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-   -   OT: Narf has gone looney and wants to GM.(Edited2) (http://forum.shrapnelgames.com/showthread.php?t=21196)

Jack Simth November 5th, 2005 02:32 PM

Re: OT: Narf has gone looney and wants to GM.
 
Server up and running.

Wait, Violist will be leaving at about the same time as Derrel? Well, that cuts back on the plan for the duel at that time....

Jack Simth November 6th, 2005 01:12 AM

Re: OT: Narf has gone looney and wants to GM.
 
1 Attachment(s)
Server closed; one very unlucky CR 17 Frost Giant slain, 1800 xp each, assuming everyone's 15th at the moment; one battle wherein our Wizardess got stoned, and the stoner got away clean; one Wizardess now a lowest-ranking member of the Archmage's guild (after getting de-stoned, that is) and some spells traded. Log attached.

Also, Kaylin survivied a loss with a CR 15 opponent by her lonesome, and gets 1/4 the xp for having defeated her - 1,125 bonus XP, just for Kaylin. (Help offset the Disjunction a little....)

Also, a high-ranking Archmage got mildly annoyed with Kibin.....

Derrel got the most votes (1) for best roleplaying from last session, and gets a 1000 bonus XP.

So, who roleplayed best this time round?

narf poit chez BOOM November 6th, 2005 01:38 AM

Re: OT: Narf has gone looney and wants to GM.
 
Yaay!

Violist November 6th, 2005 01:39 AM

Re: OT: Narf has gone looney and wants to GM.
 
Aargh, I didn't want to lose. Oh well, that gave me some good tips... and she didn't exactly get away clean, I mean... how many more hits would it have taken from the Bralani to take her out? Probably should have just used Feeblemind on her and taken the risk.

So, stuff I'm paying to copy from spellbooks, in no particular order:

-Permanency (250 GP)
-Fire Shield (200 GP)
-Bestow Curse (200 GP)
-Geas (300 GP)
-Antimagic Field (300 GP)
-Freezing Sphere (300 GP)
-Mislead (300 GP)
-Hold Person (150 GP) Hah, you're not the only one who can paralyse, Kibin....
-Project Image (350 GP)
-Screen (400 GP)
-Alarm (50 GP)

That should have a total cost of 2800 GP, if I didn't press some wrong buttons on the calculator. God, I love this place http://forum.shrapnelgames.com/images/smilies/happy.gif

Let's see, back to creating Elemental Blast. If I remember right, that's 5 weeks, 5,000 GP, and a Spellcraft check with a DC I couldn't possibly fail?

If it's OK to do stuff off-stage (i.e. here), I'll go and inscribe those spells, and also try the Permanency thing again, Permanent See Invisibility on myself, Permanent Alarm on the bag, Permanent Alarm on my spellbook.

Amazing, it looks like Alarm is actually useful for protecting my spellbook and bag, as long as I sleep with them.

Jack Simth November 6th, 2005 02:19 AM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

Violist said:
Aargh, I didn't want to lose.

I didn't actually mean for you to lose - just to rattle you a bit... make it tough and memorable... ah well, no harm, no foul, right?
Quote:

Violist said:
Oh well, that gave me some good tips... and she didn't exactly get away clean, I mean... how many more hits would it have taken from the Bralani to take her out? Probably should have just used Feeblemind on her and taken the risk.


She was down to 7 HP when you failed your save, with 5 spell levels left on her Spell Turning; basically, there was a pretty good chance the next full attack from the critter would have taken her into the negatives, as would a resisted area effect damage spell. Feeblemind, as a 5th level spell, would have been totally reflected; which, you know, would have kinda hurt... of course, you lost, having cast about half again as many spells as the person you lost to, who did not have access to as high of a level of spells (Sor/15 gets 7th level spells; Wiz/15 gets 8th). Yes, this was intended as a little bit of a learning experience. Next up: The Problem With Spell Dumping! (but that's for later, when you aren't expecting it.....)
Quote:

Violist said:

So, stuff I'm paying to copy from spellbooks, in no particular order:

-Permanency (250 GP)
-Fire Shield (200 GP)
-Bestow Curse (200 GP)
-Geas (300 GP)
-Antimagic Field (300 GP)
-Freezing Sphere (300 GP)
-Mislead (300 GP)
-Hold Person (150 GP) Hah, you're not the only one who can paralyse, Kibin....
-Project Image (350 GP)
-Screen (400 GP)
-Alarm (50 GP)

That should have a total cost of 2800 GP, if I didn't press some wrong buttons on the calculator. God, I love this place http://forum.shrapnelgames.com/images/smilies/happy.gif


Matches my math.
Quote:

Violist said:

Let's see, back to creating Elemental Blast. If I remember right, that's 5 weeks, 5,000 GP, and a Spellcraft check with a DC I couldn't possibly fail?


Yep. Crafting portal for free, too.... but only at the tower.
Quote:

Violist said:

If it's OK to do stuff off-stage (i.e. here), I'll go and inscribe those spells, and also try the Permanency thing again, Permanent See Invisibility on myself, Permanent Alarm on the bag, Permanent Alarm on my spellbook.


Enjoy casting away; remember to dock the XP off your sheet.
Quote:

Violist said:

Amazing, it looks like Alarm is actually useful for protecting my spellbook and bag, as long as I sleep with them.

Yes; always nice to be alerted every time someone touches your spellbook, and you happen to be either a) in earshot, or b) within one mile of it. Mind you, you still don't seem to be trying for redundant copies....

Violist November 6th, 2005 02:35 AM

Re: OT: Narf has gone looney and wants to GM.
 
Roar, quite a bit tougher fight than I thought. Still, no big deal, as fortunately I'm not the only one able to reverse petrification. She had 5 levels left in turning? Hmm, that's odd. Oh well... Nice that she didn't kill me outright.

Made a note of the XP cost, now I'm just faced with the daunting task of updating the charsheet. Come to think of it, I should probably re-organise the openRPG spell list so that it's actually in order of spell level, rather than when I added it... it's getting hard to find stuff.

Redundant copies were actually my next plan of ensuring spell preparationness. Would these Archmages be able to keep a copy secure? I'm sure they're used to that sort of thing.

Edit: Am I the only one who votes on the Roleplaying thing? I can't decide this time, so someone else will have to cast the deciding vote.

Jack Simth November 6th, 2005 02:59 AM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

Violist said:
Roar, quite a bit tougher fight than I thought.

Considering that a Sorceror who qualifies for Archmage is 14th at barest minimum (requires 7th level spells), you knew your opponenet would have time to prepare (just as you did), and that half the hints on optimizing your character came from the one making the opposition, you thought it would be easy?

Granted, I didn't optimize her much - re-rolled random Sorcerors with a nifty online utility until I got something that had 7th level spells available, then tweaked the spell list and feats list until she qualified, and made certain she had two specific spells after that (Spell Turning and Protection from Energy), and she never did take advantage of Empower.....
Quote:

Violist said:
Still, no big deal, as fortunately I'm not the only one able to reverse petrification. She had 5 levels left in turning? Hmm, that's odd. Oh well... Nice that she didn't kill me outright.


Rolled a 3 on the d4, and ended up with 9 levels; the only spell that hit her was your Quickened Enervation, which was a 4th level spell taking up an 8th level slot. Odd choice for an opening move, though; I was actually expecting something in a flavor of Save-Or-Die.....
Quote:

Violist said:

Made a note of the XP cost, now I'm just faced with the daunting task of updating the charsheet. Come to think of it, I should probably re-organise the openRPG spell list so that it's actually in order of spell level, rather than when I added it... it's getting hard to find stuff.


That happens, yes.... you might also consider making a "master" copy that has all your spells in it, and "standard lists" that have your normal preparation schemes all statted in.
Quote:

Violist said:

Redundant copies were actually my next plan of ensuring spell preparationness. Would these Archmages be able to keep a copy secure? I'm sure they're used to that sort of thing.


Hmm... interesting question. But tell me - if you lose your spellbook, how are you planning to get back to the Archmage's Tower in sufficiently short order? A suggestion might be to put an Instant Summons on a second Blessed Book, which you then bury somewhere.... although it's another 1000 gp saphire burned each time you recall it to update it....
Quote:

Violist said:
Edit: Am I the only one who votes on the Roleplaying thing? I can't decide this time, so someone else will have to cast the deciding vote.

It would appear so... although I do get to cast the deciding vote when it comes to a tie.....

Violist November 6th, 2005 03:22 AM

Re: OT: Narf has gone looney and wants to GM.
 
I didn't think it'd be easy, I just didn't expect it to be quite that hard. I used Enervation since I figured she'd have good saves, and there's little point to a save-or-die spell if they make their saves all the time.

Getting beaten by a nearly-random sorceror... I'd better work on my spell comprehension a bit.

I figure I'll probably be pretty familiar with the Archmage's tower in a few days, so as long as I make sure I've got a Teleport spell prepared (maybe a scroll handy just as a backup, leave it with someone else?), I could get back there pretty quickly.

Mmmm, +1125 XP for GM being nice http://forum.shrapnelgames.com/image...es/biggrin.gif http://forum.shrapnelgames.com/image...es/redface.gif

Woo, finally got the spell list updated, sorted out, alphabetised... now I can actually find spells! Wow. And I'm using 339/1000 pages in the spellbook.

Since there's an opportunity for more shopping...
-Dimension Door (200 GP)
-Spectral Hand (100 GP)
-Ray of Exhaustion (150 GP)
-Vampiric Touch (150 GP)
-Touch of Idiocy (100 GP)
-Mass Bear's Endurance (300 GP)
-Mass Cat's Grace (300 GP)
-Mass Owl's Wisdom (300 GP)
-Symbol of Insanity (400 GP)
-Symbol of Stunning (350 GP)

Bringing the total spent on spells to 5150 GP and the total number of spell levels to 386. Ahh, cheap spells. Probably not going to get another opportunity like this for a while.

NullAshton November 6th, 2005 02:34 PM

Re: OT: Narf has gone looney and wants to GM.
 
I vote for Violist. She needs a little extra XP to offset disjunction.

And Violist, you may can paralyze, but you can't paralyze me.

Violist November 6th, 2005 04:57 PM

Re: OT: Narf has gone looney and wants to GM.
 
Bleh, you shouldn't give a roleplaying award based on who needs spare XP... not that I'm complaining too much http://forum.shrapnelgames.com/image...ies/tongue.gif

That's a good point, I can't get you with Hold Person, and, while the getting is cheap, I think I'll pick up:
-Hold Monster (250 GP)
-Mass Hold Person (350 GP)

NullAshton November 6th, 2005 06:36 PM

Re: OT: Narf has gone looney and wants to GM.
 
Technically, you couldn't hold me as a wolf either with Hold Person. Wrong type.

Violist November 6th, 2005 06:50 PM

Re: OT: Narf has gone looney and wants to GM.
 
/me casts Mind Fog
/me casts Hold Monster

Enjoy... but really, you ought to be hunting down those blackrobes, before they pull some other amusing stunt http://forum.shrapnelgames.com/images/smilies/happy.gif

NullAshton November 6th, 2005 09:00 PM

Re: OT: Narf has gone looney and wants to GM.
 
No. I mean, you cannot paralyze me. I don't even have to save against Hold Monster, it will not work on me.

douglas November 6th, 2005 10:21 PM

Re: OT: Narf has gone looney and wants to GM.
 
He's right, you know. "All dragons have immunity to sleep and paralysis effects."

Save yourself 25 gp and get Alarm as a scroll - for first level spells only, it's cheaper that way (assuming no material component or xp costs).

My vote goes to Kaylin, too.

Violist November 6th, 2005 10:38 PM

Re: OT: Narf has gone looney and wants to GM.
 
Oops, just read that bit about dragons. Hmmm... well, resilient sphere still sounds good... that old guy is kinda cool.

Thanks for the votes http://forum.shrapnelgames.com/images/smilies/cool.gif

NullAshton November 7th, 2005 11:21 AM

Re: OT: Narf has gone looney and wants to GM.
 
Aw, comeon, try and paralyze me. I want to see what happens. Resilient sphere is level 9, by the way...

NullAshton November 7th, 2005 11:31 AM

Re: OT: Narf has gone looney and wants to GM.
 
Kaylin also did good in the duel. So that's another reason for my vote.

Violist November 7th, 2005 01:44 PM

Re: OT: Narf has gone looney and wants to GM.
 
Hmm, got kicked around by someone casting a lot less... Oh well, though it sounds rather ... immodest, I guess, I was quite satisfied with the handling of after-duel events.

Edit: we may not be looking at the same Resilient Sphere... this one seems to be level 4.

Just a crazy idea I had... what if we used Scrying to find the Sorceror, and then tried to teleport there? With a Quickened Dimensional Anchor, there could be a chance of trapping him, unless I'm misreading the spell descriptions. Mostly it'd depend on how well I know him, so I was curious as to his Will save modifier.

NullAshton November 7th, 2005 05:02 PM

Re: OT: Narf has gone looney and wants to GM.
 
And I get entitled to a reflex save. Hehe.

Jack Simth November 7th, 2005 09:15 PM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

Violist said:
Just a crazy idea I had... what if we used Scrying to find the Sorceror, and then tried to teleport there? With a Quickened Dimensional Anchor, there could be a chance of trapping him, unless I'm misreading the spell descriptions. Mostly it'd depend on how well I know him, so I was curious as to his Will save modifier.

Let's see... I don't think Kaylin has actually seen him in person... but Jason, Kibin, and Derrel have... you could probably scrounge up a few things that were once his.... maybe get Derrel to paint a picture....

Violist November 8th, 2005 02:30 AM

Re: OT: Narf has gone looney and wants to GM.
 
Hmm, so that wouldn't be forbidden by the Plot God? Cool... might be the only way we can get close, if he's not planning to teleport to us anymore.

Let's see, borrow Elorin's Ioun stone, use a quick Limited Wish-PsychicWhatsit to change Spell Focus to Divination, cast Fox's Cunning, use Greater Scrying... Will save DC 29, running at a -1 to his save all told... hopefully he doesn't have great Will saves.

NullAshton November 8th, 2005 09:11 AM

Re: OT: Narf has gone looney and wants to GM.
 
You use limited wish WAY too much.

Violist November 8th, 2005 02:59 PM

Re: OT: Narf has gone looney and wants to GM.
 
Yeah, but now I've picked up an actual copy of Permanency I won't need to use it nearly as much. Besides, where's the fun in vast cosmic power if you don't use it? Speaking of which... I'll pick up Control Weather just because it's cool, and not because I want to call up disasters upon innocent cities, no really, I don't... http://forum.shrapnelgames.com/images/smilies/evil.gif

NullAshton November 8th, 2005 05:13 PM

Re: OT: Narf has gone looney and wants to GM.
 
Yay! You can make clouds for me to sit on!

douglas November 8th, 2005 06:45 PM

Re: OT: Narf has gone looney and wants to GM.
 
The discussion about summoning angels to do healing/resurrecting for the Archmages got me thinking about this: What would the Baron of the Adamine have done if someone had pointed out that, while the Wish once a month he was getting from the demon was pretty good, Solars get Wish once per day. http://forum.shrapnelgames.com/images/smilies/eek.gif http://forum.shrapnelgames.com/image...es/biggrin.gif

narf poit chez BOOM November 8th, 2005 09:03 PM

Re: OT: Narf has gone looney and wants to GM.
 
D&D's universe is insane.

And I'd just repeat myself on that subject.

Jack Simth November 8th, 2005 09:18 PM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

douglas said:
The discussion about summoning angels to do healing/resurrecting for the Archmages got me thinking about this: What would the Baron of the Adamine have done if someone had pointed out that, while the Wish once a month he was getting from the demon was pretty good, Solars get Wish once per day. http://forum.shrapnelgames.com/images/smilies/eek.gif http://forum.shrapnelgames.com/image...es/biggrin.gif

Well, for one, no Solar worth the name (and most of them are....) would cooperate with him....

And for another, the lowly Efreeti (also the Noble of the Djinni) get three per day ... that they can't use themselves (the Solar, however, has no such limitation, and may very well want to save it for something other than willing payment.... like just deserts).

Violist November 8th, 2005 11:49 PM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

NullAshton said:
Yay! You can make clouds for me to sit on!

If you're good http://forum.shrapnelgames.com/images/smilies/happy.gif

Jack Simth November 10th, 2005 01:26 AM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

Violist said:
Hmm, so that wouldn't be forbidden by the Plot God? Cool... might be the only way we can get close, if he's not planning to teleport to us anymore.

Let's see, borrow Elorin's Ioun stone, use a quick Limited Wish-PsychicWhatsit to change Spell Focus to Divination, cast Fox's Cunning, use Greater Scrying... Will save DC 29, running at a -1 to his save all told... hopefully he doesn't have great Will saves.

1) Fox's Cunning doesn't stack with the Headband of Intellect you normally wear.
2) How many primary spellcasters DON'T have, at a minimum, Good will saves?
3) How far back in the archives have you read? This particular Sorceror has been in the plot for a while....

But I will let the mechanics play out.

Violist November 10th, 2005 02:25 AM

Re: OT: Narf has gone looney and wants to GM.
 
1) I just realised, 2) could be overcome with multiple attempts, and 3) we have archives?

Jack Simth November 10th, 2005 09:57 PM

Re: OT: Narf has gone looney and wants to GM.
 
When I DM, I almost always post the log; those logs I didn't post, Narf placed on his website (see his signiture). Between the two of us, we have every log for each of the sessions, from the beginning, posted somewhere.

narf poit chez BOOM November 10th, 2005 10:33 PM

Re: OT: Narf has gone looney and wants to GM.
 
Almost; There's a few still on the drive. Not sure which; would have to sort.

Violist November 10th, 2005 10:47 PM

Re: OT: Narf has gone looney and wants to GM.
 
Awesome. *starts reading*

Jack Simth November 11th, 2005 03:30 AM

Re: OT: Narf has gone looney and wants to GM.
 
Oh.... and remember not to let OOC information influence your character's decisions. http://forum.shrapnelgames.com/images/smilies/evil.gif

Violist November 11th, 2005 04:40 AM

Re: OT: Narf has gone looney and wants to GM.
 
Aww, you're evil http://forum.shrapnelgames.com/image...ies/tongue.gif

Incidentally, what is "spell dumping"? Been reading over the logs of last session... "books are fun"... hehehe... *goes back to textbooks*

Jack Simth November 11th, 2005 11:04 AM

Re: OT: Narf has gone looney and wants to GM.
 
Spell Dumping is basically running through a very large chunk of your spells prepared on one encounter - for the duel, it was appropriet; other times, it leaves the character without blasting power if something else comes along....

Violist November 11th, 2005 12:20 PM

Re: OT: Narf has gone looney and wants to GM.
 
Hmm. Probably already has that knowledge in-character...

I really should look into swinging a big stick for a career, it sounds so much easier than casting.

Jack Simth November 11th, 2005 09:23 PM

Re: OT: Narf has gone looney and wants to GM.
 
That piece she knows, yes, but there's a few notes in the archives that she doesn't know in character.

And swinging a big stick is only sort-of easier; the hard choices are made at level increases, rather than at a session level; a Sorceror-type is in a similar boat. It's only the prepared casters that have to worry for the entire session "Hmm... how many encounters today.... should I use the Haste now, or save it for later? What about the Chain lightning? The Empowered Fireball?" A fighter doesn't run out of sword swings, a rogue doesn't run out of sneak attack. A spontaneous caster can just Hasten again later, or Empower the Fireball on the spot. However, with more limited options overall, the spontaneous caster must choose much more carefully at level-up than does the prepared caster.

Violist November 11th, 2005 11:41 PM

Re: OT: Narf has gone looney and wants to GM.
 
Another practice tomorrow morn, I'll try to arrive by 11 AM. The node (updated with all the spell acquisitions and various items changing hands) is here.

narf poit chez BOOM November 12th, 2005 02:50 AM

Re: OT: Narf has gone looney and wants to GM.
 
...I just realised we've beetween the bar.

And woot! 100 pages.

Jack Simth November 12th, 2005 03:50 AM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

narf poit chez BOOM said:
...I just realised we've beetween the bar.

And woot! 100 pages.

Umm.... Parse error?

narf poit chez BOOM November 12th, 2005 07:27 AM

Re: OT: Narf has gone looney and wants to GM.
 
Ah. I blame that one on eating: Two pancakes, some yogurt, several slices of pizza, eggnog and several tarts. Something in that combination has given me incredible gas and an upset stomach.

I meant 'beaten'. In the number of posts. Also, I am unsure when I'll show up, as I have come close to being 'suddenly hungry' a few times tonight, if you take my meaning.

Jack Simth November 12th, 2005 02:38 PM

Re: OT: Narf has gone looney and wants to GM.
 
Server online.

Today's Random: [100d100] -> [55, 39, 27, 57, 80, 12, 59, 85, 79, 53, 33, 53, 81, 100, 14, 67, 19, 28, 81, 84, 11, 63, 94, 60, 31, 63, 57, 49, 78, 87, 100, 99, 55, 40, 23, 86, 56, 4, 35, 68, 7, 51, 9, 46, 99, 24, 78, 16, 21, 97, 58, 57, 23, 5, 43, 88, 70, 18, 30, 19, 73, 79, 48, 30, 38, 61, 69, 31, 54, 49, 29, 8, 58, 9, 33, 79, 91, 76, 60, 87, 27, 12, 60, 82, 7, 2, 93, 40, 31, 69, 94, 27, 2, 99, 98, 84, 52, 23, 87, 53] = (5228)

Violist November 12th, 2005 05:11 PM

Re: OT: Narf has gone looney and wants to GM.
 
Narf, you should take better care of yourself. Yoghurt and eggnog don't go together http://forum.shrapnelgames.com/image...ies/tongue.gif

NullAshton November 12th, 2005 10:51 PM

Re: OT: Narf has gone looney and wants to GM.
 
Dang it. I wanted to have some more fun with the treasure. http://forum.shrapnelgames.com/images/smilies/frown.gif

Jack Simth November 12th, 2005 11:00 PM

Re: OT: Narf has gone looney and wants to GM.
 
1 Attachment(s)
Server closed.

Let's see.... CR 10 Energy Drain trap eventually killed; 1 CR 12 Ghost problem taken care of; one CR 17 Sorceror killed; four CR 7 Huge Elementals made to run away;

150 xp each for the trap, 1800 xp each for the Sorceror and Elementals, 375 each to Kibin, Derrel, Elorin, and Kaylin for taking care of the Ghost problem; Kaylin won the vote with 2 in her favor, and gets a bonus 1500 xp.

So, all told, 1950 xp for Jason, 2325 xp each to Kibin, Derrel, and Elorin, and 3825 xp for Kaylin.

Log Attached....

Oh, and before I forget... one Successful Disintigrate cast. Pity it was by our opponent. One dusted Wizardess, who's fate needs to be decided.

Edit: Also, who roleplayed best today?

NullAshton November 12th, 2005 11:06 PM

Re: OT: Narf has gone looney and wants to GM.
 
True ressurection!

Violist November 13th, 2005 01:09 AM

Re: OT: Narf has gone looney and wants to GM.
 
First time I've seen a successful disintegrate and it has to hit me http://forum.shrapnelgames.com/images/smilies/frown.gif

True Resurrection please, or if that's too much trouble (i.e. can't get there, whatever), regular Resurrection is fine. Either way I'll foot the bill.

Edit: Holy flying cow of munchkinism, that's a lot of treasure. Y'know, I was considering Spell Turning, but I figured he'd be busy with the ritual thing... forgot the possibility that certain evil people might have given him Silent Spell - though I still think that should have required a concentration check to process chanting and casting. Ah well, what's done is done.

douglas November 13th, 2005 01:34 AM

Re: OT: Narf has gone looney and wants to GM.
 
Either way, we have the material component on hand specifically designated for the purpose for whichever party member happens to need it. Assuming we can find a 17th level cleric to cast the spell, standard price for True Resurrection would be 9*17*10 = 1530 gp, but that would bring our diamond reserves down to a single 5000 gp gem.

A simple Resurrection could be performed immediately by Elorin using just two of the 6 diamonds, but you'd go back down to 14th level with 7000 xp to go for 15th. Assuming Jack lets you count this session's xp after that rather than throwing it away in the level loss, you'd have only 3175 xp left to level up back to 15th (and you wouldn't have to retake it as a wizard level, you qualify for Archmage now).

BTW, next time we know ahead of time that we're going up against a major spellcaster, you might want to cast Spell Turning.

Jack Simth November 13th, 2005 01:39 AM

Re: OT: Narf has gone looney and wants to GM.
 
Add the XP when it best suits you - which means AFTER level loss.

And yes - the generation tables for art and gems produce lots of them for high-level encounters.

Edit: And all DM's are evil. It's in the job description. Besides; if I'd made him spell-less, it would have been too easy by a long shot. As it was, he got a single spell off before being offed himself. It just happened to be an effective single spell.


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