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Re: The Quick and The Dead (Accelerated Start) [OP
Indeed, well played Calmon http://forum.shrapnelgames.com/images/smilies/happy.gif
But no, I still disagree. Look at it this way - when someone plays Utterdark, your situation is this: Dispel it or Lose the game. There is no third solution. No tactic to combat it. No counter. This is too much power for any single spell. Thats what it boils down to. |
Re: The Quick and The Dead (Accelerated Start) [OP
What are the other nations' trump card spells? Where is my utterdark? :-)
My hail mary grab for three VP provinces game too late. Utterdark owned all my plans. I concede. Next Game! |
Re: The Quick and The Dead (Accelerated Start) [OP
I agree that that seems to be the conditions Utterdark sets forth. Dispell or lose. But are there no other nations and spell combos which are essentially the same in effect? Such and such nation casts X global and keeps it up, we are dead?
I don't have enough MP experience to know for sure but dominions is so versatile I would be surprised if that was the only insta-win combo. I'm definitely into conceding and in fact do so. Hail Ermor etc etc.. http://forum.shrapnelgames.com/images/smilies/happy.gif Rathar |
Re: The Quick and The Dead (Accelerated Start) [OP
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Re: The Quick and The Dead (Accelerated Start) [OP
Thanks guys! http://forum.shrapnelgames.com/images/smilies/smile.gif
Playing ermor is/was a lot of fun and a lot of micromanagement too. I needed so much time to relocate commanders to provinces without leadership, give them guards, grouping all the units and changing tactics for upcoming battles. I'm sure i'll never play LA ermor on a map bigger than this one. The fun part is really outstanding: - Flood you enemies with bulks of undead armies - Water provinces are perfect nearly save transit streets - build up new castles/temples in enemy territory to get new troops - Cast all the crippling globals - Disease whole armies with burden of time backup - without utterdark start using black death/raven fist combo which works quite well in high population provinces - using your few mages for wailing wind, burden of time and some other suitables Well, the downside of playing ermor from my sight: - You're really clumsy, its very difficult to counter some special threats. - Big armies often dies like flies. - i don't find the national summon spells beside the starting spells good. They don't help to compensate ermorian weaknesses. I mean i get 14 Wailing Ladies for 66(!) gems at it best. This women can do a lot of damage but they die very fast to a counter army like every other undead trooper. Maybe CB could fix some of the spells here to make it castable. - Difficult to find sites beside death and in this game astral (sages) - every single mage cost gems My funniest battle in the game was against ulm where 6 sages and 3 fortune teller attacked my 1 PD province + 1 skeleton commander without troops. The mages casted twist fate and astral shield and than spamed star fire. 3 from 5 undeads died and a single longdead legionnaire killed one after one of the mages. To be fair utterdark made the precísion down to 3. But its fun to replay this fight! |
Re: The Quick and The Dead (Accelerated Start) [OP
Indeed, indeed. Good game Calmon http://forum.shrapnelgames.com/images/smilies/happy.gif
So, what are you guys feeling for the next game? I would like to play EA or MA. LA was fun but I think EA/MA magic would be more suitable for an accelerated game. Is there anything else you want to try? I know we had talked about increasing gems somehow? |
Re: The Quick and The Dead (Accelerated Start) [OP
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Re: The Quick and The Dead (Accelerated Start) [OP
I would prefer an EA game, i'm still in a MA and LA game in moment.
With the gems i'm neutral. If some players want it, i've no problems with. Do we use the same map? |
Re: The Quick and The Dead (Accelerated Start) [OP
Count me in either way; MA or EA.
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Re: The Quick and The Dead (Accelerated Start) [OP
I'd prefer EA as well. And Yomi if possible! =)
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