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-   -   MP: HumanWar: Odd Man Out (Game On!) (http://forum.shrapnelgames.com/showthread.php?t=41739)

Zeldor April 11th, 2009 03:18 PM

Re: HumanWar: Odd Man Out (Game On!)
 
He is PD? Even more bizarre. I just check commanders for gear :) No big problems here, I just wanted rdonj to inform llamabeast, so he can send files over to Illwinter to help them track that quite old bug :) And I wonder if it can have anything to do with my bug [which I doubt, especially when he is in PD].

JimMorrison April 11th, 2009 08:17 PM

Re: HumanWar: Odd Man Out (Game On!)
 
You know, I think that the way that PD is handled may actually be implicated in the commander/unit limit problems. The units and commanders in PD are generated anew every time a battle happens, so many battles, with high PD, could hasten the descent into such problems. Just a thought, I'm not 100% sure how the game handles it, but they are created out of thin air at the onset of battle, and they must have IDs of some kind.....

Zeldor April 12th, 2009 01:46 AM

Re: HumanWar: Odd Man Out (Game On!)
 
We shouldn't be even close to commander limit.

LoloMo April 13th, 2009 04:36 AM

Re: HumanWar: Odd Man Out (Game On!)
 
I discovered two carnute nobles that suddenly became commanders with magic paths that same turn that 5+ mages I recruited became non-commanders. Perhaps some corruption in the unit IDs is being carried over turn after turn?

Zeldor April 13th, 2009 05:21 AM

Re: HumanWar: Odd Man Out (Game On!)
 
Huh, that shouldn't happen unless someone was messing with .2h files in a really bad way. I know it can happen during rollback when someones submits next turn from old hosting, so they have different IDs. I would be extremely surprised to see anything cheating here though.

rdonj April 13th, 2009 09:56 AM

Re: HumanWar: Odd Man Out (Game On!)
 
This is all getting very, very strange.

gotchaaa April 14th, 2009 09:33 AM

Re: HumanWar: Odd Man Out (Game On!)
 
Sorry guys, I have to go biz trip tomorrow, tonight i have to pack for the trip. I believe I will have internet access as soon as I settle in the hotel. So could you please postpone the hosting by 24 hours? Thanks!

rdonj April 14th, 2009 11:10 AM

Re: HumanWar: Odd Man Out (Game On!)
 
Done.

Zeldor April 19th, 2009 03:08 PM

Re: HumanWar: Odd Man Out (Game On!)
 
Hmm... maybe we should switch to 72h timer? I have some problems with doing my turns properly.

LoloMo April 20th, 2009 02:04 AM

Re: HumanWar: Odd Man Out (Game On!)
 
I won't mind switching to 72h, but how many games are you in Zeldor? :)


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