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-   -   STM "Final v1.7.5" Discussion (http://forum.shrapnelgames.com/showthread.php?t=9755)

BadAxe August 4th, 2003 06:14 PM

Re: STM "Final v1.7.5" Discussion
 
I think there is a path error in the zip files in the patches. The original Version installed to StarTrek Mod and the patches install to Star Trek Mod.

That may explain why nothing seemed to change in the patches for me.

I like it a lot, though. Thanks for all the work.

General Woundwort August 5th, 2003 01:04 AM

Re: STM "Final v1.7.5" Discussion
 
I worked up a new set of Main buttons for the Star Trek Mod. Feedback is welcome.

1060038227.bmp

CNCRaymond August 5th, 2003 05:51 AM

Re: STM "Final v1.7.5" Discussion
 
The patches all installed correctly for me. Just copy them over I guess.

Those are some cool buttons.

Atrocities August 6th, 2003 10:59 AM

Re: STM "Final v1.7.5" Discussion
 
GW that looks really nice. http://forum.shrapnelgames.com/images/icons/icon7.gif Can I include it as an extra for the next patch (1.0.8)?

DZ, I will need to touch up your images, and would like to include them also for the Extra folder. That is if it is ok with you. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ August 06, 2003, 10:02: Message edited by: Atrocities ]

Fyron August 6th, 2003 11:31 AM

Re: STM "Final v1.7.5" Discussion
 
Extra? Make them the default! http://forum.shrapnelgames.com/images/icons/icon12.gif

GW, want to make me some buttons for Adamant Mod? http://forum.shrapnelgames.com/images/icons/icon10.gif Possibly a set of Organicy ones and Magic ones, so that players can customize the look.

[ August 06, 2003, 10:32: Message edited by: Imperator Fyron ]

General Woundwort August 6th, 2003 12:16 PM

Re: STM "Final v1.7.5" Discussion
 
Atrocities - Sure! Help yourself!

Fyron - I'll be happy to try - give me a couple of days and I'll see what I can come up with.

QuarianRex August 7th, 2003 04:19 AM

Re: STM "Final v1.7.5" Discussion
 
I did a bit of a Borg mod a while back. Here's a link...
BorgMod.zip

It only had 6 ship sizes -Scout (the probe ship seen on Voyager)
-SmallSphere
-MediumCube
-LargeCube
-TacticalCube
-QueensVessel (the diamond ship)

I didn't use any of the pyramid/rectangle/rollingpin sizes (mainly since I have never played the games that they're from, and I must say that I somewhat balk at the thought of a Borg fleet looking like a collection of pre-school block toys. Personal bias, I know).

Those were supplemental sizes of course. I also use a second shipset for all of the standard shipsizes. Personally I rename the Norak set since they have somewhat of an 'assimmilated' look to them. Why bother doing that? When the Borg capture a ship and then upgrade it the pic changes to the assimmilated (Norak) look. Its a good system that works well for me, it could be useful here as well.

DZ,
Nice pics but you need to make the backgrounds transparent or they will look odd in the game (currently they are dark grey).

[ August 07, 2003, 03:20: Message edited by: QuarianRex ]

Atrocities August 7th, 2003 04:50 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by QuarianRex:


I didn't use any of the pyramid/rectangle/rollingpin sizes (mainly since I have never played the games that they're from, and I must say that I somewhat balk at the thought of a Borg fleet looking like a collection of pre-school block toys. Personal bias, I know).

<font size="2" face="Verdana, Helvetica, sans-serif">Like wise.

One thing you must understand is that SFC, and Armada I & II had no choice but to use "other" shapes to finish off the borg ships. The trouble with many star trek races is that there is really no information for which to base an entire SE IV ship set from.

Look at 8472, the Breen, Cardassians, Dominion, Ferengi, Gorn, Hirogen, Son'a, and Vaadwaur.

I have received many request asking me where I got my ship designs from, especially the Dominion, Hirogen, and Vaadwaur. People, espiecally trek fans, eat that kind of **** up. I have received other emails, many ranging from great work to fits of anger at not being cannon images.

I have worked on a complete BORG set, including a diamond, but they all look kind of funky. I opted to keep the set basic, IE Cube based, for many reasons. One being ease avalibility of exsistings ship images, two easy of use, etc.

http://forum.shrapnelgames.com/newup...1060267783.BMP

[ August 07, 2003, 15:51: Message edited by: Atrocities ]

Atrocities August 8th, 2003 12:50 PM

Re: STM "Final v1.7.5" Discussion
 
Patch 4 Version 1.0.9

I have to say that thus far the AI with medium settings is kicking my *** all over. They are expanding correctly and they seem to be using weapons and adavantages as well. A most challenging game.

Star Trek Mod v1.0.9

1. - Fixed 8472 Flux Pod II - V now require proper tech level
2. - Added General Woundwort new Main Button Image (If you wish to use you will have to rename as MAIN

Star Trek Mod v1.0.8

1. - Changed Borg Small Incinerator Beam I - III now require only Borg Energy Weapons
2. - Changed Description of Biokinetic Discharge I - III from Long Range to Medium Range
3. - Increased Range and power of Quantum Singularity Beam I - III
4. - Increased Range of Plasma Projector I - III
5. - Increased Range of Incinerator Beam I - III
6. - Changed Enhanced Fusion Beam I to Enhanced Fusion Beam
7. - Changed Enhanced Fusion Beam Roman Numeral from III to 0
8. - Increased Range of Enhanced Fusion Beam
9. - Chagned Description of Breen Energy Dampener IV - VI from medium range to Long Range
10. - Increased Range of Breen Energy Dampener IV - VI
11. - Changed Description of Cardassian Spiral Wave Disruptor I - III from short range to long range
12. - Increased Range of Cardassian Spiral Wave Disruptor I - III
13. - Chagned Dominion Polaron Beam I - V from Normal to Skips All Shields (Better reflects Dominions weapons)
14. - Increased Range of Dominion Polaron Cannon I - III
15. - Increased Range of Klingon Ion Cannon I - III
16. - Increased Range of Ferengi Isokinetic Cannon I - V

Star Trek Mod v1.0.7

1. - Fixed Error in Borg Repair Drone III
2. - Fixed Spelling error of Small Efficient Impulse Engine
3. - Fixed Spelling error of Small Quantum Impulse Engine
4. - Fixed Error in Borg Regenerative Shields IV & V, now require Borg Shields level 4 and 5
5. - Changed Borg Regenerative Shields I - III now require level I - III of Borg Shields

[ August 08, 2003, 12:49: Message edited by: Atrocities ]

mottlee August 8th, 2003 04:56 PM

Re: STM "Final v1.7.5" Discussion
 
Do you need to D/L all the patches or just the Last will work????


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