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Re: Wish-List for Dominions 4
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Personally, though, I liked and enjoyed Master of Magic and I liked tactical battles in that game, but it wouldn't seem right IMHO to have tactical-level control in a game where Morale is an important consideration. Imperfect control is part of the game. |
Re: Wish-List for Dominions 4
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However I think the big killer feature for Dominions 4 would be a release date! :) |
Re: Wish-List for Dominions 4
The game needs 3 things as I see it, to break into the mainstream:
- Better visuals obviously. There's a pain barrier there for a lot of people, sadly. - A better interface. There are still a lot of details that make the game hard to play and somewhat confusing. They're too many to bring up in a short summary. - Tighter control of units. I'm not talking about micromanagment, but things like target priority, the ability to force spellcasting (i.e have a caster cast a very powerful spell even if the AI deems in unnecessary) etc. Having your mage cast a strenght boost on your priests instead of your knights and not really knowing why is sure to put people off. |
Re: Wish-List for Dominions 4
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Battle plans for: Battle, skirmish & assassination. The skirmish plan would take effect in any situation the game currently thinks is too weak for gems. If you want the big guns to be used in an apparently wimpy battle you script them for skirmish. I would also like to see options like "cast offensive" or "cast defensive"--telling the guy how to behave for the rest of the battle. |
Re: Wish-List for Dominions 4
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Re: Wish-List for Dominions 4
This isn't about Dominions 4 so much as it's about Dominions 3, is it? Well here's what I want to see patched in: different fortress icons on the main map! Just a simple little change, purely cosmetic, requiring only a few dozen new icons, perhaps even easily derived from the existing fortress close-up images (the ones you see when you're looking up a fortress' Administration etc.). A great city, a kelp fortress, and a wizard's tower should not look exactly the same. This change would improve the interface and the role-playing experience both!
Another, less likely change I want: more wraparound map support! The map generation is quite cool as it is, but... it always generates corners (as far as I know), and corners are LAME. If the world is really supposed to be flat, then let it be round at least, and surrounded by some kind of stylized void (possibly starry), not by water. (Okay maybe that one is for Dominions 4.) But more importantly, let it be round! I mean, without extensive manual labor on the user's part. My greatest and least likely to be satisfied desire (for Dominions 5, to be released in 2014 for your Xbox 1080): Full integration of the multiplayer game threads, the game client, and LlamaServer (or its functional equivalent), so that I don't have to have five browser tabs open all the time to play in two multiplayer games, and so that I don't have to keep track of the ever-changing mappings between forum names and nations, and so that I can send somebody a message and get the answer within a single turn without having to worry about whether or not they ever bothered to hook up their forum account to their e-mail address. (N.B.: All of this hassle is still a pretty good price for such an awesome game as Dominions 3.) |
Re: Wish-List for Dominions 4
You didn't play Dom1, did you? The worlds were round and flat there.
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Re: Wish-List for Dominions 4
I believe I updated a round dom1 map for dom3. I think it was called Circlani, if you want to look it up.
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Re: Wish-List for Dominions 4
There is also Harbringers map generator which does wraparround maps very nicely.
http://www.dom3minions.com/RandomMap...ll_Wrapped.htm Im working at restoring my daily-generated map library to include some created with his program. First I want to play abit with his new sprite option. His latest map examples are quite promising. http://paradoxharbinger.wikidot.com/screenshots |
Re: Wish-List for Dominions 4
I just read the first couple of pages and the last, and am merely a newbie player, but I'll still chime in.
I wish there was some sort of 'clear shot' order for archers. It is frustrating seeing them shred my own troops trying to hit a straggler or two. It isn't advanced intelligence (of human or computer types) to recognize disastrous shots. I also get frustrated when gemmed mages use them in overpowered battles, like when a handful of militia are thrown at my main army. So the suggestions for things like battle vs skirmish vs assassination orders ring true. And finally, as a now and probably forever *single* player type, I want to either be able to configure keys or move the the damned 'e'nd turn key away from 'r'ecruit key! I'm never closer to punching my keyboard than when I make that mistake. :doh: |
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