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-   -   STM "Final v1.7.5" Discussion (http://forum.shrapnelgames.com/showthread.php?t=9755)

DeadZone August 1st, 2003 12:05 PM

Re: STM "Final v1.7.5" Discussion
 
I now have a Transport and carrier, For now there is only 1 of each, Im just sorting out the images for all the classes and then I will put a link up so Atrocities can take a look at it

J. August 1st, 2003 12:07 PM

Re: STM "Final v1.7.5" Discussion
 
Something is fishy about shield regenerators in the mod. They're called regenerative shields. Regenerative shields I-III require you to research borg shields tech to levels 6-8 respectively(BTW, those are the only components you get for researching borg shields). Levels IV&V require you to research shields tech to levels 9&10. The problem is that borg shields tech has a maximum level of 5, so actually you don't get *anything* for researching it. Shields tech has a maximum level of 6, so you can't research it high enough to get the regenerative shields. I guess these things aren't deliberately left inaccesible.

Another thing: small incenerator beams require borg high-energy weapons as a prerequisite when they should require borg energy weapons.

Also, the WMG-equivelants of different races probably should get their range increased, after all their describtion talks about long range and some weapons described as medium range outrange them(for example the neural disrupter) http://forum.shrapnelgames.com/images/icons/icon7.gif

Flux pods I-V you get from 8472 stellar harnessing all have a tech level requirement of 1.

[ August 01, 2003, 11:37: Message edited by: J. ]

DeadZone August 1st, 2003 03:31 PM

Re: STM "Final v1.7.5" Discussion
 
Atrocities the Borg files are here
http://www.angelfire.com/trek/chrisnewton/Borg.zip
Check thro it, I think I may have over done some of the hull sizes, lol

CNCRaymond August 1st, 2003 11:24 PM

Re: STM "Final v1.7.5" Discussion
 
You got to love it when you report a bug and within a day or so it is taken care of.

PCP when do you think you might redo the ship classes for the Borg or other races?

jimbob August 2nd, 2003 01:13 AM

Re: STM "Final v1.7.5" Discussion
 
hey DZ, I like the ships, but they're a little dark on my screen. Especially important is the minis, as that's what I'm gonna need to see when trying to find them on my system map.

cheers,
and that's just my opinion

[ August 02, 2003, 00:15: Message edited by: jimbob ]

DeadZone August 2nd, 2003 02:49 AM

Re: STM "Final v1.7.5" Discussion
 
Ok, done, still same link to d/l them

[ August 02, 2003, 02:04: Message edited by: DeadZone ]

DeadZone August 2nd, 2003 03:06 AM

Re: STM "Final v1.7.5" Discussion
 
If ppl want I will look into doing the same thing Ive done wit the borg to Federation, Klingons and Romulans

CNCRaymond August 2nd, 2003 04:37 AM

Re: STM "Final v1.7.5" Discussion
 
DZ I can tell you right now PCP will not use ships from other sources than what he currently has available. Its his ships and sets or no deal. To many problems have popped up in the past with arseholes and such.

TNZ August 2nd, 2003 12:02 PM

Re: STM "Final v1.7.5" Discussion
 
If anyone is interested, I found this site
http://techspecs.acalltoduty.com/index.html
It has a lot of information about Federation ships.

Atrocities August 4th, 2003 04:24 AM

Re: STM "Final v1.7.5" Discussion
 
Thanks DZ for the borg info. Those ships are from SFC are they not?

I am hard at work on the 1.0.7 patch and should have it out sometime today or tomorrow.

It will fix a few more bugs and spelling errors.

I really like what DZ has done with the Borg Vehicle sizes and will more than likely be including it in a later patch. Right now I just want to get the mod to work well with what it currently has.

CNC that is a good idea, but to complicated for me to bother with for now.

Thanks again for the feed back all. Keep the ideas and bug reports coming.

PS CNC that issues with the Borg was already brought to my attention. Thanks though.


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