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-   -   Proportions Mod Versions 2.5.2 and 2.5.3 available (http://forum.shrapnelgames.com/showthread.php?t=8534)

oleg March 22nd, 2003 03:22 AM

Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
 
Quote:

Originally posted by Aloofi:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by oleg:
Yes, this is the manifestation of the ugly SE bug in classical turn games. It is the major reason I play simultaneous turns only !

<font size="2" face="Verdana, Helvetica, sans-serif">Yeah, but there is no tactical combat in simultaneous, right?

Is it there any way to have combat in simultaneous?
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I agree, tactical combat may be fun. Then I suggest to take AIs to your control every other 10 turns. Switch all ministers ON and let SE process one turn. Turn the race back to computer like it was before. It will temporaly clear this bug and greatly help AI !

PvK March 22nd, 2003 03:35 AM

Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
 
Thanks Klaus!

It depends on how much time and interest I have in future. Sometimes it helps to take a break for a while... then the enthusiasm to mod SE4 slowly re-accumulates. http://forum.shrapnelgames.com/images/icons/icon12.gif

I have some ideas about what to do about the ever-frustrating AI, too, but like all modding AI in SE4, it'd be very time-consuming to actually implement.

PvK

Quote:

Originally posted by klausD:
pvk

Sounds very interesting. Maybe you take some time to do this project? I mean you have done already a big part - proportions.

[...]

if you dont want to do it, well, proportions is also excellent as such.
Klaus

<font size="2" face="Verdana, Helvetica, sans-serif">

oleg March 23rd, 2003 11:53 PM

Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
 
Not sure if it was mentioned before, but ALL colony ships use colonyshipLarge as a primary bitmap. Hence, once I added this extra shup picture, it replaced all colony ships ! I think the idea is to use colonyshipLarge for "fast colony ships" only. Regular colony should still use colonyship as a primary picture !

PvK March 24th, 2003 04:42 AM

Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
 
My idea was all colony ships in Proportions should use "colony ship large", because there are no small colony ships in Proportions. Many shipsets offer colony ships that look like they may really be 300kT. At 1800kT, standard Proportions colony ships should most likely use the biggest-looking image available. If I or someone else added a really high-tech colony ship that was a lot smaller, it might use the ordinary colony ship image.

PvK

oleg March 24th, 2003 04:03 PM

Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
 
Quote:

Originally posted by steveh11:
[QBAs you can tell, I play SEIV in non-simultaneous tactical combat mode, exclusively. The only way you'll get me playing a RTS-style game is if I can pause and slow it down to my speed, or (preferably) turn it off.
Steve.[/QB]
<font size="2" face="Verdana, Helvetica, sans-serif">SE IV tactical combat is interesting, but a lot should be said in praise of strategic combat too. It involves a lot of strategic thinkig how you design you ships, what strategy to be used, fleet composition and formations, etc. Overall I feel like a comander-in-chief when I prepare for strategig battles !

oleg March 24th, 2003 04:05 PM

Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
 
Quote:

Originally posted by PvK:
My idea was all colony ships in Proportions should use "colony ship large", because there are no small colony ships in Proportions. Many shipsets offer colony ships that look like they may really be 300kT. At 1800kT, standard Proportions colony ships should most likely use the biggest-looking image available. If I or someone else added a really high-tech colony ship that was a lot smaller, it might use the ordinary colony ship image.

PvK

<font size="2" face="Verdana, Helvetica, sans-serif">Duh.. I made good colonyshipLarge pictures for Pequeninos and Manticore shipsets but I quess I will not include them in the reliase - I like ordinary colonyship pictures too ! http://forum.shrapnelgames.com/images/icons/icon9.gif

Aloofi March 24th, 2003 06:55 PM

Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
 
My latest change to Proportions:

Missile speed to 30! http://forum.shrapnelgames.com/images/icons/icon10.gif

Now the Capital Ship Missiles go straight for the target in one turn, as far as their range can go.

I ran a test with the Phong's Missile Destroyers.
I saw several improvements. With CSM III, range of 12, my PDC were able of destroy only half the number of missiles than with the original spped of 5. The problem is that the missile took 3 turns to fly the distance of 12, and allowed my PDCs to fire at least twice on every missile volley. With maximus fly speed the missile goes straight for the target in one turn, effectively cutting by half the chances of being shot down by PDCs.

oleg March 24th, 2003 07:19 PM

Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
 
But it may be TOO good ! Now everybody will use CSM instead of beams. I agree missiles need some boost, but keep it reasonable. Actually, I think it would be better to increase "seaker damage resistance" instead of speed. Make it two PDC shots per missile instead of one.

PvK March 24th, 2003 11:10 PM

Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
 
Missiles seem quite effective to me when heavies are combined with light missile systems, not to mention when combined with drones and fighters.

No?

PvK

Fyron March 24th, 2003 11:16 PM

Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
 
Quote:

Originally posted by klausD:
Maybe you like realtime. I do not. (if pauseable or not)
To claim that SEV will be better with a RT modus is a pure assumption and a matter of taste. I (and I am sure many old vets of the SE series too) can live without it.

<font size="2" face="Verdana, Helvetica, sans-serif">It isn't a matter of taste, it is a matter of making the game better.


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