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Re: Dominions 2. AI. Suggestions, that how to fix it.
Even on Impossible the AI's follow a standard of "He gave me stuff I won't attack for a few rounds especially if he has nearby provinces at 21 or 11 Provincial defense.
For whatever reason, that works on the AI. |
Re: Dominions 2. AI. Suggestions, that how to fix it.
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Re: Dominions 2. AI. Suggestions, that how to fix it.
I kind of figured that was the case. But couldn't you seperate it into
High_Morale_Big_Unit and Low_Morale_Big_Unit and Damage_Radius_Big_Unit ? |
Re: Dominions 2. AI. Suggestions, that how to fix it.
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Small or big map + few AIs [1-3] = easy. |
Re: Dominions 2. AI. Suggestions, that how to fix it.
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Re: Dominions 2. AI. Suggestions, that how to fix it.
What AI tweaks will be done in the first patch?
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Re: Dominions 2. AI. Suggestions, that how to fix it.
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Anyway, my point about the hydras and tramplers was that it appeared that the unit placement was the absolute worst possible, not that I expect the AI to be able to prevent all friendly fire casualties. I don't see the AI use the flanks nearly enough, most all of the orders I can figure out for them are fire closest or attack closest, and everything is grouped toward the middle of their positioning screen. Anyway, the AI isn't bad overall, just that in 1v1 its hosed, but that's gonna be the case anyway http://forum.shrapnelgames.com/images/icons/icon7.gif I've lost every game I started with 10+ AIs because at some point I get ganged by 3 or more at once and eventually they wear me down. Part of that is a function of the 'open' maps that I play on, if I could get a map or a situation where I could get appropriate choke points I figure I could handle 3 AIs at once, assuming that I was able to out expand them in the early game. That doesn't mean to brag, just that the AI, if you can get it into a 1v1 match, is going down on any setting. Three AIs with three small fronts may be 1v3, but it might as well be 1v1, 1v1, 1v1... if you catch my drift http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Dominions 2. AI. Suggestions, that how to fix it.
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Things like mountain ranges and extra thick border lines are just visual prompts to the fact that they didnt put a #nighbor line to go that way. [ December 11, 2003, 17:04: Message edited by: Gandalf Parker ] |
Re: Dominions 2. AI. Suggestions, that how to fix it.
AI opponents should use more assassins for assassinations on harder difficulty levels.
Either most or all of the time the AI opponents use only spells for assassinations. http://forum.shrapnelgames.com/images/icons/icon9.gif |
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