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-   -   Babylon 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=4494)

pathfinder June 9th, 2003 05:11 AM

Re: Babylon 5 Mod
 
Starcrusade: Gold or pre-Gold Version?

One place to go is:

http://www.xmission.com/~rstulce/B5Web.htm

Data files for B5 Gold:

1055128545.zip

[ June 09, 2003, 04:16: Message edited by: pathfinder ]

Starcrusade June 9th, 2003 06:42 AM

Re: Babylon 5 Mod
 
Hey Thanks, those data files fixed most of the problems. For some reason the files I downloaded didn't have proper component and setting files. I managed to get the settings updated by myself, but the components had a couple hundrederrors it was reporting, I didn't have the desire to fix that.

By the way that is the website I originally downloaded it from.

Thanks again.

Fyron June 9th, 2003 06:47 AM

Re: Babylon 5 Mod
 
Quote:

Originally posted by HVD:
Something i like to do is copy and paste the MOO3 system name list into the SEIV list, this extends the list enough that you will never need to worry about nameless systems.
<font size="2" face="Verdana, Helvetica, sans-serif">Check out FQM (linked in my sig). It has 56,068 system names in it! http://forum.shrapnelgames.com/images/icons/shock.gif

If you want to better understand the quasi-newtonian propulsion model (which B5 Mod uses), check out ~Chapter 17~ in SE4 Modding 101.

[ June 09, 2003, 06:00: Message edited by: Imperator Fyron ]

pathfinder June 9th, 2003 12:13 PM

Re: Babylon 5 Mod
 
Quote:

Originally posted by Starcrusade:
Hey Thanks, those data files fixed most of the problems. For some reason the files I downloaded didn't have proper component and setting files. I managed to get the settings updated by myself, but the components had a couple hundrederrors it was reporting, I didn't have the desire to fix that.

By the way that is the website I originally downloaded it from.

Thanks again.

<font size="2" face="Verdana, Helvetica, sans-serif">What you had then was the pre-Gold and using it with Gold. My guess is that the rest of your errors are from the AI's not have the proper Gold statements in them.

[ June 09, 2003, 11:14: Message edited by: pathfinder ]

Timstone June 13th, 2003 04:39 PM

Re: Babylon 5 Mod
 
Hi all!

A quicky. How do the restrictions and the requirements work in the Racialtraits.txt?
I tried filling in the name of the requirements (like: Crystallurgy, requirement: Temporal and restricted: Organic), but it didn't work. I could sellect Crystallurgy and Organic at the same time with no problemmo. Also the program didn't complained when I sellected Crystallurgy first and the Temporal. Hope you guys can point me in the right direction. Oh yeah, how many restrictions can be given? Val had 33 restrictions, but I need a few more.

pathfinder June 14th, 2003 03:16 AM

Re: Babylon 5 Mod
 
Timstone: I really do not have a clue. Sorry.

Fyron June 15th, 2003 01:32 AM

Re: Babylon 5 Mod
 
Quote:

A quicky. How do the restrictions and the requirements work in the Racialtraits.txt?
<font size="2" face="Verdana, Helvetica, sans-serif">They do not work. http://forum.shrapnelgames.com/images/icons/icon9.gif

grumbler June 15th, 2003 03:29 AM

Re: Babylon 5 Mod
 
Okay guys, I am back after 3 months without a computer (bad crash, ended up having to replace the whole thing).

I am catching up fast on what has been going on in my absence, and anxious to get into some work.

What needs to be analyzed/modded? PF, need anything done from your end (other than graphics, which I cannot do)?

pathfinder June 15th, 2003 04:11 AM

Re: Babylon 5 Mod
 
Grumbler: Nothing that I know of.

YIKES! I was hoping to make a single zipped file of the MOD but the folder is 160 + MB!

Timstone June 15th, 2003 12:15 PM

Re: Babylon 5 Mod
 
PF: Hehe... welcome to the world of huge bytes. http://forum.shrapnelgames.com/images/icons/icon10.gif

IF: Would you like to redo the sensors too? Just the way you did the armor? Excelent job of the armor by the way. Two thumbs up!

Edit: Oh yeah, I'll give the list of races and advanced options I've done (you see them in the Advanced Traits section when creating a new race).

Jimbob: Note the change of B5 Ancient Race to Ancient Race, B5 Standard Race to Standard Race and B5 Nomadic Race to Nomadic Race. In order to do it, I had to change Ancient Race (sees the whole galaxy at start of the game) to Ancient Travelling Race. Hope you like it.

Advanced Power Conservation
Advanced Storage Techniques
Ancient Travelling Race
Emotionless
Hardy Industrialists
Lucky
Mechanoids
Natural Merchants
Propulsion Experts
Ancient Race
Nomadic Race
Standard Race
Abbai
Belt Alliance
Brakiri
Cascor
Centauri
Descari
Dilgar
Drakh
Drazi
Earth Alliance
Gaim
Grome
Hurr
Hyach
Ipsha
Kirishiac
Llort
Lumati
Markab
Minbari
Mindrider
Moradi
Narn
Orieni
Pak'ma'ra
Raiders
Shadow
Shag'Toth (Soul Hunters)
Sh'Lassa
Streib
Technomage
Third Space Aliens
Torata
Torvalus
Triad Chaos
Triad Combined
Triad Neutrality
Triad Order
Vorlon
Vree
Walkers of Sigma 957
Yolu

[ June 15, 2003, 11:26: Message edited by: Timstone ]


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