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Re: Quick Bump
Damn right we do!
Best £25/$50 I've ever spent. |
More Things I'd like to see
When you find a magic site,
Goto site - not commander. |
Re: More Things I'd like to see
That has been the fond hope of many for a long time, myself included.
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Re: More Things I'd like to see
I have modded all my maps to include the province number, so my messages look like, "Bob has found a magic site in Goat's Fodder (201)." Then I just go to the map and type #201 to jump to the site. Saves time and aggravation. I posted the script for modifying provinces on these forums a while back, and someone else improved it and re-posted.
-Max |
New command I'd like to see
>: cycle through forts that don't have production orders.
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Re: New command I'd like to see
lol, here comes the old one: forge monthly :D
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Re: Wish-List for Dominions 4
Some of these have been mentioned before, but I'll mention them quickly again (perhaps the number of people requesting a certain addition/change gives that item more weight).
1. Unit formations - at the moment they're all squares. I'd like to make a line of archers or a wedge of cavalry without the need for 20 different commanders and half an hour to individually assign each troop their orders :) 2. Amazons! Amazons! Amazons! I like the ones that we get from individual provinces, and would like to see them made into a full fledged nation. Early age, I'm guessing. Or perhaps Middle Age, when Sauromatia is no longer around, the Amazons could make a comeback. 3. Custom Pretenders - choose the graphics, choose the abilities and stats based on a point system, write a description all your own. 4. The ability to view battles from lands where my spies are hidden. 5. The ability to choose your own starting location when in single player. 6. The ability to back off from attempting to assassinate a target. Many times my assassins have been killed because they picked the wrong target. Perhaps a better way to do it would be to have a list of potential targets in the region and let the player pick which one the assassin will go after. Perhaps for balance, no more than one assassin can attack any one character per turn? Another balancing option would be to have a random chance that the assassin just doesn't get an adequate opportunity to attempt an assassination and therefore no battle that turn. 7. I know someone will horror mark me for this one :angel , but what about the ability to command units on the tactical level in a turn based mode, thus eliminating the need for orders and such? Maybe it could just be an option for those of us who enjoy micromanaging battles? 8. More spells and more research to do. Love the tech tree! 9. The ability to see and approve the random name generated for your Pretender before the game starts. This would avoid players getting unwanted names for their gods. |
Re: Wish-List for Dominions 4
#2 been done I believe. Its a playable mod
#3 already available both as mod and as map commands #5 available as map commands #7 I think the devs feel this just doesnt fit the "I am a god" thing #8 being done in mods |
Re: Wish-List for Dominions 4
Quote:
Re #9, you might want to check out Gandalf's recent tip on generating LOTS of names for your gods. If you create the pretender beforehand in the "Create a Pretender" screen (from Options, before starting a game), you will already know what his random names are. -Max |
Re: Wish-List for Dominions 4
Okay, so I screwed the pooch on a few of those :D
The tactical level change (#7), though, is one that I think might work well because it would make the Pretender even more godlike - I'd think controlling the individual movements of my minions on the battlefield would be more of a power trip. Oh well, to each his own. I love Dominions either way :) |
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