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-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Bug: Bug Thread: Discussion (http://forum.shrapnelgames.com/showthread.php?t=30593)

llamabeast February 3rd, 2011 06:23 PM

Re: Bug Thread: Discussion
 
Ahaha, I didn't know you had to have a death mage there. That would explain it then! :)

Calahan February 4th, 2011 04:53 AM

Re: Bug Thread: Discussion
 
Quote:

Originally Posted by llamabeast (Post 770046)
Ahaha, I didn't know you had to have a death mage there. That would explain it then! :)

I'm currently recruiting for a new newbie game llama, and you are welcome to join it if you like. As by the looks of it you could do with a refresher course or two :p

Bananadine February 15th, 2011 03:12 PM

Re: Bug Thread: Discussion
 
The description of Returning says it doesn't work if the caster is in the province containing the home citadel. But I've just tried Returning and Ritual of Returning in my capital province in a test game, both inside and outside the fortress, and they both always worked. Seems like the description could use an update, unless Returning is really supposed to be limited in that way. (I'd be surprised if a mage couldn't "return" into the fortress from outside it, anyway.)

Soyweiser March 19th, 2011 05:38 PM

Re: Bug Thread: Discussion
 
Ryujin dragon form doesn't have the magic being tag. While the normal form does.

CCRun March 29th, 2011 02:28 PM

Re: Bug Thread: Discussion
 
Rust Mist should not affect armors like furs, only iron made armors can be rusted.

Edi March 30th, 2011 04:01 PM

Re: Bug Thread: Discussion
 
Quote:

Originally Posted by CCRun (Post 774410)
Rust Mist should not affect armors like furs, only iron made armors can be rusted.

It affects everything now. The codebase is old enough that it probably doesn't support differentiating between types. As far as I know anyway, not in the sense that the spell would need.

Even if it does (which is by no means given), that would need every single armor type modified separately, which is not likely to happen.

Olive April 26th, 2011 03:46 AM

Re: Bug Thread: Discussion
 
Quote:

Originally Posted by Muse (Post 765295)
Bug: Commanders underwater holding the Manual of Water Breathing cannot retreat into an adjacent sea province.

Got the same with a Sea King's Goblet. I had 2 Ice Devils, one with a a Ring of Water Breathing and one with a Sea King's Goblet leading a few troops. There was no adjacent land province. The troops were killed and they routed. The one with the Ring retreated in an adjacent underwater province, the one with the Goblet didn't have any province to retreat. Just lost an Ice Devil. :(

Soyweiser April 30th, 2011 11:10 AM

Re: Bug Thread: Discussion
 
- A diseased unit that is reincarnated stays diseased. (at least my yogi came back as a 1hp diseased yogi).

Globu April 30th, 2011 02:19 PM

Re: Bug Thread: Discussion
 
Pretenders Seducible

I'm not sure if this is WAD, but I was able to seduce an AI player's pretender in one of my test games. Admittedly the unit had seduce 15, and the pretender was C'tis's serpent king with his rather mild MR, but I was under the impression it was a categorical bar rather than merely a really tough number to beat. Kinda cool, but I thought I'd better report it.

Savegame available if needed.

Edi May 1st, 2011 11:49 AM

Re: Bug Thread: Discussion
 
Quote:

Originally Posted by Globu (Post 776483)
Pretenders Seducible

I'm not sure if this is WAD, but I was able to seduce an AI player's pretender in one of my test games. Admittedly the unit had seduce 15, and the pretender was C'tis's serpent king with his rather mild MR, but I was under the impression it was a categorical bar rather than merely a really tough number to beat. Kinda cool, but I thought I'd better report it.

Savegame available if needed.

Send those savegame files to Illwinter as per the insturctions in the shortlist thread. Johan needs to take a look at that.


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