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Re: SE5, Tell Aaron what\'s on your Wish List
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P&N adds a 6th major (1500 point) tech, and a handful of "minor" racial techs (150-700 points). Quote:
SE5 will have ships rendered on the fly from models, so a zoom feature is entirely possible. Wider size differences between hulls sounds likely for SE5. Quote:
If you run the game locally, the minimum you will see is the plot of your own empire's growth all alone on the chart. [ April 01, 2003, 18:46: Message edited by: Suicide Junkie ] |
Re: SE5, Tell Aaron what\'s on your Wish List
Don't know if anyone said this one before...
Sortable reports.... And a real fog of war.... Where The enemy does not get to see any names of my stuff |
Re: SE5, Tell Aaron what\'s on your Wish List
in SP play, the ai to build BS, more mines and sats on wormholes,
msg telling which units have been refitted |
Re: SE5, Tell Aaron what\'s on your Wish List
Probably mentioned this before, but how about Auto-rename for ships that have been refitted if they have not already been renamed by the player (you know, like to something unique because that ship is a "hero" or soemthing http://forum.shrapnelgames.com/images/icons/icon10.gif ) - it's kind of a pain to have 32 Marauder-class Frigates but 17 of them are named things like "Supply Ship 0001" and "StrLngAtkFG 0023" because they're really refitted designs! http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: SE5, Tell Aaron what\'s on your Wish List
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Re: SE5, Tell Aaron what\'s on your Wish List
More like "Enemy Design 0158"
instead of "Sunbuster Deluxe MK II" Then, a good feature would be to have the option to change those generic names, and essentially give each enemy design nicknames independent of what the other guys call them. [ April 03, 2003, 02:08: Message edited by: Suicide Junkie ] |
Re: SE5, Tell Aaron what\'s on your Wish List
Somewhat like the Soviet names for their planes/missiles/tanks/ships/etc, and the NATO-standard names, which weren't even close? I think that's a great idea.
I'll put my vote in for some more micromanagement in the intel system, as well. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: SE5, Tell Aaron what\'s on your Wish List
i'd find the duplicate names way to confusing.
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Re: SE5, Tell Aaron what\'s on your Wish List
Yet another idea just struct me; new facility that adds construction rate same as population, happiness and racial traits, like +10% per level 1 'contruction facility' and +30% per level 3.
The idea other people have mentioned, to make construction queues sameway as intelligence and research queues are now, also sound great to me. You could (or must) devote a huge planet full of people, level 3 space yard and 24 of level 3 'contruction facilities' to build your ships (in the later stages of game). This planet abviously would need far more defending that any other type of colonies, so if enemy goes and glasses this one over, it would be same as losing a homeworld in Proportions mod. Also, building spaceyard on every colony wouldn't as usefull for ship building as it is now. It would add more specialization for planets; you could still build space yard on every colony but rates would be dramatically slower that on a yard planet whitch could build not only max 1 ship per round, but upto 12 ships per round. This makes more sense (for me anyway) since its not like only one oiltanker, luxury cruiser etc is build per year in real life http://forum.shrapnelgames.com/images/icons/tongue.gif -edit: typos- [ April 03, 2003, 09:06: Message edited by: Me Loonn ] |
Re: SE5, Tell Aaron what\'s on your Wish List
You can mod se4 to be able to build multiple SYs on a planet. Make a facility of the same family as the SY, but with no SY ability. Then, build that facility, and upgrade it to a SY. Presto, you get a second (or third, etc.) SY on the planet! Give the SYs low ability levels, so you need lots to be able to build in a reasonable time.
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