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-   -   Babylon 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=4494)

Geryon May 11th, 2003 12:11 AM

Re: Babylon 5 Mod
 
The race that occurs with is the Minbari. I'm unsure if any other race has this problem so far that has been the only one but that might be because none of the others have engaged in combat yet.

Once this is fixed, I won't have to restart the game right? Thanks for the help.

pathfinder May 11th, 2003 12:24 AM

Re: Babylon 5 Mod
 
Fix for the Minbari (Geryon):

1052605352.zip

I am not having that error in my B5 gold game, so your Minbari_AI_designcreation.txt file must be corrupted.

So these are the ones I am currently using.

I'd go ahead and also replace the Minbari_AI_strategies.txt file just to be sure.

[ May 10, 2003, 23:26: Message edited by: pathfinder ]

Geryon May 11th, 2003 12:40 AM

Re: Babylon 5 Mod
 
Double post sorry!

[ May 10, 2003, 23:41: Message edited by: Geryon ]

Geryon May 11th, 2003 12:40 AM

Re: Babylon 5 Mod
 
That's odd, I compared the scout portion in the desingcreation in the file you just handed to me and my old one and the settings are identical. I'm not sure what could be causing this problem but I appreciate the help anyways and will replace my old one with this one as well as the startegies.
I hope the problem hasn't anything to do with the new Light Frigate class I added but I doubt it since it specifically mentioned the Scout and the Light Frigate isn't a starting unit.

Thanks for the help. Can I add these files and continue the game from my Last save or do I have to start over?

pathfinder May 11th, 2003 03:10 AM

Re: Babylon 5 Mod
 
You should be able to continue with the game.

and odd yes, unless the light frigate is out of place (my guess it's data should be between the frigate and escort).

Geryon May 11th, 2003 04:15 AM

Re: Babylon 5 Mod
 
Actually I placed the Light Frigate between Frigate and Corvette. I'll give it a run and see if the problem persists, still there shouldn't be any conflict with the Light Frigate and the error named the scout in particular.

Thanks again.

pathfinder May 11th, 2003 05:00 AM

Re: Babylon 5 Mod
 
Geryon: You're right. me just grasping at straws.

pathfinder May 11th, 2003 12:27 PM

Re: Babylon 5 Mod
 
Geryon: On the Minbari error; maybe re-do the .emp file? This was solution presented in another thread for a similar problem.

If this is done then a new game would have to be started IIRC.

[ May 11, 2003, 14:13: Message edited by: pathfinder ]

Geryon May 11th, 2003 11:28 PM

Re: Babylon 5 Mod
 
Strangely enough the files you sent me fixed the problem so there you go, I guess you grasped the right straws http://forum.shrapnelgames.com/images/icons/icon12.gif

Been playing now for a bit and good lord does research take a long time to complete. Still, having a lot of fun seeing the universe cave in on itself with Centauri/Dilgar exapansions http://forum.shrapnelgames.com/images/icons/icon10.gif

pathfinder May 11th, 2003 11:52 PM

Re: Babylon 5 Mod
 
Hehe, EVERYTHING takes awhile (compared to "normal" SEIV) due to B5 following the "proportions" model. But I kinda like the slower pace at times.

[ May 11, 2003, 22:53: Message edited by: pathfinder ]


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