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Re: Bug Thread: Discussion
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Re: Bug Thread: Discussion
Nеgot gick fel! addequip: bad cnr
From what thing could it happen? It appeared when AI-s count their move at 30-th turn. (Huge-maximum map) |
Re: Bug Thread: Discussion
here it is from log:
Warning: Out of units!!!! *** Warning: popgang, many units 139999 random event 246 checking if event 246 is valid random event 241 checking if event 241 is valid Warning: Out of units!!!! *** Warning: popgang, many units 139999 Nеgot gick fel! addequip: bad cnr flushopengl mem ok DeinitPrint freeing old texobjs Shutting down SDL sound What could i do to fix the problem? (better independents - on ++ i've disabled some units even more) /Huge map of 1500 provincies and about 50 opponents/ |
Re: Bug Thread: Discussion
There is nothing you can do without adding some nuking spells into a mod retroactively and then bombard any and all provinces with large armies with them.
Because you've hit the max unit limit of 140k units in game. It will be impossible to recruit more units, to summon more units or do anything else of the kind until there are less than 140k units on the map. And given the furious way the AI recruits hordes, that's not going to change either. The only reason you haven't run into the problem before is that you had the chaff disabled from the beginning, but now you're well and truly in it. |
Re: Bug Thread: Discussion
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brings back memories |
Re: Bug Thread: Discussion
why limit couldn't be bigger?
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Re: Bug Thread: Discussion
cause devs no want to
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Re: Bug Thread: Discussion
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500 provinces with all the nations of a single era was considered huge when the game came out. Dom3 isn't designed to handle that kinds of loads. The situation as described is much like having a bridge rated to carry 8 tons and driving a 10 ton truck loaded with 20 tons of steel wire on it. It's going to collapse. |
Re: Bug Thread: Discussion
stop stop stop!
Number of nations has no meaning - 5 or 50 nations control 1500 prov - no change! They would generate about the same money and res potential and recruits - so maybe not in 30th turn but in 50-th there would be the same situation. And the ability to construct 1500 province maps - isn't my crazy modding - it's a rnd generated map from dom3 itself. So another question - just why the limit even must be? if i choose to wait long ai turns, but to play the max of what the game could give me - why it became a problem? |
Re: Bug Thread: Discussion
Yes, the RMG in Dom3 is capable of creating 1500 province maps and possibly even larger numbers of provinces. That's only graphics with white spots and a text file.
It's an altogether different matter to run a game on that map, since that goes right into the performance parameters and other limitations of the game engine. Much like if you had an assembly plant that could construct any kind of vehicles weighing up to 20 tons and had an exit ramp off the assembly line rated for 8 tons. Sure, you can build a 20 ton vehicle and as soon as you try to drive it off the line, things start breaking, so you're practically limited to 8 tons. |
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