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-   -   A War for the Stars (http://forum.shrapnelgames.com/showthread.php?t=9261)

jimbob May 30th, 2003 01:08 AM

Re: A War for the Stars
 
Bravo! Bravo!

This story is very like the memoirs of Churchill (Their Finest Hour, etc.) in it's diary like descriptions. A compelling story which I'm enjoying emmensly. I especially like the way you take simple occurances within the game play and expand upon it. Keep up the story writing, I'm cheering on your anti-hero and his fragment of the Empire.

Give it to the Hutts, but take it easy on any Jawa you might meet up with http://forum.shrapnelgames.com/images/icons/icon12.gif

Erax May 30th, 2003 01:36 AM

Re: A War for the Stars
 
CODED TRANSMISSION
From: Commodore Telar, Sector Starfighter Force
To: Admiral Wiers

Gesaril II, 2404.9

Admiral,

We have analyzed the footage and shipscans transmitted to us by the Fleet and formed a reasonably clear picture of Alliance capabilities.

Their carriers are much larger than any of our current vessels, but rely solely on their fighter loads - the carriers themselves have no weapons. Each carrier has 16 launch bays distributed along its length; their bays launch fighters at half the rate of ours.

The remaining space is taken up by cargo bays, which are 50% more efficient than ours. Each carrier can therefore hold an estimated total of 128 Alcestis light fighters, the only model we saw them deploy at Aram I. In that engagement, one carrier released 80 fighters and the other 72; we believe this was their entire load at the time.

Their carriers can release 16 fighters at a time. We believe this is also the size of their squadrons - 16 fighters in 4 flights of 4 craft each. Each carrier is probably designed to carry a total of 8 squadrons, organized into 2 wings.

The technology employed aboard the Alliance carriers is on a par with ours, but when it comes to the fighters we are completely outclassed. The Alcestis light fighter is larger than a TIE bomber, but its speed is comparable to that of a TIE fighter. Its twin projectile cannon make it five times as deadly as our fighters, on an equivalent tonnage basis. Our lasers outrange their weapons, but that is a small advantage. At the moment, their space fleet is far superior to ours.

I recommend we raise TIE bomber defense squadrons along the border with the Alliance. In our simulations, the bombers fared better against the Alcestis than our fighters. This will strengthen our position in the short term, but we must develop anti-fighter ships and larger carriers if we want to match and counter Alliance capability. The gap is large and we must try to narrow it.

Erax June 2nd, 2003 07:19 PM

Re: A War for the Stars
 
Hi all. I got back from the con, but still have a serious sleep debt to pay. I'll try to do a chapter later today.

jimbob June 3rd, 2003 02:00 AM

Re: A War for the Stars
 
oooo. sounds like our fledgeling empire might be in for a rough ride!

Erax June 3rd, 2003 02:11 AM

Re: A War for the Stars
 
CODED TRANSMISSION
From: Commodore Haase, ISB
To: Admiral Wiers

"Long Live the Emperor"

Virgillia IV, 2404.9

Admiral,

With the capture of Aram I we have re-established contact with several undercover intelligence teams which had been installed on-planet before the war. Their reports provide us with a reasonably accurate portrait of Yakrin society and culture. This is a summary of our findings; a full composite report is being drawn up and will be sent later.

Yakrin society is organized into castes, with the priest, warrior and worker castes common to many other human and alien societies. Medical, technical and scientific personnel belong to a variety of sub-castes with status levels between that of the warrior and the worker castes.

Their society is governed by the priest caste, which has been following an agressive policy of expansion since the Yakrin developed interplanetary travel. They have grown steadily more xenophobic after contact with the Alliance and with us.

The warrior caste is loyal to the priests, who direct them by means of threats and promises regarding their afterlife. Yakrin ground troops therefore have unusually high morale. They rarely retreat and never surrender.

When we landed on Aram I, all surviving members of the priest and warrior castes banded together into militia units to resist our invasion. Once these planetary militia units were defeated, there was no resistance from the remaining castes.

Freed from their priests, the workers and professionals have cooperated fully with our troops, teaching them how to repair and operate existing facilities. Controlling Aram I should require no more than our usual complement of planetary security forces.

We have been warned by the Aram I Yakrin that their brothers and sisters will no longer consider them a part of the same species. According to their religion, those who have contact with humans become as impure as the humans themselves and will be treated as such. If any Yakrin frigates reach Aram I, it is quite likely that they will attempt to bombard their former homeworld. We strongly suggest that you guard each and every captured planet against attack from space.


[ June 03, 2003, 17:28: Message edited by: Chief Engineer Erax ]

Raging Deadstar June 3rd, 2003 09:17 PM

Re: A War for the Stars
 
So how is the Galactic Empire going to treat these new additions? Will there be laws passed to give the aliens lesser rights and they be treated like lesser citizens like in the films? Or will you fashion the empire in your own way? Your character has choices that could bring him immense power!

*Sighs* I wish i had those lucrative choices, right now i'm wondering if i should drink my cup of tea http://forum.shrapnelgames.com/images/icons/icon10.gif

narf poit chez BOOM June 3rd, 2003 10:52 PM

Re: A War for the Stars
 
*cup of T? puts a golf ball on top of raging's T and T's off*

Erax June 4th, 2003 09:59 PM

Re: A War for the Stars
 
Seeker I, Captain's log, SGY 2404.9 (third part):

This is turning out to be a long, long tenth. Word came through yesterday from Fleet Command to intercept and destroy the oncoming Yakrin vessels before they reached our position. The Fleet left orbit almost immediately, leaving the Assault Regiment back on Aram I, where they and the natives have already begun to rebuild the planet's starport infrastructure.

A few hours later, we were within scanning distance of the two Yakrin frigates. Our carriers launched some fighters at long range, then approached in close formation with the Seeker while launching the rest of their fighters.

The enemy ships drifted apart as they came towards us; one of them had some engine damage and began to fall behind. Our leading fighters reached the lead ship and swarmed around it, trying to disable its engines. It was like Aram III all over again - the enemy weapons were mounted on turrets with low traverse speeds, which allowed our TIE fighters to avoid their fire. The leading enemy ship was disabled before the second one could fire on our fighters.

We approached its drifting hulk and destroyed it with the Seeker's lasers. Meanwhile, the fighters had already disabled the second frigate, which was destroyed by Black Sword I.

We recovered our fighters and went on to meet and recover Lieutenant Haad's flight, which was approaching us on their Last supplies. We now have our full complement of fighters and will head back to Aram I. So far, the Fleet hasn't lost a single unit in space combat.

I wonder how long this record will Last.


[ June 05, 2003, 01:46: Message edited by: Chief Engineer Erax ]

Krsqk June 5th, 2003 04:55 AM

Re: A War for the Stars
 
Okay, that's it. I'm downloading the Sci-Fi Crossover mod right now so I can have some clue as to what you're talking about. http://forum.shrapnelgames.com/images/icons/icon7.gif Sure, that's why--it wouldn't be for me to play it myself. Noooo. http://forum.shrapnelgames.com/images/icons/icon7.gif

[edit]Wooooooooah. That's a lot of download. Maybe I meant to say I'l download it while I sleep. http://forum.shrapnelgames.com/images/icons/icon7.gif That looks like a two or three night project. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ June 05, 2003, 06:38: Message edited by: Krsqk ]

Erax June 5th, 2003 02:54 PM

Re: A War for the Stars
 
Andres has been doing a lot of work on the mod, so maybe the Version that's up for download is different from mine. And my Version has been tweaked (a few important 'standard' tech areas were made available, more troop types were created and fighter propulsion was redone).

You really only need the mod to see the tech trees so you'll know what research leads to what components. Everything runs on either standard SEIV tech or Star Wars tech straight from the movies. The exception is what I call 'pre-tech' - implosion drives and such - which you don't see in the movies but are logical steps in the technological evolution that leads to the tech seen in the original trilogy.

Andrés June 5th, 2003 04:01 PM

Re: A War for the Stars
 
You're also helping a lot Erax.
I'll try to upload something more up to date soon.

BTW it would be correct to tall turns "months" in the story, IIRC 1 starwars standard year is divided into 10 moths.

Andrés June 5th, 2003 08:16 PM

Re: A War for the Stars
 
Terran year based on Earth orbital period
12 months (30, 31 and 28 days each) = 365 days

SE4 Year based on "Malfador" orbital period?
10 months (30 days each) = 300 days

Starwars Standard year based on Coruscant orbital period
10 months (35 days each) + 3 festival weeks (5 days each) + 3 holidays = 368 days

Erax June 5th, 2003 08:38 PM

Re: A War for the Stars
 
OK, here goes my ad hoc explanation : All Imperial personnel in this story come from a part of the Galaxy in which months are called 'tenths' ! http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/tongue.gif

I wouldn't feel comfortable with a name change halfway through the story. And going back and editing every post to change "tenth" -> "month" is too much trouble.

If I ever collect this story into one single text, I'll do some editing and fix this.

Erax June 6th, 2003 02:36 AM

Re: A War for the Stars
 
CODED TRANSMISSION
From: Brigadier Tefnar, Sector Stormtrooper Division
To: Admiral Wiers

Gesaril IX, 2404.9. All hail the Emperor.

Admiral,

We have just received the full ground combat reports from Aram I. Half of the First Stormtrooper Brigade - Fyrine II's full load - was lost in the battle for the planet, but that does not mean there were no survivors. Many of our troopers were wounded in action, but survived the battle and are now being cared for aboard their transport or on the planet itself. While most of them may never be fit for active duty again, they are other ways in which they may serve the Emire.

They are the survivors of the most important ground battle in this sector and our greatest victory to date. I suggest we bring these survivors to Gesaril IX and employ them as instructors for the next generation of Stormtroopers. Their fame should inspire our future soldiers to even higher standards of valor.

We took Aram I, but no one in the Stormtrooper Division - or the Sector - must ever forget its cost.

Raging Deadstar June 6th, 2003 10:17 PM

Re: A War for the Stars
 
Nice as always, but just ho well trained are your storm troopers? http://forum.shrapnelgames.com/images/icons/icon12.gif if they're anything like the real star wars then no wonder they sustained heavy losses http://forum.shrapnelgames.com/images/icons/icon10.gif Good entry!

sachmo June 6th, 2003 10:53 PM

Re: A War for the Stars
 
Sometimes planets can be tough nuts to crack.

Erax June 7th, 2003 04:51 PM

Re: A War for the Stars
 
Seeker I, Captain's log, SGY 2404.9 (fourth part):

The Fleet arrived back at Aram I without a scratch on our hulls. We had already seen enough action this tenth to satisfy any ordinary commander, but some of my officers are extraordinary. As soon as the fighters were back aboard from the Last battle, Captain Suvent and Wing Commander Grann came over to the Seeker to show me a plan of theirs.

Our carriers cannot equip more than a flight of fighters at a time for extended in-system missions. Since the remaining Yakrin ships were out of the Fleet's reach, we could send a few fighters out to harass them now or send the whole Fleet against them next tenth. Captain Suvent and Commander Grann came up with a third option.

They figured we could load our fighters and pilots on cargo shuttles and send them down to Aram I, where they would be fueled and equipped at a Yakrin atmospheric fighter base which we had captured almost intact. From this base, we could equip and launch enough TIE fighters to finish the job at Aram III.

It was a daring plan, but our recent victory had made me confident and I agreed to it. We notified Colonel Haakar down on Aram I, and his men began to work round the clock putting up makeshift support clamps for the fighters. In a few days, we had a major operational TIE base on our hands.

We launched three squadrons against the Yakrin fleet and kept the fourth one here as planetary defense. Lieutenant Haad and his flight had to stay behind with this defense squadron, a second extended mission would have been too hard on them.

Forty of our fighters, led by Commander Grann himself, are now approaching Aram III at full speed. They will be making contact with the enemy any minute now.

Erax June 7th, 2003 04:58 PM

Re: A War for the Stars
 
Taz : please edit reply # 84 in this thread to add the following text : {/font} (use > and < instead of the brackets).

Something in that reply is making all the text after it to become red in the printer-friendly Version.

Andrés June 7th, 2003 05:30 PM

Re: A War for the Stars
 
Clumsy inept poor-marksmen stormtroopers are just a myth.
These imperial elite soldiers are certainly one of the best trained, best equiped and deadliest infantry troopers in all movies.

jimbob June 7th, 2003 07:45 PM

Re: A War for the Stars
 
...says the guy with the Emperor Palpatine Avatar http://forum.shrapnelgames.com/images/icons/icon12.gif

narf poit chez BOOM June 7th, 2003 10:41 PM

Re: A War for the Stars
 
i can't get his avatar. oh well.
with those vision-blocking helmets and that clumsy armor, it's a wonder they can hit anything at all.

Erax June 8th, 2003 01:57 AM

Re: A War for the Stars
 
If you re-read the invasion you'll see why their casualty rate was so high. Keep those comments coming, you're giving me some great ideas !

Taz-in-Space June 8th, 2003 04:21 AM

Re: A War for the Stars
 
Quote:

Taz : please edit reply # 84 in this thread to add the following text : {/font} (use > and < instead of the brackets).

Something in that reply is making all the text after it to become red in the printer-friendly Version.
<font size="2" face="Verdana, Helvetica, sans-serif">I is a BAD TAZ! http://forum.shrapnelgames.com/images/icons/blush.gif http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/image...s/rolleyes.gif

OK! I've editted the problem...Try it now.

Andrés June 8th, 2003 09:42 PM

Re: A War for the Stars
 
Hmm... the cyberwars site is down again, that's where my Emperor's avatar is hosted.

Sure they will, they count with several advantages over Fed Eed****s.

Aiming:
Stormtroopers are as good as Redshirts when they are not shooting at main characters and equally bad when they are.

Training:
Stormtroopers are dedicated, highly trained, professional, and fearless- unlike Federation soldiers who often react with shock and horror to the loss of a comrade, stormtroopers are trained not to react emotionally to the death of comrades during battle.

Weaponry:
Stormtrooper bLaster rifle seems to have a longer range then hand phasers.
Both can normally kill a human with a single shot. And both can vaporize the target in the highest power settings. But of course bLaster fire will cause a realistic vaporization with lots of collateral damage (not a good idea onboard a ship that may explode or building that may collapse) in the surrounding area and a thick cloud of smoke, instead of the "magical disappearance" caused by phasers.

Sensors & comm:
Stormtroopers have hands-free communications system integrated into the helmet, they can talk with each other and their commanders throw encrypted random rotating safe frequencies without being heard by nearby listeners.
They count with sophisticated sensors and internal helmet holoprojectors that provide them with night vision, tactical data, targeting aid, ect.

The helmet has also breathing filters that protect against harsh environment, chem and bio weapons, and in case of emergency the back plate contains 20 minutes worth of oxygen, what protects troopers from accidental exposures to the vacuum of space or other oxygen deprivation situations such as being trapped underwater.

Armor:
Provides full protection against sound weapons, electric discharges, slughtrowers and blades.
It may be penetrated by a direct high power bLaster hit, but it will reduce damage from the bolts absorbed significantly.

Raging Deadstar June 9th, 2003 01:09 AM

Re: A War for the Stars
 
Quote:

Originally posted by Andres:
Clumsy inept poor-marksmen stormtroopers are just a myth.
These imperial elite soldiers are certainly one of the best trained, best equiped and deadliest infantry troopers in all movies.

<font size="2" face="Verdana, Helvetica, sans-serif">Hehe they beat redshirt ensigns anyday!

Andrés June 9th, 2003 05:29 PM

Re: A War for the Stars
 
Why hasn't my avatar change?
Edit. It changed now, don't know it had changed everywhere else bu not here.

[ June 09, 2003, 16:31: Message edited by: Andres ]

Erax June 9th, 2003 07:56 PM

Re: A War for the Stars
 
Taz : Problem fixed. Thanks !

narf poit chez BOOM June 9th, 2003 08:21 PM

Re: A War for the Stars
 
wasn't portrayed that well in the movies. i think we'll always remember 'clatter,clatter,clatter'.

Andrés June 9th, 2003 11:51 PM

Re: A War for the Stars
 
Maybe but in the movies they were shooting at main characters almost all the time.

Erax June 10th, 2003 01:49 AM

Re: A War for the Stars
 
Seeker I, Captain's log, SGY 2404.9 (fifth part):

Wing Commander Grann and his squadron commanders kept their holotransmitters on during the entire engagement with the enemy fleet, so we could watch it unfold blow by blow.

The Yakrin ships were the same model we fought outside Aram I, with six engines and three large depleted uranium cannon, deadly against large ships but mostly ineffective against our fighters. We expected an easy victory.

But the enemy commander was no fool. He kept his ships close together, never allowing the damaged ones to fall behind. They unloaded massive combined barrages against our fighters, in the hope that a lucky shot might connect. Our pilots danced around and between their hulls, firing round after round of laser fire against the slow-moving opponents while avoiding their return fire.

One of the flights from Squadron Two repeated a maneuver once two often, allowing the enemy gunners to guess its next move. All four fighters flew straight into a hail of uranium pellets and were vaporized. The other flights took this as a warning and improved their defensive maneuvers from that point on.

The Yakrin held their massive-fire formation for some time, but eventually our fighters wore them down, one by one. They would disable a ship, then leave it to drift and move on to the next.

The enemy flagship was the Last one left in the fight. As our TIEs closed in around it, its gunners managed to hit a flight from Squadron Three. They should have destroyed the entire flight, but one pilot somehow passed through the enemy fire unharmed. The enemy kept on firing, but one ship couldn't hold up for long against all our fighters' combined fire. After it was destroyed, they turned back to the remaining hulks. As before, the Yakrin refused to surrender and their ships were destroyed.

Our victorious pilots are coming back to Aram I and should be here early next tenth. The Aram system can now be occupied by the Empire, but on Black Sword I and II there will be seven empty places at the mess tables.

Something tells me there may be many more before this war is over.


Seeker I, Captain's log, SGY 2404.9 (sixth part):

Now that the fighting is over in the system, the Fleet can step down from full readiness. Our fuel stores are minimal and it will be some time before the Aram spaceport is rebuilt to the point where we can be resupplied by them. Fleet Command has ordered us to use this time to refit the Seeker and carriers with the new laser cannon, which will give us a 25% power boost over the old model.

The Yakrin spaceyard workers have already started to remove our old guns. If there are no interruptions, the new ones will be installed at about the same time that the Fleet is refuelled.

Then it's on with the war.


[ June 10, 2003, 00:53: Message edited by: Chief Engineer Erax ]

Erax June 10th, 2003 07:59 PM

Re: A War for the Stars
 
Admiral Wiers' private log, SGY 2405.0:

Spontaneous celebration has broken out all over the Sector after news of our victories over the Yakrin were made public. Captain Veren was already popular as an explorer; as a war hero, he is fast becoming a mythical figure.

The other services are already complaining. General Sheer says our newscasts downplayed the Army's role in the invasion of Aram I. Brigadier Tefnar and Commodore Haase say the people should be praising the Emperor, not one of his officers.

Only Commodore Telar is satisfied; we released a few edited holos of TIE fighters destroying the enemy fleet off Aram III, which set off a flood of volunteers at every starfighter recruitment facility in the Sector. Now we must do the same for the Army and Stormtroopers, otherwise I will have to face another round of complaints.

The war may go on, but I feel we have already passed the point of decision; and that decision was in our favor. Soon we begin to reap the rewards.


(later):

There is much to attend to other than the Fleet. Our technicians have improved our tibanna gas storage technology - a necessary step towards improved reactors. We have been a step away from true ion drives for some time now; taking that Last step will be our next project. After that we must concentrate on anti-fighter weapons as a counter to the Alliance carriers.

We are maintaining our positive metals balance, but at the cost of a reduced shipbuilding program. We have not stopped building Novas here in the capital, but other spaceyards are idle to avoid an increased strain on our economy.

Black Saber I has left Gesaril II with a full load of fighters and is on her way to Aram I. Fyrine III unloaded the colonists on Gesaril V and is now headed towards Gesaril IX, to pick up a load of Stormtroopers.

The Hutt have broken their treaty once again. We could not trust them before, now we simply cannot understand them. I will instruct Ambassador Reima to ignore their offers from now on.

Raging Deadstar June 10th, 2003 08:48 PM

Re: A War for the Stars
 
Hehehe nice addition about the complaints, it's strange the little twists of real life you can add to the game! http://forum.shrapnelgames.com/images/icons/icon7.gif

It's strange how the hutt would keep breaking their treaties, unless you're not one of the most powerful races in the galaxy yet http://forum.shrapnelgames.com/images/icons/icon12.gif Well a bit of warfare should teach them respect http://forum.shrapnelgames.com/images/icons/icon10.gif

narf poit chez BOOM June 10th, 2003 09:00 PM

Re: A War for the Stars
 
i was refering to there walking, not there shooting.
once again, impresive erax.

Erax June 10th, 2003 11:36 PM

Re: A War for the Stars
 
Thanks guys, stay tuned because there's more 'real life' chapters coming up, the ideas just popped into my head the other day, I don't know why or how but they did.

Erax June 11th, 2003 01:23 AM

Re: A War for the Stars
 
CODED TRANSMISSION
From: Dr. Lorn Joh, Sector Research Division
To: Admiral Wiers

Syned I, 2405.0

Admiral,

We now have a preliminary report on the artifact from Klozar VII. Our on-site research teams have determined that the weapon is no less than eight thousand years old, which means it is almost certainly the work of the Ancients or one of their servant races.

The weapon itself is an ion beam projector, similar to Imperial ion cannon but much more advanced; among other features, it induces subtle variations in the beam which can disrupt and burn out a ship's engines. Much of its operation is still a mystery to us. We tried to build a smaller replica of the weapon here on Syned, but there is some sort of scale factor involved - all of our smaller Versions lacked the engine-disruption effect. If there is no way around this constraint, it means we are limited to making exact copies of the weapon.

Your designers have determined that our Sector's current ship hulls are too small to carry a full-size Version of this 'engine killing' weapon, but it can be mounted on our ground-to-space emplacements without too much trouble. They will prepare a list of possible designs and send them to your weapons development people at the Capital.

We will continue our research here. A full report on this alien technology will be drawn up and sent to you in a tenth or two.

Erax June 12th, 2003 08:38 PM

Re: A War for the Stars
 
Admiral Wiers' private log, SGY 2405.0 (later):

Following our victories in Aram, I have approved Captain Veren's promotion to Line Captain. He will retain command of Seeker I in addition to commanding the Fleet. Wing Commander Grann has been promoted to Group Captain and will command the First Carrier Group, currently aboard Black Saber I and the three Black Sword carriers; he will choose his replacement from among his squadron leaders.

Official events celebrating our victories have been organized on all Imperial systems. As a part of the festivities, our sector has been officially named the Virgillia Sector, with the capital here at Virgillia Prime (formerly Virgillia V).

Officially with regards to ourselves, at any rate. A request for Sector status must ordinarily be submitted to Coruscant, where it is approved or denied. But we cannot wait for news from the Empire; we need to organize ourselves as a Sector now if we expect to survive, let alone rule all the systems inside the barrier.

I hope the Emperor finds our actions worthy. All we do here is in his name.

CNCRaymond June 13th, 2003 05:46 PM

Re: A War for the Stars
 
Erax this story is fantastic. I love reading it. God how I have longed for a good Star Wars story. I used to play Rebellion with PCP, and this story reminds me of those days. I always smoked his Rebellion and conqured the galaxy. http://forum.shrapnelgames.com/images/icons/icon7.gif

Erax June 13th, 2003 06:51 PM

Re: A War for the Stars
 
Thanks for the praise, guys. It looks like I won't be able to get today's chapter in, but I'll try to make up for it with a double helping tomorrow (will be home for most of the day).

The best thing about these game-report stories is that not even I know exactly what's going to happen, so I can get involved in the story along with the readers !!

Raging Deadstar June 14th, 2003 03:31 AM

Re: A War for the Stars
 
Your Last two additions were perfect as always Erax. I've noticed that you seem not to rule with fear and oppression though, it adds an interesting twist to the story.

I just finished reading shadows of the empire again and i must say it's a good book, i've read most of the star wars novels now that i can find and i must say Shadows Of the Empire is definitely one of the best http://forum.shrapnelgames.com/images/icons/icon7.gif

Erax June 16th, 2003 11:25 PM

Re: A War for the Stars
 
I left my game notes at work today, so no update until tomorrow. I can't even advance the game without my notes. http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/images/icons/icon8.gif

I guess I'll go bug Andres about the crossover mod. http://forum.shrapnelgames.com/images/icons/tongue.gif

Erax June 18th, 2003 05:51 PM

Re: A War for the Stars
 
Admiral Wiers' private log, SGY 2405.1:

Nova IX has reached Klozar VI, our future system capital. Our colonists have already begun work on the system's port and trade facilities; there are sizable metal stockpiles from the mines on Klozar VII waiting for ships to deliver them to our factories on Syned. Meanwhile, starport construction is eroding our dwindling metal stockpiles.

Nova X has been launched from Virgillia Prime. She will resupply in the Gandle Ott system, then proceed to Aram II, a radioactive-rich, partially colonizable world.

Sixty million colonists have boarded Fyrine IV. They will be taken to Berlin III, where they will be re-assigned to locally built colonizers.

Black Sword III has joined Line Captain Veren's Fleet. Like her sister ships, she will have her laser cannon upgraded to the new model while the other ships recover and refuel their fighters.

Commodore Haase has produced an intel report which points to a Yakrin presence in an unexplored system adjacent to Aram. I will order the Fleet to investigate the hyperconduit to that system as soon as their new lasers are installed.

Raging Deadstar June 18th, 2003 07:44 PM

Re: A War for the Stars
 
Another nice update, it seems that the Imperials are getting set to unleash the dogs of war and i look forward to it! I'm curious to know if the rebel alliance is in this game, but i half don't want you to answer so i get a suprise when first contact comes if they are http://forum.shrapnelgames.com/images/icons/icon7.gif

clark June 18th, 2003 08:02 PM

Re: A War for the Stars
 
Well done!

I am putting another quarter in the jukebox, please, one more song!

Erax June 19th, 2003 11:07 PM

Re: A War for the Stars
 
Screenplay from a Stormtrooper recruiting vid, aired throughout the Virgillia Sector on SGY 2405.1:

External. Stormtrooper Recruiting Center. Day.

Two young men walk up the broad staircase and enter the building.

Interior. The Lobby. Day.

The Fleet Sergeant sits at a desk, in dress uniform. His chest is full of ribbons. His right arm is entirely missing; his tunic has been tailored without any sleeve at all.

First Young Man : Good morning. I want to join up.

Second Young Man : Me too.

Sergeant : For what ? Labor battalions ?

Second Young Man : Oh, no ! I'm going to be a Stormtrooper.

Sergeant, turning to the first young man : You ?

First Young Man : I'm interested in Research and Development, especially electronics. I understand the chances are pretty good.

Sergeant : They are if you can cut it, and not if you don't have what it takes. Look boys, have you any idea why they have me out here in front ?

First Young Man : Why ?

Sergeant : Because you can't all be Stormtroopers ! We don't need that many and most of the volunteers aren't Stormtrooper material anyhow. Got any idea what it takes to make a Stormtrooper ?

Second Young Man : No.

Sergeant : Most people think that all it takes is two hands and two feet and a stupid mind. Possibly that was all they required ten thousand years ago. But an Imperial Stormtrooper is a specialist so highly skilled that he would rate 'master' in any other trade. So they put me out here to discourage you boys. Look at me.

The Sergeant shoves his chair away from the desk. Both young men see that he has no legs.

Sergeant : Let's assume that you don't wind up digging tunnels on Virgillia IVB or playing human guinea pig for new diseases; suppose we do make a Stormtrooper out of you. Take a look at me - this is what you may buy... If you don't buy the whole farm. Which is more likely, because these days, there aren't many wounded. I'm the rare exception. I was lucky down on Aram I... though maybe you wouldn't call it luck. So why don't you boys go home, go find other ways to serve the Empire ? Stormtrooper service is rough and dangerous even in peacetime, which this isn't. It is not an adventure. Well ?

First Young Man : I'm here to join up.

The Second Young Man hesitates, looks down, then looks straight at the Sergeant with fiery determination in his eyes.

Second Young Man : Me too.

The scene freezes on a close-up of the Second Young Man. The Imperial symbol and the words "Stormtrooper Service : We Need the Very Best" come onscreeen. The Imperial March plays softly in the background.

Fade out.


Note : Today's post is a tribute to Robert Heinlein's "Starship Troopers". If you haven't read it, do yourself a favor : get off your computer and go buy the book right now, you won't regret it.

narf poit chez BOOM June 19th, 2003 11:26 PM

Re: A War for the Stars
 
a mouse walks in and says "i wanna be a rebel fighter!"

dogscoff June 19th, 2003 11:38 PM

Re: A War for the Stars
 
*dogscoff walks in and salutes: I wanna be a tree! Sir!

Erax June 20th, 2003 03:38 AM

Re: A War for the Stars
 
The Sergeant rolls his eyes. http://forum.shrapnelgames.com/image...s/rolleyes.gif
"They send a worse bunch of recruits every year."

Raging Deadstar June 20th, 2003 08:12 PM

Re: A War for the Stars
 
*Raging Deadstar walks in*

I wanna be a Stormtrooper, Mam...ooops sorry SIR!
Or I want to be a sith!

*Pulls out a metre long bagguette and starts swishing it round making lightsabre noises before bopping the sergeant on the head, and promptly being escorted out, bagguette swinging and lightsabre noises continuing!*

Hehe, but anyway...

Nice idea Erax, very good concept for an update. Should have your people playing putty right into your hands. You know what they say about men with Automatic weapons, or in a star wars universe jawa with droids http://forum.shrapnelgames.com/images/icons/icon12.gif

[ June 20, 2003, 19:24: Message edited by: Senator Raging Deadstar ]

Erax June 20th, 2003 09:58 PM

Re: A War for the Stars
 
Admiral Wiers' private log, SGY 2405.2:

Our first genuine Hoersch-Kessel ion drives rolled off the production lines today. They are cheaper and smaller than the previous atomic drives; in time, we will have Versions that are also more efficient. The Nova colonizer design has already been upgraded to include these new drives. Our research teams are now testing an anti-fighter laser prototype; after that their next priority will be to develop ray and particle shields. There are many who are optimistic with our recent victories over the Yakrin, but the way ahead is still long.

Seeker II entered a new system, which we named New Mantooine; it contains only a small and a tiny partially colonizable worlds, plus an airless moon. She will move through this system to HolLastin, then on to our colony on Klozar VI.

Our metal stockpiles continue to dwindle. I must find new ways to motivate the population of our mining colonies.


Seeker I, Captain's log, SGY 2405.2:

Our carriers have recovered all of their TIE fighters. The rebuilt spaceport down on Aram I has fuelled the Fleet's reactors, and our new laser cannon have been tested. Colonel Haakar and his Assault Regiment are back aboard Fyrine I, minus a token force which will hold Aram I until the Army brings in a proper security battalion from one of the colonies.

Our orders are to leave orbit and make for one of the unexplored wormholes, from which an Alliance destroyer has just emerged. From this distance we can't be too sure, but it looks like it's heavily damaged. Whatever the Yakrin still have out there, it's certainly nasty, and we're headed straight into it.

Fyrine III is on her way to join us, with half a Stormtrooper Brigade aboard. She'll join the Fleet in the unexplored system, if the Fleet is still in one piece by then.


[ June 20, 2003, 21:01: Message edited by: Chief Engineer Erax ]

Krsqk June 20th, 2003 10:32 PM

Re: A War for the Stars
 
Nice update, as always. Keep up the good work! I'm into my first Sci-Fi Xover game, and I can appreciate the interesting contortions of the research path. http://forum.shrapnelgames.com/images/icons/icon7.gif

Quote:

after that their next priority will be to develop ray and particle shields
<font size="2" face="Verdana, Helvetica, sans-serif">I did not enjoy the shock of finding out those shields were not phased. http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/images/icons/icon7.gif


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