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Re: OT: Narf has gone looney and wants to GM.(Edit
Okay Narf so its on tomorrow?
So 11 am PST... so that's 9 am EST! Brian |
Re: OT: Narf has gone looney and wants to GM.(Edit
Yep.
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Re: OT: Narf has gone looney and wants to GM.(Edit
Erh? 11 am PST would probably give... Let's see. 12 am, 1 pm, 2 pm, 3 pm EST or so.
I will go the other way around. I am six hours away from EST, and the session begins at 2000 for me, so that makes 1400 for you, I think. (2 pm EST) I may be away this afternoon (local time), but I should be on time to the session. |
Re: OT: Narf has gone looney and wants to GM.(Edit
Server is up and running.
What random thing Shall I say today to avoid the dreaded "post already exists" message? Oh, I know - The game starts two hours from the time of this post. |
Re: OT: Narf has gone looney and wants to GM.(Edit
You could try singing that next time Jack. Or perhaps go with "Up and running the server is" (and add a comma the next time). Otherwise, you will have to go with with different styles. For example, you could have the terse variant "Server ready", the internet lingo variant "OMG11111 l33t serv", or anything else striking your fancy.
I may be late, so don't wait on me (that will depend on how quickly I can disappear after dinner). I should be able to stay Online longer though, if you didn't have enough of Stisnera during the session. |
Re: OT: Narf has gone looney and wants to GM.(Edit
Looks like I made it on time, but I am alone. Should I start worrying, or assume everybody was actually busy with Christmas?
Ah, here comes Brian. |
Re: OT: Narf has gone looney and wants to GM.(Edit
It seems like our little party has trouble agreeing on a conduct to the whole business. Stis is in favour of getting back to speaking terms with the officials, while BH and Jacob seem more willing to go in on their own.
That was the summary of our "after the session" session Narf. No agreement has been reached, though we all seem to agree on wanting to look for these villains. On a side note, shields are said not to reduce dexterity (SRD, PHB), but the Tower Shield has a maximum dexterity bonus of 2 (at least SRD). In OpenRPG, there is no such limitation. Do Tower Shields limit dexterity bonuses or not? It would make a difference of one AC point, which would have been enough to save Stis from that Ogre (and so this point can be fairly important, as Stis would much rather live than die). |
Re: OT: Narf has gone looney and wants to GM.(Edit
Umm, wasn't Stis wearing half-plate anyway? That limits your dex bonus to 0.
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Re: OT: Narf has gone looney and wants to GM.(Edit
Narf: Jacob did have an offensive spell prepared:
Quote:
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Re: OT: Narf has gone looney and wants to GM.(Edit
Tower shields do in fact have a max of +2.
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