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Re: Babylon 5 Mod
Starcrusade: Gold or pre-Gold Version?
One place to go is: http://www.xmission.com/~rstulce/B5Web.htm Data files for B5 Gold: 1055128545.zip [ June 09, 2003, 04:16: Message edited by: pathfinder ] |
Re: Babylon 5 Mod
Hey Thanks, those data files fixed most of the problems. For some reason the files I downloaded didn't have proper component and setting files. I managed to get the settings updated by myself, but the components had a couple hundrederrors it was reporting, I didn't have the desire to fix that.
By the way that is the website I originally downloaded it from. Thanks again. |
Re: Babylon 5 Mod
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If you want to better understand the quasi-newtonian propulsion model (which B5 Mod uses), check out ~Chapter 17~ in SE4 Modding 101. [ June 09, 2003, 06:00: Message edited by: Imperator Fyron ] |
Re: Babylon 5 Mod
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[ June 09, 2003, 11:14: Message edited by: pathfinder ] |
Re: Babylon 5 Mod
Hi all!
A quicky. How do the restrictions and the requirements work in the Racialtraits.txt? I tried filling in the name of the requirements (like: Crystallurgy, requirement: Temporal and restricted: Organic), but it didn't work. I could sellect Crystallurgy and Organic at the same time with no problemmo. Also the program didn't complained when I sellected Crystallurgy first and the Temporal. Hope you guys can point me in the right direction. Oh yeah, how many restrictions can be given? Val had 33 restrictions, but I need a few more. |
Re: Babylon 5 Mod
Timstone: I really do not have a clue. Sorry.
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Re: Babylon 5 Mod
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Re: Babylon 5 Mod
Okay guys, I am back after 3 months without a computer (bad crash, ended up having to replace the whole thing).
I am catching up fast on what has been going on in my absence, and anxious to get into some work. What needs to be analyzed/modded? PF, need anything done from your end (other than graphics, which I cannot do)? |
Re: Babylon 5 Mod
Grumbler: Nothing that I know of.
YIKES! I was hoping to make a single zipped file of the MOD but the folder is 160 + MB! |
Re: Babylon 5 Mod
PF: Hehe... welcome to the world of huge bytes. http://forum.shrapnelgames.com/images/icons/icon10.gif
IF: Would you like to redo the sensors too? Just the way you did the armor? Excelent job of the armor by the way. Two thumbs up! Edit: Oh yeah, I'll give the list of races and advanced options I've done (you see them in the Advanced Traits section when creating a new race). Jimbob: Note the change of B5 Ancient Race to Ancient Race, B5 Standard Race to Standard Race and B5 Nomadic Race to Nomadic Race. In order to do it, I had to change Ancient Race (sees the whole galaxy at start of the game) to Ancient Travelling Race. Hope you like it. Advanced Power Conservation Advanced Storage Techniques Ancient Travelling Race Emotionless Hardy Industrialists Lucky Mechanoids Natural Merchants Propulsion Experts Ancient Race Nomadic Race Standard Race Abbai Belt Alliance Brakiri Cascor Centauri Descari Dilgar Drakh Drazi Earth Alliance Gaim Grome Hurr Hyach Ipsha Kirishiac Llort Lumati Markab Minbari Mindrider Moradi Narn Orieni Pak'ma'ra Raiders Shadow Shag'Toth (Soul Hunters) Sh'Lassa Streib Technomage Third Space Aliens Torata Torvalus Triad Chaos Triad Combined Triad Neutrality Triad Order Vorlon Vree Walkers of Sigma 957 Yolu [ June 15, 2003, 11:26: Message edited by: Timstone ] |
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