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Re: Balance Mod Update
Kwok, did you fix up the ship design function that checks if a new design is needed? (As per the email I sent you).
Thanks |
Re: Balance Mod Update
Greetings.
Version 0.95 of the Balance Mod is available. It will only work with v1.13 of SE:V and note that it is save-game compatible, but you'll need to re-design some of your ships to take advantage of same changes to armor size and ship requirements. I tried out a couple of game for 10-15 turns in both beta 1.13 and retail 1.13 with no AI problems. Let me know if you encountered any weird AI behaviour! http://www.captainkwok.net/balancemod.php <font class="small">Code:</font><hr /><pre> Version 0.95 (08 November 2006) ------------------------------- 1. Changed - Decreased the engines per move value for Destroyers and Light Cruisers 2. Changed - Decreased the max number of engines allowed for Destroyers and Light Cruisers 3. Changed - Reduced Organic and Crystalline Armor to 10kT 4. Changed - Reduced Stealth and Scattering Armor to 20kT 5. Changed - Carriers now only require 30% of their hull devoted to fighter bays 6. Changed - Brave and Cowardly traits now provide small Combat To Hit bonus/penalty 7. Removed - Ordnance generation from Ordnance Storage containers 8. Changed - Supply/Ordnance Storage components can be placed on Weapon Platforms 9. Added - Supply storage for Weapons Platform Computer Core 10. Changed - Re-worked main Empires weapon selection 11. Added - AI fixes/improvements from SE:V v1.08 to v1.13 12. Updated - AI Scripts </pre><hr /> |
Re: Balance Mod Update
You can also find the AI Scripts here in the resources section:
http://www.captainkwok.net/balancemod.php Note they will only work with SE:V v1.13 and not v1.08! |
Re: Balance Mod Update
Thanks for the update!
I still have yet to really get 'into' SE5 yet, but your work looks excellent from what I've seen so far. Thanks again! |
Re: Balance Mod Update
Thank you Kwok for your excellent and huge work!
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MainStrings.txt
1 Attachment(s)
I can't start this version, I get a pop-up box that says can't find stuff in main record in mainstrings.txt. Do I need a newer version of mainstrings.txt?
Edit: Problem solved -- I deleted the old BalanceMod folder, then re-installed, and now it works. http://www.shrapnelcommunity.com/thr...ainstrings.jpg |
Re: MainStrings.txt
Small bug in version 0.95: the defense modifiers of stealth and scattering armor don't stack as the description suggests.
I don't know if this is a problem of the game itself or the mod: the savegames keep the original version the game was started (in my case 0.92) in the description of the game type even after saving it under the new version. Not a big problem but might be a little confusing. |
Re: MainStrings.txt
I've accidently assigned the same identifier to Stealth/Scattering Armor so they are not stacking when combined. Thanks for the catch!
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Re: MainStrings.txt
The mod is stopping me from using the emp files for the stock empires, it says too many research points used.
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Re: MainStrings.txt
Quote:
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