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-   -   SE5 Demo Bug Reports & Annoyances/Requests (http://forum.shrapnelgames.com/showthread.php?t=30319)

Captain Kwok September 22nd, 2006 05:14 PM

Re: SE5 Demo Bug Reports
 
I think fleeing ships that pass the "borders" of the combat area should move into the adjacent sector in the sytem. Any new combat in that sector would start in the middle again.

Sector placement should not be allowed for sectors that currently have an enemy presence.

wrongshui September 22nd, 2006 05:49 PM

Re: SE5 Demo Bug Reports
 
Aw but I like using cloaking devices to do that, actually gives them a use in combat.

jowe01 September 22nd, 2006 05:53 PM

Re: Diplomacy
 
Quote:

Captain Kwok said:
I think the problem is limited to a couple of the races. For example, the Phong seem much more inclined to offer up treaties than some of the other guys. I'll have to investigate this matter more fully though. http://forum.shrapnelgames.com/image...ies/stupid.gif

It is not only about them not offering treaties. Whe i send them a treaty proposal, I never revcéive any reaction. The do not even refuse, there just is no reaction at all.

StarShadow September 22nd, 2006 06:01 PM

Re: Diplomacy
 
I always get a reaction. Unless you have the Comms tab on the log showing, it's easy to miss though.

neofit September 22nd, 2006 06:31 PM

Re: SE5 Demo Bug Reports
 
A couple of days ago I've been searching the web for a place to pre-order the SEV. Not anymore, until I see a playable demo first.

I'm a big fan of SEIV. My system: Intel Dual Core 2 Duo E6600, 3Gb RAM, Nvidia 7950GX2/1Gb graphics with the latest drivers. This system runs Everquest 2 at the highest settings (but the shadows) without a problem. In the SEV demo the mouse pointer is so slow that it's work just to navigate the menus. The pointer is very slow and lags constantly.

I've tried some suggestions in this thread. Removing AA and AF gave nothing. Setting the affinity of my dual-core to a single CPU seemed to help a bit, but still not enough, I still feel like I'm fighting with the cursor. Maybe it has something to do with the instant tooltips? Some even stick to the screen until I move the mouse cursor over them again. All screens are bad, but the worst are the game setup screens (when creating the race and stuff before a new game), the research and the ship design screens.

Then there is screen corruption on the 3D combat screen. I've tried to start one with the combat simulator, using a ship I so painfully created http://forum.shrapnelgames.com/images/smilies/happy.gif. After a few seconds of combat the 3-D screen starts to stop being updated, in large lines from the bottom to the top, the cursor leaves a trail on it, yet the menus at the bottom are being refreshed. I have to pause the simulation then resume it for the refresh to kick back in.

So, with the empire management screens (the meat of the game) unusable, and some weird corruption on the 3-D combat display, I'll give it a miss until I can see some changes without paying upfront.

Another thing - a suggestion about the planetary screen rotation. How hard would it be to implement a rotation system that does not involve moving the mouse to the sceen edge? We're not in the early 90s anymore, and many games, namely the RTS ones, have shown that it is quite possible to rotate a 3-D view by simply holding the right mouse button for instance then moving the mouse. Or maybe holding shift or control then moving the mouse? Moving the cursor to the screen edge to rotate is as clunky as... having 'hotkeys' that require to hands to be used (like the Shift-<key> ones), while the third hand is on the mouse to select objects http://forum.shrapnelgames.com/images/smilies/wink.gif.

tmcc September 22nd, 2006 06:33 PM

Re: Diplomacy
 
I have seen both behaviors. Sometimes a race refuses the treaty and other times there is no response at all. Seems to be empire dependent in my experience. So far if an empire responds once it tends to always respond and likewise if it starts off not responding then it never does, at least in the game I'm playing. Maybe there is a hidden racial trait for rudeness http://forum.shrapnelgames.com/images/smilies/happy.gif

TM

MasterChiToes September 22nd, 2006 06:35 PM

Re: SE5 Demo Bug Reports
 
Sentry is a sweet command (if there are no enemies already in sight)... however without a guard or skip turn command, I still end up wasting a ton of time clicking next to be sure I am done moving all my ships.

[edit]One more thing... what is with having coordinates as an option for the ship screen, but not system? I know you can see the system highlight in the minimap when you mouseover the ship in the list, but still... sorting ships by system would be invaluable.

StarShadow September 22nd, 2006 06:46 PM

Re: SE5 Demo Bug Reports
 
@neo

Did you try changing to Safe video memory mode? That has cleared most people's video problems.

wrongshui September 22nd, 2006 06:53 PM

Re: SE5 Demo Bug Reports
 
Safe memory mode fixed my 20-30 second mouse lag in window mode.

jowe01 September 23rd, 2006 05:03 AM

Re: SE5 Demo Bug Reports
 
Finished my first two demo games. Besides diplomacy not working (for me?, see above), the AI still is my main complaint. I ran a fighter-based strategy in the second game and the AIs failed to put any point-defense on their ships. Furthermore, there were no serious attacks from the AI (I always could feel very safe.

BTW, I sometimes had the impression that the defensive bonus of fighters do not really. With the 80 bonus and the AIs not using point defense weapons, they should shoot down very few of my fighters. However, about every second shot hit its mark.


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