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Re: AI CAMPAIGN ; Released
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Three systems from my homeworld Playing solo 2nd place AI player has 84 planets in 14 systems with 71.918 units NOW? and 251 ships I am in 3rd Place 53 planets in 24 systems about 3000 units and 182 ships 4rh place has 22 planets in 6 systems near 65.000 units and 236 ships Last place AI has 12 planets un 6 systems 20.298 units and 115 ships Game started with 6 Computer players and 4 independent computer players. But has grown to 9 more independent players? I also had 3 warps close in my map? I hope this helps. |
Re: AI CAMPAIGN ; Released
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Re: AI CAMPAIGN ; Released
Response to new SE4 player Email
This is true other people mark (Empire) them as 2,3,5k and is still needed in AIC so you may choose AI opponents directly as opposed to just random as it is in AIC currant stage…. But some other people do not have a Easy level choice thru hard on traits menu and/or have completed there Mod some time ago. So this still has to be worked out in AI Campaign. Yes, you can play this in a 2,3,5000 Point game just give the yourself the appropriate points, however if you choose a 3000 or 5000 point game the AI also gets the increase of 3000 to 5000 points; allowing them to be much more powerful; at jump, as well. I hope this helps. I wanted to release AI Campaign early to get input on ideas to complete the (window dressing, TAC Fighter mod and General Play balance), so some aspects may not be clear to a new SE4 player at this juncture. I set up 2 Empires as a choice for beginners and as an example to experienced players on how AIC utilizes the Traits menu. Phong is there for the people, right off the SEIV tutorial. With a Beginners level and Moderate level. Terrans are a non-specific race and there is a Beginning level and a moderate level for them as well. Yes! feel free to create your own race and play any style game you prefer, AI Campaign will/should adapt automatically to your startup selections. I think I am going to post my reply (only), this is a good question and there may be some confusion on this. Thank you very much for your input and I look forward to your comments, please continue your Emails http://forum.shrapnelgames.com/images/icons/icon7.gif John. [ March 05, 2003, 14:20: Message edited by: JLS ] |
Re: AI CAMPAIGN ; Released
Oleg; I copied this very informative operation that you posted; wiliest helping a new Player with Adding other Empires
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[ March 05, 2003, 20:09: Message edited by: JLS ] |
Re: AI CAMPAIGN ; Released
So did you ever write a description for use on the MM mods list page?
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Re: AI CAMPAIGN ; Released
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I am on it now!!! Thanks http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: AI CAMPAIGN ; Released
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I am on it now!!! Thanks http://forum.shrapnelgames.com/images/icons/icon7.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Fryon, I condensed description on the sticky Mod List, is this ok? Mod List |
Re: AI CAMPAIGN ; Released
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Do you know how to check/Log in to the AI players? Are you playing Simultaneous or not in this game? My guess looking at the AIC unit construction file; Unit break down could be something like this for the AI: +-10% Infantry (Planet and onboard) 60-70% Fighters (Planet and onboard)30% Plus Weapons Platforms .01-5% Sats and mines 5-20% (depending on race) Drones .001-5% (depending on race) [ March 05, 2003, 22:41: Message edited by: JLS ] |
Re: AI CAMPAIGN ; Released
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I am on it now!!! Thanks http://forum.shrapnelgames.com/images/icons/icon7.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Fryon, I condensed description on the sticky Mod List, is this ok? Mod List</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">That is condensed? http://forum.shrapnelgames.com/images/icons/icon7.gif It looks as long as the original post was. Maybe you could just say what the mod itself does, and not what all of the sub mods do, as that is kind of redundant (esp. since none of those sub-mods are released). http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: AI CAMPAIGN ; Released
I have further condensed the description to what I believe is the minimum coherent explanation of what I have achieved http://forum.shrapnelgames.com/images/icons/icon7.gif
I am willing to compromise with you, however the sub-mods are a part of AI campaign, and as such were released with the original release of AI Campaign. The sub-mods may be removed from AIC or added/Removed to other mods if desired by others. Please let me know what your thoughts are on the size, it now looks smaller than some, so I expect you will be satisfied. http://forum.shrapnelgames.com/images/icons/icon12.gif Mod List [ March 06, 2003, 01:55: Message edited by: JLS ] |
Re: AI CAMPAIGN ; Released
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Do you know how to check/Log in to the AI players? Are you playing Simultaneous or not in this game? My guess looking at the AIC unit construction file; Unit break down could be something like this for the AI: +-10% Infantry (Planet and onboard) 60-70% Fighters (Planet and onboard)30% Plus Weapons Platforms .01-5% Sats and mines 5-20% (depending on race) Drones .001-5% (depending on race)</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Turn 2465.1 2nd place AI race now in third with only 95 ships, just over 69000 units, he has only one war, I guess he is loosing. AI Homeworld 4512 Infantry 1148 Troopers 1224 Elite Troopers 420 Large Fighters 31 Small Weapon Platforms 3 Medium Weapons Platforms no sats ot mines on home world AI does 21 in a group over the homeworld with 10 BASES Almost all established colonys the same, but less troopers and a whole lot more fighters, about 100 to 200 per planet. I tried to count all the units, way to many... They have tons of Infantry and Troopers.... several hundred mines in about 30 plus mine fields. About same with satilitte fields. They have about 12 medium carriers all full with assorted fighters mostly small and some med. 4 Base ships (skow they only go 5) 3 dreadnoights 8 Battle Cruisers 4 Large troop ships (cruisers carrying 677 crapy level one and two infantry)? 10 Attack Cruisers 10 Destroyers 7 Defense frigate and about a dozen Support ships some with fighters The rest are transporst and few colony ships I hope this helps I am playing simu For the record, this AI plays just like a human http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: AI CAMPAIGN ; Released
[quote]Originally posted by Grand Lord Vito:
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I just noticed you posted: Quote:
In your [AI Campaign/Savegame] folder , you will find you newest save game files ????.GAM can you Email me this group of files… This will help with some Q&C Balance. Thanks Sullivan_JohnL@msn.com |
Re: AI CAMPAIGN ; Released
More infantry then Troopers, but they have a many fighters on their planet, to answer your question.
http://forum.shrapnelgames.com/images/icons/icon10.gif It is turn 781 and I just went into first Place http://forum.shrapnelgames.com/images/icons/icon10.gif Abbidon was taken out early in this game http://forum.shrapnelgames.com/images/icons/icon9.gif Durshka has been the Main Power since it took out the Abbidon early. Drushka has also been at war with the Phong for along time in this game, so between Phong and having no treaty with the Terrans they have been getting crunched in-between. It seems like the Phong would just nip at the outer Systems of Drush and the Terrans would scoope up any Planets that where empty. After a long time with no treaty the Terrans and the Drushka are at war now. http://forum.shrapnelgames.com/images/icons/icon7.gif Me on the other hand, have had peace with all Computer Players except with the Kithra and they are not a threat. Most races have 45000 units except the now 3rd place Drushska who have now 76036 units and there Ship count is increasing fast and with a lot of BASESHIPS, so who knows, they might get back in this thing. The Terrans now moved to 2nd Place with many ships, 199 ships total mostly Battleships and Carriers. They have 47734 units and a hole lot of Fighters. Phong is in 4th Place and with 129 Ships and 44675 units and I think they are fighting the Crystals. Although it is turn 781, I have not made contact with the Crystals. This is the best se4 game I have ever had. I lost my first 2 games early to the Hive and the Piondon. I have NEVER, EVER lost at SE4 Solo, {EVER before}. I guess the trick is to get along with the Computer Players http://forum.shrapnelgames.com/images/icons/icon12.gif You did a nice job with AI Campaign Sully, thanks. [ March 16, 2003, 14:46: Message edited by: Grand Lord Vito ] |
Re: AI CAMPAIGN ; Released
AIC players, Please note:
AIC is currently recommended for experienced players; especially in moderate play mode. ~ AI Campaign currently, is not compatible with most mods and add-ons. Unfortunately, this is inclusive to any Mount Mods and Fryons most popular and awesome FQM Mod. http://forum.shrapnelgames.com/images/icons/icon9.gif However, as soon as, AIC is past its infancy and growing pains. I would like the opportunity to work with the individual Moders, for the best way to adapt their accredited base mod to AIC. Thanks, John http://forum.shrapnelgames.com/images/icons/icon7.gif [ March 18, 2003, 16:05: Message edited by: JLS ] |
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