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-   -   MP: Crusaders - Mod Heavy Ea game [Game Over - Kietsensei wins!] (http://forum.shrapnelgames.com/showthread.php?t=43288)

SciencePro October 9th, 2009 11:06 PM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
Quote:

Originally Posted by llamabeast (Post 714156)
Gosh Oceania, I thought we had a 5-turn NAP! Should have known better than to trust water dwellers... still, it seems lady luck is on my side with my fortuitous smiting of your air queen.

well when you live by the sneak attack...

Kietsensei October 10th, 2009 02:59 AM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
Quote:

Originally Posted by llamabeast (Post 714156)
Gosh Oceania, I thought we had a 5-turn NAP! Should have known better than to trust water dwellers... still, it seems lady luck is on my side with my fortuitous smiting of your air queen.

Surely it is a misunderstanding... we had a nap for a 5 turn duration that has expired for a long time ago already and that has never been renewed. I would have never signed for a pact with a 5 turn of warning before breaking. I feel sorry if you understood something else.
By the way what did you mean with the air queen?

Amonchakad October 10th, 2009 03:27 AM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
Kiet, I didn't search the thread to see if it's effectively this way, but if you agreed to a "X turns NAP", that means a NAP which is permanent until one of the two wants to break it, in which case he must warn the opponents X turns BEFORE attacking.

llamabeast October 11th, 2009 09:59 AM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
Yeah, I understood it to mean a 5-turn warning period, since that is a standard meaning for "5-turn NAP". Not a problem though, I don't mind.

I believed I had successfully Mind Hunted an Air Queen. Did I not?

llamabeast October 11th, 2009 10:00 AM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
Also Amonchakad, you may be interested to hear that Arco has broken out AGAIN and captured five or six of my provinces. I have finally got an army bearing down on them though - the rebellion will be stamped out once and for all!!

Kietsensei October 15th, 2009 04:30 AM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
Dear Sidhe Lords of Tir Na N'og, you have all my sympathy for the battle in Helheim ;) Even if their rightful leaders have surrendered, the regents of Arcocephale and Helheim are surprisingly resilient and quite hard to defeat.

llamabeast October 15th, 2009 07:08 PM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
Aieeeeee!

SO frustrating. I mean, my own fault for not having more troops, but to forget to leave a single commander behind so they didn't all die on the retreat... deeply painful. :(

llamabeast October 25th, 2009 05:32 PM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
Hi all, apologies for the extraordinary delay in my taking my turn. I've been quite under the weather and unable to muster the required concentration. Again, many apologies for keeping you waiting. Should be able to take it tomorrow I hope.

SciencePro October 26th, 2009 07:32 AM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
Don't sweat it, man! Its your hard work that makes all these games possible anyway. Feel better soon!

llamabeast October 27th, 2009 05:23 AM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
AlgaeNymph (you're playing Lanka right?) - unfortunately I can't properly watch our battle in Yomi because my computer's too slow! But I have to know - did I do you some damage??


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