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Re: Bug Thread: Discussion
EA Atlantis Basalt Kings and Mages of the Deep mysteriously get +1 to their melee and spellcasting encumbrance over base encumbrance while equipped with no gear whatsoever, and retain this extra encumbrance even if you specifically give them 0 encumbrance gear for all slots.
Note this does not show up in the infobox if you access it from the recruiting screen, where it will accurately show base enc 3, combat enc 3, spellcasting enc 3. But after purchasing a unit looking at its infobox will show base enc 3, combat enc 4, spellcasting enc 4. This extra encumbrance is not just a display bug - the extra encumbrance accrues during combat or spellcasting as appropriate. Reproduction of bug is easy, just start a game as EA Atlantis, open infoboxes for units and click the encumbrance line. Then use them in combat and track fatigue. Also, obviously a bug: follows none of the rules for encumbrance and disagrees with unit hiring infobox. |
Re: Bug Thread: Discussion
If I remember this correctly from my last EA Atlantis game, this encumbrance penalty only exists underwater.
I can't check right now, but check what happens when you get one of them on land. Not sure that makes it any less of a bug, they're an underwater race after all. At least it should show up in flavor text or something... |
Re: Bug Thread: Discussion
Actually, I take that back, everyone (to a first approximation) gets a 1 encumbrance penalty underwater. Not just the unarmored units and not just the mages.
Nor is it limited to Atlantis. I checked some indies and R'lyeh as well. Even aquatic only units. Fighting or casting underwater is just harder. I didn't bother to check if poor amphibians get an extra 1 encumbrance on top of the poor amphibian penalty. |
Re: Bug Thread: Discussion
Don't know if this is already known or not...
anyway, I've taken screenshots of this affliction-based bug : http://steamcommunity.com/id/0ortael...884?tab=public http://steamcommunity.com/id/0ortael...974?tab=public |
Re: Bug Thread: Discussion
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But then, how is there room for the Fist weapon still, when the one remaining fist is presumably holding the staff? Maybe the staff is strapped to the unit's back... or maybe it's just a bug. :) |
Re: Bug Thread: Discussion
Found this reference to Lugh the Long Handed from three years ago:
"U 1805 Long Handed Size 3. Intended, or should be size 2? Has glamour, but no stealth. -- Lugh doesn't hide. He has the splendour and the might of the sun." Up until the most recent patch he did in fact have stealth +25. So should he get stealth back or was this an intended fix? I didn't see anything in the IW progress log about an intentional change to this unit in the last patch. He's a very good hero and I've gotten used to him having stealth. :) |
Re: Bug Thread: Discussion
Valerius, Lugh not having stealth is as it should be, so that is not a bug. I don't remember him ever having stealth, but someone may have given it to him in a frequently used mod.
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;) |
Re: Bug Thread: Discussion
Is this the proper place to report a bug, or merely a forum for discussing bugs?
I found a typo. The magic site that allows the recruiting of Nemedian units; Warriors, Champions, and Sorceresses; is misspelled. It should be Rath Chimbraith, not Rath Chimbalth. |
Re: Bug Thread: Discussion
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Re: Bug Thread: Discussion
Typo: Dragon Master's icon description (on the commander screen) has the word "creatures" spelled wrong.
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