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-   -   I design shipsets (http://forum.shrapnelgames.com/showthread.php?t=8688)

Hugh Manatee May 10th, 2003 05:53 AM

Re: I design shipsets(Lexx mod planned)
 
I got a page at Angelfire, there's nothing on it yet, but It's there. I'll plan some stuff out tonight and set it up some tommorrow.

Hugh Manatee's Space

^ there it is, pretty craptacular now, but soon.... Also I got a new Avatar, this happy little guy:
http://forum.shrapnelgames.com/newup...1052538732.JPG
^he's going to be the sites mascot http://forum.shrapnelgames.com/images/icons/icon12.gif

*EDIT* Hmm, small problem, my new avatar doesn't want to work... will a JPG work a an avatar, I thought they did...

[ May 10, 2003, 04:58: Message edited by: Hugh Manatee ]

Fyron May 10th, 2003 05:58 AM

Re: I design shipsets(Lexx mod planned)
 
I suggest you make your site at www.spaceports.com. It is infinitely better than angelfire. http://forum.shrapnelgames.com/images/icons/icon12.gif And, no crappy wannabee web site maker BS to go through.

Taz-in-Space May 10th, 2003 06:05 AM

Re: I design shipsets(Lexx mod planned)
 
I don't know the best hosting sites since I never had one of my own...

However here is a site that lists web hosts:

http://www.freewebspace.net/search/power.shtml

And below are a few sites on the web for info on making web pages:

The Web Developer's Virtual Library at http://www.stars.com/

The HTML Station at http://www.december.com/html/

C|Net at http://www.cnet.com/

Builder.com at http://builder.cnet.com/

Web Monkey at http://www.hotwired.com/webmonkey/

The WWW Consortium (W3C) at http://www.w3.org/

Yahoo! Computers & Internet at http://dir.yahoo.com/Computers_and_I..._Documentation

also:

HTML Reference:
http://www.willcam.com/cmat/html/tags.html
http://www.uni-passau.de/~ramsch/iso8859-1.html

Tutorials:
http://www.Onlineinstitute.com/cgi/barebone.html
http://www.htmlgoodies.com/tutors.html
http://www.authors.com/tutorial.htm

Good luck and let use know how it works out! http://forum.shrapnelgames.com/images/icons/icon7.gif

Hugh Manatee May 10th, 2003 06:31 AM

Re: I design shipsets(Lexx mod planned)
 
It's up,
Click here!
I'll put more tomorow.

Lord Kodos May 10th, 2003 11:15 AM

Re: I design shipsets(Lexx mod planned)
 
Okay... i tried Resizing the Azlokians by myself and it came out horrific as i only have MS paint...

Can someone please resize the Azlokians for me. Thanks.

Hugh Manatee May 10th, 2003 06:53 PM

Re: I design shipsets(Lexx mod planned)
 
Quote:

Originally posted by Lord Kodos:
Okay... i tried Resizing the Azlokians by myself and it came out horrific as i only have MS paint...

Can someone please resize the Azlokians for me. Thanks.

<font size="2" face="Verdana, Helvetica, sans-serif">I'm very sorry about that, I'll do it soon, but perhaps David E Gervais could help you, he seems good with that kind of stuff, he resizes all those avatars of his.

[ May 10, 2003, 17:54: Message edited by: Hugh Manatee ]

pathfinder May 13th, 2003 03:23 AM

Re: I design shipsets(Lexx mod planned)
 
Just D/L'd the Azlokian set...VERY original! and nicely done too..

Krsqk May 13th, 2003 03:47 AM

Re: I design shipsets(Lexx mod planned)
 
Kodos, try d/ling GIMP (www.gimp.org)--easy to use and powerful.

Lord Kodos May 13th, 2003 04:25 AM

Re: I design shipsets(Lexx mod planned)
 
^_^ Oleg resized it for me.

And yeah man, I love it. I have to admit ive thought up a lot of kooky races in my life but the Azlokians are among my faves.

Something about undead spiders flieng ramshackle spaceships held together by thousends of spider webs trieng to rebuild their great empire all whilest spreading a plague of undeath is just very apealing to me.

Of course id be nowhere without Manatees kick *** shipset!

I -personally- cant wait for the Space Butterflies...it shall be like Mothra...in space...without those annoying little pixies...it will be grand ^_^

Ragnarok May 13th, 2003 04:41 AM

Re: I design shipsets(Lexx mod planned)
 
Quote:

Originally posted by Krsqk:
Kodos, try d/ling GIMP (www.gimp.org)--easy to use and powerful.
<font size="2" face="Verdana, Helvetica, sans-serif">Does Gimp run on Windows XP? I was looking at at system requirements and it says this: " A Unix-like operating system with X11 (such as Linux, *BSD, Solaris, HP-UX, IRIX, ...)"

I could've sworn Gimp used to run on Windows. http://forum.shrapnelgames.com/image...s/confused.gif

Edit: I'm an idiot. http://forum.shrapnelgames.com/images/icons/shock.gif :eek:I missed a purely obvious link above all that. Nevermind this. http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/image...s/rolleyes.gif

[ May 13, 2003, 03:44: Message edited by: Ragnarok ]

Krsqk May 13th, 2003 04:50 AM

Re: I design shipsets(Lexx mod planned)
 
Sometimes I think we'd kill to get the "Delete Post" option back. http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

Ragnarok May 13th, 2003 05:25 AM

Re: I design shipsets(Lexx mod planned)
 
Quote:

Originally posted by Krsqk:
Sometimes I think we'd kill to get the "Delete Post" option back. http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/icon10.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Indeed we would. http://forum.shrapnelgames.com/images/icons/icon10.gif
I now return you to your on topic discussion.

Hugh Manatee May 18th, 2003 03:08 AM

Re: I design shipsets(Lexx mod planned)
 
You wanted me to tweak the Texture of the Zanarri right? Well, here's what I was thinking.... Fyron doesn't like it(told me over IM), but what do you think of it? How can I make it better & improve it.....
http://forum.shrapnelgames.com/newup...1053219318.JPG
http://forum.shrapnelgames.com/newup...1053219225.JPG

[ May 18, 2003, 02:09: Message edited by: Hugh Manatee ]

Phoenix-D May 18th, 2003 03:10 AM

Re: I design shipsets(Lexx mod planned)
 
The word "garish" comes to mind..

Atrocities May 18th, 2003 03:14 AM

Re: I design shipsets(Lexx mod planned)
 
Hugh, Fyron is weird. http://forum.shrapnelgames.com/images/icons/icon12.gif

I like them. They look like they are teaming with energy and all.

Hugh Manatee May 18th, 2003 03:21 AM

Re: I design shipsets(Lexx mod planned)
 
http://forum.shrapnelgames.com/newup...1053220780.JPG

^ http://forum.shrapnelgames.com/image...s/confused.gif How's this?

Fyron May 18th, 2003 04:46 AM

Re: I design shipsets(Lexx mod planned)
 
The Zanar'ri are not a magic race, they are a normal "physical" race. Their ships need to look like normal starships. http://forum.shrapnelgames.com/images/icons/icon7.gif

CNCRaymond May 18th, 2003 05:11 AM

Re: I design shipsets(Lexx mod planned)
 
Just an opinion, MAN THAT IS COOL!

Make a set like that for the B5 mod and you have a second Spider Race.

Ragnarok May 18th, 2003 05:15 AM

Re: I design shipsets(Lexx mod planned)
 
I like the second ship the best. http://forum.shrapnelgames.com/images/icons/icon7.gif

Katchoo May 18th, 2003 07:54 AM

Re: I design shipsets(Lexx mod planned)
 
I prefer the red one myself.

Hugh, instead of going with white, have you tried with a shade of red slightly lighter than the hull? I know with DoGa light colors with high emition tend to come off as white, but maybe a different shade of red, or purple, might give the ship a more powerful, yet subdued, feel.

Then again, you could keep it as it is, give Fyron a big raspberry, and keep the ships for yourself http://forum.shrapnelgames.com/images/icons/tongue.gif

Fyron May 18th, 2003 08:06 AM

Re: I design shipsets(Lexx mod planned)
 
He can't release them or anything, as he does not own the models. http://forum.shrapnelgames.com/images/icons/icon12.gif

Hugh Manatee June 23rd, 2003 06:56 AM

Re: I design shipsets(Lexx mod planned)
 
The site is gne and I NEED them to continue my work. the Zip File was called "grab bag" or something like that, it had like a skull and some tentacle parts and a few "flange" and joint parts I need.

pathfinder June 23rd, 2003 12:02 PM

Re: I design shipsets(Lexx mod planned)
 
hugh: I have them. I'll check and see if they are copyrighted. if not I'll post them tonight.

Gryphin June 24th, 2003 01:20 AM

Re: I design shipsets(Lexx mod planned)
 
Those are nasty looking ships. Very intimidating. Hugh, I love both colors. Give them United Floral AI and I would select them every time to fight against. They might even replace the Toron who I always always select.

pathfinder June 24th, 2003 04:56 AM

Re: I design shipsets(Lexx mod planned)
 
Hugh:

1056423274.zip

DOGA "grab-bag" by Zircher.

My guess is as long as you give Zircher credit somewhere it's ok to use them. They were a free d/l from his web site.

Atrocities June 24th, 2003 05:21 AM

Re: I design shipsets(Lexx mod planned)
 
I think this is posted in the second sticky already. I Could be mistaken though.

pathfinder June 24th, 2003 05:30 AM

Re: I design shipsets(Lexx mod planned)
 
Some of the other stuff is but not these particular ones http://forum.shrapnelgames.com/images/icons/icon12.gif

Atrocities June 24th, 2003 05:48 AM

Re: I design shipsets(Lexx mod planned)
 
How do you install them?

Atrocities June 24th, 2003 07:16 AM

Re: I design shipsets(Lexx mod planned)
 
Never mind, I made a menu system for it.

Hugh Manatee June 29th, 2003 07:38 AM

Re: I design shipsets(Lexx mod planned)
 
Is this possible? http://forum.shrapnelgames.com/image...s/confused.gif
I imagine a mod where players get one stupid powerful ship(the most powerful known force in the two universes), that carries a bunch of stuff on it and they fly around the galaxy warp point to warp point, encountering "neutrals" from the TV show, the only other empire is Mantrid and his Drone arm swarms(equiped with planet destroying weapons). Lexx would have to eat asteroids and planets to live and is equipped with lots of "moths", super troops Xev, Lykea, and Kai and his planet busting particle weapon.

How does that nomad mod work......

and do you think I should get permission from the "lexx people"(that other topic has me paranoid http://forum.shrapnelgames.com/image...s/confused.gif

Hugh Manatee June 29th, 2003 08:08 AM

Re: I design shipsets(Lexx mod planned)
 
an IM conversation about this with Kodos
Jsnk84: what do you think of this:
I imagine a mod where players get one stupid powerful ship, that carries a bunch of stuff on it and they fly around the galaxy warp point to warp point, encountering "neutrals" from the TV show, the only other empire is mantrid and his Drone arms ,equiped with planet destroying weapons. Lexx would have to eat asteroids and planets to live and is equipped with lots of "moths" and his planet killing particle weapon.
Lord Kodos: -Was never a Lexx fan.

That would work as a Scenario but it couldent be a mod. Sadly we cant define a players starting ships..
Lord Kodos: However, an SF mod...
Jsnk84: SF? Perhaps we can make the first turn and the starting planat the "cluster" a planet capable of producing the lexx in one turn through hyped up starting tech.
Lord Kodos: SF=Star Fury
Jsnk84: Ahh, your right.
Lord Kodos: The only thing I could suggest for allowing the player a single ship would be...

Disable resource generation, and make the player start out with JUST enough money to build the Lexx.
Lord Kodos: Of course you would have to make AI ships be slow to build and costly. Otherwise the AI would still overwhelm you simply by sheer numbers.
Jsnk84: that's the point, you've never seen the mantrid episodes of lexx have you? I'd just have to make lexx faster than the mantrid drones, that's what happens in the series, they constantly get overwhelmed by the mantrid drones, only surviving by running to the center of the galaxy. Your right, this would only work as a scenario.
Jsnk84: lexx does get to produce their own 790 drones once they capture a mantrid drone. is itpossible to have two items in the same tech area so that one side can't access that tech.they capture a Mantrid Drone and scrap and analize it and learn to make 790 drones

Lord Kodos: BTW: avout what you said with the Drones you CAN do it....i think..
Lord Kodos: Im not sure. I dont analyze stuff often(i usually play high-tech games, and seeing as how Vectorians are kick *** in research, im the one whos usually more advanced) so im not sure how it wortks exactly.
Lord Kodos: For example, you be able to make the drone take 2 techs for the Mantrids to make. And when the Lexx analyze one they get one tech plus another they had to start with and then can build them...get it ^_^?
Jsnk84: I think.....O_o;

Suicide Junkie June 29th, 2003 05:07 PM

Re: I design shipsets(Lexx mod planned)
 
Quote:

Lord Kodos: The only thing I could suggest for allowing the player a single ship would be...

Disable resource generation, and make the player start out with JUST enough money to build the Lexx.
<font size="2" face="Verdana, Helvetica, sans-serif">Ahem... Scenario.
Zero resource production, zero maintenance (ability in the hull), build the ship, abandon (or gift away) the planet, and gift away resources until you get the value you want.

Taera June 29th, 2003 08:06 PM

Re: I design shipsets(Lexx mod planned)
 
whats that about Lexx?


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