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-   -   Fyron's Quadrant Mod Discussion Thread (http://forum.shrapnelgames.com/showthread.php?t=6426)

Fyron May 20th, 2003 10:19 PM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
So... anyone have any suggestions for how I could make the mod better?

tesco samoa May 20th, 2003 11:32 PM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
yes fqm lite.... with half the planets... ( less moons...)

Antra May 21st, 2003 12:15 AM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
google.com: fyron's quadrant mod

http://forum.shrapnelgames.com/images/icons/icon10.gif Then I discovered the Encyclopedia Malfadorica somewhere which has explained a LOT of things. A "Molly", ha!

Though I am looking forward to trying out a small ringworld http://forum.shrapnelgames.com/images/icons/icon12.gif . Just started playin a few days ago and already I've glued FQM and EyeCandy mods together. Oy.

Gryphin May 21st, 2003 01:14 AM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
Most likely they would not be popular but:
Quadrant generators that generate a disproportionate of a given type of planet
Gas Heavy Dence ...
Ice Heavy ...
Rock Heavy ...

I think your "paradice" systems are great.
I wonder what a "hell" system would be like.

Fyron May 21st, 2003 01:20 AM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
A "chaotic" quadrant sorta approaches a "hell" quadrant. http://forum.shrapnelgames.com/images/icons/icon12.gif

Spoo May 21st, 2003 04:52 AM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
Quote:

Quadrant generators that generate a disproportionate of a given type of planet
Gas Heavy Dence ...
Ice Heavy ...
Rock Heavy ...
<font size="2" face="Verdana, Helvetica, sans-serif">I think this would be great for giving the AI an advantage. Choose "rock heavy", pick ice yourself, and set the AI's to rock.

Or play only colonize home type (all players pick the same type), and still be able to colonize most of the galaxy, but still have some uncolonizable planets for color. Or just the opposite - planets, planets everywhere, but not a place to land.

Fyron May 21st, 2003 07:13 AM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
How many quadrant types do you guys want me to have in the mod? There are already something like 40 in there! http://forum.shrapnelgames.com/images/icons/shock.gif It gets so cluttered... though I guess I could just have Mid-life variants of those types of quadrants.

Spoo May 21st, 2003 07:39 PM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
Quote:

It gets so cluttered...
<font size="2" face="Verdana, Helvetica, sans-serif">Nah, It's only one screen. Make more!

How about a quadrent where the only planets are ringworlds where the stars would be?

Fyron May 22nd, 2003 01:21 AM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
I forget... can you build planets from asteroids when there is only a RW in the system and no star?

Phoenix-D May 22nd, 2003 01:34 AM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
IIRC no.


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