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Re: Balance Mod Update
Does Your Balance Mod work with the patch v1.13?
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Re: Balance Mod Update
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Small versions of the racial trait armors would be good if they work. Remember that abilities like regen never did work in units with SE IV. Have you tested if they work in SE V? |
Re: Balance Mod Update
Awesome work on the mod, Cap Kwok! Keep it up!!!
Q., Will your .95 mod work with the new SEV Patch 1.13? |
Re: Balance Mod Update
The upcoming version will work with 1.13, the current version is likely to work as well, I'd wager, seeing as everything's save-game compatible etc.
Think I'll have to run a stock 1.13 game to see how stock works now, too. |
Re: Balance Mod Update
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Balance Mod v0.94 should be good to go with 1.13 - it just won't take advantage of some AI fixes between 1.08 and 1.13... |
Re: Balance Mod Update
Woops - forgot about those pesky settings.txt changes in v1.12-1.13...
You can download an updated settings.txt file to make the Balance Mod v0.94 work with SE:V v1.13: http://www.captainkwok.net/files/settings.zip Extract to your Balance Mod data folder! Update tonight if we're lucky, but tomorrow most likely. |
Re: Balance Mod Update
As it should be, giving an impression of organic ships and not just organic components.
And 5 turns into 1.13 stock I noticed the AI is still not prevented from creating laughable treaties. Sigh. |
Re: Balance Mod Update
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Re: Balance Mod Update
Scoreweighting.txt
For GGMod, I've even thrown in: Score Factor - Number Of Allies := 200000.0 Score Factor - Number Of Enemies := -200000.0 |
Re: Balance Mod Update
Kwok, you are absolutely amazing. I patched and loaded my Balance Mod 0.94 game and got some sort of warning. Then, I came here and saw the updated 'Settings.Txt'. I installed that, and my savegame loaded like a charm.
You are a prince among men! Thanks much for your work on this Balance Mod! |
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