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-   -   Babylon 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=4494)

Suicide Junkie June 4th, 2003 04:14 PM

Re: Babylon 5 Mod
 
Those new armor definitions are just supposed to be cut & pasted over the old armor in the components.txt file...

I didn't include the whole components.txt cause its huge, and there were probably changes to other components by other people.

HVD June 4th, 2003 05:09 PM

Re: Babylon 5 Mod
 
That's what I did duder, and it broke my weapons. I'm investigting further

Suicide Junkie June 4th, 2003 06:27 PM

Re: Babylon 5 Mod
 
Watch out for double blank lines... they'll be treated as an end-of-file. (Useful for debugging)

HVD June 4th, 2003 08:45 PM

Re: Babylon 5 Mod
 
That's exactly what it was, a big fat double-blank line right after Emissive Armor VI. Thanks a lot duder, I appreciate it.

oleg June 4th, 2003 09:26 PM

Re: Babylon 5 Mod
 
How do you define "duder" ? I know (or just think know ) who is a dude. But duder ? somebody who makes dudes http://forum.shrapnelgames.com/image...s/confused.gif

HVD June 4th, 2003 09:34 PM

Re: Babylon 5 Mod
 
A duder is a dude... I guess. I dunno really, I just made it up/picked it up

jimbob June 4th, 2003 11:10 PM

Re: Babylon 5 Mod
 
... duuude.

HVD June 5th, 2003 01:14 AM

Re: Babylon 5 Mod
 
I created a new race, but the only difference was that I unchecked the psychic race option and took propulsion experts instead. Also, I checked the other races, and none of them can build weapons either, and they all use emp files that came with the mod.

maybe it has something to do with my components.txt?

pathfinder June 5th, 2003 01:19 AM

Re: Babylon 5 Mod
 
B5 MOD is supposed to be loaded in its own folder with its own components file.

[ June 04, 2003, 12:19: Message edited by: pathfinder ]

HVD June 5th, 2003 03:00 AM

Re: Babylon 5 Mod
 
look man, I don't know where your car is


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