |
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Both races were lack of mine-sweepers in previous games, and at the same time, both had the setting "Ships don't move through minefields := True", then... have expected a long "trench" war. |
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Pyrochette vs Rage.
The game was running from the 7:12 PM to 5:53 AM... The Pyrochette won by points at the turn 500. The Rage had always the initiative, destroyed 4 systems using sun destroyers and black hole creators... but think what saved the Pyrochette was their resistance to the riots and their bonus in resource extraction (with less systems, the Pryochette had more points). Here the link: Pyrochette_vs_Rage_B2.zip |
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Drakol vs Namonvans.
The Drakol was unable to stop the Namovans... All the time the Namovans had the initiative and won the game before the turn 220. Link: Drakol_vs_Namovans_B2.zip |
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Any news from MM about the colony bug?
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EEE vs Fazrah.
The Fazrah defeated the EEE at the turn 250. A game between two great AIs, but the Fazrah expanded fast and the EEE had problems to stop their waves. Here the link: EEE_vs_Fazrah_B3.zip |
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EA vs Azorani.
The EA won at the turn 380. They had some problems in the first part of the game, losing Aargau. But their victories in the Abrion system, started to change the game, and then, finished crushing the Azorani. Here the link: EA_vs_Azorani_B3.zip |
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United Flora vs Orks.
====================== The UF was unstoppable for the Orks. They had a very fast expansion and the Orks fleets were slaughtered by the ships with the Talisman. The UF won at the turn 178. Here the link: UFlora_vs_Orks_B4.zip Aquilaeian vs Praetorian. ========================== The Aquilaeian had not problems to defeat the Praetorian at the turn 220. Is pretty obvious, that peaceful races like the Praetorian, had a disadvantage playing this tournament (where only 2 races are involved in every game). Here the link: Aquilaeian_vs_Praetorian_B4.zip CueCappa vs Klingon ==================== The CueCappa are a very strong race (hey Primitve, thanks for suggest them!), and defeated the Klingons at the turn 210. Here the link: CueCappa_vs_Klingon_B5.zip |
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Tessellate vs Piundon.
A very fast game. The Tessellate won before the turn 138. They doesn't needed to use the Talisman to defeat the Piundon: won thanks their fast expansion. The link: Tessellate_vs_Piundon_B5.zip |
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Just popping in to say you are doing a great job.
I am sure lots of people follow this event, even if few post comments. http://forum.shrapnelgames.com/images/icons/icon7.gif |
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Master Belisarius, seems your AI for the Tessellate's is doing quite well. Congratulations!
<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font> |
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Trying to be fair, think they're good, but the Piundon looks something slow to develop their empire. The Tessellate's AI Version that I'm using for the contest is the originaly published, but I was doing some improvements here and there after see how are they performing. Quote:
Are a lot of games and the contest will continue for a long time, then I understand that not everybody would like to post very often... |
Re: AI DEATH MATCH 2
Gron vs Khrel.
Two strong AIs done by the same author (Rexxx). The Khrel won by point at the turn 500. The Khrel has the initiative during all the game, and won a deserved game (loong game!). BTW: the Khrel's planet destroyer was very effective on this game... The link: Gron_vs_Khrel_B6.zip |
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Toron vs Colonials.
The Toron had not problems to defeat fast the Colonials... they won at the turn 180. Honestly, think will be VERY difficult for the Colonials reach the next round. The link: Toron_vs_Colonials_B6.zip |
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Sallega vs Toron.
The Toron won at the turn 240. The Sallega had no way to stop the Toron fleets... Here the link: Sallega_vs_Toron_B1.zip |
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Vikings vs Teslik.
The Vikings won before the turn 280. The Vikings always had the initiative, but anyway the Teslik hold them until the turn 130-140. But at the turn 150-160, the Vikings forces started to take control over the external Teslik's systems, and after it their fall was only matter of time. Here the link: Vikings_vs_Teslik_B1.zip |
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By the way the bad new is that the SE4Batch program does not work neither on windows xp or windows 2000. Compatibility mode in windows xp can't help too.
That's a pity as I got some AI to test. http://forum.shrapnelgames.com/images/icons/icon9.gif |
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Because I knwo the program works ok with win95/98. |
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Rage vs Namovans.
A duel between 2 Alpha Kodiak's AIs. Was a balanced game, during most the time. Maybe the Rage performed something better. But then, the Namovans used sun destroyers and the history changed... and finished winning at the turn 319. Here the link: Rage_vs_Namovans_B2.zip [ March 16, 2003, 15:01: Message edited by: Master Belisarius ] |
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Drakol vs Pyrochette.
The Pyrochette won at the turn 200. At the turn 13 the Pyrochette started to invade the Darlok's systems, and the Drakol were unable to stop them. Link: Drakol_vs_Pyrochette_B2.zip |
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Earth Alliance vs EEE.
Both friendly races had a Military alliance... until the turns between 190-200, when the war started. After it, was a long and balanced game, when nobody has the strength to defeat the other. At the turn 500, the EEE won with a not high margin. Here the link: EA_vs_EEE_B3.zip |
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Two fast games.
Fazrah vs Azorani. The Fazrah won at the turn 193. Link: Fazrah_vs_Azorani_B3.zip Aquilaeian vs United Flora. The United Flora won at the turn 200. Have expected a more balanced game, but with "low bonus" the United Flora looks unstoppable! Here the link: Aquilaeian_vs_UFlora_B4.zip |
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