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Re: I design shipsets(Lexx mod planned)
I got a page at Angelfire, there's nothing on it yet, but It's there. I'll plan some stuff out tonight and set it up some tommorrow.
Hugh Manatee's Space ^ there it is, pretty craptacular now, but soon.... Also I got a new Avatar, this happy little guy: http://forum.shrapnelgames.com/newup...1052538732.JPG ^he's going to be the sites mascot http://forum.shrapnelgames.com/images/icons/icon12.gif *EDIT* Hmm, small problem, my new avatar doesn't want to work... will a JPG work a an avatar, I thought they did... [ May 10, 2003, 04:58: Message edited by: Hugh Manatee ] |
Re: I design shipsets(Lexx mod planned)
I suggest you make your site at www.spaceports.com. It is infinitely better than angelfire. http://forum.shrapnelgames.com/images/icons/icon12.gif And, no crappy wannabee web site maker BS to go through.
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Re: I design shipsets(Lexx mod planned)
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Re: I design shipsets(Lexx mod planned)
Okay... i tried Resizing the Azlokians by myself and it came out horrific as i only have MS paint...
Can someone please resize the Azlokians for me. Thanks. |
Re: I design shipsets(Lexx mod planned)
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[ May 10, 2003, 17:54: Message edited by: Hugh Manatee ] |
Re: I design shipsets(Lexx mod planned)
Just D/L'd the Azlokian set...VERY original! and nicely done too..
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Re: I design shipsets(Lexx mod planned)
Kodos, try d/ling GIMP (www.gimp.org)--easy to use and powerful.
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Re: I design shipsets(Lexx mod planned)
^_^ Oleg resized it for me.
And yeah man, I love it. I have to admit ive thought up a lot of kooky races in my life but the Azlokians are among my faves. Something about undead spiders flieng ramshackle spaceships held together by thousends of spider webs trieng to rebuild their great empire all whilest spreading a plague of undeath is just very apealing to me. Of course id be nowhere without Manatees kick *** shipset! I -personally- cant wait for the Space Butterflies...it shall be like Mothra...in space...without those annoying little pixies...it will be grand ^_^ |
Re: I design shipsets(Lexx mod planned)
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I could've sworn Gimp used to run on Windows. http://forum.shrapnelgames.com/image...s/confused.gif Edit: I'm an idiot. http://forum.shrapnelgames.com/images/icons/shock.gif :eek:I missed a purely obvious link above all that. Nevermind this. http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/image...s/rolleyes.gif [ May 13, 2003, 03:44: Message edited by: Ragnarok ] |
Re: I design shipsets(Lexx mod planned)
Sometimes I think we'd kill to get the "Delete Post" option back. http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: I design shipsets(Lexx mod planned)
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I now return you to your on topic discussion. |
Re: I design shipsets(Lexx mod planned)
You wanted me to tweak the Texture of the Zanarri right? Well, here's what I was thinking.... Fyron doesn't like it(told me over IM), but what do you think of it? How can I make it better & improve it.....
http://forum.shrapnelgames.com/newup...1053219318.JPG http://forum.shrapnelgames.com/newup...1053219225.JPG [ May 18, 2003, 02:09: Message edited by: Hugh Manatee ] |
Re: I design shipsets(Lexx mod planned)
The word "garish" comes to mind..
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Re: I design shipsets(Lexx mod planned)
Hugh, Fyron is weird. http://forum.shrapnelgames.com/images/icons/icon12.gif
I like them. They look like they are teaming with energy and all. |
Re: I design shipsets(Lexx mod planned)
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Re: I design shipsets(Lexx mod planned)
The Zanar'ri are not a magic race, they are a normal "physical" race. Their ships need to look like normal starships. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: I design shipsets(Lexx mod planned)
Just an opinion, MAN THAT IS COOL!
Make a set like that for the B5 mod and you have a second Spider Race. |
Re: I design shipsets(Lexx mod planned)
I like the second ship the best. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: I design shipsets(Lexx mod planned)
I prefer the red one myself.
Hugh, instead of going with white, have you tried with a shade of red slightly lighter than the hull? I know with DoGa light colors with high emition tend to come off as white, but maybe a different shade of red, or purple, might give the ship a more powerful, yet subdued, feel. Then again, you could keep it as it is, give Fyron a big raspberry, and keep the ships for yourself http://forum.shrapnelgames.com/images/icons/tongue.gif |
Re: I design shipsets(Lexx mod planned)
He can't release them or anything, as he does not own the models. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: I design shipsets(Lexx mod planned)
The site is gne and I NEED them to continue my work. the Zip File was called "grab bag" or something like that, it had like a skull and some tentacle parts and a few "flange" and joint parts I need.
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Re: I design shipsets(Lexx mod planned)
hugh: I have them. I'll check and see if they are copyrighted. if not I'll post them tonight.
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Re: I design shipsets(Lexx mod planned)
Those are nasty looking ships. Very intimidating. Hugh, I love both colors. Give them United Floral AI and I would select them every time to fight against. They might even replace the Toron who I always always select.
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Re: I design shipsets(Lexx mod planned)
Hugh:
1056423274.zip DOGA "grab-bag" by Zircher. My guess is as long as you give Zircher credit somewhere it's ok to use them. They were a free d/l from his web site. |
Re: I design shipsets(Lexx mod planned)
I think this is posted in the second sticky already. I Could be mistaken though.
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Re: I design shipsets(Lexx mod planned)
Some of the other stuff is but not these particular ones http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: I design shipsets(Lexx mod planned)
How do you install them?
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Re: I design shipsets(Lexx mod planned)
Never mind, I made a menu system for it.
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Re: I design shipsets(Lexx mod planned)
Is this possible? http://forum.shrapnelgames.com/image...s/confused.gif
I imagine a mod where players get one stupid powerful ship(the most powerful known force in the two universes), that carries a bunch of stuff on it and they fly around the galaxy warp point to warp point, encountering "neutrals" from the TV show, the only other empire is Mantrid and his Drone arm swarms(equiped with planet destroying weapons). Lexx would have to eat asteroids and planets to live and is equipped with lots of "moths", super troops Xev, Lykea, and Kai and his planet busting particle weapon. How does that nomad mod work...... and do you think I should get permission from the "lexx people"(that other topic has me paranoid http://forum.shrapnelgames.com/image...s/confused.gif |
Re: I design shipsets(Lexx mod planned)
an IM conversation about this with Kodos
Jsnk84: what do you think of this: I imagine a mod where players get one stupid powerful ship, that carries a bunch of stuff on it and they fly around the galaxy warp point to warp point, encountering "neutrals" from the TV show, the only other empire is mantrid and his Drone arms ,equiped with planet destroying weapons. Lexx would have to eat asteroids and planets to live and is equipped with lots of "moths" and his planet killing particle weapon. Lord Kodos: -Was never a Lexx fan. That would work as a Scenario but it couldent be a mod. Sadly we cant define a players starting ships.. Lord Kodos: However, an SF mod... Jsnk84: SF? Perhaps we can make the first turn and the starting planat the "cluster" a planet capable of producing the lexx in one turn through hyped up starting tech. Lord Kodos: SF=Star Fury Jsnk84: Ahh, your right. Lord Kodos: The only thing I could suggest for allowing the player a single ship would be... Disable resource generation, and make the player start out with JUST enough money to build the Lexx. Lord Kodos: Of course you would have to make AI ships be slow to build and costly. Otherwise the AI would still overwhelm you simply by sheer numbers. Jsnk84: that's the point, you've never seen the mantrid episodes of lexx have you? I'd just have to make lexx faster than the mantrid drones, that's what happens in the series, they constantly get overwhelmed by the mantrid drones, only surviving by running to the center of the galaxy. Your right, this would only work as a scenario. Jsnk84: lexx does get to produce their own 790 drones once they capture a mantrid drone. is itpossible to have two items in the same tech area so that one side can't access that tech.they capture a Mantrid Drone and scrap and analize it and learn to make 790 drones Lord Kodos: BTW: avout what you said with the Drones you CAN do it....i think.. Lord Kodos: Im not sure. I dont analyze stuff often(i usually play high-tech games, and seeing as how Vectorians are kick *** in research, im the one whos usually more advanced) so im not sure how it wortks exactly. Lord Kodos: For example, you be able to make the drone take 2 techs for the Mantrids to make. And when the Lexx analyze one they get one tech plus another they had to start with and then can build them...get it ^_^? Jsnk84: I think.....O_o; |
Re: I design shipsets(Lexx mod planned)
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Zero resource production, zero maintenance (ability in the hull), build the ship, abandon (or gift away) the planet, and gift away resources until you get the value you want. |
Re: I design shipsets(Lexx mod planned)
whats that about Lexx?
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