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Re: Dominions II Bug Thread
The Longdead commander that is summoned with Army of the Dead typically comes with 40 Longdead under his command, yet his command skill for undead is only 10.
I have also noticed that quite often, the priest commander for a militia unit that comes from a random event has far more troops under him than his rating would normally permit. Is there any adverse effect to actually having more troops than you're supposed to have? |
Re: Dominions II Bug Thread
Minor quibble: why do Devils have the Wasteland Survival trait when they already have Need not Eat? How do they benefit from Survival?
I'm sure if I looked closer, there are probably other creatures with similar "extraneous" traits. |
Re: Dominions II Bug Thread
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Re: Dominions II Bug Thread
Friend reports that his Void Lord, who is blind and orients itself with the power of magic, has lost an eye.
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Re: Dominions II Bug Thread
Perhaps not exactly a "bug", per se, but very annoying none the less:
My Pretender was killed, so I set all my priests to "call God". Apparently, an enemy AI had an assassin in one of my provinces, and ordered him to "kill commander" on that turn. Well, on that particular turn is when my Pretender happened to reappear (it just so happens he reappeared in the province with the enemy assassin), so when I Hosted, even though I was "Godless" when I pressed the button, I got the message the my Pretender was the victim of an assassination! ie: The game AI "processed" my turn, NOT simultaneously, but FIRST (bringing back my God), and THEN gave the assassinate command to the enemy AI. When an assassin is given an order to assassinate (or anyone is given an order that might follow this rule), the order should "link" to the current commander, as in Medieval: Total War game. ie: "John Smith" is my commander in province X. The enemy assassin is given the order to "assassinate commander". The game should now link him to "Kill John Smith". If I move my commander to a different province on that turn, the assassin should either take no action (missed opportunity), or follow him to whatever province he went to (if possible). But the real problem is not HOW it's done (as in above paragraph), but the fact that MY orders executed first (bring back God), and THEN the computer AI made its move. It's SUPPOSED to be simultaneous. If that particular province had been empty of my troops (the province my pretender appeared in), the assassin wouldn't have even been able to receive that type of order. Follow what I'm saying? Let's say your assassin is in an enemy province that contains a few archers and a Druid commander and you think, "OK, my assassin can handle taking out a Druid", so you give him the order to assassinate. BUT, on that same turn, an enemy AI moves their Pretender-God into that same province. The way the game is currently set up, the assassin tries to kill the highest-ranking individual in that province, AFTER all moves are made. So now he'll try to kill the enemy pretender, when that's clearly NOT the order you gave him. See? |
Re: Dominions II Bug Thread
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Re: Dominions II Bug Thread
2 bugs:
Ermorian cultist pay full maintenance price, even if holy. Kaspar the Ermorian heroe dont appears even if the event say that he appears from the deepest cave of the province. |
Re: Dominions II Bug Thread
an AI bug... the castle problem remains as a whole. Ai dont build castles (or perhaps the leading nation, one after 30 turns!) and thus there is still lot of light units and very few heavy/national ones.
Why O why this has not been changed? Was it so hard to tweak some numbers around??? |
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