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-   -   Babylon 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=4494)

Fyron May 24th, 2003 10:44 PM

Re: Babylon 5 Mod
 
Then make the pop penalties much les stringent. http://forum.shrapnelgames.com/images/icons/icon12.gif

Geryon May 24th, 2003 11:41 PM

Re: Babylon 5 Mod
 
Thanks for the info Jamorobo, I'll definately be on the lookout for these files once PF finishes them. I'm dying to try out those Light Molecular Slicers for the Omega-X.

For the Breach Pods and other assault ships, those have to be activated (and a few things added to them) so they can work. I have got them ingame but I haven't used them yet so honestly I don't even know if they are working properly...but I think so http://forum.shrapnelgames.com/images/icons/icon7.gif

Jamorobo May 25th, 2003 12:45 AM

Re: Babylon 5 Mod
 
Quote:

Originally posted by Imperator Fyron:
Then make the pop penalties much les stringent. http://forum.shrapnelgames.com/images/icons/icon12.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Why thank you for volunteering IF http://forum.shrapnelgames.com/images/icons/icon10.gif

Geryon May 25th, 2003 02:47 AM

Re: Babylon 5 Mod
 
Hey PF, how do I set up a laser to use blue beams such as the light molecular slicers in the Omega-X? Thanks.

pathfinder May 25th, 2003 03:28 AM

Re: Babylon 5 Mod
 
Geryon: Not sure which graphic is used. I'll have to check. which ever one is "beam weapon" for the EA. Ahhh...uses pic #103 for the slicer, maybe should be #108.

BTW which class vessel would that advanced plasma EA weapon go into? gonna put it in larger space bases and dreadnought/baseship for now.

[ May 25, 2003, 03:52: Message edited by: pathfinder ]

Geryon May 25th, 2003 04:59 AM

Re: Babylon 5 Mod
 
The trans-pahsed plasma cannons were set on the Warlock according to Tim Earls, Cgi Director of B5. He also stated that those are the same cannons on the Nova.

pathfinder May 25th, 2003 05:06 AM

Re: Babylon 5 Mod
 
Soo...down to battleship level.... http://forum.shrapnelgames.com/images/icons/icon12.gif

Done http://forum.shrapnelgames.com/images/icons/icon12.gif

I should be able to at least post the components.txt and the 2 EA files tommorow/latest Monday.

[ May 25, 2003, 04:10: Message edited by: pathfinder ]

Geryon May 25th, 2003 05:20 AM

Re: Babylon 5 Mod
 
That sounds great man. Thanks for the new weapons, can't wait to use them against the Shadows and a few other misfits causing me trouble http://forum.shrapnelgames.com/images/icons/icon10.gif

pathfinder May 25th, 2003 05:56 AM

Re: Babylon 5 Mod
 
Enjoy:

EA AI Update:
1053834828.zip

B5 Components.txt Update:

1053834897.zip

narf poit chez BOOM May 25th, 2003 07:39 AM

Re: Babylon 5 Mod
 
jamorobo, cute pic.


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