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-   -   Perpetuality - 62 Player MegaGame (Finished!) (http://forum.shrapnelgames.com/showthread.php?t=34497)

Velusion July 28th, 2007 02:27 PM

Re: Victory Conditions
 
Quote:

Xietor said:
No, I did not even look at the turn.

Ah well I will leave it then and assume folket did it.

llamabeast July 28th, 2007 02:28 PM

Re: Victory Conditions
 
I haven't really got the time to take over for LA R'lyeh for long - how long is he away for? I can take a turn though - I'll do it in a couple of hours when I get home.

GrayZ July 28th, 2007 02:41 PM

Re: Victory Conditions
 
Quote:

Velusion said:
Quote:

Xietor said:
No, I did not even look at the turn.

Ah well I will leave it then and assume folket did it.

Folket logged in to send me a Banner of the Northern Star which I had bought previously. This purchase is obviously more important now that I'm your next target.

Xietor July 28th, 2007 02:44 PM

Re: Victory Conditions
 
well, i will make sure Llamabeast sends you your banner. Anyone else having a legitimate trade with LA Rlyeh should inform Llamabeast.

Due to shortness of time until hosting, I am going to let llamabeast do the turn. I am also going to plead with Llamabeast to do at least 3 turns to ensure that i can find a very good permanent sub for LA Rlyeh.

llamabeast July 28th, 2007 04:32 PM

Re: Victory Conditions
 
Aargh. Two problems. Firstly the attachment on the first post no longer works so I can't get the map. Secondly I don't have LA R'lyeh's password. Stumped.

Xietor July 28th, 2007 04:43 PM

Re: Victory Conditions
 
the map will download(i think). and I am sending you a full report now(with the pw).

jutetrea July 28th, 2007 06:27 PM

Re: Victory Conditions
 
I still think this is pretty retarded, how is a player who is currently in the game, getting access to another nation currently in the game? Am I the only one who thinks this doesn't make sense?

If for some reason Ry'leh gets special treatment and a delay is needed to find a sub, fine. Why is it not Folket's, Evilhomer or the hosts job to get a sub? If they cannot find one the game continues, a stale or two isn't the end of the world.

I'm less concerned about a 24 hour delay as about precedence - both in delay and in one nation having access to another's info.

Xietor July 28th, 2007 07:04 PM

Re: Victory Conditions
 
I never looked at rlyeh's turn. In fact, had I not posted you would never have known i was hunting for a sub. So I was trying to be as above board as possible.

Evilhomer is not available and folket is ill. That is why a 3rd party had to find a sub, and it makes more sense for someone who at least has a common cause to find a sub, then someone who is at war with him.

Llamabeast is well known, and honest. It is not like i picked some unknown player who could be my friend or relative. That is one of the main reasons I picked llamabeast.

llamabeast July 28th, 2007 09:31 PM

Re: Victory Conditions
 
Right, I got over the aforementioned problems, and took the turn.

And relax guys, I'm coming from a completely unbiased viewpoint, Xietor did little more than ask me to sub, and he only did that because Folket asked him to sort it out for him. Also I know from previous dealings that Xietor goes completely out of his way to be honest about stuff, so if he says he didn't look at the turn you can be sure he didn't. And to be honest, he'd have to look for a very long time to have any idea what's going on. It's crazy! (literally)

So guys, I've landed a little in the deep end. I just took an hour looking at the map trying to get some idea what's going on and looking up all the different banners (so confusing! and some of them e.g. different Oceania ages are almost identical), looking at all my mages and trying to guess what they were doing and so on. I've done a kind of holding-action turn because I can't work out who I'm meant to be fighting or anything!

So, I'd ask that everyone in any way involved with me (which seems to be a lot of nations?) send me either a PM or an in-game message explaining the situation. Even if it's just "not done much diplomacy but consider you a friend". And the enemies too - I would greatly appreciate your honesty in letting me know we are at war.

I'm not sure how long I will sub for. I was trying to cut down on the games I am playing, but this does look very exciting (what a cool game!), so I think I will persist for a bit. Absolute max 3 weeks though, because then I am off to Edinburgh to do a show in the Fringe Festival. http://forum.shrapnelgames.com/images/smilies/happy.gif

Incidentally does Folket just have flu or something, or does he look to be out of action for a while? Hope he is okay.

jutetrea July 28th, 2007 11:57 PM

Re: Victory Conditions
 

It wasn't a cut at Xietor. If someone does access another nation, whether to send someone promised items or whatever, it just sets a bad precedence for all games in my mind. The delay would have just been a bad precedence for this game IMO.

Glad it worked out.

Salamander8 July 29th, 2007 11:03 PM

Re: Victory Conditions
 
Hmmm, it's been almost 24 hours since the current turn hosted and this thread has been very quiet...

too quiet...

Things are shaking up in the west too. I'm rather surprised no one has posted about it till now.

Lingchih July 29th, 2007 11:06 PM

Re: Victory Conditions
 
There's nothing to see here citizen. Move along.

Velusion July 29th, 2007 11:53 PM

Re: Victory Conditions
 
For those worried about my spike in provinces I'm not planning on keeping them all. Indeed after this next turn or two you'll see my province track actually start to go down (either though countner attacks, me giving the provinces back to their rightful owner, or me selling them.)

jutetrea July 30th, 2007 12:19 AM

Re: Victory Conditions
 
I'll buy that for a dollar!

Gandalf Parker July 30th, 2007 05:43 PM

Re: Early Age Commentary
 
Quote:

Micah said:
Gandalf, about the tower map wraparound, couldn't you just manually edit the connections between the top and bottom provinces so they're connected? I haven't done any mapping but I had the impression that province connections were editable, and there would only be a few provinces that needed to be tweaked.

Yes, that would be very easy to do. Good catch on your part.
And when I run batches of tower maps I see ones which have a small ocean covering the bottom and the top which would make it even easier. Maybe 5 or 6 connections to make.

Unfortunately the game pukes if you do anything in those provinces where it has to try and paint an arrow all the way across the map. OUCH. In fact it seems to hate drawing arrows that go off of the screen to far at all.

Other map efforts have had the problem also. Such as creating "dungeons" on the side of the map which can be entered thru "caves" elsewhere. Or map-created portals which go long distances. I havent figured out the maximum length of an arrow but Im guessing that its different for everyones machine. It might also be dependent on the pixels of the map. Really large higher resolution maps might make it work harder.

Gandalf Parker

Shuma July 30th, 2007 07:35 PM

Re: Early Age Commentary
 
The arena was not as exciting as I would have liked. But was anyone else freaked out by that crazy demon Lanka brought out that basically annihilated or banished its opponents?

Folket July 30th, 2007 07:47 PM

Re: Early Age Commentary
 
I'm starting to feel batter I should be able to play R'leyh next turn again.

llamabeast July 30th, 2007 07:57 PM

Re: Early Age Commentary
 
Okay, well no rush Folket, I am happy to sub until you're feeling good. Let me know when you're better and I'll tell you what I've been up to.

Everyone else - I will pass on any diplomatic developments carefully to Folket and I'm sure he will persist with any agreements, so please go ahead and reply if I've sent you a message.

Salamander8 July 30th, 2007 07:57 PM

Re: Early Age Commentary
 
I watched that. I always thought Mandahas rocked, and it's performance there was most impressive.

Tichy July 30th, 2007 08:00 PM

Re: Early Age Commentary
 
Yes, but why did LA Arco's prophet keep coming back over and over until the Mandaha ran out of slaves and just had to kill him the old fashioned way? I thought it was really hard to escape the infernal prison...

Salamander8 July 30th, 2007 08:14 PM

Re: Early Age Commentary
 
I was wondering about that as well but I put it down to a bug when I saw LA Arco and EA Lanka fight those many times.

llamabeast July 30th, 2007 08:34 PM

Re: Early Age Commentary
 
Maybe the infernal prison is only temporary if in the arena. Sort of seems reasonable, perhaps.

Kristoffer O July 30th, 2007 08:42 PM

Re: Early Age Commentary
 
Infernal prison is always temporary, but time might be whacky in the arena.

Hmm. Inferno is not death, so perhaps the commander ending up in inferno decides that he should go to the arena instead of sitting in an oven and being poked by devils. Then he is sent back by the demon lord (Mandaha), but he still dislikes the oven and the poking, so he comes back for some old fashioned fighting, but is once more sent down. Finally the Mandaha decides that the bugger is more annoying alive in inferno, than dead in the arena http://forum.shrapnelgames.com/images/smilies/happy.gif


Edit: some items makes you return from inferno quicker, but that is probably not the reason here. I'd say it is a bug more or less along the lines of my littel story.

Evilhomer July 31st, 2007 07:07 AM

Re: Early Age Commentary
 
Xietor I sent you the pass so that you can pass it on to a suitable substitute. I will pass on what info I have on the game to that person. Note that im planing on resuming the game around 16/8.

Xietor July 31st, 2007 09:05 AM

Re: Early Age Commentary
 

Bones, Divine Ruler of MA Ctis:

"My only regret is that I have but one life to give for my Nation. Oh wait, I am immortal!"

jutetrea July 31st, 2007 06:21 PM

Beginning of the Middle Age?
 
Wow, 99 forum pages

Anyway, just looking over the player list and found it interesting. (bugger, after previewing it takes out all the nicely spaced out bits http://forum.shrapnelgames.com/images/smilies/frown.gif. Aha, "code" works though!)

<font class="small">Code:</font><hr /><pre>
Age DefeatedAI Out Total %
EA 10 4 14 22 64%
MA 7 2 9 22 41%
LA 5 1 6 18 33%

Type DefeatedAI Out Total %
Water 1 0 1 7 14%
Land 20 6 26 51 51%
Amph 1 1 2 4 50%


Cultures fully subsumed:

Nation defeated/Total
Arcoscephale 3/3
Caelum 3/3
Marveni 1/1
Sauromatia 1/1
Sidhe 2/2
Helheim 1/1
Marignon 2/2

Cultures mostly subsumed:

Nation defeated/total
Abysia 2/3
Agartha 2/3
Monkey folk 2/4 (Either Lanka or Patala don't fit, shrug)
Giants 2/3
Ulm 2/3

Cultures flourishing (zero defeated)
C'Tis 0/3
Oceania 0/2
Pangaea 0/3
Ry'leh 0/3
Pythium 0/1
Man 0/2</pre><hr />

Morkilus July 31st, 2007 07:45 PM

Re: Beginning of the Middle Age?
 
All three R'lyehs are going strong? Yikes. Oh, where does Ermor fit?

Also, everyone was so quick to call the EA nations over the other eras. Yikes, what an upset.

Velusion July 31st, 2007 07:50 PM

Re: Beginning of the Middle Age?
 
Quote:

Morkilus said:
All three R'lyehs are going strong? Yikes. Oh, where does Ermor fit?

Also, everyone was so quick to call the EA nations over the other eras. Yikes, what an upset.

Scores file:

http://67.66.187.69/dominions3/perpetuality_scores.html

Evilhomer August 1st, 2007 07:28 AM

Re: Beginning of the Middle Age?
 
Seems LA ermor has almost as many provinces as the 3 R'lyeh combined....better do something about it http://forum.shrapnelgames.com/images/smilies/eek.gif

llamabeast August 1st, 2007 07:39 AM

Re: Beginning of the Middle Age?
 
I'm trying! There's longdead everywhere!

Gandalf Parker August 1st, 2007 11:25 AM

Re: Beginning of the Middle Age?
 
It might also be part of the "age of the game". IMHO
The late era's tend to be more army, and early era more magic. So in a game like this the late ages would be more able to take out the early age nations. But the ones that DO manage to survive into the late game could come back with a major magic punch.

atul August 1st, 2007 12:14 PM

Re: Beginning of the Middle Age?
 
Well, looking at the actual nation list tells a lot what kind of nations survive from early era: Mictlan, Pangaea, Vanheim, Lanka, and three underwater nations. So blood/bless nations and guys underwater. I think it has been remarked several times that this map does favor a bit UW nations, though.

Also, although many late era nations survive, they are awfully small. The median province size for nations with more than zero provinces are: EA 27, MA 26 and LA 21 provinces. Which just means late era fields a lot of survivors and then several big guys: Ermor, Atlantis, R'lyeh and TC.

Middle age, harder to say. To me it'd seem it's the one with most balanced going, with no huge 70-province nations and many nations at 30-40 province range.

But that's it for today's portion of useless statistics.

Tyrant August 1st, 2007 12:59 PM

Re: Beginning of the Middle Age?
 
The start bonuses might be part of the equation as well. IIRC most of the late era nations were not popular and got bumps.

llamabeast August 1st, 2007 07:36 PM

Re: Beginning of the Middle Age?
 
Okay, Folket will play LA R'lyeh again from next turn, so I am stepping down after my brief stint in the job. What a game!

Incidentally, my bet is now on LA Atlantis (and friends) to win the game. The rest of you better get organised!

sum1lost August 1st, 2007 08:51 PM

Re: Beginning of the Middle Age?
 
Its also worth noting that EA Mictlan, Pangea, Vanheim, and Lanka all have troops which are comptent when compared to any age (Jaguar warriors, etc.)

DrPraetorious August 2nd, 2007 02:45 PM

Re: Beginning of the Middle Age?
 
Evidently I staled last turn. Some kind of confusion with switching back from my laptop http://forum.shrapnelgames.com/images/smilies/frown.gif.

Anyway, any messages I was supposed to get last turn, I didn't get - so resend in the forum, plz.

Hadrian_II August 3rd, 2007 08:37 AM

Re: Beginning of the Middle Age?
 
Somehow the mega mod dl on the start page dont work, can someone attach the mod here? I would be very thankful, as else i would have to stale.

thx

atul August 3rd, 2007 11:07 AM

Re: Beginning of the Middle Age?
 
1 Attachment(s)
The mega-age and banners mods should be in the zip attached. I hope.

Shuma August 3rd, 2007 04:58 PM

Re: Beginning of the Middle Age?
 
In other news, this thread is now 100 pages.

Grats to Perpetuality! Next goal is 100,000 views!

Hadrian_II August 5th, 2007 12:28 PM

Re: Beginning of the Middle Age?
 
ok, i got the patch, thx

DrPraetorious August 5th, 2007 03:02 PM

Re: Beginning of the Middle Age?
 
Ugh, that was an unpleasant siege battle.

This is why I much prefer it when my enemies obligingly take the field. I also forgot to change the scripted instructions on my mages http://forum.shrapnelgames.com/images/smilies/frown.gif.

Well, three cheers for EA C'tis mounting a rousing defense of his capital! Our hats are off.

Amhazair August 6th, 2007 02:20 PM

Re: Beginning of the Middle Age?
 
I don't suppose anyone got an unexpected present from EA Oceania in the form of 30 fire gems? I (should have) sent them to MA Agartha, but apparently they never arrived.

The idea of coughing up an extra 30 gems is moderately http://forum.shrapnelgames.com/images/smilies/Sick.gif . http://forum.shrapnelgames.com/images/smilies/wink.gif

Zoshan August 6th, 2007 06:56 PM

Re: Beginning of the Middle Age?
 
I need a few ideas on how to spend 30ish fire gems?

Kristoffer O August 6th, 2007 07:01 PM

Re: Beginning of the Middle Age?
 
Alchemize them into nature gems and summon a couple of sea dogs so that you can enter the sea.

lch August 6th, 2007 07:05 PM

Re: Beginning of the Middle Age?
 
I suppose that you have alchemized them already. So you should send Amhazair 10% of the gold that you made back in return. http://forum.shrapnelgames.com/images/smilies/wink.gif

Amhazair August 7th, 2007 12:26 PM

Re: Beginning of the Middle Age?
 
So many friendly people around here http://forum.shrapnelgames.com/images/smilies/happy.gif

I'm moved to tears.

Velusion August 8th, 2007 02:22 AM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
I asked for a sub on the IRC channel for EA Vanhiem... and got Quantum Mechanic. He isn't sure if he can stay for the whole game but it's better then the nation just lapsing to AI.

Lingchih August 8th, 2007 02:55 AM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
Wow. This game must be super sexy. Ask for a sub, and you get a superstar.

Xietor August 8th, 2007 02:05 PM

Invite to K
 
Welcome back my friend() to the show that never ends
We're so glad you could attend
Come inside! Come inside!

There behind a glass is a real blade of grass
be careful as you pass.
Move along! Move along!

Come inside, the show's about to start,
guaranteed to blow your head apart!

quantum_mechani August 12th, 2007 04:48 AM

Bifrons up for grabs
 
A notice in any interested blood nations- there is an open ice devil slot this turn.


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