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-   -   Ye Olde Galactic Bar & Grill & Phong's Head Cantina (http://forum.shrapnelgames.com/showthread.php?t=14936)

Growltigga April 15th, 2002 11:35 AM

Re: Ye Olde Galactic Bar & Grill & Phong\'s Head Cantina
 
Right, I will get my empire set emailed up to Mephisto this week but query, what do we do about characteristics and advanced traits??

Secondly, can we have a roll call posted here in the Cantina with those who are in and the races you are playing - I want to know who is beating me up

Saxon April 15th, 2002 12:49 PM

Re: Ye Olde Galactic Bar & Grill & Phong\'s Head Cantina
 
Canada is, as ever, cold.

I am back in the office and have a copy of Gold sitting at home. I will draw up a race and will be happy to send it wherever it is needed. I too lean towards PBW, it is smoother. I also support Mac’s set up, though I would like planet names displayed. After all, it adds to the role playing flavour.

Moose kissing was kept to the obligatory dozen a day. After all, I was busy, but could not let the family name down. I am pleased to be back in Kenya where the sun is shining and I can ask that cute girl at the moneychangers out for dinner.

Tigga, please forward me your boss’ email address, we need to discuss the internet access issue. Clearly employees are being allowed far too many privileges in your office and I need to set things straight.

Saxon April 15th, 2002 12:56 PM

Re: Ye Olde Galactic Bar & Grill & Phong\'s Head Cantina
 
Unit and ship limit should be set as high as possible. While only my fleet will be big enough to push the ship limit, the unit limit can hurt those who like mines, sats and fighters.

Just my two cents

mac5732 April 15th, 2002 05:03 PM

Re: Ye Olde Galactic Bar & Grill & Phong\'s Head Cantina
 
Having problems downloading the patch, it messed everything all up, ugh

what if we just play gold Version without the patch for now, until the bugs in the patch are fixed??

mac

Growltigga April 15th, 2002 05:17 PM

Re: Ye Olde Galactic Bar & Grill & Phong\'s Head Cantina
 
Mac, fine but how do I 'disapply' the 1.67 patch?

Suicide Junkie April 15th, 2002 05:21 PM

Re: Ye Olde Galactic Bar & Grill & Phong\'s Head Cantina
 
Reinstall from CD to go from 1.67 to 1.60

Growltigga April 15th, 2002 05:22 PM

Re: Ye Olde Galactic Bar & Grill & Phong\'s Head Cantina
 
Awwww, not when I have just changed all the tech files and star system files!!! do you know how long it took me renaming all the techs in the game?

mac5732 April 15th, 2002 08:03 PM

Re: Ye Olde Galactic Bar & Grill & Phong\'s Head Cantina
 
GT, 2 possibles, one we use 1.67, or you can re-load 1.60 just put it under different name, that way yu don't mess with your downloaded patch

or, you guys start, just put extra race in, and when I get patch straightened out, will join in, I'll take whatever you design....

just some ideas mac

[ 15 April 2002: Message edited by: mac5732 ]</p>

mac5732 April 15th, 2002 09:47 PM

Re: Ye Olde Galactic Bar & Grill & Phong\'s Head Cantina
 
Ok, I read the problems with patch thread, still have problems, therefore some questions for those more computer literate then me.

1. which is the best way to install patch?
2. I have various Mods and the launcher, do I have to reinstall them as well or won't they be affected by the patch?
3. should I just reinstall gold under different directory, re-name it, then patch, then download the mods again? or just try to download the patch into current gold Version which has mods installed?
4. Is the 20,000 limit in the patch, my gold Version only goes to 5000, just want to make sure I didn't screw something else up, sigh

I'm going to have to take some computer classes if these keeps up http://forum.shrapnelgames.com/images/icons/icon12.gif

just some ideas mac

[ 15 April 2002: Message edited by: mac5732 ]</p>

Suicide Junkie April 15th, 2002 10:01 PM

Re: Ye Olde Galactic Bar & Grill & Phong\'s Head Cantina
 
1) Just run the patch. Try setting your path.txt back to "NONE" before you do, just in case. If it complains that your game isn't the correct Version, then save a backup copy of your mods and savegames, then reinstall.

2) Mods should not be seriously affected by the patch.
AI's will see a difference, and the No Firing When Out Of Supplies bit will make for some gameplay changes.

Assuming you have your mods safely stored in modfolders (ie you didn't overwrite the original data) then they will be fine.

3) See #1.
And make a backup of your mods, don't download again.

4) Yes.


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