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Re: RetLT Scenario issues
I will allow myself to jump into the matter.
Campaign #4 - Golden Talon at the Bulge. I believe its broken at least by scenario #2, the attack on two villages. I believe the campaign was designed years ago, when there was no snow penalty applied (or at least it was not so grave as it is now). Thus scenario #2 is pretty much impossible. You need to score at least marginal victory to proceed. Flags at the end of your attack have much higher values than at the start. However, snow impairs movement badly even on roads. There are 12 turns to complete the mission and I believe one cannot do that in just 12 turns. I was attacking and trashing any resistance really, but several times fimply failed to reach the flags as often my troops move only 1-2 hexes per turn. I also tried to use roads, I am literally rushing suicidically with roads, right onto German SMGs, but at best result I was like ~150 points short from marginal. I don't think final frags are accessible even mathematically speaking :D I believe its worth fixing? |
Re: RetLT Scenario issues
I will put this on the to investigate list for future reference
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Re: RetLT Scenario issues
Scenario #378 Unparalleled fury
Russian Rifle sections W0, X0, Z0, AC0, AD0, AF0, AG0, and AH0 are SMG squads. AA0, AB0 and AE0 are correct. |
Re: RetLT Scenario issues
Scenario #385 Long night at Sbeitla
Bridge at 32,18 is a stream Ford at 29,23 is also a trench |
Re: RetLT Scenario issues
Scenario #388 Enjoying it very much
Japanese units C3 and I0 have their speed set to zero. |
Re: RetLT Scenario issues
All things considered. I think that was done deliberately by the designer.It's designed to be played with the Japanese as the computer opponent on defence
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Re: RetLT Scenario issues
Scenario #832 Yang Dang Khoum
My own actually :D Recently replayed it and there seem to be bug I can hardly explain. Foreign Legion battalion is tasked with holding the staging position and prevent Thai counterattack (as it was in reality). However, for unknown reason when I played it Legion also launches attack just like other battalions. Fuirthermore, I checked it in scenario editor and I am DAMN sure ENTIRE Legion is set to reaction turn 98 - and yet it moves to attack. It is a bit of a problem as it ruins the scenario - Thai counterattack develops unopposed :V Any idea what could cause that? I do not remember this happening during test plays. Wrong updating during one of the updates maybe? PS: just for the record. This scenario is wrongly behind scenarios #828 and #829 - as Yang Dang Khoum is historically the first, and set of three scenarios was released as improvised "trilogy". |
Re: RetLT Scenario issues
On the list to investigate at some point. I seem to recall there was another scenario that had units reacting when they were set to 98 as well but I don't recall how that was resolved ATM but it MAY have been setting the reaction to a few turns longer than the scenario is set to run but I'm not sure.
in any event, a 98 set formation should NOT be reacting so this is something that needs looking into whenever we start looking at the game again That said there was one legionnaire formations that did not have a reaction set ( BP ) but only that one |
Re: RetLT Scenario issues
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Re: RetLT Scenario issues
Scenario of my own - #828 Nasty Nakhon Surprise
Same issue as with Yang Dam Khoum battle. There is a Japanese company guarding the beachhead with 98 reaction turn, and yet it rushes into battle as soon as it is on map (it arrives later). Probably reactions turns got broken again. RelT, I believe I play scenarios I find interesting, so it might be a certain hardship. Not to mentioned I played nearly all up to like ~600 in line. |
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