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-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Bug: Bug Thread: Discussion (http://forum.shrapnelgames.com/showthread.php?t=30593)

archaeolept December 20th, 2010 06:20 PM

Re: Bug Thread: Discussion
 
that the incorrect terrain types are in the .map file?

earwicker7 December 20th, 2010 06:25 PM

Re: Bug Thread: Discussion
 
Quote:

Originally Posted by archaeolept (Post 766631)
that the incorrect terrain types are in the .map file?

No clue... I'm still kind of a newbie. How do you check?

archaeolept December 20th, 2010 07:51 PM

Re: Bug Thread: Discussion
 
open up the .map file (it's just text) and check by the province number - there'll be a number which tells the game what the terrain actually is. look it up in a modding guide, or post it here - I don't remember them all off the top of my head. But the early versions of cradle were notorious for having some errors, and those early versions (not the picture, or .tga, but the little .map files that tell the game what is in the provinces) still seem to be floating around.

thejeff December 20th, 2010 08:15 PM

Re: Bug Thread: Discussion
 
Even if the map files terrains don't match the picture, they should match what is displayed for province terrain. Not the map picture, but the icons in the province section.

earwicker7 January 4th, 2011 08:03 PM

Re: Bug Thread: Discussion
 
Quote:

Originally Posted by archaeolept (Post 766643)
open up the .map file (it's just text) and check by the province number - there'll be a number which tells the game what the terrain actually is. look it up in a modding guide, or post it here - I don't remember them all off the top of my head. But the early versions of cradle were notorious for having some errors, and those early versions (not the picture, or .tga, but the little .map files that tell the game what is in the provinces) still seem to be floating around.

It looks like province 75 an issue of border mountains vs. mountains, and the border mountains not actually matching the borders in the picture...

Is there a more accurate version than the one which comes with the game? Because I'm starting a new MP game with it soon.

earwicker7 January 4th, 2011 08:23 PM

Re: Bug Thread: Discussion
 
Not sure if this is a bug or just a gameplay quirk, but I have a mercenary assassin who has managed to get pretty deep into enemy territory. It's now time to rehire him, and....... I can only hire him in friendly territory!!! So is there no way to have an assassin on your team, for example, for twenty turns, after which he can put a cap in the proverbial *** of your foe?

thejeff January 4th, 2011 08:38 PM

Re: Bug Thread: Discussion
 
I haven't tested this, but it shouldn't matter where you hire him. Once you're rehiring him, he'll just stay where he is, no matter where you pay the bill.

So if you're given the option to bid on him in one of your home provinces, go right ahead.

Gandalf Parker January 5th, 2011 12:18 PM

Re: Bug Thread: Discussion
 
in general, I do my rehires always at my home castle. It makes no difference (the unit doesnt move) and Ive lost too many mercs because I lost the province where I was trying to process the rehire.

The only problem if I remember right, is units that must be hired in water also (illogically) require that you rehire them in water. :(

earwicker7 January 5th, 2011 01:10 PM

Re: Bug Thread: Discussion
 
Ah, so the hiring in a specific province only matters on the first turn... makes sense.

Edi January 14th, 2011 04:23 PM

Re: Bug Thread: Discussion
 
The shortlist has been updated with the things known to be fixed for now. It had not been updated since 3.23b, so it was high time.


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