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-   -   MP: ComfortZone - All MA Nations - Running (http://forum.shrapnelgames.com/showthread.php?t=41222)

duncanshriek March 5th, 2009 01:10 PM

Re: ComfortZone - All MA Nations - Running
 
Quote:

Originally Posted by qio (Post 678247)
@duncanshriek: Told you it can work.

VotD? Well, yes, kind of.

We are a little disappointed by Vanheim. Cold scales are also in their favor. But instead of sending an embassador with the proper speech of thank, the first thing we hear from them are armors rattling when their Vanherses dropped from the clouds.

From Ulm we expected nothing else than a mischievous attack after the example given by their new friend Arco.

Don't get too soon into conflict over your claims on our territory. :smirk:

Valerius March 5th, 2009 03:14 PM

Re: ComfortZone - All MA Nations - Running
 
Well, Vanheim figured it had to act against its ancient foes before they wrapped up the game....

BesucherXia March 5th, 2009 06:16 PM

Re: ComfortZone - All MA Nations - Running
 
well, I remember those provinces belonged to TC for years, who now has decided to surround and leave his provinces at the victors' deposition. Unfortuntely the evil Greek stepped into the war months ago and grabed them before either sides could deal with him. After sending 2 embassadors without getting any response, Ulm lords clearly tasted the insult and sweared to fight them till either sides' death.

For Jotuns conquer over greek rats, Ulm will show his appreciation. But after watching the giants movement, Ulm does suspect whether any chance of cooperation exists.
So that's the story. Ulm does not expect Jotuns friendship. Just want to clarify that Arco is not his friend neither.

duncanshriek March 13th, 2009 10:33 AM

Re: ComfortZone - All MA Nations - Running
 
*bump*

Gentlemen,

as much as I'd like keep the game at fast pace, it is no longer possible. I'm honored with the unshared attention of 6 nations now. OK, Agartha is AI, but still kicking. Finding a worthy answer for each one is quite demanding.

I suggest we move to 75h quickhost.

cleveland March 14th, 2009 10:59 AM

Re: ComfortZone - All MA Nations - Running
 
A motion has been raised to extend the game timer to 75hrs. Will anyone second the motion?

vfb March 14th, 2009 11:08 AM

Re: ComfortZone - All MA Nations - Running
 
Motion seconded.

BesucherXia March 14th, 2009 02:38 PM

Re: ComfortZone - All MA Nations - Running
 
I am for 75h quickhost.

alhorro March 14th, 2009 04:31 PM

Re: ComfortZone - All MA Nations - Running
 
Are you serious?

It still takes me ~30 minutes to make a turn, and I'd better vote for Utterdark & Burden of Time than for a 75h interval. Just explain me why — every nation has almost same gem income as 15 turns ago, that means same amount of actions per turn. :confused:

cleveland March 14th, 2009 09:29 PM

Re: ComfortZone - All MA Nations - Running
 
A vote is now on the floor to permanently extend the timer to 75hrs.

Per the lessons from the last extension, voting will be open until the end of turn 59. See the first post for details. Turns 58 & 59 shall be 75hrs to keep timing from skewing the vote.:up:

duncanshriek March 15th, 2009 03:02 AM

Re: ComfortZone - All MA Nations - Running
 
Quote:

Originally Posted by alhorro (Post 679992)
Are you serious?

It still takes me ~30 minutes to make a turn, and I'd better vote for Utterdark & Burden of Time than for a 75h interval. Just explain me why — every nation has almost same gem income as 15 turns ago, that means same amount of actions per turn. :confused:

Are _you_ serious? Of course it is much easier to prepare for war undisturbed like Mictlan did these 15 turns, than to actually fight these wars. Jotunheim is fighting at 6 fronts now. Takes me well over 5 hours per turn.


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