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Re: Ideas how to improve WinSP MBT/WW2 !
Would it be possible/hard to allow a negative value for units. It would be useful for scenario designers - eg mission being to kill the soldiers but not the civilians without having the AI enemy mow down the civilians they are hidden among.
Also, if/when a next release is done could I suggest a "civilian" unit be included (probably in red and/or green). And a 3rd suggestion - when editing specific units would it be hard to allow the unit class to be changed - for example changing a barge to a SP artillery class so it can fire that 105 howitzer you just added as indirect artillery? |
Re: Ideas how to improve WinSP MBT/WW2 !
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Re: Ideas how to improve WinSP MBT/WW2 !
Reposting the request from another thread:
Wish: Add movement class "Snow track" for units which are designed to drive in snow, mud and swamp. Give them the same bonus in those terrains as you give for snow vehicle class currently (Bv 206 and similar). |
Re: Ideas how to improve WinSP MBT/WW2 !
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What possible purpose would be served by duplicating that as a movement class? Don |
Re: Ideas how to improve WinSP MBT/WW2 !
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Finland - obat65: Units 035-037 NA-140 Nasu TOW, Class 19 - SP ATGM Unit 334 Nasu SP-Mortar, Class 38 - SP Mortar Sweden - obat66: Units 181-182 9cm PvPjbv 2062, Class 33 - Light Amphibian Units 196-197 PvRbbv 2063, Class 34 - Heavy Amphibian Units 200-201, PvPjbv 2062 56, Class 34 - Heavy Amphibian Unit 231-232, Bv 202/206 Ammo, Class 56 - Ammo Carrier |
Re: Ideas how to improve WinSP MBT/WW2 !
Here's the total list of what I could find. However I am not familiar with the configuration of BV's around the world so if they had narrower tracks or anything then this doesn't apply to them. Mostly I'm pointing at Chile here.
Netherlands, Italy and Chile probably could get their units reclassified as Snow Vehicles and be fine with it. If the change is doable in code without side effects then in my opinion it is worth doing. Russia (and previously Soviet Union) has also had equipment similar to this, but seems to be missing from the OOBs. (http://www.army-technology.com/proje...acked-vehicle/ and http://www.unusuallocomotion.com/alb...yaz-dt-10.html ) Code:
nation | unit_no | name | class |
Re: Ideas how to improve WinSP MBT/WW2 !
Tunnels!
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Re: Ideas how to improve WinSP MBT/WW2 !
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What I would do instead in map editor is to make a 1 hex line bordered by higher ground impossible terrain wherever I need the tunnel. The down side naturally is that there's no protection from attacks from above. |
Re: Ideas how to improve WinSP MBT/WW2 !
Why it isnt doable?
Just put a mountainous looking terrain with the name "tunnel", which is impervious to artillery and air attacks and more vulnerable to flame weapons. Units will still be visible to it. |
Re: Ideas how to improve WinSP MBT/WW2 !
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1) Moving units should know whether they're on top of the tunnel or inside the tunnel. Can you move to hexes outside of the tunnel? How do you go in to the tunnel? 2) Spotting & visibility. How to prevent units in the tunnel from being shown? Is the tunnel a straight line? 3) Great number of changes in Map editor. 4) The concept of SPMBT is "2.5-D", that is that there's the height information but no "depth". It's just a two-dimensional surface with some rules. So a lot of things will be affected. It just looks too big a change to do. |
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