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-   -   this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread (http://forum.shrapnelgames.com/showthread.php?t=9587)

narf poit chez BOOM July 19th, 2003 07:49 AM

Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
 
so, we gonna see a post?

Jack Simth July 19th, 2003 09:32 AM

Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
 
Well, we can wait another day or so before assuming it's computer trouble and posting anyway. Then again, we could just have Narp finish with the hinges and move the door to see what lies beyond.

narf poit chez BOOM July 19th, 2003 09:35 AM

Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
 
well, he said his computer didn't crash. but if i post again it could mess up whatever post he's working on, since it sounds like that's what happened. um, are you working on a post, krsqk? how about, so we don't have to wonder, if it's someone's turn to post they put a post coming post and then edit it? then we know who's going to post next and if someone's going to post.

Jack Simth July 19th, 2003 09:53 AM

Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
 
Krsqk is probably sleeping at the moment; his "From" field lists Florida, and it's about 4 in the morning over there. Posting again/editing your post probably won't mess him up too badly.

narf poit chez BOOM July 19th, 2003 10:03 AM

Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
 
and we have either a trap or a decoy.

Jack Simth July 19th, 2003 10:31 AM

Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
 
It could also be a full sensory illusion of heat; the test would be to throw something readily flamable inside and see if it burns up.

Taera July 19th, 2003 11:21 AM

Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
 
why is this thread so long????

EDIT: http://forum.shrapnelgames.com/images/icons/icon10.gif

[ July 19, 2003, 10:23: Message edited by: Taera ]

narf poit chez BOOM July 20th, 2003 08:02 AM

Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
 
still two doors, but i had a thought: variety is the spice of life. lets see what you guys come up with. yeah, i should have posted earlier. but new webcomics and games and book and bad mousy. feel free to use Narp to open unscrew the hinges.

[ July 20, 2003, 07:08: Message edited by: narf poit chez BOOM ]

Jack Simth July 20th, 2003 08:32 AM

Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
 
Hmm, it seems Krsqk is on vacation.

Quote:

Originally posted by Taera:
why is this thread so long????

EDIT: http://forum.shrapnelgames.com/images/icons/icon10.gif

<font size="2" face="Verdana, Helvetica, sans-serif">Come and see what we're discussing.

[ July 20, 2003, 08:06: Message edited by: Jack Simth ]

Krsqk July 20th, 2003 09:33 PM

Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
 
Well, sort of on vacation--the in-laws stopped by for a few days, and time Online was scarce, mostly spent helping them look up B&Bs scattered throughout the Alabama/Georgia/Tennessee area. http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/images/icons/icon12.gif I'll be posting in a half-hour or so.

Oh, and I do post a pre-post that I'm posting while working on a post. http://forum.shrapnelgames.com/images/icons/icon10.gif

narf poit chez BOOM July 22nd, 2003 03:35 AM

Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
 
then the post that the pre-post refer's to won't mess up any upcoming post that someone might have started working on prior to your post.

Krsqk July 22nd, 2003 03:40 AM

Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
 
no, it won't. I think. http://forum.shrapnelgames.com/images/icons/icon7.gif That is, provided that the other person posted a pre-post before starting on their post. That's the way I do it, at least. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ July 22, 2003, 02:42: Message edited by: Krsqk ]

Jack Simth July 22nd, 2003 07:02 AM

Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
 
One of the things I do is use two windows - one for my posting, one maintaining a view of the thread. Just before I post, I refresh the view of the thread, and check to make sure nobody else has posted. If someone has, I can adjust my post accordingly.

Jack Simth July 22nd, 2003 07:09 AM

Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
 
Quote:

Originally posted by narf poit chez BOOM in the Roleplay thread:
ooc:[can't be that easy. this wouldn't be much of a story if everything was easy.]
<font size="2" face="Verdana, Helvetica, sans-serif">Feel free to add complications along the way; complications form plot.

Krsqk July 22nd, 2003 07:23 AM

Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
 
Agreed--shift-clicking the reply link is helpful. I look forward to your post. http://forum.shrapnelgames.com/images/icons/icon7.gif

Jack Simth July 22nd, 2003 07:55 AM

Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
 
I'm looking forwards to yours.

narf poit chez BOOM July 22nd, 2003 07:56 AM

Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
 
and i'm looking foward to everybody's!

yaay!

Krsqk July 22nd, 2003 08:06 AM

Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
 
Well, quit looking forward to it, and go look at it. http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

Jack Simth July 22nd, 2003 08:08 AM

Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
 
Quite good - and it's Narf's turn (I think).

narf poit chez BOOM July 22nd, 2003 08:11 AM

Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
 
YIPES! bolts coming at me!

Krsqk July 22nd, 2003 08:18 AM

Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
 
Quote:

Quite good
<font size="2" face="Verdana, Helvetica, sans-serif">Why, thank you. http://forum.shrapnelgames.com/images/icons/icon7.gif

Quote:

- and it's Narf's turn (I think).
<font size="2" face="Verdana, Helvetica, sans-serif">Sure, leave it to the guy with the shield and no magic. http://forum.shrapnelgames.com/images/icons/icon7.gif

Now we have the problem of where the tunnel's actually going, not to mention whether or not the psi is one of our three guys. For that matter, we don't even know any of them are guys. http://forum.shrapnelgames.com/images/icons/icon7.gif

Jack Simth July 22nd, 2003 08:19 AM

Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
 
Quote:

Originally posted by narf poit chez BOOM:
YIPES! bolts coming at me!
<font size="2" face="Verdana, Helvetica, sans-serif">You could hide behind your shield - that's one purpose of shields, blocking bolts.

Quote:

Originally posted by Krsqk:
For that matter, we don't even know any of them are guys. http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Including the psi....

[ July 22, 2003, 07:20: Message edited by: Jack Simth ]

narf poit chez BOOM July 22nd, 2003 08:30 AM

Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
 
yes, we do seem to have to much testosterone.

i'm clever! yaay!

Jack Simth July 22nd, 2003 08:35 AM

Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
 
Yes, but I seem to be getting less clever as the night progresses.

[ July 22, 2003, 07:36: Message edited by: Jack Simth ]

narf poit chez BOOM July 22nd, 2003 08:53 AM

Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
 
my brains getting tired. anyway, i thought up and posted a problem with your wind.

Krsqk July 22nd, 2003 08:54 AM

Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
 
Well, I didn't leave too many hooks, just set up more of the situation. Anyone else going to take a stab at it tonight?

[edit] Didn't see Narf's post, but I think a tornado would suck up the surrounding air and filter it through the dirt/rocks. Dust in it could be carried along with the funnel; anything escaping should have been gotten by the rain (although it's still active; the water wasn't magical, just the starting of the shower).

[ July 22, 2003, 07:58: Message edited by: Krsqk ]

Jack Simth July 22nd, 2003 08:56 AM

Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
 
Quote:

Originally posted by narf poit chez BOOM in MOTMA:
ooc:[didn't think of wind. but there is a problem: your pushing air against air, which would mean that you would have to keep putting power in it. breezes don't Last long if the fan is off. or in other words, i think there's a problem with your Posts. so my powder is still good. http://forum.shrapnelgames.com/images/icons/icon10.gif ]
<font size="2" face="Verdana, Helvetica, sans-serif">Yes, you have to keep putting power into it, sure - but the power application can be at the caster's spot, rather than in the cloud of dust. Thus, if the caster starts in the clear (as did Arthur) and uses the wind to send the dust away, the spell causing the wind isn't affected by the dust, and so wind works as a solution.

Besides, it can also be overloaded, and Arthur would have poured a lot of power into the spell to cause so much destruction.

[ July 22, 2003, 07:57: Message edited by: Jack Simth ]

narf poit chez BOOM July 22nd, 2003 08:58 AM

Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
 
as long as he pours more power in than usual, i don't see a problem. and the power might come from the wizard, but it would have to go to the wind. the safest way might be to make a wall to push the air and thus most of the dust while keeping most of the dust away from the wall.

Krsqk July 22nd, 2003 09:01 AM

Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
 
Does my edit (in this thread) explain it enough/does it work?

narf poit chez BOOM July 22nd, 2003 09:03 AM

Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
 
um. nope. which could just be a sign of how tired i am.

Jack Simth July 22nd, 2003 09:11 AM

Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
 
What I was thinking: The caster starts the air moving at his location, which is clear of dust when he starts. Energy is expended putting the air into motion. A moment later, the air he started moving has moved on, and impacts the dust. However, when the air hits the dust, Arthur isn't pushing on it directly anymore; he's pushing on the air that is now at his location, which is still clear of dust and so moves. In moving, it bumps into the air that Arthur had previously set moving, which is carrying the dust. Again, the air in contact with the dust isn't directly under the influence of magic; magic is used to set things in motion, but the energy transfer to the air "infected" with the dust is done through mundane physics.

Think of a stationary fan (the spell) blowing on a balloon (the dust) which is on the other side of the room; the fan blades (the spell) never come in contact with the balloon - only the air the fan sets in motion touches the balloon. If the balloon is coated with something caustic, the fan remains unaffected by it.

The powder is still good; it just has to catch someone by surprise.

[ July 22, 2003, 08:16: Message edited by: Jack Simth ]

Krsqk July 22nd, 2003 09:18 AM

Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
 
The stuff would also be a lot harder to get rid of if directly applied to/dumped on a magician.

Is anyone going to carry on the torch tonight, or are we waiting for tomorrow (later today) to resolve this?

Jack Simth July 22nd, 2003 09:20 AM

Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
 
Narf's got a spot reserved at the moment.
<hr>
Narf, are you planning on editing that, or should I post after it?

Krsqk July 22nd, 2003 09:24 AM

Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
 
Didn't know if he was merely commenting or preparing a post.

narf poit chez BOOM July 22nd, 2003 09:29 AM

Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
 
i was commenting. i'll check and get back to you on turn.

Jack Simth July 22nd, 2003 09:31 AM

Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
 
Yes, I know - that's why I asked. And it appears that Narf isn't responding; that makes for three likely possibilities of what's up:

1) He's done for the night
2) He's momentarily busy with something else
3) He's busy editing that post right now

Unfortunately, we won't know unless either:
A: Narf tells us (works for 2 and 3, but not for 1 until tomorrow).
B: Narf finishes editing that post (works for 3 only).

We can guess at 1 if he remains silent for a while, but we can't be certain.

Krsqk July 22nd, 2003 09:32 AM

Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
 
Wow. Respond, and ye shall have answers. http://forum.shrapnelgames.com/images/icons/icon7.gif

narf poit chez BOOM July 22nd, 2003 09:33 AM

Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
 
my brains fried. i'll add to it tomorrow.

Krsqk July 22nd, 2003 09:38 AM

Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
 
I believe I shall also head in the general direction of that place of rest known colloquially as "the hay," as in hitting the hay.

Catch up with you all in a few hours. http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/icon7.gif

Jack Simth July 22nd, 2003 09:39 AM

Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
 
Of course - he posted while I was busy posting. Figures. Well, if everyone else is leaving ... bye all.

Jack Simth July 22nd, 2003 09:47 AM

Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
 
Quote:

Originally posted by Krsqk:
The stuff would also be a lot harder to get rid of if directly applied to/dumped on a magician.
<font size="2" face="Verdana, Helvetica, sans-serif">Definitely. Then the only solutions would be a cleaning that is not magical where it does the work of removing the dust (mundane water, magically moved water, telekenetically moved water, a mundane bonding agent that neutralizes the dust, carefully applied wind, et cetera) or the application of enough energy to burn out the dust.

Jack has limitless energy available, but it takes a bit (the rings will always be clear enough - the enchantment is buried inside the middle of the gem, where the dust can't reach - besides, they continuously produce energy). Worst case scenerio, the dust slows him down for a few critical moments. He could also use that energy to burn the dust off of others.

I really do need to go to bed. I ought to stop posting....

narf poit chez BOOM July 23rd, 2003 04:05 AM

Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
 
there could be more expensive Versions that seek spells because of an added component or spell. now, all i have to do is think of a new post. new post.

[ July 23, 2003, 07:28: Message edited by: narf poit chez BOOM ]

Jack Simth July 23rd, 2003 08:40 AM

Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
 
That would be even simpler to divert - send off a ball of magical energy/golem/whatever that travels at the same speed the dust does (perhaps watches the dust to do this) - the dust follows the energy ball/golem/whatever which heads away from the caster.

What you really want to do is coat a dart/arrow/whatever with it. The caster can't divert it magically because the dust absorbs any magic sent its way. When it hits, the dust gets into the caster's system, and prevents casting until the dust is burned out; it can't even be cleaned off as it has gotten into the caster's blood.

The defense would be to use a method of moving things that doesn't touch the object moved with any magic (like the way Jack moved the ring), or block it with some physical object (like a shield or golem), or dodge by some method. If a blocking method is chosen, and the physical object is being manipulated magically, the spell that moves it needs to be physically protected from the dart, or else it will need to be recast.

It could also be formed into blocks and used to make magic resistant walls to imprison a mage, or hide from one.

narf poit chez BOOM July 23rd, 2003 09:02 AM

Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
 
um. yeah, that to. now, why didn't i think of that?

Jack Simth July 23rd, 2003 09:15 AM

Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
 
Krsqk, as you seem to mind, here are two ways you can tell if you hit edit or post reply after the fact:
1) If post reply was selected, the text box will be empty; if edit post was selected, the text box will have something in it.
2) the finalizing button is different depending on which was chosen: "edit Post" for editing, "add reply" for a new post.

To fix it after you have selected the wrong one and typed a lot: Copy the entire post onto the clipboard, use the back button, select the one you want, the paste the text in.

Krsqk July 23rd, 2003 09:20 AM

Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
 
I'm usually in a big rush to get my new post out the door, so I don't realize what I've done until I see the two Posts in a row. http://forum.shrapnelgames.com/images/icons/icon7.gif Maybe I should slow my life down a little.

Time for bed in this town. Narp, you cook up something good, ya hear? http://forum.shrapnelgames.com/images/icons/icon12.gif

narf poit chez BOOM July 23rd, 2003 09:21 AM

Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
 
eh, what? speak up, sonny boy!

Jack Simth July 23rd, 2003 09:22 AM

Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
 
Apparently he doesn't hear so good - but that's understandable, as you're typing.

narf poit chez BOOM July 23rd, 2003 09:59 AM

Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
 
um, i just reviewed the thread, prior to posting and i think your supposed to teleport us now that we know where the telepath is - or come up with a reason why you can't.

Jack Simth July 23rd, 2003 10:03 AM

Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
 
Oh, that's easy -
Need to have seen it or have been there to teleport to a given location; D's scrying will work (when he is done) but the life detection spell won't.

Otherwise, Jack would have teleported the party directly to the Psi from the mountaintop.


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