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-   -   Devnull Mod Gold: updates and discussion (http://forum.shrapnelgames.com/showthread.php?t=6549)

Gandalf Parker May 23rd, 2005 08:20 PM

Re: Devnull Mod Gold: updates and discussion
 
Speaking of warp points, Im not sure which of the many mods I loaded that popped in tons of new warp points and descriptions for them but I wish they were abit more specific. There is lots of variety but effects (damaging, worthless shields, etc) dont seem to tie in to specific images. The planet images give some idea of what you will get when you examine it further but the warps seem random. Are we stuck with that?

Fyron May 23rd, 2005 09:05 PM

Re: Devnull Mod Gold: updates and discussion
 
Answered in new thread.

parabolize May 30th, 2005 01:47 AM

Re: Devnull Mod Gold: updates and discussion
 
There is a problem with the retrofit cost. Retrobuilding ships is CHEAPER than building them. I don't know about you but I hate spending 30 minutes building all the retrofit classes. Considering training takes 20 turns I don't think we need the lower cost to encourage retrofitting. Are the 1.71 rates below OK with you?

Retrofit Cost Percent For Comps
Devnull1.70:= 70
Devnull1.71:= 120
Stock:= 120
Retrofit Cost Percent For Comp Removal
Devnull1.70:= 10
Devnull1.71:= -30
Stock:= 30

spoon May 30th, 2005 11:34 PM

Re: Devnull Mod Gold: updates and discussion
 
For Comp Removal, did you mean to put 1.71 at +30 or -30?

parabolize May 31st, 2005 12:14 AM

Re: Devnull Mod Gold: updates and discussion
 
-30. Sell the old parts. Mostly I set it that way so upgrading would still be cheap like devnullicus(?) wanted it. I doubt anybody really wants to retrobuild everything.

parabolize June 1st, 2005 02:02 AM

Re: Devnull Mod Gold: updates and discussion
 
If there is to be a chance to get 1.71 on the SE4 deluxe CD I need to send it now. I tested everything and uploaded to pbw and se.net. I might make a 1.72 but I would like to see the Devnull Mod in good condition on the CD.

Download

Atrocities June 7th, 2005 11:31 PM

Re: Devnull Mod Gold: updates and discussion
 
You can always add an update after the fact. http://forum.shrapnelgames.com/images/smilies/happy.gif The people who get the mod on the D-CD can then visit your website and update to the current version.

Looks like the image mod is not going to be on the CD... http://forum.shrapnelgames.com/images/smilies/frown.gif Oh well. I look forward to the influx of new players and their confuse over how to install the image mod.

Ragnarok-X June 8th, 2005 02:34 PM

Re: Devnull Mod Gold: updates and discussion
 
So, will the upgrade be used in pbw ?

parabolize June 9th, 2005 03:20 AM

Re: Devnull Mod Gold: updates and discussion
 
Quote:

Ragnarok-X said:
So, will the upgrade be used in pbw ?

Would PBW admin please list 1.71? http://forum.shrapnelgames.com/images/smilies/frown.gif

Unco June 9th, 2005 01:54 PM

Re: Devnull Mod Gold: updates and discussion
 
Is it possible to upgrade an already in progress PBW Devnull game from 1.7 to 1.71?


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